SimCity V (2013) - screens/artwork and information

DennisK4

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Translated info from the German Magazine GameStar: said:
Almost a quarter century after SimCity Will Wright, Maxis is developing a new simulator cities.

Genre: Construction of cities.
Publisher: Electronic Arts.
Developer: Maxis (Darkspore, GS06/11: 60 points).
Date: 2013.
State: 30% of development.

PROS
New graphics engine and road round.
Multiplayer mode.
Buildings updatable.
The various cities.
Send infographics.
The positioning of the camera …

CONS
Do … can cost scenarios.
The Sims are sometimes shown without a head.

Mayor ¿? How boring! All day at the office, holding the complaints of citizens and controlling the deficit: Who can see this as funny? For a lot of people thanks to SimCity, and for over two decades. Surprisingly, the urban series consists of five parts, from classic SimCity (1989) to the most recent SimCity Societies (2007). In addition, all games except Societies were developed by Maxis and designer Will Wright, co-founder of the study, we also have The Sims and Spore. Will Wright, is now designing TV shows and toys, but Maxis still there are plenty of experienced people for the next installment, simply called SimCity. Kip Katsarelis Producer leader, says there are enough teachers in Maxis for all stages of development. We went with him and his team.

Pride leads us up to the news Katsarelis SimCity. Most surprising: the new graphics engine Glassbox. Unlike before, we write without viewing angle, but allows any idea of ​​our creation – either float on the city or read the signs of each store. But not enough: “We, the players, no tables saddest cut around the ears,” says Katsarelis. “Instead, have been inspired by modern computer graphics representing complex relationships attractive.”

SimCity always looks attractive and bustling city and is full of life anywhere. If you look at a shopping center, police station or a factory, the Sims leave home and go to work, meet for lunch or protest against the council if there are too few jobs. There are a few buildings that change their appearance and therefore its functions: “As you go through the game, you can customize your town and individual buildings,” promises Katsarelis. About every ten criminals caught, the police station, or a new fire station will help firefighters to reach fires faster.

Some 20 years after the first SimCity, now winding roads are a reality. Gone are the days when all cities were like any U.S. city with orthogonal road networks. What remains is the classification for residential, commercial and industrial, which has added the graphic detail with much love. As soon as you place a new residential area, the construction workers built the homes of bottom-up, followed by the arrival of the cars of the new owners moving so diligently to begin to save their belongings in their new home. All this is accompanied by live, work, and car noises. -Smooth interface, and a new soft melody, If you decrease the zoom of the camera and build a coal power plant on the outskirts of the city. After the workers complete their work, you’ll see that the delivered coal on a conveyor belt travels in the building. So we can see at a glance whether a power plant and all other buildings are fine.

Too good to be true: In these pages you will find images, but are concepts of art. Why Maxis prevents Glassbox show the new engine? The reason: The current video quality does not meet the requirements of internal – and there is open play as full a level of development. The graphics are polished only towards the end of a high quality development.

Reveals another click of the red color compensation, the current flowing through the generators. At dusk, the lights of the houses, and flashing neon lights of the shops. With the house, electricity and water, for now our Sims are satisfied, while we take care of creating jobs for the next morning. But not all Sims are equal, a trucker from listening to loud heavy metal music. “Because it has not yet been called the police, the city also prevents arsonists,” said Katsarelis. A little later a house on fire and Sims escape over the rooftops, some with their clothes on fire. These events we have reported the local newspaper “SimCity Wire” in the single player and multiplayer.

By the way, including SimCity 2000 Network Edition in 1996 offered a multiplayer mode to connect to the network and share materials with other mayors and cooperate in the development of cities or compete against each other. The new SimCity is based on this idea. We manage a region along with our friends, visit and share resources on land, sea or air. As in the solo mode, you can create a specialized city according to our wishes. We dream of an elegant residential, leisure and you need to find jobs and electricity? No problem, our friend might like to be the largest coal producer in the world.

The addition of “the world” is to be understood literally: “There’s global leaderboards, where everything relates to economic production or raw material players can compete with other players,” says Katsarelis. Anyone can climb in the rankings, unlock achievements. For example, visit the lobby of City Hall to the building campaign of mine. If we agree, the new industry provides more jobs. But decisions are always a downside: increased pollution produces coal mines, casinos attract crime. Interestingly, even in solo mode, the prices of commodities are determined online gaming – good idea?

Speaking of raw materials: When creating games in the Middle Ages or in the distant future, cares not always the reality of raw materials and technology trees. But SimCity is set at present, there are serious discrepancies in weight. Here is the Lead Designer Stone Librande. The development of complex issues more accessible and at the same time makes anyone before, but he has invented for his children in the last 15 years 15 table games. His philosophy, explains: “I have no idea what will SimCiy player, but I can give you pieces that get a lot of fun.”

Librande Stone is based on SimCity game systems that fit in spite of its complexity and statistical tables. Thus we see graphs that describe the relationship between population density and land value, other tables show the flows of population, industry and commerce, and other graphic illustrating two final scenarios: a city ecologically exemplary, but one step away from bankruptcy and a metropolis corroded by factories, as the population becomes extinct due to disease. Librande Stone talks about the importance of decisions: “What should be without a mayor? In his private helicopter, or some schools? Ignore the welfare of the people, to rich tourists go on holiday the night “?

Too, you should not ignore the needs of voters. “The Sims unemployed may become beggars in public parks, while new empty homes attract criminals, which increases the risk of fire and reduces the value of land in the district.” Only with Librandes designs, we could fill 10 full pages, which is why at this point say, SimCity has nothing to hide in terms of depth of play. Instead of deep theoretical lessons in the next visit we would like to grab the mouse and keyboard, because in the end what counts at the end of the day is practice. Even in urban planning.

Interview with Lucy Bradshaw

GameStar: It’s been a while since the fourth installment of SimCity …

Lucy Bradshaw: Because we were busy with The Sims and Spore, and SimCity wanted to make sure count on an excellent artificial intelligence, a decent multiplayer mode, and finally get road curves and 3D graphics with ease. So you can change the camera angle and the houses disappear automatically by reducing the zoom view.
—-
GameStar: Import your own houses in The Sims, would be a stroke of genius for players of SimCity.

Lucy Bradshaw: At present we have not expected, because the game is technically very different. However, customization is: you design a house in The Sims very detailed, and SimCity are improved buildings with new modules, has its own intelligence and gameplay.
—-
GameStar: With all the meetings, do you have time to play Lucy Bradshaw?

Play our own songs and sending feedback to the team. In travel, play with the iPhone and the iPad, and I usually spend my Christmas vacation in strategy games in real time.

Closing Comments by GameStar editor Roland Austinat

According to Maxis, still take approximately one year to SimCity is ready. But I like what I’ve seen so far: the online modes, new graphics, smarter Sims, upgradable buildings, with individual strengths and compelling cities, world rankings, send info-graphs and dynamic music. You can feel how much heart and blood have designers to develop the first delivery in the modern era. The fact that the creator of SimCity Will Wright does not work in this part, I do not worry: The fourth installment has already been created without their help. Just a shame that our practice was very short: I like to have seen ships and aircraft, or the disasters that have announced, explosions, snow storms, meteor impacts and other disasters do simulated physically correct to turn a city into a lot of Casino debris.
 
o.0

is it true? Hath god spoketh? Hell hath frozen over~!


ps, was this information done through Google translate? Cus that is some serious disjointed English if I ever saw it.
 
Finally.
Very excited about this, even those some part of the article made no sense (am I crazy to think that?)
 
I like the idea of co-op with other people. Will be fun to know that when you build a road to the end of the map, it's actually going somewhere. The article has been Google Translated from German.

edit -- I also like the idea of specialized cities, ie specializing in power plants to sell power to neighbors and the such. Hopefully they make the game as robust as they can, and not dumb it down to consoles.
 
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This had better be real... and hopefully none of this simplified SC Societies crap.
 
I like the idea of co-op with other people. Will be fun to know that when you build a road to the end of the map, it's actually going somewhere. The article has been Google Translated from German.

edit -- I also like the idea of specialized cities, ie specializing in power plants to sell power to neighbors and the such. Hopefully they make the game as robust as they can, and not dumb it down to consoles.

Specialized cities would be really awesome, it seems like it would be more realistic as that what cities in this day and age do too.

IE, Detroit - automotive, Small towns - farming, fishing, etc., Los Angeles - film, tech....
 
Somewhere in the dev room of Cities XL a bunch of programmers just went "awww crap"
 
Not getting too excited about this. If it ends up really being a real successor to Sim City 4, then great. But really, in the age of the great DLC gods, do you really expect we'll see the same flexibility in a new Sim City? I'd love it if they embraced the mod community and built the next city-builder to be just as customizable, and honestly that alone might be enough to get me to buy the game...but I guess I'll have to wait and see.
 
Finally.
Very excited about this, even those some part of the article made no sense (am I crazy to think that?)

Looks like google translate from German. With their backwards sentence structure it get's messy.

Looks really good though! Haven't been into it since sim city 2000, so feel it's time:D Tried the demo of CitiesXL and found it rather meh.
 
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SIMCITY 5? Bricks. They have been shat. Other city builders have been pretty lackluster and SC4 doesn't play nice with modern hardware even with all the tweaks in the world.
 
I like the idea of co-op with other people. Will be fun to know that when you build a road to the end of the map, it's actually going somewhere. The article has been Google Translated from German.

edit -- I also like the idea of specialized cities, ie specializing in power plants to sell power to neighbors and the such. Hopefully they make the game as robust as they can, and not dumb it down to consoles.


this day and age it will be dumbed down so a 5 year old can play it.. if this had come out 5 years ago it would probably be a true successor to simcity 4.. but i honestly don't have much hope for it following the original simcity games.

but i'm keeping my fingers crossed that i'm completely wrong.



Specialized cities would be really awesome, it seems like it would be more realistic as that what cities in this day and age do too.

IE, Detroit - automotive, Small towns - farming, fishing, etc., Los Angeles - film, tech....


you could actually do specialized cities in simcity 4.. problem was you'd end up going bankrupt really fast in the cities that didn't produce anything.. but i use to use the money cheat so i could create them correctly.. have one block as all windmill power in the mountains. then the giant sections would be huge cities while the smaller ones were fields and industrial area's along the water. it was pretty cool but i lost my save file a while ago.
 
Nice looking game but the list of issues make me wonder when it will really be released.
 
PLEASE PLEASE PLEASE PLEASE LET THIS BE TRUE...

We have only been waiting since 2004 for an update to Simcity...and that bullshit of Simcity Societies does not count....

I still play SImcity 4 all the time late at night when I want to build...my current city has over 2.5 million sims in it....WOuld be nice if I could upgrade that to version 5 :)

I am just happy none the less...8 years is a long time to wait for a new version...
 
SIMCITY 5? Bricks. They have been shat. Other city builders have been pretty lackluster and SC4 doesn't play nice with modern hardware even with all the tweaks in the world.

I have had no issues playing SImcity 4 at all...other then disabling SLI and running @ 1600x1200. The game still looks great to me...never crashes...just don't run SLI or Crossfire...
 
fucking FINALLY! It's great that we're finally going to see a sequel.

Regarding the SC4 discussion, I also have issues running the game on my sig rig at 19x12 despite including all the tweaks I could find. It also still runs like balls. I wish they would have released a patch to make it play nicely with newer hardware, hell I'd pay more just to have it!
 
This is actually a bit interesting as well in terms of market developments. You had SWTOR, and to some extent BF3, as PC centric developments recently. Generals 2 was confirmed and now this rumor of Simcity 4. Internally they also seem to be more inclined to use Frostbite 2.

Somewhere in the dev room of Cities XL a bunch of programmers just went "awww crap"

I was actually thinking about getting something like Cities XL or Anno but now... :p
 
This is actually a bit interesting as well in terms of market developments. You had SWTOR, and to some extent BF3, as PC centric developments recently. Generals 2 was confirmed and now this rumor of Simcity 4. Internally they also seem to be more inclined to use Frostbite 2.



I was actually thinking about getting something like Cities XL or Anno but now... :p

if you get any building game to hold you over for the next year or so i'd suggest anno unless you can find cities XL 2011 for 5 bucks or less. cities XL 2012 is the exact same game as 2011 except it has all the 2011 patches included in it already.


fucking FINALLY! It's great that we're finally going to see a sequel.

Regarding the SC4 discussion, I also have issues running the game on my sig rig at 19x12 despite including all the tweaks I could find. It also still runs like balls. I wish they would have released a patch to make it play nicely with newer hardware, hell I'd pay more just to have it!

the game will always run like balls. i believe the one thing that fixes it is making sure you have the render set to hardware instead of software and set it to run in windows xp SP2 compatibility mode. but its an old ass game thats not designed for multicore or modern graphic cards. i get about 30fps in the game, laggy but still playable.
 
I might actually buy this. Although I think the series honestly peaked with Simcity 2000 I've still played and enjoyed them all and really no other citybuilder ever since. 19x12 will be glorious.
 
I don't think that SC4 fans are going to get what they want. The game has been so long dormant that it's going to be a whole different kind of design team doing it, using the lessons they've learned about how to make trainloads of money from The Sims.

For you old timers, here's Lincity for Windows, which is the Windows version of the Linux version of the open source version of the original Simcity. Edit: which turns out to be not look like the old Simcity that I remember, oh well.
 
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I never thought I would see the day. If this is fake, may god have mercy on the soul of whoever thought this would be a good joke.

But what's with all the negativity in every thread I've seen about this topic (here and elsewhere)?
- Origin: Are people seriously still throwing hissy fits if a game only comes out on Origin? This is a game that's rumored to maybe be 2 years away from release, at best, and you're already whining because it might be an Origin exclusive... come on.

- DLC: As someone who really enjoyed Sim City 4, I would highly welcome more regular DLC updates for this game. We waited over a year for one expansion pack - Rush Hour, and that was all we got for official upgrades. Now, my position is under the assumption that they will release mod tools or make the game open enough to mod (like they did in the past games) so that the users can make their own custom content (new buildings, game play changes, etc). If that's not the case, and the only venue for new content is DLC, then I will be pissed.
 
I honestly felt like SimCity has been degenerating since SimCity 2000/3 days. SimCity 4 was nice, but was like a dead cat bounce in the series.

I hope this reboots the franchise.
 
I honestly felt like SimCity has been degenerating since SimCity 2000/3 days. SimCity 4 was nice, but was like a dead cat bounce in the series.

I hope this reboots the franchise.

SC4 in itself isn't the greatest, it's the community that makes it the best Sim City in the serie.

The amount of content you can download for that game is mind blowing
 
the game will always run like balls. i believe the one thing that fixes it is making sure you have the render set to hardware instead of software and set it to run in windows xp SP2 compatibility mode. but its an old ass game thats not designed for multicore or modern graphic cards. i get about 30fps in the game, laggy but still playable.

Unfortunately even with that tweak I still sometimes get CTDs, which makes building a city quite frustrating. Thinking about it, I'm a little surprised with a game this adored but neglected by developers that there has been no 'fan patch' like we see with lots of other games?
 
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I honestly felt like SimCity has been degenerating since SimCity 2000/3 days. SimCity 4 was nice, but was like a dead cat bounce in the series.

I hope this reboots the franchise.

nah... SC4 is still an awesome game. I do think they could of done more with it, but it's still great as-is.

SimCity Societies, I'd whole heartedly agree :p

Be great to be able to Sim Tower inside of Sim City along with some other stuff for funsies.

man... how amazing would it be if they added in all the old maxis 'sims' games inside SC5? Simant, simtower, sim themepark, etc

A nerd can dream
 
Unfortunately even with that tweak I still sometimes get CTDs, which makes building a city quite frustrating. Thinking about it, I'm a little surprised with a game this adored but neglected by developers that there has been no 'fan patch' like we see with lots of other games?

oh yeah i get those two.. i've gotten in the habbit of saving every 10-15 minutes. i'm not sure if there is much to patch and if they even have access to that part of the game to fix any of the problems. i'm pretty sure the CTD's and other issues are all engine related so we're screwed as far as that goes.
 
I honestly felt like SimCity has been degenerating since SimCity 2000/3 days. SimCity 4 was nice, but was like a dead cat bounce in the series.

I hope this reboots the franchise.

'Societies' was running off in another direction trying to marry up the Sims with Sim City by a developer who had experience with neither; but Maxis has never really gone wrong with Sim City.
2000 may be the most fondly remembered, but 2000, 3 and 4 have all be quality, fun, games.
 
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