Anything single-display resolution isn't demanding enough to show off the potential and performance that high-end SLI can provide. 1080p is useless. You'd have a better argument at 2560x1600 in SOME games, but not many. To really stress the GPUs, and keep everything GPU limited, multi-display must be used. (Until we are all using 4K monitors)
We figure people who have the money to equip $1300 worth of graphics are the ones that are also going to opt for the multi-display experience. We lack the time and resources to cover every resolution. We must stick to one platform generally. Eyefinity/NV Surround is that platform to test out SLI and CrossFire on high-end cards. I think you'd agree 3 GPUs in 3-way 7970 GHz Edition CF might be overkill for a single display.
We base the platform on the cost of the cards and what makes sense. Comparing $1300 worth of graphics on a $150 1080p monitor doesn't make sense. Now when we get to 760 SLI, I may include some 1600p resolutions then, that makes more sense with that level of card. And especially down to 7790 CF and 650 Ti Boost SLI, up to 1600p will be the max.
Performance can be extrapolated.
This is something that is often repeated here, but it really is questionable. Just because you find these low FPS numbers good enough doesn't mean others do. Many want to be able to do 120 FPS with no tearing (or at least 85 on a CRT) and that is something even the best setups can hardly do on 1080p, let alone higher resolutions. Hell, even mere 60 FPS for 60 Hz vsync is often not possible at highest settings. This is [H]ardOCP after all, not your average Sims player playground.
This low standard for performance isn't helping with performance increases that we should be getting with new generations.
Another thing that reviewers are not pushing at all is proper triple buffering without added latency. That is surely something that deserves more push towards AMD and Nvidia, just as frame pacing did. And it would benefit everyone, not just a small niche.