Diablo 3 Beta

I can't agree with that. With D2 (I can't remember much of D1), you at least have some room to play with in terms of character stats and skills, and you need to plan ahead. In D3, however, at least for the time being, you only have two character options: pick the few skills you want to use, and the gear you want to go with it. That's it. At this point, I'm seriously curious if there is even a point in building more than one character of any given class. :confused:

I fear this game isn't going to have much replayability value. Not that D2 offered much replayability either, it was 95% Meph/Diablo/Baal runs and 5% getting to that point. :eek:

Also, and this is for people in beta.... is it me, or do combat animations appear to be broken? Every time I get into the fight, the weapons disappear and my guy appears to be fighting barehanded.

*There wasn't that much of that in D1. It was really just enjoying the hack and slash. That said I still have not gotten to play D3, so I have no ide where it stands.


EDIT: *There may be a lot of 12-13 year old me rose tented goggles when it comes to D1.
 
So what fansites do you all think are going to be the best? Are there any good ones out there now?
 
So what fansites do you all think are going to be the best? Are there any good ones out there now?

Diablofans.com is probably the best of the official fansites, ie. the fawnsites.

Diablo.incgamers.com (If you played D2 this is diabloii.net under new ownership) is IMO the best fansite. They aren't part of the official Blizzard fansite program, so they are allowed to post controversial/dissenting opinions. Less fluff and more real info on this site.
 
Yeah Dii.net has been around forever :p
They have that moral high ground thing against jsp though, which is somewhat aggravating to read, but it's easy enough to brush off or ignore haha. I find you need to read both JSP and dii.net if you want a good breadth of knowledge on the game.
 
So...everybody that has gotten in the beta...Is this game going to be great? Or is it going to be a flop?

I am genuinly interested in some more reviews after people have been playing it for a couple weeks. I read the "I just got in and OMG cool" or "I just got in and OMG sucks" reviews...

But I want to know, is it the first game you still play when you get home? Or is it something that is on the backburner now, because it didn't keep you interested?...
 
So...everybody that has gotten in the beta...Is this game going to be great? Or is it going to be a flop?

I am genuinly interested in some more reviews after people have been playing it for a couple weeks. I read the "I just got in and OMG cool" or "I just got in and OMG sucks" reviews...

But I want to know, is it the first game you still play when you get home? Or is it something that is on the backburner now, because it didn't keep you interested?...

Beta is basically a demo. Gets boring after you craft the best gear you can get and finish the short few levels they have.
 
Yeah, its very much impossible to get a legitimate feel of the whole game from the beta. I didn't expect to be excited before and after getting into beta and I just focused on getting familiar with the UI. That said, I'm still really looking forward to the release.
 
After playing a couple of characters it is still on my to buy list. I'm not as excited as I was previously however. I don't miss the stat points but I do miss the skill tree. I miss choosing my skills. Sure I can change to whatever skill I want any time but I would much rather have a skill tree and an expensive respec method.
 
Yeah, its very much impossible to get a legitimate feel of the whole game from the beta. I didn't expect to be excited before and after getting into beta and I just focused on getting familiar with the UI. That said, I'm still really looking forward to the release.

Exactly. I got in in the last round and am had a lot of fun trying all the characters. Seems the gameplay should be pretty smooth and I like the variety in the skills so far but tough to tell how great the game will be with only being able to level to 13. Best thing I can say is that I am as excited for the full release after playing the beta/demo as I was when the game was announced.
 
Patch 13 is supposed to release before the weekend, it will have the new skills update and will be accompanied by a character wipe.
 
I'm excited for the game. but i won't be playing this game like i did with diablo 2.

With D2 i was grinding for hours a day. either power leveling or magic finding, putting new characters together etc. i had thousands of posts on dii.net (even a guide that got posted); i was a fanatic.

i'm excited for d3 because it will let me create a few higher level characters, and then swap them out Mr. Potato style with gear and skills to keep optimizing characters to fit my play style and gear.

as the game gets older and people learn more about it, just like when they broke the code in diablo 2 and learned all the breakpoints, percentages and stuff. i'm sure that even the people who complain about not enough customization will be able to find some tweaking to do.

as it stands though, the simplicity with the variety available (6 active skills but with runes makes for a wide variety of play styles) i'm really looking forward to playing this game.
 
So...everybody that has gotten in the beta...Is this game going to be great? Or is it going to be a flop?

I think it will be a good game. Maybe not as good as the older ones but that could be the fact that I'm getting older and my tastes have changed.

I believe that they have a promising story for us and the backstory on the way Sanctuary was created is very intriguing. If you haven't heard it, watch this (its very long there are 5 parts)
http://www.youtube.com/watch?v=XUUJ_saOFRY


I think at this point we have to accept the game for what it is. Its under a different development team now and we are going to be playing there vision of what Diablo is. Good or bad.

That being said I plan on purchasing the Collectors Edition like I have with all the others.
 
I like the new changes.


They were right about the runes piling up in your inventory. That is one of my grips about the D2 rune system. They used to take up half my inventory and most of my stash.

Anyways I am anxious to try this new system out. If the severs ever decide to come back up.
 
Agreed, I like the changes a lot.

On a slightly off note, I pre-ordered the collector's edition yesterday. :D

Edit: ETA for servers coming back up is 11pm PST.
 
Agreed, I like the changes a lot.

On a slightly off note, I pre-ordered the collector's edition yesterday. :D

Edit: ETA for servers coming back up is 11pm PST.

Ditto, I can't wait for the servers to come back online. This is the first game I've been excited about in a loooooooooong time!
 
Welcome changes indeed! The improved skill system should really open up the possibilities. It's cool that you can unlock new runes all the way up to max level, so you can basically customize your character throughout the entire game now. This is a much, much better idea than having to find an additional item.
 
I'll have to download and give it a try again to see the new changes.

from the patch changes on the official site said:
Our high-level goal with this system has always been to give players a great degree of power to customize their characters. We believe we accomplished that early on by abolishing skill trees and moving toward an open-ended system where skills, rune variants, and passives are chosen at-will by the player in a flexible customization system.
This kind of irked me though. Really? They don't feel that skill trees added customization over the current (by current, I mean last patch) system? It they wanted customization, they wouldn't have done away with the attribute points either. Enough of my blabbering, guess I'll try it out again.
 
I'll have to download and give it a try again to see the new changes.


This kind of irked me though. Really? They don't feel that skill trees added customization over the current (by current, I mean last patch) system? It they wanted customization, they wouldn't have done away with the attribute points either. Enough of my blabbering, guess I'll try it out again.

If you played d2 then you should know that the skill tree and attribute system added almost zero customization really because all people did was follow a pre-defined build that told them where and when to put the skill points, and to dump most attribute points into vitality. This was just mindless clicking each time you leveled because you primarily only used 2 skills anyways, and attribute points meant nothing as long as you didn't mess up placing them.

The real customization in d2 was through loot. D3 now builds upon this with a wide range of skills and skill variants (aka skill runes) to combine and experiment with over the course of leveling 1-60.

I like the changes because of the immediate customization of skills now instead of requiring you wait for a certain rune to drop and then being tied down by it if it was the wrong type.
 
um...Is anyone else having problems switching to a melee weapon on a Demon Hunter?

The game simply wont let me switch to melee mode when I equip a melee weapon....What am I missing?
 
I noticed that pressing escape in a private game pauses the game now lol.

um...Is anyone else having problems switching to a melee weapon on a Demon Hunter?

The game simply wont let me switch to melee mode when I equip a melee weapon....What am I missing?

I just checked. He only melees with Impale at a close range or when he runs out of Hatred. The primary skills won't let you attack with a melee weapon at all. It's odd that your "basic attack" skill disappeared once you get some skills. Most likely an oversight. We should make a report of this.
 
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I only played a little bit last night (the server was crashing all the damn time), but I'm not really sold on this new system. I tried the wizard, and the first thing I noticed was how limiting this new system is. I feel like I'm being spoon fed by them. I really don't like it how they are basically forcing a game play style on you. Dunno, maybe I should give it a little more time.
 
If you played d2 then you should know that the skill tree and attribute system added almost zero customization really because all people did was follow a pre-defined build that told them where and when to put the skill points, and to dump most attribute points into vitality. This was just mindless clicking each time you leveled because you primarily only used 2 skills anyways, and attribute points meant nothing as long as you didn't mess up placing them.

The real customization in d2 was through loot. D3 now builds upon this with a wide range of skills and skill variants (aka skill runes) to combine and experiment with over the course of leveling 1-60.

I like the changes because of the immediate customization of skills now instead of requiring you wait for a certain rune to drop and then being tied down by it if it was the wrong type.

Why do people who played Diablo 2 with the philosophy of "find my build on a D2 forum" automatically assume that everybody else played D2 that way?
 
Because that was the only way to survive or do any damage in the higher difficulties.
 
I only played a little bit last night (the server was crashing all the damn time), but I'm not really sold on this new system. I tried the wizard, and the first thing I noticed was how limiting this new system is. I feel like I'm being spoon fed by them. I really don't like it how they are basically forcing a game play style on you. Dunno, maybe I should give it a little more time.

turn on elective mode
 
Leveled 2 classes to 10 eariler. I am liking the new changes a lot. The game is feeling even more polished now.

Unlocking runes makes it so you get something all the way to max level (60). Which is nice, there is no dead zone where you get nothing (30-60) and you don't have to horde all these additional runes in hope that you get one you want or save them for later chars / AH. Since they start unlocking at level 6 you get to have more variety in your skills earily on which is also nice.

I have no problem with the categories and them newbing up the button assignments by default. But they do need a new UI for elective mode. The way it works now is very unintuitive, slow, and limiting.

Overall the game feels great, fix the skill windows for elective mode and its pretty damn solid.
 
turn on elective mode

Elective mode, if anything, should be default.

I don't get how they tout custimization then make this default system of telling you what spells/skills you should place as primary/secondary.

The new UI for the spells/skills has way too many tabs. It makes it unnecessarily cumbersome to navigate.

Allowing us to test the rune system was nice, I believe they will add to the many different play styles. I'm also in agreement that the development team is going down the right path
removing stat points and skill trees. It's a breathe of fresh air to an old formula.
 
Anyone cap a character with the latest update yet? I just wanted to know if the level cap in beta is still 13.
 
Anyone cap a character with the latest update yet? I just wanted to know if the level cap in beta is still 13.

It is still 13 and will continue to be for the whole beta. Apparently there are spoilers after the skeleton king they do not want us to see.
 
Because that was the only way to survive or do any damage in the higher difficulties.

That's quite a bold statement. Really, the only way to survive in the higher difficulties was to read builds on the forums? :rolleyes: I can't remember a single time where my friends and I ever went looking for builds. After the fifth or so character to 80, we realized what we were doing and did our own builds. Our own builds. You know, customization.
 
That's quite a bold statement. Really, the only way to survive in the higher difficulties was to read builds on the forums? :rolleyes: I can't remember a single time where my friends and I ever went looking for builds. After the fifth or so character to 80, we realized what we were doing and did our own builds. Our own builds. You know, customization.

Are you trying to tell me there was a time before people could make their own decisions without triple checking the internet first?!? MADNESS :eek:
 
I just tried replaying it for the 6th or 7th time (lost count) with the newest patch. I just can't get back into it even with all of the changes until new content is given to play (which obviously won't happen). I guess I'll be waiting until final release or some awesome patch changes.
 
That's quite a bold statement. Really, the only way to survive in the higher difficulties was to read builds on the forums? :rolleyes: I can't remember a single time where my friends and I ever went looking for builds. After the fifth or so character to 80, we realized what we were doing and did our own builds. Our own builds. You know, customization.

Same here, I never once looked up a build. I didn't even know what the hell a "hammerdin" was until years after I quit playing D2. If people want to suck the fun out of a game doing that, that's their prerogative, but don't force this lame ass new system on the rest of us who actually enjoy doing things on our own. I played the beta for all of three hours and uninstalled it, I was completely disgusted.
 
I noticed that pressing escape in a private game pauses the game now lol.



I just checked. He only melees with Impale at a close range or when he runs out of Hatred. The primary skills won't let you attack with a melee weapon at all. It's odd that your "basic attack" skill disappeared once you get some skills. Most likely an oversight. We should make a report of this.

Well then that settles it. I wont be buying this game now.
 
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