Diablo 3 Discussion Thread

As far as the other D2 vs. D3 argument... I also like D2 better, but D3 has more than just modern graphics going for it. Despite my dislike for the game, it can't be denied that the combat is more fluid than any other game in the genre.

Yep--it's one plus. Good fluid combat.

Too bad there's no RPG to be had. Everything you do is pretty much meaningless.

So your answer is not worth your time...got it. Nice try or not as the case may be. Keep up the bullshit talk. Oh and 660k gold is not 500k gold is it? I'd explain the math but not worth my time.

go away troll
 
So your answer is not worth your time...got it. Nice try or not as the case may be. Keep up the bullshit talk. Oh and 660k gold is not 500k gold is it? I'd explain the math but not worth my time.

Troll Challenge accepted.

I'm going to use my monk. I'm going to post a picture of my buying window and a picture of diablo dead under my feat with my gear window open. Then I'll leave my gear on my monk and link the profile.

Being a troll your likely going to complain that I'm on paragon level 50 so I have an unfair advantage and that the picture doesn't prove anything.....but you have agitated me enough that I must prove you stupid.
 
Troll Challenge accepted.

I'm going to use my monk. I'm going to post a picture of my buying window and a picture of diablo dead under my feat with my gear window open. Then I'll leave my gear on my monk and link the profile.

Being a troll your likely going to complain that I'm on paragon level 50 so I have an unfair advantage and that the picture doesn't prove anything.....but you have agitated me enough that I must prove you stupid.

Dude, don't waste your time. Of course spending hours in D3 isn't worth disproving one random person on the internet. Dude wants to nitpick over 500k gold vs 660k gold in a game where 1 million freaking gold costs $0.25. Go waste someone else's time, kid.
 
wtf...why am I a troll? U guys talk out of your ass and when someone calls you on it then the names start flying. Time to grow up children. If the game is such a waste of time why even post in this thread, move on and troll another topic?
 
wtf...why am I a troll? U guys talk out of your ass and when someone calls you on it then the names start flying. Time to grow up children. If the game is such a waste of time why even post in this thread, move on and troll another topic?

Because of this post:

So your answer is not worth your time...got it. Nice try or not as the case may be. Keep up the bullshit talk. Oh and 660k gold is not 500k gold is it? I'd explain the math but not worth my time.

Oh i see TwistedAegis took care of it for me.

edit: damnit, i fed the troll. shutting up!
 
Last edited:
It's getting Orwellian up in here, aww shiet!

“What can you do, thought Winston, against the lunatic who is more intelligent than yourself, who gives your arguments a fair hearing and then simply persists in his lunacy?”
― George Orwell, 1984
 
Because I'm bored at work, here's some troll feeding:

Here is the math for you.

1 million gold = $0.25
500,000 gold = $0.125

660,000 - 500,000 = 160,000

160,000 gold = $0.04

Federal minimum wage = $7.25

1 hour = 60 minutes

7.25/60 = 0.1208

0.04/0.1208 = .3311 * 60 (seconds) = 19.867 seconds.

It takes less than 20 seconds to earn the amount of gold you're quibbling about. Further, we do play the game and have for hundreds of hours, if you actually read back in the thread instead of arguing with multiple decades of [H] tenure over your 9 months and what, 2 days spent in this thread? Yet you call people children and completely discount their educated opinion on the game.

And just for the record, the time I spent at work typing this cost me 15.2 million D3 gold. I expect you'll pay me for it next time we're both in game.
 
I thought it had been proven you could do it in 500k worth of gear months ago when the game was harder. When I did it I had maybe 3-4 million in gear? By now, that gear is considered pretty shitty.
 
I will have a blast. Should only take me about 30 minutes. If I really wanted to work at it I could Auction house hunt but having to wait for auctions to end would take days so I'm just going to buy it now.

If I auction sniped and hunted I could probably do it in 200k. but it would take a couple of days of shopping.
 
I will have a blast. Should only take me about 30 minutes. If I really wanted to work at it I could Auction house hunt but having to wait for auctions to end would take days so I'm just going to buy it now.

If I auction sniped and hunted I could probably do it in 200k. but it would take a couple of days of shopping.

My gosh...now your talking 200K...lol

Oh and love the math even though I'm not sure what your point was....take 500K gold and shop in the ah, bid or buy it now doesn't matter. I'm actually going to try it myself on my wiz.
 
It's crazy how cheap gold is now.

Also, yea it was months ago when there were TONS of "500k inferno builds" on youtube.
 
Ok that was much easier then I was expecting. Did it in 385,923 and did it very very very very easily....Didn't even come close to dying.

Not only could I do it in 200k I could do it in 100k.....fuck I can do it with nothing but blue items.

Going to load the pictures now.....My diablo profile wont reflect the gear till tomorrow....If the pictures aren't enough you can join my game and sit there and watch me roll diablo like a bitch with 385923 worth in gear.
 
Last edited:
oops forgot to mention how you are stupid and suck ass at this game.

Gear.jpg


win.jpg
 
Last edited:
Ok that was much easier than I was expecting. Did it in 385,923 and did it very very very very easily....Didn't even come close to dying.

Not only could I do it in 200k I could do it in 100k.....fuck I can do it with nothing but blue items.

Going to load the pictures now.....My diablo profile wont reflect the gear till tomorrow....If the pictures aren't enough you can join my game and sit there and watch me roll diablo like a bit with 385923 worth in gear.

LOL...you proved nothing. what did you do beat, Act IV or just Diablo...most of Act III and IV is tougher than Diablo him/herself...what a freaking noob! Try Belial or all of Inferno, I bet you get your ass kicked. Crap cheating 99% of the game to skip to diablo when monsters have all sorts of affixes to take you down. ha, nothing but blue items or 100k, what a basement dweller! I can see how you play hardcore now...I don't believe a word you say anymore...you call beating diablo completing Inferno...ha

PS: what is your dps? sure I'll stream in and watch you beat act III and IV. I'm sure you don't want to waste your time though!
 
But I thought you had to sell your first born to beat inferno, ITS JUST THAT GEARED TOWARDS USING THE RMAH.

Back in the day, that argument had at least some validity. I made it all the way to Inferno Diablo before the RMAH went live, and beat him the day it did go live (note: I didnt buy anything, I just happened to figure out the right strat to beat him). That was well before all the successive nerfs in each patch. Basically every patch has had some type of inferno nerf, class buff, or drop rate increase.
 
Yeah, I'm confused, too, as to this discussion over beating inferno with <500K gold. The issue was never whether it was easier to buy gear than farm it in order to play the game, it's whether someone *must* buy gear in order to play the game.

So far what you've been doing is demonstrating that it's so easy to beat the game, sure you could spend 500K to get the necessary gear, but apparently you don't have to so that clarifies that complaints about the game forcing people to buy gear in the RMAH are BS.
 
The idea was always BS, but with varying degrees over time I guess. It was slightly more compelling before the RMAH was even introduced, but by the time it was, plenty of people had already beaten Inferno D3 (which is supposed to be where the "post game" began). Even I managed to beat it around that timeframe, and my gear was beyond awful. The amount of stunts I had to pull off to survive each and every square inch of Inferno was kind of ridiculous lol. But it wasn't impossible.
 
Hating D3 because it is not as good as D2 is a poor reason to hate D3....Few people argue that D2 is better than D3 but D2 is better than 99% of the games out there.

Also if you say 'Everything Else' in the D2 is better than D3 part you can't include Graphics are better in D3.

So now we're arguing over language? Pretty sure everyone can understand that meant everything else but graphics. It's not even hating Diablo 3. I just feel shafted by blizzard I feel like they released and inferior product. I mean you're talking a lot of gamers waited eagerly for a release of this game.

They could have released Diablo 2: Updated Graphics Version, with like 6th act expansion level content and it probably would have sold just as well and been an overall better game.

My main problem is the Legendaries that suck and lack of replayability. D3 would have went a long long way if it had randomized maps as well.

I think the main problems with D3 are as follows:
Poor loot system (not even sure this is AH related)
Lack of replayability
And the biggest one is the community has been totally neglected in game. I never feel like I'm playing with anyone.

As far as the other D2 vs. D3 argument... I also like D2 better, but D3 has more than just modern graphics going for it. Despite my dislike for the game, it can't be denied that the combat is more fluid than any other game in the genre.

That's with any blizzard game though, and one of the reasons they're games are so enjoyable. The responsiveness is just far far better then any other developer.
 
Crap...I have to apologize guys, especially to stevedave. You can beat Inferno on less than 200K gold easily. Here is what I got for my Wiz and 148,511 gold after about 30 minutes on the ah. Man have the prices dropped for beating vanilla Inferno. 500K could probably buy you MP farming gear.

36.1K dps (with buffed skills)
40.2K health
550 avg. resists
34.5% crit chance
188% crit damage
5707 armor (with buffed skills)
+12% movement speed
7 yd pickup radius
134 arcane power (114 after buffs)
 
Last edited:
Ok that was much easier then I was expecting. Did it in 385,923 and did it very very very very easily....Didn't even come close to dying.

[...]

oops forgot to mention how you are stupid and suck ass at this game.

He may suck at D3, meanwhile, back in reality, he knows the difference between 'then' and 'than' ...., so much for being stupid.
 
He may suck at D3, meanwhile, back in reality, he knows the difference between 'then' and 'than' ...., so much for being stupid.

Your right me don't know no difference your intellects are more gooder then mine.

So now we're arguing over language? Pretty sure everyone can understand that meant everything else but graphics. It's not even hating Diablo 3. I just feel shafted by blizzard I feel like they released and inferior product. I mean you're talking a lot of gamers waited eagerly for a release of this game.

yes we did all understand that my post was missing a :D to show I was going full retard.

Everyone feels a bit of bitterness with D3. A good chunk of that stems from how good D2 is/was. I'm just glad D3 wasn't an MMO like it was originally planed to be.


Crap...I have to apologize guys, especially to stevedave. You can beat Inferno on less than 200K gold easily. Here is what I got for my Wiz and 148,511 gold after about 30 minutes on the ah. Man have the prices dropped for beating vanilla Inferno. 500K could probably buy you MP farming gear.

No apology needed I had fun see how good a build I could have on the cheap. In fact I'm still going to kill Diablo with nothing but blue gear just too see if I can.

A few months back might of held a different story. 3 or 4 enemy damage nerfs and months of farming have left the market saturated
 
poops... i dont get any legs for a couple days and i grind last night mp5-mp7 took like bunch of runs i get 2 legs in one run and both suck balls worth nothing. Epic!

Sucks too cuz i spent a bunch of gold trying to upgrade a couple pieces for my CM Wiz. :( I'm bout to ding 20 paragon god the grind is a long one.
 
So how is this game doing nowadays? I played it pretty heavily the first two weeks after it came out and quit cold turkey after my buddy died to an Azmodan fireball on HC...noob!

I should have my second computer up and running for my gf soon and I hope this will be fun for us. Any recommendations for a solid duo comp? My buddy and I ran a Witch Doctor / Demon Hunter duo at launch which was fun but I don't feel like playing a WD again.
 
So how is this game doing nowadays? I played it pretty heavily the first two weeks after it came out and quit cold turkey after my buddy died to an Azmodan fireball on HC...noob!

I should have my second computer up and running for my gf soon and I hope this will be fun for us. Any recommendations for a solid duo comp? My buddy and I ran a Witch Doctor / Demon Hunter duo at launch which was fun but I don't feel like playing a WD again.

it doesn't really matter in this game, as there are 5 classes and there aren't all that many synergies between them.

Perhaps if you went two Wizards, you could have some elemental synergies going on or something.
 
poops... i dont get any legs for a couple days and i grind last night mp5-mp7 took like bunch of runs i get 2 legs in one run and both suck balls worth nothing. Epic!

Sucks too cuz i spent a bunch of gold trying to upgrade a couple pieces for my CM Wiz. :( I'm bout to ding 20 paragon god the grind is a long one.

If you're trying to get Paragon levels, I would probably recommend MP1. Before 107, I would have said 0, but the 25% boost is too good to pass up, unless you can't deal efficient and quick damage.

For leveling, switch to Archon. You want your beam to be able to wreck any enemy in half a second. Then I'd recommend doing the new Raoha runs.

For MFing... I would recommend MP3. It's for the bonus drop rate. Sure there is an even higher bonus drop rate at higher MP's that 3, but whether you're MFing or trying to get Paragon levels, it's about efficiency. By efficiency I mean kills per hour. I can kill around 120+/- elite packs per hour on MP3. There isn't any way you can get near that at MP7, unless you're a top 10 DPSer.... in which case you probably don't really need to MF anyway, other than to make even more gold to sit on your billions.
 
Last edited:
If you're trying to get Paragon levels, I would probably recommend MP1. Before 107, I would have said 0, but the 25% boost is too good to pass up, unless you can't deal efficient and quick damage.

For leveling, switch to Archon. You want your beam to be able to wreck any enemy in half a second. Then I'd recommend doing the new Raoha runs.

For MFing... I would recommend MP3. It's for the bonus drop rate. Sure there is an even higher bonus drop rate at higher MP's that 3, but whether you're MFing or trying to get Paragon levels, it's about efficiency. By efficiency I mean kills per hour. I can kill around 120+/- elite packs per hour on MP3. There isn't any way you can get near that at MP7, unless you're a top 10 DPSer.... in which case you probably don't really need to MF anyway, other than to make even more gold to sit on your billions.

cool thanks for the tips man, ill try it out.. Only problem is my Gear i only have gear for like a CM build not sure how the archon would do but i guess i could try. However i will try running just Mp1-3 , i did one mp1 or mp2 last night it was hella quicker felt like i was getting xp faster, im 20 paragon now. ill prob take a break from the game soon with HOTS coming out.
 
So how is this game doing nowadays? I played it pretty heavily the first two weeks after it came out and quit cold turkey after my buddy died to an Azmodan fireball on HC...noob!

I should have my second computer up and running for my gf soon and I hope this will be fun for us. Any recommendations for a solid duo comp? My buddy and I ran a Witch Doctor / Demon Hunter duo at launch which was fun but I don't feel like playing a WD again.

It depends are how you play.
You can do WW barb and Tempest Rush monk for a turbo farming duo.
Duel Monks with 2 mantra's is always pretty good.
2 Critical Mass wizards is hot if they are both using Time bubble as it stacks.

But for the most part Barb's warcries and monks mantra's are about it for synergy.
 
http://us.battle.net//d3/en/blog/8953696

Developer Journal: Itemization Update
by Travis Day 2 days ago 1,622

The item hunt is core to the Diablo experience and we're determined to make it even better in Diablo III. We've made several adjustments to the item game since launch with this goal in mind, but today I wanted to talk about a few of the underlying philosophies that are driving future changes to itemization.

Rarity = Power
One of the big things we want to focus on is making sure items that feel like they are rare and powerful are actually powerful . . . instead of just rare. The first and most obvious place for improvement here is Legendaries.

By design, Legendary items are going to drop far less often than Rare items, and we want that rarity to be reflected in their power. When a Legendary drops, the question that goes through a player's mind should never be "is this a good item?" It should be "how awesome is it?" For example, if you are playing a Demon Hunter wielding a Rare crossbow and a Legendary crossbow drops, we want your reaction to be "Holy crap, YES!" not "*sigh* another Hellrack." It's a problem if players don't want to bother identifying their Legendaries, let alone pick them up. We want to change this.

Legendary Stat Ranges:
Lots of factors go into making an item good, and one of those factors is how high the stats on the item can roll. When the game first launched, an item's potential stats were largely indicated by its item level. This made it so you'd know in advance whether or not an item was worth the trouble of identifying. In 1.0.5, we made it so that the stat ranges for affixes were based on the level of the monster or container that dropped the item rather than the item's level, which created the possibility of more items rolling competitive values.

We’d like to continue with this line of reasoning and use it to make Legendaries more powerful. In the future, we plan to allow Legendary items to also roll their base stats (weapon DPS and armor value) at the level of the monster that dropped them. So, for example, if you found a Heart of Iron from a level 63 monster, its base armor would be increased to that of Archon Armor and its stat ranges would roll at level 63. This gives us the opportunity to broaden the range of Legendary items, providing players with more diversity. Love Leoric's Signet, but hate wearing a level 17 ring? Me too. Instead of farming Act II Normal to find a Leoric's Signet, let's go farm Inferno and get a level 63 version of the ring!

(Everything we're suggesting for Legendaries also applies to Sets, too, by the way.)

Increased Item Diversity:
Item diversity is a topic that comes up a lot. Right now when people are talking about the best items in the game or looking for ways to improve their power they gravitate towards items with Critical Chance, Critical Damage, and Attack Speed. While these stats are great for boosting your damage they aren’t necessarily interesting or what we like to call "game changing."

We want players to feel like entire new builds can open up if they get their hand on the right items. Glimmers of this idea are already in the game with The Three Hundredth Spear and Thing of the Deep. The plan is to embrace the idea and push them to more extremes. Potential future Legendary item ideas include a Voodoo Mask that increases pet damage, a Barbarian set that makes Call of the Ancients last until they die (after we give them full pet survivability), a Wizard Orb that allowed for two Hydras to be active at once, or the "Ethereal" boots idea I posted here. While these specific ideas may not make it into the game, they are good examples of the kinds of game changing effects we want to introduce to items. It will take time, but our goal is to try to provide players with compelling alternatives to trifecta items when talking about what items they want to acquire.

Less is More
Between Paragon levels, Nephalem Valor stacks, and all the other assorted buffs and bonuses, it's possible to find a tremendous amount of Rare items during any given play session. But the quality of these Rare items just isn't where it needs to be, so even though players see a lot of them, they no longer feel special. When you identify hundreds of Rares and only a small percentage are worth equipping or selling, those items become a burden rather than something to get excited about. "Great. Now I have to identify them all, read their stats, and I’m probably going to salvage all of them." I feel your pain.

We want to make it fun and rewarding to hunt down new items through play, and really instill the feeling that your next awesome item could come from anywhere, and is just around the corner. We need to get rid of some of the clutter first, so we plan to reduce the frequency at which Rare items drop down the road.

Before anyone panics and posts an angry comment in the forums, this doesn't mean we want players to earn even fewer good items. It just means we don't feel it's necessary to present the player with hundreds of bad Rares for every one that they might want. As an example, suppose items currently roll between 1-100 Intelligence. Now, imagine that we dropped 25% as many items, but the Intelligence range was instead somewhere around 75-100. In the end, you'd find fewer items, but more of the items you find would be worth equipping. That's our goal.

(On the topic of identifying hundreds of Rares, it's worth adding that while most of this blog is about overall item philosophy and our goals down the road, one of the short-term changes we're making is adding an "Identify All" option, which should be coming in 1.0.8.)

Gold Sinks Should be Exciting
We frequently discuss the Diablo economy, as we want players to feel that gold is a valuable commodity, useful in ways beyond just the auction house. We don't want out of control inflation, but we also don’t think that taxing players is the proper approach.

Ultimately, we want to provide players with things that they are excited to spend their hard-earned gold on.

The most concrete example of how we're supporting this philosophy would be the crafting recipes we introduced in patch 1.0.7. While they aren’t meant to be the silver bullet for all economic concerns, they provide more avenues for people to spend their gold to receive something they can be happy about—in this case, potential upgrades for their character or alts.

For more insight into Bind on Account items, check out Wyatt's 1.0.7 preview here.
Other avenues we want to explore include providing players with vanity options or potential ways to differentiate themselves from their friends or other characters (i.e. character customization options in terms of gear). We are also exploring ways to make crafting more exciting by adding not just more ways to make appealing items, but also introducing ways to modify existing items.

Farm Monsters, Not the Auction House
The auction house is a new addition to the Diablo franchise. And, while it serves many purposes for our players and helps to keep the economy fluid, some would argue that it has done more harm to the game than good. There is value to be had in providing players a way to freely exchange unwanted items for gold, or giving Demon Hunters an easy means to sell unwanted rubies in order to purchase emeralds, but the question has to be asked: is what the auction house provides worth what it took away from some players?
If the "right" way for some people to play the game changes from killing monsters to camping the auction house, is the game better off for it? Ultimately we don't think it is, but we also don't want to take something away that has become such an enjoyable part of the game for others. So, the question instead becomes: how can we refocus the end game away from farming the auction house back to farming monsters? It's a complicated issue, but one we are committed to addressing.

The first solution always presented when we discuss this problem is "Why don’t you just get rid of the auction house?" and while completely removing the feature would in fact fix the problem it created, it would also create a void that the auction house was originally designed to address. For example, we don't want players to feel like the only way to trade with other people is by sitting in chat and spamming "WTS [item link]" and "WTB [awesome item]" all day. This is definitely not ideal.

There are a number of ideas for how to address this long term that don't include removing the auction house outright, and most of the ideas are centered around giving players more ways to find items they are excited about:

One idea that we have discussed is “targeted Legendaries,” where named NPCs have an increased chance of dropping specific legendary items. For example, The Butcher could have an increased chance of dropping The Butcher's Carver.

Another idea is that we introduce a system that will help alleviate some of the bad randomness players encounter by ensuring that at least some of the Rare and Legendary items you find will be something good for your class.

We've also discussed allowing bosses the first time you kill them in each difficulty to have a guaranteed chance to drop a Legendary.

The list goes on and, as with all design, nothing is ever final. This is just a snapshot of what we're working on currently with regard to itemization, and we hope to provide more specifics as we get closer to implementing these changes into the live game. In the meantime, we'd love to hear what you think about our approach, since much of what's cited above has been inspired by your feedback
 
It sounds like they spend a couple weeks playing Diablo 2 + LoD and got some "ideas" about how to better balance D3. Not a bad sign.
 
Well after every update your current gear become less and less powerful....meaning you want to (have to for some) get into that Auction house and regear.
 
Wonder when D3's beta ends? ;) On a serious note those changes sound really good. At least the PS3 and XBOX crowd will get the good version of the game it seems.
 
It will be pretty hard to come up with properties that beats a Hexfecta

Avg Dmg (min-max)
Main stat
Crit Damage
Crit Chance
IAS
Socket
 
It sounds like they spend a couple weeks playing Diablo 2 + LoD and got some "ideas" about how to better balance D3. Not a bad sign.

Exactly. At least however they're talking sense; I'll definitely check back in 6 months from now to see where it's at. Perhaps D3 could really become the game it has the potential to be...Blizz seems to be supporting it pretty well.
 
Back
Top