chameleoneel
Supreme [H]ardness
- Joined
- Aug 15, 2005
- Messages
- 7,580
page after page, someone volunteers specific information about how to get that or beat that or go there etc. After someone else posted about some frustration. Not asking for specific help, just commenting about the game.
Guys, half the fun in this game is figuring this stuff out. Stop giving the experience away, especially when people are not asking for it.
*Many situations in this game have more than one solution. Some of them are more work than others. Some of them require a lot more preparation. All of it requires paying attention. Learning from each encounter. Playing with your skills and movements. Learn their timings, learn their reach. Not everything needs to be blocked with a shield, etc etc.
The controls are not bad. They are actually pretty straightforward and quite well mapped for controller. Yet there are some interesting subtleties, such as ripostes, whiff counters, back stabs, execution times, movesets, etc.
Yes, it feels "slow" and weighed down. That's the way it is. You don't move at the flick of your imagination like in many other games. You don't regenerate health. You cannot spam a move over and over or combo the hell out of something and then parkour away. You grit your teeth and push forward, into whatever awaits. You tread lightly and limit encounter as much as possible. You pay attention and you figure out your "windows" of opportunity. whether its to block, dodge/roll, attack, heal, etc.
It's debatable on exactly how much those sorts of things should be explained. But again, it is a basic, known and admitted problem.
Guys, half the fun in this game is figuring this stuff out. Stop giving the experience away, especially when people are not asking for it.
*Many situations in this game have more than one solution. Some of them are more work than others. Some of them require a lot more preparation. All of it requires paying attention. Learning from each encounter. Playing with your skills and movements. Learn their timings, learn their reach. Not everything needs to be blocked with a shield, etc etc.
I don't have a problem with the style of game (i.e., challenging combat, etc.) and I'm not expecting it to be Skyrim, but the controls just felt sluggish to me and I felt like while I was fighting the first "boss", I was fighting the controls more than anything. Maybe you're supposed to feel slow and crappy at first but it's not a great way to introduce your game other than by saying "you are going to be constantly frustrated playing this game".
The controls are not bad. They are actually pretty straightforward and quite well mapped for controller. Yet there are some interesting subtleties, such as ripostes, whiff counters, back stabs, execution times, movesets, etc.
Yes, it feels "slow" and weighed down. That's the way it is. You don't move at the flick of your imagination like in many other games. You don't regenerate health. You cannot spam a move over and over or combo the hell out of something and then parkour away. You grit your teeth and push forward, into whatever awaits. You tread lightly and limit encounter as much as possible. You pay attention and you figure out your "windows" of opportunity. whether its to block, dodge/roll, attack, heal, etc.
Its true, one of the most important flaws with the Souls games is that they barely teach you how to utilize your basic controls/movesets and certain gameplay features important to game progression. Its a known problem, echoed in the community. In interviews so far, Dark Souls 2 seems to be making efforts to fix these shortcomings. Demon's Souls actually did a better job than Dark Souls did, with teaching you basic gameplay mechanics. Dark Souls doesn't try so hard to hide away its upgrade system, like Demon's Souls did. But its still unexplained and complex enough that many players probably wouldn't get the fullest use of it all.As for the "hand-holding"...again, I'm not saying it should be Skyrim, but this is basically the polar opposite in terms of user friendliness, and not necessarily in a good way IMO. For instance, when I got to the first area after the "starter" area, I had new options at the fire pits and none of them were explained in any sort of way. Sure, I can go on the Internet and look it up, but I shouldn't have to do that.
It's debatable on exactly how much those sorts of things should be explained. But again, it is a basic, known and admitted problem.
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