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No, why?

when i can have it all in my 1 computer instead of now having to worry about another system, power, location, connections and other crap

"cloud" is a marketing term i wish would just die already, people were using "the cloud" 20+ years ago but it was simply called the Internet.
 
No. Mainly because I have no assurance that the servers will be up and running in a year for my given game.
 
No, because the latency isn't there yet, and I don't foresee it getting there anytime soon with the current infrastructure in the US.
 
No, because the latency isn't there yet, and I don't foresee it getting there anytime soon with the current infrastructure in the US.

Hell, the only people who seem to be building out their infrastructure are cell companies and Google.
 
No, why?

when i can have it all in my 1 computer instead of now having to worry about another system, power, location, connections and other crap

"cloud" is a marketing term i wish would just die already, people were using "the cloud" 20+ years ago but it was simply called the Internet.



Hear, hear! The Cloud is a made up term to reinvigorate the datacenter and old fashioned client-server model. It means nothing by itself.

As far as the X-Box 3's supposed system. I'm going to call Microsoft Marketing bullshit on that one. Game developers are not going to develop games with the cloud in mind or believe this 3x actual spec garbage. Microsoft created a weaker console compared to Sony and that's that, no need to play games with this "cloud" computing because we are way too far from making such a thing reality.

Not to mention downloading/uploading parts of a game while playing just seems like a really bad idea even if we had no caps and 10ms latency. Worrying about FPS is hard enough without adding broadband latency (let alone caps) into the equation. Call me a 28 year old fart, but I'm getting really sick of this new age crap, cloud computing especially. It isn't the end-all be-all.
 
Cloud gaming services has been available for the PC for the past 3 years (see OnLive). It has not revolutionized the PC gaming world.

Regarding latency of cloud gaming, there's an interesting page about measuring it here.
 
I don't trust the "cloud" for any personal information and especially for gaming. Why would I want to deal with latency? It's all bullshit being pushed by MS and Google so they can control your info. and make advertising money off you.
 
Cloud gaming services has been available for the PC for the past 3 years (see OnLive). It has not revolutionized the PC gaming world.

Regarding latency of cloud gaming, there's an interesting page about measuring it here.

Not the same thing they are presenting with the Xbox One. Their idea is that developers can offload certain things to remote servers (focusing on less latency sensitive aspects) as opposed to steaming the entire game.

This actually has been and is being done in PC gaming (and gaming in general) although not to the significant extent people are likely thinking of. Many MP games for example (especially think of MMOs) have aspects of the game processed server side.

In theory this is somewhat promising to the end user (especially if you do consider the limited CPU processing power of the consoles). For example you could have much better simulated game worlds (something not very latency sensitive) not constrained by the CPU power on the consoles.
 
"cloud" is a marketing term i wish would just die already, people were using "the cloud" 20+ years ago but it was simply called the Internet.
'Cloud' refers to anything that utilizes a network resources for processing tasks. You offload processes into the cloud: you weren't offloading anything to the internet twenty years ago. Twenty years ago, web servers displayed web pages and did whatever back end work they had to do to serve those pages and manage client connections.
 
cloud services will never ever be as good as they can be locally. So no, but realistically almost every popular product line in the USA has some sort of loss leader model. So it wont surprise me at all if it takes off eventually.

The even bigger problem with cloud services is you have no competition often and no control. Anyone who has played many modern F2P games where they do not let people host their own servers knows how this can be. If they put servers in a bad location nothing you can do, if they overload them same. And trust me the entire game of cloud services is all about overloading and overselling and it will always be like that. If you want a less overloaded server they will soak you so hard its not worth it, its just the way almost all business models end up working in the USA sooner or later.
 
im sorry but anything that needs to be processed will be faster on my 6 core 12thread 4.8ghz cpu then some server in the cloud with 1000's of other users fighting for attention of there cpu's.
 
This actually has been and is being done in PC gaming (and gaming in general) although not to the significant extent people are likely thinking of. Many MP games for example (especially think of MMOs) have aspects of the game processed server side.


this is to prevent cheating not to benefit the users.
 
not until clouds provide significant but seamless double ended encryption.
 
Yes, but only a personal cloud. ie my pc :D

But joking aside, I do run a bunch of Personal Cloud services. Anyone interested in pr0n on demand? I could give you access. :p

BTW, I did do a quasi scientific test of Amazon cloud computing services for folding @ home. Makes no economical sense. Here is a link if you are interested. It was posted in the Distributed Computing thread long time ago.

Here were the key findings:
High-CPU Extra Large Instance Linux : Fun to do but expensive ($17 for a 6702 unit)
Micro Linux Instance : But just what kind of donkey power you get for these 48 cents? 37.9 points
Cloud fails!
 
I'd rather have everything I need locally and under my control. I don't see the need to off load anything remotely for personal use.
 
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