Star Citizen - media blowout, Chris Robert's new game

Still trying to get my money back from them on Amazon Payments. Had to go to a dispute and haven't heard back from either Amazon or Cloud Imperium in a week plus. *sigh*
 
anyone get the upgrade thing to work? I pledged back when it first was announced and only recently made an account on the site. It says i should see an upgrade option near the pledge types but I dont.
 
Still trying to get my money back from them on Amazon Payments. Had to go to a dispute and haven't heard back from either Amazon or Cloud Imperium in a week plus. *sigh*
send an email to [email protected] or [email protected]

anyone get the upgrade thing to work? I pledged back when it first was announced and only recently made an account on the site. It says i should see an upgrade option near the pledge types but I dont.
click on the "your account" link at the top of the rsi webpage. there will be an "upgrade" button you can click to upgrade your initial pledge. it sounds like you made your pledge on their backup system; if that's the case you might not see your pledge listed. there will be a link to a form you can fill out to expedite the process of linking the pledge you made to your main rsi account.
 
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i'd try it again; they've been swamped with all sorts of stuff the first couple weeks. they've recently brought on a customer service rep, so you may have better luck this go around.
 
alright:
  • we broke 2.5 million last night at 8pm et, so the game will launch with an additional ship: the anvil aerospace gladiator (it's a bomber). ten lucky backers will get one for free.
  • we've broken the 750,000 stretch goal on kickstarter long ago, so now everyone who has backed gets a free repair bot.
  • there is a live chat feature that was added to the rsi website if you want to chat amongst your "star citizens".
  • finally, chris roberts will be answering questions again on reddit in 20 minutes from now (1pm et). i'll update with a link when it goes live (presumably he'll be there all day). get those questions ready!

the reddit ama is now over, but there are plenty of answers to go through!
 
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Despite the early mess with pledges, I'm thrilled to see such a strong response for a space sim/shooter. I think we have spoken.
 
And the message is: gamers are not as dumb as marketing departments everywhere proclaim them to be and would love to play something other then retarded Call of Duty clones. Shocking.
 
Shit man, i'm still playing Freelancer.

I can't wait for this!

Same here!
I'm was pretty sad to see spacing sims dying out. All you were see are a few titles here and there with graphics from a decade ago.
I was DYING to see a spacing sim with a modern gaming engine like Crytek 3.
WooT! WooT! This is going to be GOOOOOD! :D
 
Raised: $3,015,486
RSI: $1,997,800 Kickstarter: $1,017,686

And supposedly they are getting like 10M from private investors... I wonder who they are and how much they will influence in development and design choices....
 
CRAP.
I sold my flight joystick at a yard sale years ago because spacing sims died out.
TIME TO REPLACE :D
 
Can't wait for this to come out.. I'm honestly blown away by the support Chris Roberts is getting from the community. I take that back I'm not really surprised because I can't be the only person wanting a killer space sim game! I too wish I had my flight stick still... *sigh* what to get when Star Citizen is released..lol.
 
Can't wait for this to come out.. I'm honestly blown away by the support Chris Roberts is getting from the community. I take that back I'm not really surprised because I can't be the only person wanting a killer space sim game! I too wish I had my flight stick still... *sigh* what to get when Star Citizen is released..lol.

When you start a trailer video by denouncing console gaming and promoting PC gaming, real gamers go weak in the knees.

I consider myself a real gamer, a true PC gamer. I cant play shooters on console. Im sorry, I dont care how much aim assist you use, its mouse+keyboard or bust.
Myself and other like me shelled out so much time and money into PC gaming, the side of the business that pushes games forward...and I know we all feel like we have had our asses packed with sand and screwed dry. So when someone in gaming comes out and acknowledges our frustrations and promises to build me my game the way it should be...its like a giant "fuck you" to console games, and I like that...so much that I have upgraded twice.

SHUT UP AND TAKE MY MONEY.
 
Anyone remember why space-sims died out in the first place? Extremely linear nature, same ho-hum mission design and mission grind, and nothing really unique distinguishing Freespace from Darklight Conflict from WC: Prophecy from Bridge Commander, etc ad nauseum. For every Allegiance or Independence War, there were a dozen WC copycats.

Not trying to rain on this parade, loved space combat sims since Star Raiders, and I want SC rock and bring the genre back. But these games went extinct for a reason, and it wasn't because of joysticks.
 
Anyone remember why space-sims died out in the first place? Extremely linear nature, same ho-hum mission design and mission grind, and nothing really unique distinguishing Freespace from Darklight Conflict from WC: Prophecy from Bridge Commander, etc ad nauseum. For every Allegiance or Independence War, there were a dozen WC copycats.

Not trying to rain on this parade, loved space combat sims since Star Raiders, and I want SC rock and bring the genre back. But these games went extinct for a reason, and it wasn't because of joysticks.

Yeah, just like the "modern" shooters they become stagnat , doing the same basic formula over and over. Get a ship, run story missions, explore and trade or pirate, that was about it. WC had a better story (and hte live actors helped it a lot) and freelancer had the good out of ship stuff.

Star Citizen looks to be doing both of those on top of also giving us a much newer physics/graphics enginge and (finally) some good out of ship experiences.
 
And the inclusion of an indepth multiplayer world should make SC a spectacle. Chris has ambitious goals and I hope he meets them all. I'm sure even down the road more single player could be added as well, doesn't seem like it'd be improbable.

At least with the multiplayer aspect to this game I don't think there should be anybody thinking this game will be stagnant and repetitive. If I recall didn't Chris say he wants modders into his game as well? unless I'm confusing it with another interview
 
Anyone remember why space-sims died out in the first place? Extremely linear nature, same ho-hum mission design and mission grind, and nothing really unique distinguishing Freespace from Darklight Conflict from WC: Prophecy from Bridge Commander, etc ad nauseum. For every Allegiance or Independence War, there were a dozen WC copycats.
If you thought a game like Freespace had ho-hum grindy missions, I'm gonna suggest you weren't as big of a fan of the genre as you think. The campaigns in those two games were brilliant.
 
Looks like funding is starting to pick up, they raised 100k in the past 12 hours. Maybe getting 4mil / professional mod tools isn't out of reach after all.

Telling everyone I can about the project!
 
Anyone remember why space-sims died out in the first place? Extremely linear nature, same ho-hum mission design and mission grind, and nothing really unique distinguishing Freespace from Darklight Conflict from WC: Prophecy from Bridge Commander, etc ad nauseum. For every Allegiance or Independence War, there were a dozen WC copycats.

Not trying to rain on this parade, loved space combat sims since Star Raiders, and I want SC rock and bring the genre back. But these games went extinct for a reason, and it wasn't because of joysticks.

I would argue that many games within the FPS genre and a few other popular genres are all the same.. nothing really unique distinguishing one from another.
 
If you thought a game like Freespace had ho-hum grindy missions, I'm gonna suggest you weren't as big of a fan of the genre as you think. The campaigns in those two games were brilliant.

+1

X-Wing was brutally difficult, but had some awesome missions (with the story). Same for Tie Fighter.

WC1 and WC2 had a great story with mission too IMO.

Sure, there were the regular "fly to point a-b-c-home" and destroy any targets. But some were great, like hunting down invisible ships, attack capital ships, cover retreating forces, inspections of containers, etc.

I actually built a few old DOS machines ($5.00 Pentium-233MMX computer at a thrift store = win) to play some of these old DOS space sims that don't fair too well in DOSBOX.
 
Tie fighter had great system of bonus and secondary goals... Inspect a shuttle flying away for a ship, disable a commander transport and such. You really felt like in space during war, fighting Rebels or aliens or whatever else...

But no one mentions in this thread my favorite game - Klingon Academy. First you start a simulated campaign in academy, being taught by general Chang himself. You learn the lore of Klingons, their principles and how brutal and efficient they prepared for war with Federation... And dropping a genesis torpedo on Earth was yummy :)). Then you graduated only to become part of Klingon civil war...and game ended with Chang going into events shown in ST 6. Everything done with live actors and it was Star Trek quality.

And if some of you claim that boring clones with similar action and crap story should die... Then CoD and all the rest of ww2/terrorist shooters would die long ago. :)
 
4 Days left. I have been intending to pledge to this. I am now on the fence. It's garnered a lot of money already, and will definitely be made. As well, these funds are only supposed to show their investors that they have consumer interest in their product. So... Do I really want to pony up, up front, for some Alpha and Beta access? Or do I wait for launch and associated sales...

$3.664 Million currently.

http://www.robertsspaceindustries.com/
 
+1

X-Wing was brutally difficult, but had some awesome missions (with the story). Same for Tie Fighter.

WC1 and WC2 had a great story with mission too IMO.

Sure, there were the regular "fly to point a-b-c-home" and destroy any targets. But some were great, like hunting down invisible ships, attack capital ships, cover retreating forces, inspections of containers, etc.

X-Wing vs Tie Fighter was probable the most FUN spacing sim I ever played. Totally immersive even though the graphics looked like folded notebook paper. The mission depth and the story lined was GREAT.
Why in the world can't they bring this series back redone with a modern graphic engine.
It could be the SAME FREAKING GAME with modern graphics and I would be all over it! ;)
 
4 Days left. I have been intending to pledge to this. I am now on the fence. It's garnered a lot of money already, and will definitely be made. As well, these funds are only supposed to show their investors that they have consumer interest in their product. So... Do I really want to pony up, up front, for some Alpha and Beta access? Or do I wait for launch and associated sales...

$3.664 Million currently.

http://www.robertsspaceindustries.com/

I'll wait. I'm tapped out on crowdsourcing funds this year. I'll definitely buy it when it comes out, but I've already tossed ... about $400 into KS/crowdsource projects this year.
 
MY GOD! ITS FULL OF STARS!.

Freelancer is my favorite space sim.



I buying this!.
 
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Alright, we're coming down to the final few days! Here's a goofy video from Chris Roberts to get you amped up (rofl).

Here's the latest rundown:
 
If you thought a game like Freespace had ho-hum grindy missions, I'm gonna suggest you weren't as big of a fan of the genre as you think. The campaigns in those two games were brilliant.

This. x100.
 
I'm really glad to see that Chris is getting all the funding he could need and frankly I can not wait for this game.

I haven't been this excited for a PC title in ages.
 
I am most excited about the occulus rift support. If the rift is as good as some of the developers like Car mack say it is, and if the support in SC is good it could make for an absolutely mind blowing experience. Turning you head around to spot the fighter that just buzzed by you etc..... would be completely worth the price of the rift for this game alone in my opinion.
 
I'll probably donate $60 this weekend and get the one that has a physical Green Citizen Card. Can't wait for this come out!
 
Update if anyone cares: Still did not get my money back from Amazon Payments. RSI replied a couple weeks ago with "Hey, turns out the pledge did go through" but that wasn't really the point. I explained the situation yet again, but have not heard back since and it's been over a month now so I'm kind of just thinking it's a lost cause. But hey, having two copies of the game isn't a total loss I guess, though really I'm just disappointed in Amazon Payments' dispute program and lack of communication.
 
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