So you're saying the game is more rotational? That just makes things worse, as the cookie-cutter builds will be even more prevalent, and your rotation will be predefined, just like in WoW now.
How is playing the game again (aka REPLAYING the game) an illusion of replayability? Also, you missed an option. If I chose not to level a new character, it's because I got bored and stopped playing. Hence, the lack of replayability
Actually, no, I do find leveling a class more than once fun. In Diablo 2, I played the Sorceress almost exclusively. I leveled as Chain Lightening/Hydra, Meteorb, CL/BLizzard, etc, etc. Each time I level a Sorceress, the experience is completely different, and each level I can look forward to increasing my power
In Diablo 3, leveling two of the same class plays exactly the same. Plus, leveling either increases your power (giving you the glyph you want), or does nothing for you (oh look, I don't use that ability/want that glyph). You have NO control over how your character progresses. That is not fun for me at all.
you can delete your wizard when you get to 60 and remake him and use your blacksmith to twink out a new one and enjoy being op, thats alteast one more play through.