WoW; 4th expansion Mists of Pandaria

I'd give my left nut to go back to the way BC was. Epics aren't epic unless you played for months on end to get only 2-3 pieces. Call it something else, anything but epic. I think LFR should honestly just give you blues, but decent blues. Save the epics for the people that stayed together for years, and still have a strong 25 man group.

Obviously nothing will change, just wishful thinking.
 
That'd be nice, but I don't think the current player base will support that. There's already a ridiculous amount of whining that LFR drops aren't as easy as people want. :p
 
That'd be nice, but I don't think the current player base will support that. There's already a ridiculous amount of whining that LFR drops aren't as easy as people want. :p

Well, it's a full realization that this'll never happen, and the game's going along it's one sided track, and that is, to gain as many people as possible. It's not about the experience anymore, but rather about having as many people do everything the game offers, regardless of their time or skill constraints. It's still a fun game, don't get me wrong, but it's far from what it once was. It makes me pretty sick, how it relates to real life as well in a way. Everyone wants the easy way, no one wants to try anymore.

It's been beaten to death, no point in really continuing to talk about it, I just wanted to go on a little tangent for a second.
 
Yeah, I get where you're coming from. I do have to say I prefer the current raiding system to Vanilla, even though I tend to look at Vanilla though rose tinted glasses. :)
 
That's because most of the good players have progressed far enough in normals to outgear LFR, and since there's no point in running them after you're geared, we stopped. Then you're just left with a bunch of either A) undergeared people looking for upgrades (nothing wrong with group A) or B) people that are not good enough to actually pay attention to mechanics in normals (there's a lot of these...).

I can get 80 VPs from a heroic that takes half as long with 1/4 the queue time (as dps). As long as there's a tank that can hold aggro, frost mage dps is good for 100k+ in most heroics. Even with me being 55%+ of total group dps sometimes, they're still faster. I just do that.

EDIT: There's also group C like the guy above me, I fell into that category in Cata. I just didn't have a raid in my guild/friends that fit my schedule.
you seriously , consistently do..100k sustained? I mean, I hit say 110k etc briefly with trash on break in or something..

but.. settle down to 60-70k max.. single target..Im still fire..but I cant imagine its that..wtf?

I guess your right.. just doing heroics is faster and easier than running lfr's I dont need anything from..all I need now.. is the weap from terrace..
 
you seriously , consistently do..100k sustained? I mean, I hit say 110k etc briefly with trash on break in or something..

but.. settle down to 60-70k max.. single target..Im still fire..but I cant imagine its that..wtf?

I guess your right.. just doing heroics is faster and easier than running lfr's I dont need anything from..all I need now.. is the weap from terrace..

I don't have SS's, but yeah, pretty much. Large trash packs are 150k+ with frost bomb / frozen orb / ice lance glyph. Bosses tend to be 80k+ (assuming you can stand still) unless there's adds that get hit by frost bomb / ice lance, then it's pretty easy to be in the 110-115 range.

The scarlet monestary heroics are very mage-friendly, lots of easy larger trash packs and relatively stationary bosses, especially with a tank/healer that's geared enough to pull a few packs at a time. Just make sure to time your freezes with frost bomb detonations.

Really not unheard of, I'm usually #3 dps in my raid as arcane at 80k on normal raid fights w/ mechanics, heroics have pretty much no mechanics, and you get a 15% damage buff :D
 
I'd give my left nut to go back to the way BC was. Epics aren't epic unless you played for months on end to get only 2-3 pieces. Call it something else, anything but epic. I think LFR should honestly just give you blues, but decent blues. Save the epics for the people that stayed together for years, and still have a strong 25 man group.

Obviously nothing will change, just wishful thinking.

What? This is a pretty ridiculous statement. In TBC heroics dropped epics like crazy, Then you had Karazhan which just handed them over to you. Not to mention the valor vendors. It's no different now then it was in TBC.
 
It's no different now then it was in TBC.

I mean, technically they were badge vendors back then, not valor vendors ;)

It's basically the same -- I remember when new Sunwell vendors went live, I made a couple thousand gold in one night from being the only enchanter online with Mongoose. I enchanted a lot of EPICS that night because they were "welfare epics" from badges, not "welfare blues". It's no different than the current system, especially since they dialed back the number of points you get per boss kill now.

MoP is very, very close to TBC in a lot of gameplay aspects, though not necessarily the direction of the lore. Anyone who says otherwise hasn't really played MoP and/or remembers it differently from how it really was.
 
I don't have SS's, but yeah, pretty much. Large trash packs are 150k+ with frost bomb / frozen orb / ice lance glyph. Bosses tend to be 80k+ (assuming you can stand still) unless there's adds that get hit by frost bomb / ice lance, then it's pretty easy to be in the 110-115 range.

The scarlet monestary heroics are very mage-friendly, lots of easy larger trash packs and relatively stationary bosses, especially with a tank/healer that's geared enough to pull a few packs at a time. Just make sure to time your freezes with frost bomb detonations.

Really not unheard of, I'm usually #3 dps in my raid as arcane at 80k on normal raid fights w/ mechanics, heroics have pretty much no mechanics, and you get a 15% damage buff :D
no ss's req bro.. I believe you..

man.. I need to either understand where Im failing as Fire.. or learn frost or arcane...
 
I mean, technically they were badge vendors back then, not valor vendors ;)

It's basically the same -- I remember when new Sunwell vendors went live, I made a couple thousand gold in one night from being the only enchanter online with Mongoose. I enchanted a lot of EPICS that night because they were "welfare epics" from badges, not "welfare blues". It's no different than the current system, especially since they dialed back the number of points you get per boss kill now.

MoP is very, very close to TBC in a lot of gameplay aspects, though not necessarily the direction of the lore. Anyone who says otherwise hasn't really played MoP and/or remembers it differently from how it really was.

Exactly this Blizzard has done a wonderful job of making it worthwhile for older players like me to come back and play. Yeah LFR gives welfare epics, I'm fine with that. I don't expect the same as regular raiders. Whats the difference if they're blue or purple anyway? All I look at is ilvls.

I remember the start of TBC too after a lot of people hit 70 they'd do their 10 arenas per week and in a few weeks bam they'd have their shiny new S1 arena weapon. I'm not certain but I think these were on par with Gruuls/Kara/Mag weapons.

Edit: Xonim, just a question for you do you think destro warlock is going to run like it did in TBC, where affliction was better but then once gear scaled upward and into T6 content destro just blew it out of the water. I kind of get that impression now.
 
no ss's req bro.. I believe you..

man.. I need to either understand where Im failing as Fire.. or learn frost or arcane...

Fire is just that bad post nerf. It's not you. Unless you have crit on every piece in full 496+, you're better off as arcane for now, probably frost post 5.2. Even in amazing gear, fire is average.

As for destro locks, I can't say. I've never really played mine in endgame. Mine now was leveled only for the 28 slot bag recipe. Haven't done anything with it but make cloth since I hit AC exalted. However, after seeing what they've done with mages, this xpac, rest assured they'll make you play what they want you to.

Edit: Now that I think about it, probably. They're adding a whole quest chain to unlock green fire. Wouldn't be worth the investment if the spec sucked too much.
 
Maybe if you did less face palming, finished reading, and knew anything about the game. I just did an even bigger face palm reading your genius post. Read before you post people.





In BC you did PvP for a few days and were covered in PvP epics. Can't do that in MoP with honor points. You also had heroic dungeon epics from every end boss in BC, but not in MoP. Wait, did YOU even play BC?

You do realize that epics are BY FAR easier to get in MOP than they ever were in TBC, unless you are talking about 2.3, or whenever sunwell was released. Also, YOU DIDNT GET EPICS by doing pvp in TBC, you got that by doing Arena. Jesus man, you don't compare the end of an expansion to the beginning of one, that's just plain stupid.

Her der, let's just do 10 arena games and we'll get epics, oh once that's done let's just do LFR and get 2-3 epics, more if lucky.

Now maybe if you actually knew what you were talking about. You just sound like a wrathbaby spouting whatever nonsense he read online about TBC.

What? This is a pretty ridiculous statement. In TBC heroics dropped epics like crazy, Then you had Karazhan which just handed them over to you. Not to mention the valor vendors. It's no different now then it was in TBC.

Lol, goodluck getting an epic you needed from the TBC heroics. Oh yeah, Karazhan didn't just hand out epics like candy, Karazhan was fucking hard when it first came out. But you probably wouldn't know that. It wasn't until 2.2 or so when it became easy.
 
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Lol, goodluck getting an epic you needed from the TBC heroics. Oh yeah, Karazhan didn't just hand out epics like candy, Karazhan was fucking hard when it first came out. But you probably wouldn't know that. It wasn't until 2.2 or so when it became easy.


Yes actually I probably would, nearly every fight in Karazhan was pretty easy outside of nightbane where you needed a legit warrior tank to dance around his fears. Dwarf priests were also incredibly good on that fight. But overall the instance wasn't that hard, pre-2.2 I remember the rush to 70 to do heroics, which were a lot harder then they are now. But lets not pretend epics weren't easy to come by.

Epics were hard to get in......vanilla. That's about it. In terms of difficulty most fights in SSC/TK were harder then anything in Kara specifically Vashj and Kael'thas, the guild destroyer. Sunwell was pretty rough as well.

Vashj is still my favorite fight in the game. It was like everything rolled into one. You needed high DPS, you needed DPS that could switch targets, you needed great raid coordination, warlocks worth a damn and people who could move. There was even a burn phase.

There's an incredible amount of similarities between mop and tbc. I don't see what the big deal about epics is anyway. The LFR epics will never be as good as the actual raid epics. They can what be upgraded to the ilvl the regular epics drop at?
 
You do realize that epics are BY FAR easier to get in MOP than they ever were in TBC, unless you are talking about 2.3, or whenever sunwell was released.

If you count LFR epics as the be-all-end-all, then I can't disagree with you. Getting legitimately good epics in MoP is no easier than it was in TBC. Most fights in TBC were still designed to the point of "you can carry five people who have no clue and still win boss fights" -- look at Gruul or Mag, most of SSC/TK. Kara was a little different because it was a 10 man only, but you get my point. You don't have that luxury in MoP -- maybe a little in 25 mans, but certainly not in 10s.

Also, YOU DIDNT GET EPICS by doing pvp in TBC, you got that by doing Arena. Jesus man, you don't compare the end of an expansion to the beginning of one, that's just plain stupid.

You know what else is plain stupid? Differentiating pvp and arena, because, you know, arena is PVP.

Her der, let's just do 10 arena games and we'll get epics, oh once that's done let's just do LFR and get 2-3 epics, more if lucky.

I know plenty of people in my guild who have run LFR for 2-3 weeks between getting single pieces. It's not always as easy as just queueing once and being geared -- again, geared being LFR epics.

Now maybe if you actually knew what you were talking about. You just sound like a wrathbaby spouting whatever nonsense he read online about TBC.

Might wanna play MoP before you start the bashing and throwing around "wrathbaby".

Lol, goodluck getting an epic you needed from the TBC heroics. Oh yeah, Karazhan didn't just hand out epics like candy, Karazhan was fucking hard when it first came out. But you probably wouldn't know that. It wasn't until 2.2 or so when it became easy.

It was hard if your group sucked. It wasn't so bad up through at least Shade assuming you had decent healers for Moroes and Maiden. That's a lot of epics on fights that weren't very difficult.

And proof I'm not a "wrathbaby": Armory / Feats of Strength
See: Knight Lieutenant 10/16/2008, the day achievements went live.

In terms of difficulty most fights in SSC/TK were harder then anything in Kara specifically Vashj and Kael'thas, the guild destroyer. Sunwell was pretty rough as well.

Kinda funny, my guild had more trouble with Vashj than KT. We downed KT on our 2nd or 3rd pull of the 2nd night of tries. Vashj took us weeks. Then one day we were 10-12 short, had a cleared instance up to Vashj, and pulled in 10 people from another guild before we were actually able to kill her. Next time it still took us several tries due to low dps on a couple sides. I HATED that fight at the time, but I'd defnitely put it right up there with the best WoW has to offer.
 
What? This is a pretty ridiculous statement. In TBC heroics dropped epics like crazy, Then you had Karazhan which just handed them over to you. Not to mention the valor vendors. It's no different now then it was in TBC.

Notice how I had 2 sentences there. Two separate thoughts. I want to go back to BC, it kicked more ass, and always will.

Also Epics aren't Epics anymore. Look up what Epic means. It's not a penny on the side of a road, abandoned for years on end. It's a (relatively) unique item that does MUCH more than what other items do. Nowadays the only thing separating items is a few measly stats. Looks don't even set you apart anymore. In fact, it's funny how many people actually go back to OLD gear, because surprise surprise, it looked much better, and the designers put a lot more effort into creating unique looking classes. I'm cool with that though, the game is what it is, it's still fun to log on and play with people, chat it up, see the new content. Hopefully in the near future, we'll see a fresh, new game.

The raiding was bar none, the best I've experienced, BC wise. The lore was awesome, the story was awesome, lot of fresh faces coming in. Just a great time to be playing the game. Vanilla was however, the high-school experience for most of us. It felt great to not know shit (the only time really), and have everyone else feel the same way. Getting gear was fun, and at least for me, challenging at times. I'm hoping to experience some challenging shit when I hit 90, and maybe some of that old school feeling may come back.
 
It felt great to not know shit (the only time really), and have everyone else feel the same way. Getting gear was fun, and at least for me, challenging at times. I'm hoping to experience some challenging shit when I hit 90, and maybe some of that old school feeling may come back.

We were just talking about this in my raid channel last night. MoP raids don't feel as awesome as TBC right now, simply because everyone's at least SEEN the fights in LFR. The mechanics are mostly there, except they do next to no damage, but at least you find out what the bosses do before you have one of those "OMG WTF WAS THAT?!?!" moments. It kinda takes a little away from it :(
 
We were just talking about this in my raid channel last night. MoP raids don't feel as awesome as TBC right now, simply because everyone's at least SEEN the fights in LFR. The mechanics are mostly there, except they do next to no damage, but at least you find out what the bosses do before you have one of those "OMG WTF WAS THAT?!?!" moments. It kinda takes a little away from it :(

The WTF moments are what made the game. I don't want to know what the fight looks like EASIER...which is why LFR is bs to me. Again, ME.
 
I would never have seen some of the endgame content without LFR. I just don't have the time to farm the gear then to plan the raid to find 25 people to raid with etc anymore. I did in vanilla and I'd agree it was awesome. WTF moments were great. The rewards after all the pain leading up to them were fantastic.

But now I'm old and busy and can't spend 25 - 40 hours a week farming rum tum tubers in felwood.

I am waiting for multirealm AHs . Low pop server = shit AH. I'd transfer but all my toons, guild, etc are on this server. Been with her since the beginning and I don't feel like leaving her now.
 
I would never have seen some of the endgame content without LFR. I just don't have the time to farm the gear then to plan the raid to find 25 people to raid with etc anymore. I did in vanilla and I'd agree it was awesome. WTF moments were great. The rewards after all the pain leading up to them were fantastic.

But now I'm old and busy and can't spend 25 - 40 hours a week farming rum tum tubers in felwood.

I am waiting for multirealm AHs . Low pop server = shit AH. I'd transfer but all my toons, guild, etc are on this server. Been with her since the beginning and I don't feel like leaving her now.

If the server sucks, get out of there while you can. IMO get some people to move with you. If you still care about this game, the experience is much better on a bigger server, especially one with a great economy.
 
Having one of those situations where I'm hard queueing a heroic on two separate toons (warrior + priest) chasing two drops. The items I'm chasing drop every time (literally), but I'm just on the wrong toon when it does.

I want two of the 1h swords from Ook Ook in the brewery so I can change my warrior's OS to fury, have a good transmog already lined up. Also want the +spirit trinket from that boss on my priest to replace a 414 quest reward. Keeps ending up in my inventory as a shard on the wrong toon! ARGH!
 
I would never have seen some of the endgame content without LFR. I just don't have the time to farm the gear then to plan the raid to find 25 people to raid with etc anymore. I did in vanilla and I'd agree it was awesome. WTF moments were great. The rewards after all the pain leading up to them were fantastic.

But now I'm old and busy and can't spend 25 - 40 hours a week farming rum tum tubers in felwood.

I am waiting for multirealm AHs . Low pop server = shit AH. I'd transfer but all my toons, guild, etc are on this server. Been with her since the beginning and I don't feel like leaving her now.

That's one thing I think they did great. It was a way to give casual players the opportunity to experience all content and get "epics" (although gimped ones). Gearing via LFR isn't worth the time if you also raid unless you really really enjoy it or like the thrill of the rare loot drop. I just gave up on LFR with my pally alt because of two straight weeks of no drops with all three coins spent as well. I was hoping I could slack off and get to 480 and then join the random 10 man pugs (only 2 of them were worth wearing as 1 was worse than 476 craftable and the other was the same item i alread got). I failed miserably after about 6 weeks of runs and 4 drops. By giving casual players the ability to see content they were able to step up the difficulty on the raid content back to what it was in BC/Vanilla.
 
Epics were hard to get in......vanilla. That's about it. In terms of difficulty most fights in SSC/TK were harder then anything in Kara specifically Vashj and Kael'thas, the guild destroyer. Sunwell was pretty rough as well.

Vashj is still my favorite fight in the game. It was like everything rolled into one. You needed high DPS, you needed DPS that could switch targets, you needed great raid coordination, warlocks worth a damn and people who could move. There was even a burn phase.

Lady Vashj was easily my favorite boss in the game also.

It seemed each server had 2-3 guilds who could down Kael/Vashj and make it to BT. Then 98% of the server would drool over the epics.

Oh the good old days
 
Epics were hard to get in......vanilla. That's about it. In terms of difficulty most fights in SSC/TK were harder then anything in Kara specifically Vashj and Kael'thas, the guild destroyer. Sunwell was pretty rough as well.

Vashj is still my favorite fight in the game. It was like everything rolled into one. You needed high DPS, you needed DPS that could switch targets, you needed great raid coordination, warlocks worth a damn and people who could move. There was even a burn phase.

Lady Vashj was easily my favorite boss in the game also.

It seemed each server had 2-3 guilds who could down Kael/Vashj and make it to BT. Then 98% of the server would drool over the epics.

Oh the good old days
 
Anybody notice massive amounts of world pvp going on in the Cata areas and the new MoP areas? I'm getting ganked every few minutes. It's pretty great!

Really brings back that old school vibe. Not sure about old world and BC/Wrath areas in terms of how much PvP is going on there, but if it's half of what is going on for the 2 newer areas, it's awesome.
 
Anybody notice massive amounts of world pvp going on in the Cata areas and the new MoP areas? I'm getting ganked every few minutes. It's pretty great!

Really brings back that old school vibe. Not sure about old world and BC/Wrath areas in terms of how much PvP is going on there, but if it's half of what is going on for the 2 newer areas, it's awesome.

I guess that's because the "grace" period of the new expansion has worn off. People are bored and back to the same ol' kill anything that's red mentality.
 
I guess that's because the "grace" period of the new expansion has worn off. People are bored and back to the same ol' kill anything that's red mentality.

Can't wait to hit 90, get some PvP gear, and kill anything that moves. I realize it's butting heads with the mentality that more people killing each other, breeds even more people killing each other, but hey,why not. I got ganked hundreds of times while leveling, everyone should feel the pain!
 
Anybody notice massive amounts of world pvp going on in the Cata areas and the new MoP areas? I'm getting ganked every few minutes. It's pretty great!

Really brings back that old school vibe. Not sure about old world and BC/Wrath areas in terms of how much PvP is going on there, but if it's half of what is going on for the 2 newer areas, it's awesome.

The Cata "pvp" started when CRZs were implemented, and hasn't really stopped.

I noticed Sunday morning that either (A) there was lots of people in Kunlai with cross-server friends or (B) CRZ has been enabled in Pandaria.

I'm leaning toward B, though I haven't seen any mention of it.
 
Vanilla WoW introduced us to a new world and was awesome for it, but otherwise it was mostly lackluster compared to later expansions. AQ20/40 saw the beginning of a shift in raid design, however, and Nax (the original that so very, very few got to see) was truly great.

Unfortunately, even among the top guilds, Nax was generally left incomplete due to the whole Warlord/Grand Marshall craze, and the version seen in WotLK doesn't really do it justice. A blunder in my opinion.

TBC took what Blizzard learned from Nax and ran with it though, and I would certainly and enthusiastically agree that TBC stands as the best WoW expansion, at least for raiding.

Even Kara, with its long halls and varied mechanics, was a blast, if only serving as a gear infusion. Then you had the various short raids which took the Onyxia experience back to TBC. You had tremendous difficulty the first time through most content, which was tempered down appropriately when new content was released.

There were so many great boss fights throughout. Vashj was indeed very fun, but I am going to be a bit more selfish in my pick. As a priest, Gurtogg Bloodboil would have to be my favorite fight.

Then you have WotLK, which seemed like it tried to overcorrect towards the casual. I quit here, so Cata is a bit beyond my experience, but I heard that Blizzard swung the pendulum back a bit.

Hopefully MoP strikes a good balance. Between work and family, I too am short on time, and maybe it is time to give WoW a go again to see the new content.

Lady Vashj was easily my favorite boss in the game also.

It seemed each server had 2-3 guilds who could down Kael/Vashj and make it to BT. Then 98% of the server would drool over the epics.

Oh the good old days
 
Vanilla WoW introduced us to a new world and was awesome for it, but otherwise it was mostly lackluster compared to later expansions. AQ20/40 saw the beginning of a shift in raid design, however, and Nax (the original that so very, very few got to see) was truly great.

Unfortunately, even among the top guilds, Nax was generally left incomplete due to the whole Warlord/Grand Marshall craze, and the version seen in WotLK doesn't really do it justice. A blunder in my opinion.

TBC took what Blizzard learned from Nax and ran with it though, and I would certainly and enthusiastically agree that TBC stands as the best WoW expansion, at least for raiding.

Even Kara, with its long halls and varied mechanics, was a blast, if only serving as a gear infusion. Then you had the various short raids which took the Onyxia experience back to TBC. You had tremendous difficulty the first time through most content, which was tempered down appropriately when new content was released.

There were so many great boss fights throughout. Vashj was indeed very fun, but I am going to be a bit more selfish in my pick. As a priest, Gurtogg Bloodboil would have to be my favorite fight.

Then you have WotLK, which seemed like it tried to overcorrect towards the casual. I quit here, so Cata is a bit beyond my experience, but I heard that Blizzard swung the pendulum back a bit.

Hopefully MoP strikes a good balance. Between work and family, I too am short on time, and maybe it is time to give WoW a go again to see the new content.

Yeah i understand this completely. I did quit before cata but I can tell mop has balanced it out a little bit at the very least.
 
I have 5 toons that I use for moneymaking and because I enjoy playing them with my tiny guild. I would love to transfer but I don't want to drop $100 to do so and again being that I don't play that much I don't think the economic situation is worth that much real money.

I did MC and BWL last weekend but on a level 60, with a group of 60s, no one over 65 was allowed. We still ruined MC. BWL was a little tougher, but still nothing compared to the first two months fo trying to kill Razorgore and Vael. Loved both of those fights. And the gear they both drop.
 
I have 5 toons that I use for moneymaking and because I enjoy playing them with my tiny guild. I would love to transfer but I don't want to drop $100 to do so and again being that I don't play that much I don't think the economic situation is worth that much real money.

I did MC and BWL last weekend but on a level 60, with a group of 60s, no one over 65 was allowed. We still ruined MC. BWL was a little tougher, but still nothing compared to the first two months fo trying to kill Razorgore and Vael. Loved both of those fights. And the gear they both drop.
sounds like good fun!

my guild beat Blade lord, so we are no 8/16 total raid bosses.. specifically 2/6 in HoF ( #27 on the server (horde alliance combined )

good times!
 
sounds like good fun!

my guild beat Blade lord, so we are no 8/16 total raid bosses.. specifically 2/6 in HoF ( #27 on the server (horde alliance combined )

good times!

Ohh, you're going to like Garalon! :D
 
I am up to 30+ wipes on Garalon. Last week we wiped multiple times at 3% due to the enrage timer. Three healing that fight is tough on the DPS.

Yeah, it's definitely a tough enrage timer. We had so many wipes where we were sub 10% and almost there, only to see him jump up for that enraged crush.
 
I think it would be nice if once you hit the valor cap dailies started to give you justice points. I could still use some JP to upgrade my heroic gear, I don't think it would be too game breaking.
 
Yeah, it's definitely a tough enrage timer. We had so many wipes where we were sub 10% and almost there, only to see him jump up for that enraged crush.

I am planning to make up the difference myself this week while tanking. Garalon doesn't do hit the tanks with anything that could be dodged or parried so I am just going to throw on DPS epics I have been collecting and go nuts while eating the cleaves :D
 
I am planning to make up the difference myself this week while tanking. Garalon doesn't do hit the tanks with anything that could be dodged or parried so I am just going to throw on DPS epics I have been collecting and go nuts while eating the cleaves :D


Yeah, I'll have to double check but that's what our dk tank does for Garalon...dps set. Dunno if he's in dps spec as well too. The other tank (pally) is our third healer for the fight, lol.

Also don't know if you guys have been doing this, but for us after Garalon hits ~20% hp we focus the main body only unless there's a leg that's very low. At that point any dps on a leg is wasted unless you can kill it and even then it seemed that the lag time between switching targets resulted in a dps drop.
 
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Yeah, I'll have to double check but that's what our dk tank does for Garalon...dps set. Dunno if he's in dps spec as well too. The other tank (pally) is our third healer for the fight, lol.

Also don't know if you guys have been doing this, but for us after Garalon hits ~20% hp we focus the main body only unless there's a leg that's very low. At that point any dps on a leg is wasted unless you can kill it and even then it seemed that the lag time between switching targets resulted in a dps drop.

We had a bunch of <10% attempts where stuff had gone wrong like double passing the pheromones or something getting killed (and quickly resurrected). Once we finally pulled it all together we were sitting on 3% wipes and at that points its like "We just need to do 3% better! Now this week I know to have the tanks bring the ass whooping :D
 
yea.. we got about 5 wipes in on Garalon Saturday after blade lord success.. rofl.. first couple of attempts were like 80- 90% wipes.. LOL

best of the first 5 attempts was 69% I think.. so.. ya.. this seems to be like elegon in hof...

I will pass on the tanks in dps pro tip though..we were 2 healing though.. yall are 3 healing? seems like a real dps race...

so.. attempt number #647 today.. for my fucking sha touched weapon.. Please Blizz gawd... let it be today!!

I keep trying arcane and frost.. and just dont know it well enough to beat even my gimp fire dps.. so staying fire atm...

and ya.. JP's would be good.. for heirlooms if nothing else...
 
My group only has pally healers so two healing it is virtually impossible since there are no rolling hots to keep low players up during a crush. What we found was that all it took was one player's hp to get dip low before a crush and they'd definitely die. Three healing it solved that. Might be different with your raid group though!

We've gotten pretty good progress on wind lord and are mainly now just working on the wind bomb management. Hopefully we'll down him tonight.
 
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