Ocean
Supreme [H]ardness
- Joined
- Oct 19, 2003
- Messages
- 4,927
http://techreport.com/articles.x/21516
This article ultimately explains why many people do still see a difference between 120Hz and 60Hz, and the origin of micro-stuttering, especially when it comes to multi GPU solutions.
Instead of averaging all the frames in a whole second, it postulates that we should focus on how often an individual frame takes too long to render, which ruins the perception of fluidity, regardless of how imperceptibly excessively fast every other frame might render in that same second.
this article is almost a year old, but they've recently done an update for cpu and gaming.
this is an absolutely awesome read from a site ive never heard of before today.
FRAPS-based testing didn't seem to square with our seat-of-the-pants experience. The fundamental problem is that, in terms of both computer time and human visual perception, one second is a very long time. Averaging results over a single second can obscure some big and important performance differences between systems.
This article ultimately explains why many people do still see a difference between 120Hz and 60Hz, and the origin of micro-stuttering, especially when it comes to multi GPU solutions.
Instead of averaging all the frames in a whole second, it postulates that we should focus on how often an individual frame takes too long to render, which ruins the perception of fluidity, regardless of how imperceptibly excessively fast every other frame might render in that same second.
this article is almost a year old, but they've recently done an update for cpu and gaming.
this is an absolutely awesome read from a site ive never heard of before today.