No DirectX 11.1 for Windows 7 Planned?

Yeah, it looks too proper to be legit right? :rolleyes:

Thats not dx10 on xp, its a hack that lets native dx10 games play on xp while emulating dx10 effects. I've used the alchy project before to get crisis to work on an xp install for a friend, it isn't the same.

This has been known for a while.
 
I'm kinda disappointed that the HardForum couldn't spot FUD shoved right in their faces...

1) The only reason games still use DirectX 9 is not because of Windows XP, but because of the Xbox 360. Studios still have to create DX9-era assets and level of detail (which goes all the way back to 2004 era hardware) so they might as well support most of that on the PC. Easy prediction, we'll see games quickly shift to requiring just DirectX 11 (not 11.1 because they aren't idiots) when the next Xbox comes out).
2) Most games support multiple versions of DirectX. Shocking, I know.
3) There is absolutely no reason for a game to ever require DirectX 11.1 instead of DirectX 11.
4) The first game that will actually even USE DirectX 11.1 won't come out for probably over a year or so.
5) The ONLY tangible benefit to DirectX 11.1 for end users is a standardized way to do stereoscopic 3D. If you don't care about that, then the update doesn't do much for you at all.

Honestly, I've seen this so poorly reported on the Internet, it makes me angry. None of the people writing these stories seem to understand what the hell they are talking about and spout words like fragmentation and other crap. Makes no sense!
 
Priced at $39.99 for the "ultimate" version, called "Pro" this go around--why would anyone not buy Win8?

I spent $249 for Vista Ultimate; then $89.00 for Win7 Home Premium--so of course I will buy Win 8 Pro for $39.99. It's a no-brainer. I'm sure that I will keep Win7/Win8 in dual boot config for sometime into the future.

The functional difference between D3d 11 and D3d 11.1 is practically zip and won't affect game development. That's not a reason not to buy it.
 
Priced at $39.99 for the "ultimate" version, called "Pro" this go around--why would anyone not buy Win8?
.

For the same reason you wouldn't buy a game on Steam that you would never play just because it cost 99 cents. I don't buy crappy software just because it's a good deal.
 
Yeah, it looks too proper to be legit right? :rolleyes:

yeah a page full of grammatical errors(among other things), and then a download to put dx10 on windows xp doesnt set off any red flags. im not saying its not a legit site but im not going trust it.

besides, i have used that hack myself years ago and its far from dx10 on xp, i think trimlock put it best
 
the 90s called, they want their Micro$oft back.

can't believe people still use this crap. i bet you call the internet "the internet information super highway" and use AOL.

Look who's talking. You talk of AOL and Windows from the 90's. Have fun with your Windows 8.

5192012043239windows8vsaol.jpeg
 
Thats not dx10 on xp, its a hack that lets native dx10 games play on xp while emulating dx10 effects. I've used the alchy project before to get crisis to work on an xp install for a friend, it isn't the same.

This has been known for a while.

Doesn't mean it doesn't work. It does show that Microsoft put no effort in making DX10 work in XP. It does show it's possible. It does show that Microsoft did so intentionally.

Will it work as well as Vista or Windows 7? Of course not, cause this is something that a community put together. Had if Microsoft done it, it would be a perfectly working product. There's bound to be issues and glitches.

If it walks like a duck... Microsoft clearly avoided putting DX10 on Windows XP and they ended up shooting themselves in their own foot. Developers made DX9 games anyway, even after 10 years of it's existence. We going to see a repeat with DX11?
 
Doesn't mean it doesn't work. It does show that Microsoft put no effort in making DX10 work in XP. It does show it's possible. It does show that Microsoft did so intentionally.

Will it work as well as Vista or Windows 7? Of course not, cause this is something that a community put together. Had if Microsoft done it, it would be a perfectly working product. There's bound to be issues and glitches.

If it walks like a duck... Microsoft clearly avoided putting DX10 on Windows XP and they ended up shooting themselves in their own foot. Developers made DX9 games anyway, even after 10 years of it's existence. We going to see a repeat with DX11?

That depends on what the standard API across all 3 next gen consoles is. The other issue developers face is that there's a lot of money to be made on non-DX devices like tablets and smartphones which can also run quite a few games as well. Though those games won't be your BF3s, it still represents a massive opportunity at making a huge amount of money off Android and iOS.
 
I don't see why people are upset about this... This is the same as happened with essentially every new version of Windows.

Not really:

(first number is what it shipped with, second number the latest update)

Win98 - DirectX 5.2 -> DX 8.1
Win2k - DX 7.0 -> DX 9.0c
WinXP - DX 8.1 -> 9.0c
Vista - DX 10.0 -> DX 11
Win7 - DX 11
Win8 - DX 11.1
 
Doesn't mean it doesn't work. It does show that Microsoft put no effort in making DX10 work in XP. It does show it's possible. It does show that Microsoft did so intentionally.

Will it work as well as Vista or Windows 7? Of course not, cause this is something that a community put together. Had if Microsoft done it, it would be a perfectly working product. There's bound to be issues and glitches.

If it walks like a duck... Microsoft clearly avoided putting DX10 on Windows XP and they ended up shooting themselves in their own foot. Developers made DX9 games anyway, even after 10 years of it's existence. We going to see a repeat with DX11?

Its not dx10 in any shape, its so hack by passing the dx check then taking any effects it can use in dx9 code path. Ask you are getting is a dx10 game on dx9 systems without any of the benefit if what dx10 face gave us.

Ms came out and said it themselves they have zero intention of requiring the driver model for xp so it can work with dx10. The while point of the upgrade is to phase out legacy overhead that wa originally keeping overhead very high.

Get mad at them all you want but they specifically came out and told you, they don't owe any of us infinite legacy support
 
That depends on what the standard API across all 3 next gen consoles is. The other issue developers face is that there's a lot of money to be made on non-DX devices like tablets and smartphones which can also run quite a few games as well. Though those games won't be your BF3s, it still represents a massive opportunity at making a huge amount of money off Android and iOS.

The big game studios are looking to openGL alternatives already for their base API. The reason DX gets so much support is the better drivers from hardware vendors and the console market and PC market. The transition to openGL isn't as difficult as some people make it seem (in fact VALVe has stated that it was pretty straightforward and simple). No, the biggest hurdle is still the most common denominator. If the PS4 and new Xbox feature x86 CPUs then it's likely DX11 will be the common API platform, but that won't relieve some of the issues and hesitation big game studios like Blizz, VALVe/Steam, and EA have towards MS's new Win8 Metro app store and their competing services.

What I mean is, we might see OEMs and game studios start looking at openGL and Linux more than they have in the past if it presents an opportunity for them to make more money. Considering MS's 30% cut on sales via their App store and competing product lines with their own OEMs, that "rumor" has quite a bit of credibility.

These points summerized what I said better than I said it. OpenGL had a period in which is was in a slump because Microsoft owned the platform and had better marketing, but with their API being isolated to the platforms they choose, OpenGL has the market. Especially with the market for graphically capable devices increasing. As the graphic potential for mobile devices gets close the performance gap, and with the humongous market for mobile devices, a market that is not controlled by MS, developers that currently use DirectX are going to have more incentive to move to OpenGL, and those who already fully support it are going to see their work pay off.
 
OpenGL had a period in which is was in a slump because Microsoft owned the platform and had better marketing, but with their API being isolated to the platforms they choose, OpenGL has the market.

I phrased that really badly. Did not intend to imply or say that MS owned OpenGL, only that they owned and controlled the major gaming platform (ie windows).
 
Imagine how good Minesweeper look with DirectX 11.1.

Microsoft completed their abandonment of serious games for the PC when the shut down Ensemble Studios and Aces Studio two years ago.

MS is basically irrelevant now as far as PC gaming goes. No other game studios will make DirectX 11.1 a requirement. Even if MS bullies a company into it, I will be using Steam on Linux before then.
 
Ive had 3 friends buy Windows 8... 2 reverted to 7 within the last 2 days.... /facepalm MS
 
Microsoft once again making you push over your O/S for the latest because you need it for DX to work with your new game/video card. I'm only saying this because I think Win8 is a load of smartphone shit. Then again I didn't want to go to Vista for DX10 but I did, but then again... Uhg.. I hate Windows 8.
 
Wow, MASSIVE overreaction in here. Microsoft is, in fact, releasing a "Platform Update" for Windows 7 that adds DX 11.1 components.

http://blogs.msdn.com/b/chuckw/archive/2012/11/14/directx-11-1-and-windows-7.aspx

This falls in line with the Platform Update released for Windows Vista that installs DirectX 11 components.

Not really:

(first number is what it shipped with, second number the latest update)

Win98 - DirectX 5.2 -> DX 8.1
<snip>
You can update Windows 98 to DX9...
 
Meh... doesn't really matter, doubt there is a huge difference between DX11 and DX11.1, and a lot of games still use DX9 let alone DX10.
 
And in the latest news, MS gave in and added "some" DX11.1 features to the next DX update to Windows 7.

Features not included are things that make sense, like MS Store support, and things that don't make sense being Win8 exclusive, like support for higher quality textures.



(and speaking of MineSweeper, do they still push ads down your throat?)
 
Not sure what's more annoying: DX11.1 only on Windows 8, or people still using stupid fucking "$" when spelling "Microsoft." Sooooooo clever. :p
 
Wow, MASSIVE overreaction in here. Microsoft is, in fact, releasing a "Platform Update" for Windows 7 that adds DX 11.1 components.

http://blogs.msdn.com/b/chuckw/archive/2012/11/14/directx-11-1-and-windows-7.aspx

This falls in line with the Platform Update released for Windows Vista that installs DirectX 11 components.


You can update Windows 98 to DX9...

They are only adding some components from IncontinentX 11.1. Which is totally awesome because now you'll have Version 11, Version 11.1 and Version 11.1 and 1/2th, adding to confusion. And people complain that GNU/Linux is fragmented; at least we only have one graphics API to worry about.
 
I will say the quality of posts on this forum have degraded drastically over the past few years or so.
 
Look who's talking. You talk of AOL and Windows from the 90's. Have fun with your Windows 8.

5192012043239windows8vsaol.jpeg

Wow, I bet you spent all night on that? :rolleyes: Strange, my start screen looks nothing like that but, than again, I know how to set up things the way I like.
 
Whoopee. I'm sure it will be used just as much as 10.1 was used in Vista.
 
Features not included are things that make sense, like MS Store support, and things that don't make sense being Win8 exclusive, like support for higher quality textures.
You aren't really getting any greater quality out of 10-bit component or 16-bit component textures.
 
Wow, I bet you spent all night on that? :rolleyes: Strange, my start screen looks nothing like that but, than again, I know how to set up things the way I like.

That photo was from a publicity photo made by Microsoft. So if you think the setup sucks, it's the idiots at MS who are responsible.
 
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