Diablo 3 Discussion Thread

I've been playing on and off, very half-assed, and I got to lvl7 days ago. That said, you can't expect people who were away from the game to be sufficiently geared to advance as quickly as those who continued playing 1.0.3. 6K seems awfully low though, wow.
There's 15k at lvl7 haha. Apparently more people playing just as half-assed as I am these days lmao.
 
I've been playing on and off, very half-assed, and I got to lvl7 days ago. That said, you can't expect people who were away from the game to be sufficiently geared to advance as quickly as those who continued playing 1.0.3. 6K seems awfully low though, wow.
There's 15k at lvl7 haha. Apparently more people playing just as half-assed as I am these days lmao.

I guess so, but I stopped playing for about a month before the patch dropped a week ago. Only last weekend I pushed my glasscannon+sparkflint+forcemagic weapon from 50k to 63k without glasscannon but with blood weapons and sparkflint still. I didnt play much during the week, but I guess I got some good sessions this past weekend.
 
This might be weird coming from someone who mains as a DH...but man is a nado/WW barb fun as hell. It's kind of like an air-bender trying to learn earth-bending though. All the habits/nuances I learned as a squishy have to be reversed as a barb.
 
This might be weird coming from someone who mains as a DH...but man is a nado/WW barb fun as hell. It's kind of like an air-bender trying to learn earth-bending though. All the habits/nuances I learned as a squishy have to be reversed as a barb.

I wish I could do it. I just don't like the way WW feels and controls. I dunno, I feel like I don't have control and I don't like it.

Really liking Revenge + Rend though.
 
This might be weird coming from someone who mains as a DH...but man is a nado/WW barb fun as hell. It's kind of like an air-bender trying to learn earth-bending though. All the habits/nuances I learned as a squishy have to be reversed as a barb.

Honestly, what has kept me in the game since release pretty much non stop has not just been the WW barb but pretty much char switching in general. I have them all at lvl 60 and they are all geared for pretty much all inferno, its taken a long time for that. But its just more fun when I can simply pick and choose which char I feel like playing on a given day. I think anyone one char, no matter how fun, tends to get a bit stale after awhile. Only solution I've found is just to park them for a bit.
 
I wish I could do it. I just don't like the way WW feels and controls. I dunno, I feel like I don't have control and I don't like it.

Really liking Revenge + Rend though.

Not to sound brash, but maybe you're not doing it right. Its movement is the same as when you just move any char. Click and hold and he moves in the direction of your cursor. IMO, the make or break of fun of a WW barb is fury generation. If you can generate it fast enough, it becomes a lot more fun. Having to stop and hit once or twice really makes the build disjointed.
 
Honestly, what has kept me in the game since release pretty much non stop has not just been the WW barb but pretty much char switching in general. I have them all at lvl 60 and they are all geared for pretty much all inferno, its taken a long time for that. But its just more fun when I can simply pick and choose which char I feel like playing on a given day. I think anyone one char, no matter how fun, tends to get a bit stale after awhile. Only solution I've found is just to park them for a bit.

Yeah I got only my Wiz and DH to lvl60 (Barb is currently lvl54). After playing the DH though, I was no so enthused by the Wiz playing style...hence my Barb.

And yeah the Fury generation is a bit tough pre-lvl60 (cuz I'm not wasting money on low-level equipment), but I did get two Mighty Weapons w/ LoH on the cheap to hold me over. I am aware that the true power of the build is from sustaining nados from RLtW while under BR's ITF...but yeah not buying end-game crit gear for that until lvl60 :p

I think what's really surprising is that I didn't even bother with a single Barb build in my decade of D2 playing. I primarily only played my Javazon/Hybridzon, Meteorb or Skelliemancer.
 
Really hoping I win an uber ammy today, it should boost my dps by at least 5k, maybe even 8k!!. Unfortunately, it will expire before I get off work. Maybe with Tuesday bnet maintenance, my bid is high enough?
 
I really want to enjoy Inferno. But it's really hard to enjoy. I'm currently finishing levelling my Barbarian when I need a break from other games. Level 51 and counting. Then I can switch between DH and Barbarian to suit groups and drops.

I'm gonna have to look into post 1.0.4 builds...
 
I really want to enjoy Inferno. But it's really hard to enjoy. I'm currently finishing levelling my Barbarian when I need a break from other games. Level 51 and counting. Then I can switch between DH and Barbarian to suit groups and drops.

I'm gonna have to look into post 1.0.4 builds...

Yeah when you have multiple lvl 60 chars, drops become a tad bit more rewarding b/c you can look at them for each of your chars. But lets not get carried away, there is still a lot of vendor trash, just a few more keepers mixed in.

e/ What aren't you enjoying about inferno? I personally think the difficulty is spot on. It can be fast and efficient farming, something a Diablo game should be, but also some packs in A3 and 4 can still put up a good fight.
 
The main thing I don't enjoy about it, is the drops. I find it hard to find motivation to fight through the mobs for the quality of drops. Also, I've never been fortunate to have more than 100,000 Gold at one time, meaning the farming gear has been out of my price range.

I'm looking forward to eventually getting to the farming plateau, but right now I'm stuck on the getting WTFpwned in Act 2 Plateau.
 
Just got to level 12 last night. I haven't even gotten into "the zone" of heavily leveling yet. Still enjoying trying different builds and stuff. Even changing skills and losing my NV stacks.
 
Has anyone noticed an influx of undergeard people playing A3? I pretty much face roll A3 solo, but lately all the pub games I join, we have a hard time progressing. Like people are expecting to be carried, or they're loading themselves up with crazy MF since its individual now. People have said pub games are more fun now after patch and in my experience its either the same or worse.
 
I feel like the last patch got everything right. Paragon levels, increased drop rates, better legendaries, etc.

I find myself thinking, "God, I hope I find an IK Armor or Tal's Orb." Before, I'd actually be upset when legendaries/sets dropped cause they sucked. On top of that, even when we aren't gettin good drops, we are advancing our characters. I did a few runs last night and didn't get crap, but I did get 1.4 parago levels, sweet!

My friend dies? No big deal bro, I'll do hell craters for you and get a little parago exp and have a shot at some decent drops still, who knows.

So yea, I've been sucked back in, hard.
 
I feel like the last patch got everything right. Paragon levels, increased drop rates, better legendaries, etc.

I find myself thinking, "God, I hope I find an IK Armor or Tal's Orb." Before, I'd actually be upset when legendaries/sets dropped cause they sucked. On top of that, even when we aren't gettin good drops, we are advancing our characters. I did a few runs last night and didn't get crap, but I did get 1.4 parago levels, sweet!

My friend dies? No big deal bro, I'll do hell craters for you and get a little parago exp and have a shot at some decent drops still, who knows.

So yea, I've been sucked back in, hard.

It was a pretty sweet patch but the grind is def wearing on me. "Good" drops are just too rare imo. I did find a sweet 1H axe that had 1150dps, some loh and a socket but no legendaries yet for this guy.

And lets be honest, when you are trying to get 10.5 BILLION xp, A3 crater runs in hell is not going to help. Plus you cant get ilvl60+ items there.

I never left, been going strong since release, I'm plvl 15 and I feel as though it may finally be wearing on me. Although I changed a build on one of my alts last night and that seems like it could be some fun. Vault with trail of cinders is seriously OP, and the new multishot is awesome too.
 
Has anyone noticed an influx of undergeard people playing A3? I pretty much face roll A3 solo, but lately all the pub games I join, we have a hard time progressing. Like people are expecting to be carried, or they're loading themselves up with crazy MF since its individual now. People have said pub games are more fun now after patch and in my experience its either the same or worse.

It happens any time a game the game is made easier. When the first massive nerf was made (1.03 maybe?) which lowered enemy damage, a ton of newer players joined the few who had progressed. People beat the earlier act and expect to move on without gearing up.

Although sometimes this can be ridicuously bad. Just yesterday, I was asked by a friend to help him through an Act 3 plateau. I joined the game, and there was a monk in their group with 12000 hp who was dual wielding with 8k dps (and it's not like he had high armor nor resistances either).

Sometimes, the elitest in me wants to request an addition that in order to play a multiplayer game, you first need to beat the act you want to play solo.
 
Sometimes, the elitest in me wants to request an addition that in order to play a multiplayer game, you first need to beat the act you want to play solo.

I wouldn't call that elitest, that actually sounds like a good idea. Although how would you handle the multiplayer groups who are progressing together for the first time? To make this work you might have to get kind of creative.

While I like the way it is now, that was one positive about the shared MF before. Atleast there was some or could be some benefit by carrying someone, now there is none. It can only be a detriment.

It sounds silly, but the only time you can be absolutely sure that there are no selfish motives are if every one is plvl 100, lol.
 
It was a pretty sweet patch but the grind is def wearing on me. "Good" drops are just too rare imo. I did find a sweet 1H axe that had 1150dps, some loh and a socket but no legendaries yet for this guy.

And lets be honest, when you are trying to get 10.5 BILLION xp, A3 crater runs in hell is not going to help. Plus you cant get ilvl60+ items there.

I never left, been going strong since release, I'm plvl 15 and I feel as though it may finally be wearing on me. Although I changed a build on one of my alts last night and that seems like it could be some fun. Vault with trail of cinders is seriously OP, and the new multishot is awesome too.

Actually, you can get ilvl60+ drops in Hell. That was from the previous patch. They drop in Act 3/4. No iLvl 63's though.

And yes, every bit helps. At least it's something. Before these changes, running friends was just horrible in every way. And in my group, it happened pretty often ;)

I don't see Paragon as a grind. I'm not TRYING to get to Paragon lvl 100. Paragon levels are just a bonus that comes along with doing what you do in a Diablo game, farm gear.
 
Sometimes, the elitest in me wants to request an addition that in order to play a multiplayer game, you first need to beat the act you want to play solo.

Solo meaning one player, or solo meaning one character?
 
Friends are not friends unless they pull their own weight.

I had to turn on request to join a while ago because of a couple of friends who do nothing but sit in town until we find a mob, and by the time they join the fight the mob is 90% dead anyways.

But in act 1 or 2 I'll let anyone join because Mobs just melt regardless of the amount of players........But act 3 with 4 players and only 2 are doing anything makes it pretty ruff.
 
Some Quick Builds I want to try out.

DH
http://us.battle.net/d3/en/calculator/demon-hunter#aRXdhl!eTU!YcccYY
Damage Focused

Barbarian
http://us.battle.net/d3/en/calculator/barbarian#WbYcVT!Zdb!cYZbab
Damage and Balance Focus

Any comments?

Drop Earthquake for sure. With the new buffs to Rend, it's like having EQ up all the time. Drop cleave. It's horrible for anything past NM. Drop Ground Stomp and get leap. Leap is invaluable for survivability and is honestly the most fun ability in the game. I love leaping on and off tall ass shit.

Add Wrath + Insanity. Get rid of Bloodthirst because life leech is generally not that useful. You have Revenge anyway and possibly 9% of dmg leeched on your Rend if you feel the need. Add either Tough As Nails, Superstition, or Boon of Bul-Kathos.

You need Warcry in there somewhere.

My build is pretty standard:

Leap (Iron Impact)
Revenge (Provocation)
Rend (Lacerate)
Warcry (Impunity)
Wrath (Insanity)
Frenzy (Side Arm)

Superstition, Tough As Nails, Nerves of Steel

Best barb build in my opinion. Lot's of survivability with good damage. Work in more offensive passives as you go and as gear improves.
 
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I seriously got into grind mode over the weekend. 34% movement speed monk, not even picking up rares <ilvl61, just gogogo.

The RMAH has picked back up again a bit too. Selling lots of $1-3 items and the occasional legendary for more.
 
Drop Earthquake for sure. With the new buffs to Rend, it's like having EQ up all the time. Drop cleave. It's horrible for anything past NM. Drop Ground Stomp and get leap. Leap is invaluable for survivability and is honestly the most fun ability in the game. I love leaping on and off tall ass shit.

Add Wrath + Insanity. Get rid of Bloodthirst because life leech is generally not that useful. You have Revenge anyway and possibly 9% of dmg leeched on your Rend if you feel the need. Add either Tough As Nails, Superstition, or Boon of Bul-Kathos.

You need Warcry in there somewhere.

My build is pretty standard:

Leap (Iron Impact)
Revenge (Provocation)
Rend (Lacerate)
Warcry (Impunity)
Wrath (Insanity)
Frenzy (Side Arm)

Superstition, Tough As Nails, Nerves of Steel

Best barb build in my opinion. Lot's of survivability with good damage. Work in more offensive passives as you go and as gear improves.


I cant see these, damn firewall but I wouldn't be so quick to shoot down alternative builds. Your build you posted was pretty much day 1 (May 15th) build for barbs and is kind of stale imo. Yeah its solid but there are other viable and fun builds. If I remember correctly I believe you strictly play HC. Well that might be hindering your motivation for experimentation.

Obvioulsy you've heard of the sprint nado build. Well check out this tweak that someone did with it. I personally haven't tried it but it sounds like it could be fun.

http://diablo3blog.blogspot.com/2012/08/barbarian-104-volcano-build.html

The whole point of getting rid of stat allocations and using the rune system is so you can easily change builds. If you hop on one night and want to try something else you can, you don't have to relevel and respec a toon.

And lifesteal is not trivial. At high dps it can outweigh LoH pretty easily.

Also Slaughter on WoTB will surpass insanity if you get around 40-45% crit chance. Its procs 150% damage on crit. Seriously insane!!
 
I cant see these, damn firewall but I wouldn't be so quick to shoot down alternative builds. Your build you posted was pretty much day 1 (May 15th) build for barbs and is kind of stale imo. Yeah its solid but there are other viable and fun builds. If I remember correctly I believe you strictly play HC. Well that might be hindering your motivation for experimentation.

Obvioulsy you've heard of the sprint nado build. Well check out this tweak that someone did with it. I personally haven't tried it but it sounds like it could be fun.

http://diablo3blog.blogspot.com/2012/08/barbarian-104-volcano-build.html

The whole point of getting rid of stat allocations and using the rune system is so you can easily change builds. If you hop on one night and want to try something else you can, you don't have to relevel and respec a toon.

And lifesteal is not trivial. At high dps it can outweigh LoH pretty easily.

Also Slaughter on WoTB will surpass insanity if you get around 40-45% crit chance. Its procs 150% damage on crit. Seriously insane!!

Yea, like I said, pretty standard build. There are only a few options. I have tried WW barbs, but I just don't like the way WW feels.

Getting to 40-45% crit in HC mode costs a helluva lot more gold than I have left after my last death.

I mess around with other skills, but I enjoy this build the most.
 
I can't imagine doing inferno as HC.

I fully expect my HC barb to die in nightmare or hell lol

Really though, I may just wait for them to put in the /players command cause it's rather annoying having to do a whole act of easy mode.

I'd much prefer it difficult at level 1, so i can die sooner lol
 
I can't imagine doing inferno as HC.

I fully expect my HC barb to die in nightmare or hell lol

Really though, I may just wait for them to put in the /players command cause it's rather annoying having to do a whole act of easy mode.

I'd much prefer it difficult at level 1, so i can die sooner lol

I'm not sure players X as it scales now would make a difference. It wouldn't be more dangerous, it would just take longer to reach a dangerous area.

Now if you could scale monster density in areas it could be more dangerous, I'd love that. My beam cuts though 10 mobs just as easily as a single one.
 
I'm not sure players X as it scales now would make a difference. It wouldn't be more dangerous, it would just take longer to reach a dangerous area.

Now if you could scale monster density in areas it could be more dangerous, I'd love that. My beam cuts though 10 mobs just as easily as a single one.

Yea good point. The damage they do would still be the same. It's funny, for the first act, i actually go out of my way to make my guy have shit gear. Prioritizing MF and GF over str/vit/armor and using a 2h to make myself take more damage. It's just backwards of what it should be, so i get bored.
 
The paragon update sounds pretty interesting, but on a long enough timeline won't that essentially kill the value of MF gear? Especially since you only need to roll a character class once.

How much do base stats increase per paragon level? Don't own the game yet, waiting for a big price drop.
 
The paragon update sounds pretty interesting, but on a long enough timeline won't that essentially kill the value of MF gear? Especially since you only need to roll a character class once.

How much do base stats increase per paragon level? Don't own the game yet, waiting for a big price drop.

For the Barb, it's been something like 3 str, 2 dex, 1 int, 2 vit per level. I've put a decent amount of play time in the past week and I just hit lvl 6 paragon. It would probably take me several years to get to 100. The leveling just gets worse and worse. You definitely won't be ignoring MF gear for a long time.

http://media.diablofans.com/images/news/2012/august/art/chart.jpg
 
The paragon update sounds pretty interesting, but on a long enough timeline won't that essentially kill the value of MF gear? Especially since you only need to roll a character class once.

How much do base stats increase per paragon level? Don't own the game yet, waiting for a big price drop.

The whole point of the Paragon system is that when you hit max level, you will not need to get any magic find on your gear. They put a hard cap of 300 MF through Paragon levels + MF items. 5 stacks of NV do not count, so the true max MF you can have is 375. Currently, there is a glitch to where your companions can push you over the 375 cap, but they intend to fix that soon.

Each level of paragon gives you 3% MF and GF and also gives you 3 points in your base stat, 2 (?) vit, and 1 for the other two. You do get stronger as you level up.

EDIT: Didn't see the post above me. Whoops...
 
The paragon update sounds pretty interesting, but on a long enough timeline won't that essentially kill the value of MF gear? Especially since you only need to roll a character class once.

How much do base stats increase per paragon level? Don't own the game yet, waiting for a big price drop.



Most will get bored of the game before reaching even the 50s, and thats not even a quarter of the way. At about 10mil/hour, it will take about 1000 playtime hours to get to 100, thats a part time job for a year. For most, MF gear will remain useful their entire time playing diablo.

Base stats increase is 3 main stat, 2 vit, 1 everything else.

chart.jpg
 
My new wizard is only 54, but I've been gear shopping. It's amazing what you can find for cheap when you don't need to put a whole set together at once.

I've spent about 2.5m so far and I've got some pretty good pieces in there. Only missing rings/ammy now which are always expensive :mad:

Crazy how cheap stuff is now. I bought an 800+ DPS, ~150 vit, 9% IAS, open socket sword for 39k last night. That would have been like 20m a couple weeks ago.
 
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