Yoshiyuki Blade
2[H]4U
- Joined
- Aug 17, 2005
- Messages
- 2,881
There is a pretty decent choice option in D3, it takes a little more forward thinking though since the beta doesn't offer much. Item stats affect skills differently. So if you really want to commit to making your skill of choice strong, you'll have to itemize properly for it. I think there was an example where the Wizard's Disintegrate beam benefits more from fast, weaker weapons while Arcane Bomb (or whatever its called) benefit from slow, high damage weapons, even if the weapon's DPS is identical.
There's also the compromise of having whatever skill you want, which is the 6-skill limit. My first impression was basically "Dang, there are a lot of interesting skills to choose from; sucks that I can't use em all." That's a much better design than skipping over a bunch of skills that you know are virtually useless and just cherry pick skills that are of any value.
Eventually, there will be an "ultimate 6" for each class, but if the designers do a good enough job making the various possible builds good, I don't really care. They made a short list of reasons why D3's design philosophy is different from WoW and why its ok to have unorthodox, but viable builds with no specialized role to fulfill or a guild to answer to.
There's also the compromise of having whatever skill you want, which is the 6-skill limit. My first impression was basically "Dang, there are a lot of interesting skills to choose from; sucks that I can't use em all." That's a much better design than skipping over a bunch of skills that you know are virtually useless and just cherry pick skills that are of any value.
Eventually, there will be an "ultimate 6" for each class, but if the designers do a good enough job making the various possible builds good, I don't really care. They made a short list of reasons why D3's design philosophy is different from WoW and why its ok to have unorthodox, but viable builds with no specialized role to fulfill or a guild to answer to.