Diablo 3 Discussion Thread

I haven't even seen a maintenance screen. I went to the main site thinking it would be on the front page but i'm not seeing it there either.
 
I haven't even seen a maintenance screen. I went to the main site thinking it would be on the front page but i'm not seeing it there either.

Its on the login screen on the right side. The "breaking news" section. But, as I said, thats for Wednesday...
 
Can't look now. I just remember checking before I left for work. Servers were down for maintenance, GF confirmed.

Don't remember what the breaking new section said. Guess it could've been a typo if it said Weds?

Blizzard generally does maintenance on Tuesdays no? Don't know about SC2 but WoW requires about 8 hours (or something) in the morning every Tues.
 
Can't look now. I just remember checking before I left for work. Servers were down for maintenance, GF confirmed.

Don't remember what the breaking new section said. Guess it could've been a typo if it said Weds?

Blizzard generally does maintenance on Tuesdays no? Don't know about SC2 but WoW requires about 8 hours (or something) in the morning every Tues.


Hate to throw everything off-topic, but does anyone here still actually play WoW? I got an invite for MoP beta, curious if it was even worth trying. Haven't touched WoW since December of '11.
 
Hate to throw everything off-topic, but does anyone here still actually play WoW? I got an invite for MoP beta, curious if it was even worth trying. Haven't touched WoW since December of '11.

Haven't really played for a long time myself. At least a year. There was a time when I went back for a bit, but it was super casual and didn't last.
 
The other 2 weren't bad to be honest. the sword especially sec i have a screenshot

Screenshot010.jpg


pretty good for a wizard sword, although now that im 60 im sure i'll replace it immediately :{

DPS is WAY low for a level 60 character.
 
Hate to throw everything off-topic, but does anyone here still actually play WoW? I got an invite for MoP beta, curious if it was even worth trying. Haven't touched WoW since December of '11.

Just make sure the invite goes to the real blizzard site, or you will end up posting in that other big diablo3 thread next. ;)
 
DPS is WAY low for a level 60 character.

Indeed. You can probably buy some random 500 dps weapon on the AH for less than 50k. You might as well just try to get as much as you can for that legendary (which isn't really much), and put it toward a better level 60 weapon.

I've gotten 2 legendaries so far. First one was a level 31 1h xbow, and the second was a level 51 2h axe. I sold the axe for around 150k, but I kept the xbow since it was my first legendary, and it's only worth like 40k anyway.
 
Just make sure the invite goes to the real blizzard site, or you will end up posting in that other big diablo3 thread next. ;)

Nah, I hear you, I checked out the links. But was also pretty sure it was legit since I'm guaranteed Beta access to MoP due to the Annual Pass.
 
When does Hell difficulty start dropping level 50+ gear? I was close to Skeleton King before the maintenance and I keep getting level 38 blues and 1 rare level 41. I went on the AH and bought a ton of +100 vitality gear since it was cheap until drops come. I went through Nightmare mode without a single upgrade; Is Hell the same way? At some point in the game you do get gear to start Inferno with correct? Or is it the same old same old drops 10 levels below my level thing?

I tried to play in a public game for the first time yesterday but I ended up paired with a bot. Was fun trying to get him killed though!
 
When does Hell difficulty start dropping level 50+ gear? I was close to Skeleton King before the maintenance and I keep getting level 38 blues and 1 rare level 41. I went on the AH and bought a ton of +100 vitality gear since it was cheap until drops come. I went through Nightmare mode without a single upgrade; Is Hell the same way? At some point in the game you do get gear to start Inferno with correct? Or is it the same old same old drops 10 levels below my level thing?

I tried to play in a public game for the first time yesterday but I ended up paired with a bot. Was fun trying to get him killed though!

The game doesnt necessarily work to get you to progress through inferno. Did you ever play D2? The game is about farming, item hunting, grinding. Since inferno isnt really meant to be beaten, its just about doing lots of farming or item hunting or maybe lots of gold hunting and AH buying.
 
When does Hell difficulty start dropping level 50+ gear? I was close to Skeleton King before the maintenance and I keep getting level 38 blues and 1 rare level 41. I went on the AH and bought a ton of +100 vitality gear since it was cheap until drops come. I went through Nightmare mode without a single upgrade; Is Hell the same way? At some point in the game you do get gear to start Inferno with correct? Or is it the same old same old drops 10 levels below my level thing?

I tried to play in a public game for the first time yesterday but I ended up paired with a bot. Was fun trying to get him killed though!

If you have a buddy help you do some high level power rush, you can run into alot of higher level equipment that you won't even be able to use yet.
 
In A3 inferno on my wiz now. I really hate how there are only 3 real builds for wizards. All of them which require heavy AH investment or extremely extremely lucky drops. (I do applaud blizzard for their master plan though)

1. High vit(35k+), high res (900+), high armor (9k+), but shit damage (10-15k). Unviable due to the simple fact that we take 30% more damage than barbs/monks. Run the risk of hitting enrage timers
2. Glass cannon build (10k-15khp) but 40k+ dmg. Requires heavy heavy AH investment. Think 200+ int per item which run 2-4mil minimum
3. Balance between the two and you just kite forever. Run the risk of enrage timer and doesn't always work depending on the environment.

Right now I'm using build #2 with about 20k HP and 40k dmg using Hydra/Arcane Orb to just nuke shit down ASAP. The nice thing is seeing Arcane orb crit for like 50k+ :p

Slowly working on my WD with my GF and I'll probably swap over to my WD eventually unless wizards receive some sort of buff. At least WD has slightly more interesting skills than the Blizzard/Hydra run forever builds.
 
In A3 inferno on my wiz now. I really hate how there are only 3 real builds for wizards. All of them which require heavy AH investment or extremely extremely lucky drops. (I do applaud blizzard for their master plan though)

1. High vit(35k+), high res (900+), high armor (9k+), but shit damage (10-15k). Unviable due to the simple fact that we take 30% more damage than barbs/monks. Run the risk of hitting enrage timers
2. Glass cannon build (10k-15khp) but 40k+ dmg. Requires heavy heavy AH investment. Think 200+ int per item which run 2-4mil minimum
3. Balance between the two and you just kite forever. Run the risk of enrage timer and doesn't always work depending on the environment.

Right now I'm using build #2 with about 20k HP and 40k dmg using Hydra/Arcane Orb to just nuke shit down ASAP. The nice thing is seeing Arcane orb crit for like 50k+ :p

Slowly working on my WD with my GF and I'll probably swap over to my WD eventually unless wizards receive some sort of buff. At least WD has slightly more interesting skills than the Blizzard/Hydra run forever builds.


I was kind of thinking the same thing with my wiz. My wiz needs a lot more gear. I am in act1 inferno and have trouble with all champion packs. I only do about 15k dmg atm and about 23k life.

I was strongly considering going to a WD instead though. I think wiz is going to end up too boring and having to run away too much.

Can I see your gear at some point? I need some wiz gear help. What passives do you use? Could I friend you to see your gear sometime? I need some ideas.
 
Slowly working on my WD with my GF and I'll probably swap over to my WD eventually unless wizards receive some sort of buff. At least WD has slightly more interesting skills than the Blizzard/Hydra run forever builds.

All the ranged classes are run away forever builds...

AFAIK, to be inferno viable in act 3 and 4 you don't have many options regardless of what class you are.

They tried to promote build diversity but ultimately failed by hitting everything with the "inferno hammer" and only a few skills shine.
 
I was kind of thinking the same thing with my wiz. My wiz needs a lot more gear. I am in act1 inferno and have trouble with all champion packs. I only do about 15k dmg atm and about 23k life.

I was strongly considering going to a WD instead though. I think wiz is going to end up too boring and having to run away too much.

They completely overdid the nerfs. Honestly, an ICD to CM would have left the face tanking/stunlock builds nerfed but still viable. And if blizzard's purpose of nerfing was to prevent farming of Inferno without heavy gear investment well....those two builds with a nerf to CM by way of ICD would have still required good gear.

Too bad Blizzard gives in to the whining due to a bunch of wowtards :rolleyes:


It's actually an interesting phenomenon. Everyone always cries NERF NERF NERF, why is the majority not saying, Please buff my class to the level of "insert class here". :confused::confused: It's like people WANT to suffer a broken/shitty class.
 
The difficulty remains more or less the same since everything basically 1 shots you from act2 through 4, so the tactics remain largely the same.

I don't recall why we stopped attempting Act 4 after we got there a week ago, maybe just got tired... but we walked in today and grabbed constant 5 stacks of valor without too much difficulty even managing a full group MF swap for each elite/champion pack. We skipped 1 group of immune minion elites though. I also had to swap to my Barb for Izual...

I think Inferno scaling is completely broken. It messes too much with the already fine line between what's defensively acceptable. It's one of the main reasons it's futile to attempt getting enough gear to avoid being 1 shot. When I see 150k damage on my screen my inclination isn't to get enough vit / resists to survive that hit, it's quite the opposite. Blizzard kind of broke the game in that regard. Melee wouldn't get wrecked so hard in a group if it weren't for the broken damage scaling in Inferno.

Blizzard already said in their giant post today that Inferno is currently "too spikey" and that they meant damage to be a "constant stream" rather than plop you're dead because the mob breathed on you. If that was their intention, I have no idea why some of these mobs hit for an impossibly high amount of damage.

The root issue though is Death itself. Death is not a big deal right now, period. Because dying doesn't really mean anything, they make the game "challenging" by literally making you die over and over and over in Inferno. The problem is that even if you get 1 shot... even if you're dying a lot... it simply does not stop you from progressing. Period. It's just a broken mechanic.

Right now, my Wizard and DH can easily farm Act 3 Inferno. My Wizard's gear is also very mediocre while my DH is decently geared at this point. Melee has a much tougher time though. I'm hoping one day my Barb will stand tall with mighty gear, but until then he'll sit around and get his ass carried.

Gosh I hope it plateaus like you say. I always have a nagging feeling that if I stack enough defensive stats, the things that would 1-shot me wouldn't and things will ease up a bit. This is speaking from a solo perspective btw. I once tried going back to my glass cannon build and was utterly destroyed, so I think being defensive helps on some level.

A little anecdote. I went back to Act III Hell to do some "relaxing" money runs so I switched back to an offensive build and did perfectly fine. Then I swapped my Vit gems for Int and lost maybe about 12k health in total (I think I went from about 42k to 30k health). Damage definitely felt spikier and I even died a few times for being careless. I was thinking of focusing more on defensive stats without compromising damage (my gear is crappy enough that this can happen) rather than to go for straight damage upgrades.
 
All the ranged classes are run away forever builds...

AFAIK, to be inferno viable in act 3 and 4 you don't have many options regardless of what class you are.

They tried to promote build diversity but ultimately failed by hitting everything with the "inferno hammer" and only a few skills shine.

What I meant was that WD you run a kite build but you have more interesting skills to play with. For example, I love Mass Confusion. Shit is hilarious to watch an elite mob pound the fuck out of his minions :p:D


@Intel,

What sort of build are you running on your Wiz for A3 farming? The standard Blizz/Hydra? Or maybe the Piercing orb stun lock build (does this shit even work still)?
 
to be fair to the devs, the sheer number of skills and runes across all the classes and the possible combo's is quite vast.

i expect lots and lots of skills will get changed and reworked to make them more viable in time.

really they could only test inhouse for the majority of the skills and its not until a massive player base gets their hands on the abilities that blizzard would get to see the real big picture on how the abilities play out.
 
What I meant was that WD you run a kite build but you have more interesting skills to play with. For example, I love Mass Confusion. Shit is hilarious to watch an elite mob pound the fuck out of his minions :p:D


@Intel,

What sort of build are you running on your Wiz for A3 farming? The standard Blizz/Hydra? Or maybe the Piercing orb stun lock build (does this shit even work still)?

Blizz + Venom Hydra is pretty much the easiest build to run. I try to have a fast weapon (using 1 hander + off hand) to stutter step easier so I can fit in magic missiles without losing too much ground. If you use the Tyrael farming method, Hydras can really unload pain while you're on the death screen watching Tyrael... lol.

They might change how venom hydra stacking works... much like how strong nether tentacles is for DH. It's really absurd how certain skills just do an obscene amount of damage due to their mechanics. It makes them almost necessary on your bar.
 
What hydras are you wizards using? I've always used lightning hydra due to it's direct damage and mobs not needing to stand in the venom/fire; however I'll admit to being ignorant of the full mechanics of each.
 
What hydras are you wizards using? I've always used lightning hydra due to it's direct damage and mobs not needing to stand in the venom/fire; however I'll admit to being ignorant of the full mechanics of each.

Poison Hydras are absurd. If you want a hoot, use it on Azmodan or Belial. The pool of acid stacks and if something doesn't move from it they will take a TON of damage.
 
Guess I'm a bit of a Wizard noob, but what's the rune you'd use for Blizzard? I looked the other day but didn't think it was viable. I mostly just kite stuff dropping Venom Hydra's and trying to find a way to use my Templar to block them so I can unload Archon.
 
yeah it's not like they had a another auction house that worked perfectly fine in another game that they could model this one off of. This much downtime for a company with this many resources is inexcusable.

Oops, forgot I had this quote checked. The one thing about the AH is that it's for ALL D3 players on the realm, which is a much higher user count than a single WOW server at max capacity.

Guess I'm a bit of a Wizard noob, but what's the rune you'd use for Blizzard? I looked the other day but didn't think it was viable. I mostly just kite stuff dropping Venom Hydra's and trying to find a way to use my Templar to block them so I can unload Archon.

I use the reduced cost and spam the crap out of it...are any of the other runes worth double the cost? I love Archon, but it seems most of my builds don't use it now; an extra skill I can use 10x more than Archon just seems more useful.
 
Poison Hydras are absurd. If you want a hoot, use it on Azmodan or Belial. The pool of acid stacks and if something doesn't move from it they will take a TON of damage.

Yeah, even when kiting regular mobs they will stop occasionally when turning corners or about to hit you which can make up the theoretical loss in damage. There's also the fact that the pools will damage enemies running through from behind and its an aoe too. The rare occasions that venom hydra is suboptimal doesn't overtake its usefulness everywhere else.
 
So the old "If you don't like the AH don't use it, you won't be affected by it" no longer holds true, as the drop rates of the game are affected by it's mere existence.

exactly. the AH is flawed dude. its like oh these crazy good rolls are SUPER rare. and thats hella true. too bad there are 6 million people playing and that makes SUPER rare not rare enough. The AH is flooded with amazing items rendering drops in game worthless and making me hate the game. I love diablo but I dont want to buy all my gear from the AH. too bad I have to because i have a 300 dps sword and my friend bought a 900 dps blue from the ah for 300k
 
Yeah, even when kiting regular mobs they will stop occasionally when turning corners or about to hit you which can make up the theoretical loss in damage. There's also the fact that the pools will damage enemies running through from behind and its an aoe too. The rare occasions that venom hydra is suboptimal doesn't overtake its usefulness everywhere else.

Just now finding out from you guys how great the venom hydra is. It will be my luck that they nerf it with the patching that's going live today. I was using the freeze one and more recently the arcane one. Guess I'll try out the venom one today.
 
I see lots of wizards using blizzard, even in inferno and talk like they're able to kite with it.

I tried ice spec, but arcane spec seemed to have more kite and more damage.

I must be missing something, because blizzard never slows nor damages enough to be effective. Everything that's not trash mobs just runs right through it. I'm getting tired of having my CC moves only count for half the duration... i bet inferno is just infuriatingly difficult.
 
Yeah, even when kiting regular mobs they will stop occasionally when turning corners or about to hit you which can make up the theoretical loss in damage. There's also the fact that the pools will damage enemies running through from behind and its an aoe too. The rare occasions that venom hydra is suboptimal doesn't overtake its usefulness everywhere else.

Thanks, will have to put that in my build.
 
Expecting to play on a MAINTENANCE/PATCH day is like trying to race an M3 in a Corolla and expecting to win. Don't do it.
 
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