Monkey God
Mangina Full of Sand
- Joined
- May 7, 2007
- Messages
- 6,723
BW-"We didn't want it to be forgettable, so we made it shitty so people would get riled up over it."
Nice.
Nice.
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BW-"We didn't want it to be forgettable, so we made it shitty so people would get riled up over it."
Nice.
BW-"We didn't want it to be forgettable, so we made it shitty so people would get riled up over it."
Nice.
Good point. ME2 definetly ends with Arrival DLC, not with Collector Base. But differece is that both DAII and ME2 still has a proper ending without DLCs. DLCs merely served as a bridge to next game. However ME3 should be the end for Shepards trilogy, it should contain actual ending to it all. DLCs here should be about expanding the game sideways before the end, not at the end unless they turn the game into SimCity clone after Reapers are destroyed and you are rebuild everything.
...actually that would be badass now that I think about it...
But no, as good as this game is at first (HUGE upgrade over ME2 in gameplay and story terms) it simply FAILS at the end. If this is truly the end for the Shepard trilogy then its just epic fail and we wasted a good portion of time during the 5 years of our lives...
If the end is all indoctrination hallucinations (very likely theory with lots of evidence), then it still fails because 1. its very confusing and it required a lot of brainpower from different people to figure out and 2. a pure shameless ripoff because THEY SOLD A STORY BASED RPG WITH THE WHOLE ENDING CHAPTER MISSING.
I killed Tali and the migrant fleet completely by accident because I did the fighter base mission before the last priority Rannoch mission (which you can't even access anymore after outcome clusterfuck). Yeah, that was intense. I felt pretty helpless watching all that debris streak across the sky. On a fucking side mission no less. I actually went back a few hours and switched the order of those missions, and the outcome was much much better.Did anyone manage to get Tali to commit suicide after her fleet is wiped out by geth? Did anyone shoot Mordin in the back to prevent a genophage cure? Those have to be the two most dramatic moments in the game and I doubt many people went that route.
Anyway, regarding the ending: I'm not completely outraged, but I'm definitely disappointed. I only had about 3500ish effective points (and chose synthesis), so apparently i didn't get the best ending which may or may not be better (hah, doesn't sound like it). I really didn't want to screw with multiplayer (at least yet). This was kind of a "junkie getting his fix" play through..I'll be more thorough later.
I had over 6000 effective points (I had stopped looking after I hit 6k and found out it was the same as htting 4k). For the most part, the (current) ending was the same for me :/
I killed Tali and the migrant fleet completely by accident because I did the fighter base mission before the last priority Rannoch mission (which you can't even access anymore after outcome clusterfuck). Yeah, that was intense. I felt pretty helpless watching all that debris streak across the sky. On a fucking side mission no less. I actually went back a few hours and switched the order of those missions, and the outcome was much much better.
I killed Tali and the migrant fleet completely by accident because I did the fighter base mission before the last priority Rannoch mission (which you can't even access anymore after outcome clusterfuck). Yeah, that was intense. I felt pretty helpless watching all that debris streak across the sky. On a fucking side mission no less. I actually went back a few hours and switched the order of those missions, and the outcome was much much better.
Personally I would have created endings like this:
Low score: You Lose. The Crucible fails to do anything. The fleets around Earth are shattered and flee. Long montage of Reapers harvesting the universe. Fade to black, credits roll, then at the end a Yahg scientist unearths Liara's time capsule 50,000 years later, describing Shepard and how to build the Crucible.
Medium to High score: The Crucible turns out to be a giant fuckoff space cannon. It fires once, blows up some Reapers, then breaks. The remaining Reapers scatter. Earth is saved, but the remaining fleets have to carefully liberate one planet at a time. At the lower score levels, the only surviving races are those with the highest fleet scores. So humans, turian, maybe krogans if you saved them. As your score gets higher other races get added in score order.
Max score: You Win. The Crucible works perfectly. It and your fleet is large enough to outright win the battle at Earth. Most of the Reapers die there, then its just mop-up at the other planets. A few Reapers go into hiding, but no species goes extinct.
Personally I would have created endings like this:
Low score: You Lose. The Crucible fails to do anything. The fleets around Earth are shattered and flee. Long montage of Reapers harvesting the universe. Fade to black, credits roll, then at the end a Yahg scientist unearths Liara's time capsule 50,000 years later, describing Shepard and how to build the Crucible.
Medium to High score: The Crucible turns out to be a giant fuckoff space cannon. It fires once, blows up some Reapers, then breaks. The remaining Reapers scatter. Earth is saved, but the remaining fleets have to carefully liberate one planet at a time. At the lower score levels, the only surviving races are those with the highest fleet scores. So humans, turian, maybe krogans if you saved them. As your score gets higher other races get added in score order.
Max score: You Win. The Crucible works perfectly. It and your fleet is large enough to outright win the battle at Earth. Most of the Reapers die there, then its just mop-up at the other planets. A few Reapers go into hiding, but no species goes extinct.
Personally I would have created endings like this:
Low score: You Lose. The Crucible fails to do anything. The fleets around Earth are shattered and flee. Long montage of Reapers harvesting the universe. Fade to black, credits roll, then at the end a Yahg scientist unearths Liara's time capsule 50,000 years later, describing Shepard and how to build the Crucible.
Medium to High score: The Crucible turns out to be a giant fuckoff space cannon. It fires once, blows up some Reapers, then breaks. The remaining Reapers scatter. Earth is saved, but the remaining fleets have to carefully liberate one planet at a time. At the lower score levels, the only surviving races are those with the highest fleet scores. So humans, turian, maybe krogans if you saved them. As your score gets higher other races get added in score order.
Max score: You Win. The Crucible works perfectly. It and your fleet is large enough to outright win the battle at Earth. Most of the Reapers die there, then its just mop-up at the other planets. A few Reapers go into hiding, but no species goes extinct.
Gamers hate their "artform" being shat on by the press, legislators, etc. but they themselves don't even treat it or the artists that create it with the same respect that fans of other creative arts do. So hate the ending, but respect that Bioware has the right as creators to end their series however they'd like. That includes controversially.
Of course they have the right to end it any way they want, and we have a right to tell them to piss off and not buy the "better ending DLC" edition later, because that's all this likely is, a money grab. I refused to install Origin because of EA's bullshit, but I gave in because I was such a ME fan. I should have known better. Even after buying the $70 OMG edition, I still feel like I got ripped off. BW and EA can go fuck themselves.
Its this shady, DLC-heavy, weak shit like this that makes me want to give up PC gaming altogether.
I killed Tali and the migrant fleet completely by accident because I did the fighter base mission before the last priority Rannoch mission (which you can't even access anymore after outcome clusterfuck). Yeah, that was intense. I felt pretty helpless watching all that debris streak across the sky. On a fucking side mission no less. I actually went back a few hours and switched the order of those missions, and the outcome was much much better.
I played the Geth fighter base mission before the Priority Rannoch mission and Tali, the Geth, and the Quarian fleet all survived. I assumed taking out the fighters first would help me retake Rannoch, which it did. In my play-through, anyway.
I'm surprised you didn't add an epilogue where Shep settles down and starts a family with his love interest and becomes a Blasto fan fiction author.
In general you want to complete every quest you can before doing priority missions.
Yeah, that's what I did, which is why I was confused that it went badly for Enlightened, unless he mistyped or didn't get the Paragon speech options. There are a few ways you can screw Tali over, even if you get all the quests done first based on your conversation options, it looks like.
That's why I was confused that it went badly too. I know that was the deal, because I was able to go back, reverse the order, and get the paragon options to stop the Quarian attack.Yeah, that's what I did, which is why I was confused that it went badly for Enlightened, unless he mistyped or didn't get the Paragon speech options. There are a few ways you can screw Tali over, even if you get all the quests done first based on your conversation options, it looks like.
Geth vs. Quarians
In order to achieve peace between the two races, you need to get 5 to 7 points. These points are based on your ME2 and ME3 decisions. If you have 4 points or below, you cannot achieve peace.
-Rewrote the Heretics (0 points)
-Destroyed the Heretics (+2 points)
-Tali is NOT exiled (+2 points)
-Tali has been exiled/You did not do the Loyalty Mission (0 points)
-Resolved Legion/Tali conflict either using the Paragon or Renegade options (+1 point)
-N7 Mission: Save the Admiral on Rannoch in ME3 (+1 point)
-N7 Mission: Destroy Geth Squadron on Rannoch in ME3 (+1 point)
-Completed Legion's Mission in ME3 (or no peace)
Speaking of paragon renegade - I was pissed that in my first playthrough, I had enough Paragon points to choose EVERY paragon option. I imported a full Paragon ME1+2 save game...and yet right at the end, the very last Paragon conversation option is blanked out (talking to the Illusive Man). Seemed kinda shitty to not have any heads-up that I might be short somehow.
I had this issue as well.
I did not have this problem.
I was about 70/30 paragon/renegade, full reputation bar, and had both options available in the chat with TIM. Go figure.
Did you have both renegade AND paragon options there? I was really puzzled, because throughout the game it seemed like I had access to every Paragon AND Renegade conversation option. Then at the end, I had neither. I don't know if it was a bug, or the Paragon/Renegade conversation points needed got severely watered down in ME3.
I think those conversation options were dependent upon past choices in ME2, not your paragon/renegade rating. I had both of the options on the left unavailable, and I was as snowy white a paragon as one can be.
I read that to enable the final paragon/renegade options with the Illusive Man you have to had used them in each confrontation with him. So if you're paragon for instance you have to have taken that dialog choice every time you get a chance to talk to TIM. Otherwise they won't all be enabled at the end.
I used the paragon choice every time and was able to pick it each time at the end.
TwistedAegis said:Speaking of paragon renegade - I was pissed that in my first playthrough, I had enough Paragon points to choose EVERY paragon option. I imported a full Paragon ME1+2 save game...and yet right at the end, the very last Paragon conversation option is blanked out (talking to the Illusive Man). Seemed kinda shitty to not have any heads-up that I might be short somehow.