defiant007
2[H]4U
- Joined
- Feb 27, 2006
- Messages
- 3,497
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Microsoft recently brought over some games like Age of Empire 2, Age of Empire Online, and the latest Microsoft Flight to Steam platform. The exact opposite of what EA is doing, which leads me to believe that Microsoft probably don't care much about GFWL or their online store for PC games as they are not even trying to promote it with their own games.
So its probably for the best. Microsoft can focus on their xbox platform while developers stop using GFWL and everyone is happy.
The only comment I have regarding this... Gamespy still exists? I haven't heard of them in years.
Isn't GameSpy a matchmaking client rather than DRM? (The only game I have that uses it is Borderlands).Both Gamespy and GFWL are terrible and need to disappear forever.
Between Steam and Origin (whether we wanted Origin or not, EA's huge and it's getting shoved down our throats) I'd agree. GAWFL is doomed.
Between Steam and Origin (whether we wanted Origin or not, EA's huge and it's getting shoved down our throats) I'd agree. GAWFL is doomed.
How is it getting shoved down your throat? No one fucking forced you to buy BF3 or any other EA games.
How is it getting shoved down your throat? No one fucking forced you to buy BF3 or any other EA games.
Correct, but it's still being forced upon those who don't want to use it, but want EA games. There is no doubt that EA has released some very desirable titles, and they damn well know it. Lesser titles wouldn't sell so well demanding the use of Origin.
What's wrong with GameSpy?
If there's one thing I didn't expect to do tonight, it was to dredge up memories of me actually using Gamespy as a preferable alternative to ingame server browsing. Way to surprise me, thread.
Yes and? It's a good business tactic one Microsoft tried with GFWL on titles like Halo 2 and Gears and Valve did successfully with HL2. Whatever you think about EA as a company Origin itself is not that bad.
it's not a good business tactic. devious, smart, manipulative yes but definitely not good. actually not even smart, since it hasn't been remotely successful, it's pretty safe to say that majority of users are against rather than for it. origin is not bad at all in comparison, GFWL represents the pure evil side of MS, cannot even be compared to real clients like origin/steam. what they have in common is that players unwillingly have to use it in order to play the games they want, but otherwise completely different goals.
the purpose of clients like origin and steam are to provide incentive to use their platforms (be it from strongarm tactics or legitimate features), and distribute games of course. GFWL is the direct opposite, to steer users away from this platform while supporting and advertising another. the main functions of this "platform" for lack of a better term (must be real business directives from management, I refuse to believe otherwise):
1. advertise XBL/360
2. making porting from XBL/360 as easy as possible (not easy as in efficient, but easy as in the least amount of work possible, which obviously results in crap)
3. (if you believe in conspiracies) detract from pc gaming, give every function the least amount of appeal and the most hassle/complexity possible
these goals go against all that is good, so it's basically impossible for them to succeed. the article is pretty spot on, you really think the developers of both the most successful console and operating system on the market would have a problem with something so simple as game saves? community features? they appear to be making no attempt to compete with 3rd party clients at all, while also publishing direct, fake comparisons at the same time. what they actually have here is a layer of drm, and abstraction for porting with a few token features thrown in, that's it. should be easy no?
note the clever use of the phrase "in-game/progress" to imply that steam has this feature as well, but does not work in game or party, which is obviously false. another blatant lie is their discrepancy between matchmaking/invites, which of course functions on different levels for both platforms on a per-game basis.
a huge clue that this article touches on is the lack of version information. sounds pretty minor, but hit that home button to bring up the ui and see what happens, where users are most likely to be looking for technical information when things aren't working. when you look through settings -> version information, where you will end up is a landing page sharing a domain with xbox, with zero information on what you are actually looking for. you'll get a nice kool-aid faq to tell you how great pc (xbox) gaming is, and why you should do it through GFWL (xbox). need help? have some publisher links, that will send you right back here when you follow them. on second thought this is pretty hard, maybe I should just buy an xbox?