Retsam
2[H]4U
- Joined
- Sep 2, 2005
- Messages
- 3,905
Maintenance till 11 am PST
Actually, I thought so too, but that maintenance screen was for Wednesday the 30th, not today. I guess todays is till 11am cet as well?
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Maintenance till 11 am PST
I haven't even seen a maintenance screen. I went to the main site thinking it would be on the front page but i'm not seeing it there either.
Can't look now. I just remember checking before I left for work. Servers were down for maintenance, GF confirmed.
Don't remember what the breaking new section said. Guess it could've been a typo if it said Weds?
Blizzard generally does maintenance on Tuesdays no? Don't know about SC2 but WoW requires about 8 hours (or something) in the morning every Tues.
Hate to throw everything off-topic, but does anyone here still actually play WoW? I got an invite for MoP beta, curious if it was even worth trying. Haven't touched WoW since December of '11.
Actually, I thought so too, but that maintenance screen was for Wednesday the 30th, not today. I guess todays is till 11am cet as well?
The other 2 weren't bad to be honest. the sword especially sec i have a screenshot
pretty good for a wizard sword, although now that im 60 im sure i'll replace it immediately :{
Not according to this, it should be today... http://us.battle.net/d3/en/forum/topic/5150112200
Hate to throw everything off-topic, but does anyone here still actually play WoW? I got an invite for MoP beta, curious if it was even worth trying. Haven't touched WoW since December of '11.
DPS is WAY low for a level 60 character.
Just make sure the invite goes to the real blizzard site, or you will end up posting in that other big diablo3 thread next.
When does Hell difficulty start dropping level 50+ gear? I was close to Skeleton King before the maintenance and I keep getting level 38 blues and 1 rare level 41. I went on the AH and bought a ton of +100 vitality gear since it was cheap until drops come. I went through Nightmare mode without a single upgrade; Is Hell the same way? At some point in the game you do get gear to start Inferno with correct? Or is it the same old same old drops 10 levels below my level thing?
I tried to play in a public game for the first time yesterday but I ended up paired with a bot. Was fun trying to get him killed though!
When does Hell difficulty start dropping level 50+ gear? I was close to Skeleton King before the maintenance and I keep getting level 38 blues and 1 rare level 41. I went on the AH and bought a ton of +100 vitality gear since it was cheap until drops come. I went through Nightmare mode without a single upgrade; Is Hell the same way? At some point in the game you do get gear to start Inferno with correct? Or is it the same old same old drops 10 levels below my level thing?
I tried to play in a public game for the first time yesterday but I ended up paired with a bot. Was fun trying to get him killed though!
In A3 inferno on my wiz now. I really hate how there are only 3 real builds for wizards. All of them which require heavy AH investment or extremely extremely lucky drops. (I do applaud blizzard for their master plan though)
1. High vit(35k+), high res (900+), high armor (9k+), but shit damage (10-15k). Unviable due to the simple fact that we take 30% more damage than barbs/monks. Run the risk of hitting enrage timers
2. Glass cannon build (10k-15khp) but 40k+ dmg. Requires heavy heavy AH investment. Think 200+ int per item which run 2-4mil minimum
3. Balance between the two and you just kite forever. Run the risk of enrage timer and doesn't always work depending on the environment.
Right now I'm using build #2 with about 20k HP and 40k dmg using Hydra/Arcane Orb to just nuke shit down ASAP. The nice thing is seeing Arcane orb crit for like 50k+
Slowly working on my WD with my GF and I'll probably swap over to my WD eventually unless wizards receive some sort of buff. At least WD has slightly more interesting skills than the Blizzard/Hydra run forever builds.
Slowly working on my WD with my GF and I'll probably swap over to my WD eventually unless wizards receive some sort of buff. At least WD has slightly more interesting skills than the Blizzard/Hydra run forever builds.
I was kind of thinking the same thing with my wiz. My wiz needs a lot more gear. I am in act1 inferno and have trouble with all champion packs. I only do about 15k dmg atm and about 23k life.
I was strongly considering going to a WD instead though. I think wiz is going to end up too boring and having to run away too much.
The difficulty remains more or less the same since everything basically 1 shots you from act2 through 4, so the tactics remain largely the same.
I don't recall why we stopped attempting Act 4 after we got there a week ago, maybe just got tired... but we walked in today and grabbed constant 5 stacks of valor without too much difficulty even managing a full group MF swap for each elite/champion pack. We skipped 1 group of immune minion elites though. I also had to swap to my Barb for Izual...
I think Inferno scaling is completely broken. It messes too much with the already fine line between what's defensively acceptable. It's one of the main reasons it's futile to attempt getting enough gear to avoid being 1 shot. When I see 150k damage on my screen my inclination isn't to get enough vit / resists to survive that hit, it's quite the opposite. Blizzard kind of broke the game in that regard. Melee wouldn't get wrecked so hard in a group if it weren't for the broken damage scaling in Inferno.
Blizzard already said in their giant post today that Inferno is currently "too spikey" and that they meant damage to be a "constant stream" rather than plop you're dead because the mob breathed on you. If that was their intention, I have no idea why some of these mobs hit for an impossibly high amount of damage.
The root issue though is Death itself. Death is not a big deal right now, period. Because dying doesn't really mean anything, they make the game "challenging" by literally making you die over and over and over in Inferno. The problem is that even if you get 1 shot... even if you're dying a lot... it simply does not stop you from progressing. Period. It's just a broken mechanic.
Right now, my Wizard and DH can easily farm Act 3 Inferno. My Wizard's gear is also very mediocre while my DH is decently geared at this point. Melee has a much tougher time though. I'm hoping one day my Barb will stand tall with mighty gear, but until then he'll sit around and get his ass carried.
All the ranged classes are run away forever builds...
AFAIK, to be inferno viable in act 3 and 4 you don't have many options regardless of what class you are.
They tried to promote build diversity but ultimately failed by hitting everything with the "inferno hammer" and only a few skills shine.
What I meant was that WD you run a kite build but you have more interesting skills to play with. For example, I love Mass Confusion. Shit is hilarious to watch an elite mob pound the fuck out of his minions
@Intel,
What sort of build are you running on your Wiz for A3 farming? The standard Blizz/Hydra? Or maybe the Piercing orb stun lock build (does this shit even work still)?
What hydras are you wizards using? I've always used lightning hydra due to it's direct damage and mobs not needing to stand in the venom/fire; however I'll admit to being ignorant of the full mechanics of each.
yeah it's not like they had a another auction house that worked perfectly fine in another game that they could model this one off of. This much downtime for a company with this many resources is inexcusable.
Guess I'm a bit of a Wizard noob, but what's the rune you'd use for Blizzard? I looked the other day but didn't think it was viable. I mostly just kite stuff dropping Venom Hydra's and trying to find a way to use my Templar to block them so I can unload Archon.
Poison Hydras are absurd. If you want a hoot, use it on Azmodan or Belial. The pool of acid stacks and if something doesn't move from it they will take a TON of damage.
So the old "If you don't like the AH don't use it, you won't be affected by it" no longer holds true, as the drop rates of the game are affected by it's mere existence.
Yeah, even when kiting regular mobs they will stop occasionally when turning corners or about to hit you which can make up the theoretical loss in damage. There's also the fact that the pools will damage enemies running through from behind and its an aoe too. The rare occasions that venom hydra is suboptimal doesn't overtake its usefulness everywhere else.
for those wondering, maintenance was extended 2 hours: http://us.battle.net/d3/en/forum/topic/5271784549
Yeah, even when kiting regular mobs they will stop occasionally when turning corners or about to hit you which can make up the theoretical loss in damage. There's also the fact that the pools will damage enemies running through from behind and its an aoe too. The rare occasions that venom hydra is suboptimal doesn't overtake its usefulness everywhere else.
*Sigh*
I have today off of work, and the in-laws are finally gone....of course they are extending maintenance
Just play singleplayer.