'The Elder Scrolls Online' Will Have a Subscription Fee

I don't get why people fall for the F2P crap. In the end it winds up costing exponentially more to play


You can put a frog in boiling pot and he will jump out, but if you put him in a pot and gradually heat the water up he will boil.
 
Good, I'm sick of free to pay games. I might actually try this one out.
 
So far from what I've seen, I'm not sure if they can sustain a large community with this business model. Looks like Skyrim with multiplayer from what I've seen in the gameplay stream some weeks ago.
 
So far from what I've seen, I'm not sure if they can sustain a large community with this business model. Looks like Skyrim with multiplayer from what I've seen in the gameplay stream some weeks ago.

that alone should print money
 
F2P games change the whole dynamic between the game makers and the game players. Yes, the guys who make the game need to make money in the end, but when it's F2P, things are designed to get you to spend on one microtransaction or another. Some games hide it better than others, but they're all about nickle-and-diming you. I don't want that in a game. I'd rather pay upfront and then focus on enjoying myself without worrying about how they're going to part me from my cash at every turn.

So, yeah, subscription-based MMOs interest me far more than the alternatives.
 
F2P games change the whole dynamic between the game makers and the game players. Yes, the guys who make the game need to make money in the end, but when it's F2P, things are designed to get you to spend on one microtransaction or another. Some games hide it better than others, but they're all about nickle-and-diming you. I don't want that in a game. I'd rather pay upfront and then focus on enjoying myself without worrying about how they're going to part me from my cash at every turn.

So, yeah, subscription-based MMOs interest me far more than the alternatives.
Absolutely this.

Also, having to pay a subscription fee tends to be a barrier of entry, keeping out at least some of the less desirables.
 
F2P games change the whole dynamic between the game makers and the game players. Yes, the guys who make the game need to make money in the end, but when it's F2P, things are designed to get you to spend on one microtransaction or another. Some games hide it better than others, but they're all about nickle-and-diming you. I don't want that in a game. I'd rather pay upfront and then focus on enjoying myself without worrying about how they're going to part me from my cash at every turn.

So, yeah, subscription-based MMOs interest me far more than the alternatives.

I 100% agree with you.
 
by the amount of nopes and cyas in this thread, going by how other games have performed with this sort of feedback on forums tes online should be a huge success!
 
MMOs are for losers who play games on computers, but if they're going to do it, making it subscription based will keep the freeloader MMO gamers out. I mean of all the sorts of people that play computer games, those have got to be the human waste at the bottom of the entire barrel of dumb.
 
The Elder Scrolls Online will be going against the conventional wisdom of other MMO franchises. Charging a monthly subscription to play is going to be a real challenge for ZeniMax to garner longtime customer support.

Good. And apparently no item shop either. That's 2 pluses in my book. I'm so done with f2p games.

And SWTOR's problem wasn't it's payment model. Completely ignoring your beta testers is usually a good recipe for disaster. Same for FFXIV 1.0.
 
The subscription model is dead, there's 7,000,000 people left that will pay for this crap, they're the old farts that play WoW, the MMO for seniors.

Not that there's much potential for success is the amazingly over-saturated MMO market, but there's no reason to just consciously decide to fail by trying to only appeal to all 73 of the "F2P is P2W" wannabe elitists from 4chan.
 
OMFG A GAME WITH ONLINE IN THE TITLE WONT BE FREE OR A ONE TIME CHARGE WAAAAAAAAAAAAAAAAAAAAAAA WAAAAAAAAAAA grow up you bunch of freaking babies if you liked skyrim and im sure 90% here do this game will be like crack for you and you will pay the sub fee
 
The subscription model is dead, there's 7,000,000 people left that will pay for this crap, they're the old farts that play WoW, the MMO for seniors.

Not that there's much potential for success is the amazingly over-saturated MMO market, but there's no reason to just consciously decide to fail by trying to only appeal to all 73 of the "F2P is P2W" wannabe elitists from 4chan.

no sir you are incorrect wow is not the mmo for seniors ultima online however is
 
MMOs are for losers who play games on computers, but if they're going to do it, making it subscription based will keep the freeloader MMO gamers out. I mean of all the sorts of people that play computer games, those have got to be the human waste at the bottom of the entire barrel of dumb.

I dunno, those sorts of people are hard to differentiate between fantail enthusiasts as well.
 
swtor was a good game, until a month after you hit the level cap and already cleared all the nightmare mode raids and ran outta crap to do. lack of endgame content worth doing and bugs going unfixed for months is why people were dropping like flies in swtor, not because of a sub fee...
 
OMFG A GAME WITH ONLINE IN THE TITLE WONT BE FREE OR A ONE TIME CHARGE WAAAAAAAAAAAAAAAAAAAAAAA WAAAAAAAAAAA grow up you bunch of freaking babies if you liked skyrim and im sure 90% here do this game will be like crack for you and you will pay the sub fee

You mean aside from the fact that this game plays absolutely nothing like any of the previous elder scrolls games? People who are expecting it to be like that are going to be severely disappointed
 
Not all free to play games are bad. I rather like how Path of Exile is handled. I've spent 20 bucks on it because I wanted some cosmetic effects. At no point was I required to spend money to win.

I don't have a problem paying a sub. The game has to be good enough for that to happen. I'll wait till the game is almost out before I decide if it is worth it.
 
You mean aside from the fact that this game plays absolutely nothing like any of the previous elder scrolls games? People who are expecting it to be like that are going to be severely disappointed

Have you had a chance to play it? I had the opportunity to play someone's beta and I thought it felt fairly close to other Elder Scrolls games. Really, like a multiplayer version. Granted, I didn't have a whole lot of time with it to form a better opinion, but it was more "Big world, fairly meh combat" experience.

From what I've experienced I wouldn't pay a sub to play it. That's just me though. I thought I was completely done with sub games when I finally put WoW down, but recently realized some games I'm willing (FFXIV ARR) and some I'm happier that I don't have to (GW2, Secret World)
 
They lost me here. SWToR is awful.

It wasn't bad, for an rpg with multi-player. But as an MMO it dropped the ball hard. Like charizard seismic toss hard.

The subscription model is dead, there's 7,000,000 people left that will pay for this crap, they're the old farts that play WoW, the MMO for seniors.

Right...




I'm fine with a subscription so long as its reasonable, content is plentiful, and I keep coming back to do stuff. I played wow for quite a while and I honestly probably saved money with how much time I put into it and how few games I bought as a result of putting most of my game time into it. I've yet to play a f2p game that keeps me interested. They quickly become p2w.
 
I'll gladly pay a subscription for a good game if it can keep the f2p mentality at bay. I'll keep an eye on this one.
 
When will people stop referring to every MMO as a "WoW clone"? WoW wasn't revolutionary in any sense. It just popularized the genre. It was completely derivative of MMOs that came before it.

Calling MMO's WoW clones is like calling all FPS games "DOOM clones".
 
MMOs are for losers who play games on computers, but if they're going to do it, making it subscription based will keep the freeloader MMO gamers out. I mean of all the sorts of people that play computer games, those have got to be the human waste at the bottom of the entire barrel of dumb.
At first I thought you were being sarcastic,but then i looked at the username and realized its just a fail troll.
 
When will people stop referring to every MMO as a "WoW clone"? WoW wasn't revolutionary in any sense. It just popularized the genre. It was completely derivative of MMOs that came before it.

Calling MMO's WoW clones is like calling all FPS games "DOOM clones".

In the case of SWOToR it was, I used (mostly) the same programmed macro on my sith warrior as i did for my orc warrior ;-)

WoW came out at the peak of Blizzards image as a solid game game company, and I did not know anyone who did not want to play it.

I look back at the MMOs I played before (I was into Asherons Call) and I was looking forward to a less harsh play environment, no real death concequenses, fast levling.

You know I kinda miss the old days when a misstep meant dragging my entire guild into hell for the nite to help me get my corpse back.
 
With EQNext coming out and being F2P, there is no way in hell Elder Scrolls is going to make it.
 
I dunno, those sorts of people are hard to differentiate between fantail enthusiasts as well.

Nonsense! You can always pick out a faintail enthusiast among "normal" people because of the constant emission of success and awesome in which the downtrodden and less fortunate attempt to bask.

At first I thought you were being sarcastic,but then i looked at the username and realized its just a fail troll.

At least you didn't fall for it and post a reply. :p
 
i miss the days of UO and Asherons call

at-least they had regular events to keep you entertained and rewarded (in game)
 
When will people stop referring to every MMO as a "WoW clone"? WoW wasn't revolutionary in any sense. It just popularized the genre. It was completely derivative of MMOs that came before it.

Calling MMO's WoW clones is like calling all FPS games "DOOM clones".

fact is most FPS game that came out around the time Doom did WHERE doom clones even used the same engine
just like all the later Quake clones
>.>
im guessing your not that old and dont remember gaming in the early 90's on PC
 
I got into the last two BETA events. Seemed bland. All they really needed to do was put the Skyrim world online and it would be gold.

Subscription fee though? I'm out. If a game has a sub fee then the initial game should be free.
 
I don't mind the subscription model. But at $15, it is going to need to be VERY good. And so far, from what I have seen....it's been just ok. And it will need constant new content, or will go the way of Age of Conan, etc....etc....

I have been playing LOTRO for years, and I think Turbine hit a good mix of offering F2P options as well as Premium, and VIP subscription based. Yes, you still have to contend with a lot of idiot 14 year olds who just downloaded the game, but it's kept to a dull roar.
 
The problem here is not really the model, or how they make the gameplay, etc. The problem is that if it's successful, it pretty much means the death of the single player franchise.

Look at Warcraft as an example of that. Warcraft 3 was released in 2002. WoW was released in 2004. It's been 11 years since they produced a single player version, and it doesn't look like they have any plans to in the near future.

I don't want to wait 10+ years for my next Elder Scrolls game, so whether TESO is good or bad is irrelevant, it's the success that matters. If it fails, maybe we'll get another sandbox game. If it succeeds, well, I'll probably be done with gaming in general since this was the one series which could pull me away from MMOs, and I just don't have time for MMOs anymore.
 
Posting so I can prove I called it.

Within one year of release or less, it will be announced that it is going F2P.

I was looking forward to trying it out F2P, but won't bother now it's subscription. I played EQ2 for 4 years before quitting, couldn't justify 15 a month for the amount of play time I was playing. I recently cancelled my SWTOR subscription; I subscribed since release until last month, but I couldn't justify 15 a month for the amount of time I play.

Their is a pattern here for me and I think a lot of people. 15 a month is worth it for a while, but no matter how good a game is, you get bored or want to try new stuff out and then it gets hard to justify 15 a month.
 
I won't play it. They could be successful if they had the upfront cost of $50, then do legitimate expansions. Or, they could do a cheap subscription, I'm talking $5 max with no in game purchases.

I have no problem with DLC if they do it like they used to do expansion packs. Where you pay $50 for a game at launch, then every 6-12 months for the next few years an expansion pack is launched where it adds another 24 hours of game play for only $25. But, I realize these days are gone.



Dedicated idiots and addicted children.

Or maybe people stay because that's the game their friends play? But I am sure it's easier just to fire off some random line even though it's not true and just shows how lacking in humanity you are.
 
fact is most FPS game that came out around the time Doom did WHERE doom clones even used the same engine
just like all the later Quake clones
>.>
im guessing your not that old and dont remember gaming in the early 90's on PC

I played Wolfenstein 3D when it was a hot new game. I remember buying a sound peripheral called the Disney Sound Source, so the game would sound better than just the bleeps and scratches from the internal PC speaker. I made some friends in my high school computer lab by installing DOOM II, which was a new game at the time, on the computers.

I didn't say that no DOOM clones exist. I'm saying that there's a difference between games sharing the same genre, and being "clones." People tend to throw around the term "WoW clone" for MMO's where it doesn't really apply.
 
I prefer games that have a subscription model and no FTP entry point. It helps to keep the trolls out. Then again I enjoy RP in MMO games. Queueing for instances is cool. Queuing for PVP is a detriment to RP locations because PVP'ers in a large part are more interested in causing other players grief than enjoying the game. (No not all pvpers are like this I accept and embrace that.)

I want the games I am in Pay to Play. I want the players to have skin in the game. Even if it is a minimum amount.
 
i'd rather pay 2 play than pay 2 win.

Not that TESO is really interesting me, but i'm personally waiting for Lineage Eternal. The mmo in the 3d world is boring, and just involves button mashing towards the end.

Fixating it in the 2d realm would bring back powerful skillshots, a la MOBAs.
 
I don't get why people fall for the F2P crap. In the end it winds up costing exponentially more to play, unless you want to play a character with garbage items that eventually gets creamed by even level mobs.

Eh, no. Maybe that's how they do it in Asia. Not with North American F2P models.

Most successful of those being League of Legends. Everything can be bought with in-game currency. You can just expand your options (not get more powerful in a verticle sense, just expand your options horizontally) by spending cash. For every person that bitches about this model, there's 4 other people that will play the game because they don't have to play upfront or monthly.

Sure, a company can be retarded an put in golden bullets like World of Tanks, but the smart companies that are focused on long term customer satisfaction are not doing these pay-to-win things with their F2P games. Have some faith, there are companies out there that know we won't tolerate pay2win at all and are designing their F2P games around that.

It's very possible to have a F2P game that isn't pay2win be very successful in the market. As gamers get smarter, pay2win becomes a less and less successful business model.
 
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