HardOCP News
[H] News
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- Dec 31, 1969
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Technically this video should be called "2 hours of NVIDIA demos" but it is still pretty cool to see how far graphics have come over the years.
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Someone want to be super awesome and earn some internet dollars by simply listing some of the best parts of the video and at what time they occurred?
Dawn's chest size has increased over the years.
Why does there need to be fucking dubstep in everything?
Dawn's chest size has increased over the years.
Someone want to be super awesome and earn some internet dollars by simply listing some of the best parts of the video and at what time they occurred?
Why does there need to be fucking dubstep in everything?
Ain't nobody got time for dat!
I watched a bit and skipped a bit. We've come a long way in the past decade, but I'd like to see early 90's (late 80's, maybe) up to today.
Load the Youtube page. The description has timestamps for the various games/demos used. Sure, it's not condensed to the best parts, but that's subjective anyways.
The first commercially available graphics card was the 3Dfx Voodoo, and that was 1994. Nvidia had a commercial product in 1995 with the NV1, but wasn't until the Riva cards that we saw them really become competitive, which was 1998.
So the timeline in the video is pretty good start. To go back further you'd need to explore 3Dfx, and I don't remember them making tech demos. Best way demo a 3Dfx card was to download GLquake.exe. That alone made people go out and buy a graphics card.
The early demos look better then most games you can get today. Then again, that's because the demos aren't games. Just a 3D model running around with full effects turned on. Compared to a world.
Still better than Europop. The 90's isn't an era of music I want to return to any time soon, even with the good rock bands.dubstep or rap, pick your poison.
Getting faces/skin right is solvable in rasterization, but foliage not so much. Even when you take the lowest overdraw approach, you still have to draw a lot of surfaces to create dense foliage, and that's something only Moore's law can address.I'm still not impressed with facial details and vegetation/trees we have today.
The first commercially available graphics card was the 3Dfx Voodoo, and that was 1994. Nvidia had a commercial product in 1995 with the NV1, but wasn't until the Riva cards that we saw them really become competitive, which was 1998.
So the timeline in the video is pretty good start. To go back further you'd need to explore 3Dfx, and I don't remember them making tech demos. Best way demo a 3Dfx card was to download GLquake.exe. That alone made people go out and buy a graphics card.
The early demos look better then most games you can get today. Then again, that's because the demos aren't games. Just a 3D model running around with full effects turned on. Compared to a world.
What about the old "3D-Decelerators"? S3 Virge series, Trident, Matrox Mystique, etc? Or was that all after Voodoo1? Cant remember.
Does anyone remember the name of the tech in the original Unreal where if you went up really close to a wall it would be very detailed and not washed out (at least with glide not sure if it worked for software opengl or d3d)? It was a big deal, along with the rest of that engine..amazing at the time, especially the software renderer. In games following that the tech was dropped, even to this day, and i always wondered why considering the increase in texture memory.