Elder Scrolls V: Skyrim Announced for release on 11/11/11.

The patch doesn't even fix the bugs with Blood on the Ice quest? I've tried absolutely everything to get that quest to initiate. I can't even get it start through the console.
I got that quest as a random scripted event one of the times I visited the Windhelm smithy walking through the graveyard.
 
Just got 100 conjuration. Does anyone know if the "Thrall" summon spells are stronger than the regular versions?

The tooltip only says "Summons a (blank) atronach permanently". I don't know if they are stronger than the regular ones though. It would be pretty disappointing if the Flame Thrall is the same as the FLame Atronach, because those get killed in 1 or 2 hits by most enemies im facing now. I haven't gotten to play enough to test it out yet, just wondering if anyone here knew the answer.
 
Found a thread on useful tips:

Doing jobs increases the amount of gold merchants have in that city. Kind of cool, though I probably won't take advantage of that.

Horses can still run with while your inventory is overweight
and
You can melt dwemmer stuff for blacksmithing


There you go... easy cash
 
Is there anyway to rotate items you pick up? It's a bitch trying to decorate your house.
 
Doing jobs increases the amount of gold merchants have in that city. Kind of cool, though I probably won't take advantage of that.
Okay... so that explains why my merchants now have more gold than before. I thought I was going crazy.

"Wait a tick... didn't I clear you out yesterday?" :D
 
I have had a weird issue now three times with skyrim. I think it's video driver related but not sure.. what happens is all three screens will go blank and gpu1 will be at 0% load and gpu2 will be at 99% and I can still hear the game running in the background... I tried getting out of the game back to windows but was unable to so had to reset the pc. the tweaks I am using are:

hayden's .3 version sli tweak
some shadow .ini tweaks
HD road signs and interior furniture
4G (tried two methods with same results)

I am using the old .exe from a backup I made before I started modding the game. running 285.79 beta drivers still.. I just added the 16bit 44100hz sound fix and hard set threaded optimization in the Nvidia drivers for Skyrim to "on" (from "auto").. maybe that will help? not sure..

Anyone else notice anything like this happen?
 
The perk for maces/hammers to ignore armor, does anyone have this? Have you noticed enough enemies with a very high armor count to make this worthwhile? I haven't taken anyone of the weapon specialization perks yet since I don't want to be locked into one weapon type for the most benefit.
 
Should I learn to smith elvish stuff, orcish or dwarven first? And is enchantment a good skill for a dual wield warrior? I have no idea how to enchant... Thanks.
 
You can't learn orcish without learning dwarven first. They are heavy armor. There really is no penalty to heavy armor really in this game, only early on (weight).

Eleven is light armor.

Enchantment is an arguably overpowered skill for anyone, along with alchemy and smithing. Use an "enchanters table" to enchant. All the Jarl palaces should have one.
 
The perk for maces/hammers to ignore armor, does anyone have this? Have you noticed enough enemies with a very high armor count to make this worthwhile? I haven't taken anyone of the weapon specialization perks yet since I don't want to be locked into one weapon type for the most benefit.

I have perks in maces and ax's. They are both vary useful, in there separate ways. The extra "bleed out" damage for ax's works great on trolls/bears and the like. And the armor penetration is extremely helpful on any armored foe. It is hard to say one is better or worse than the other it just depends on what you see more. I have no regrets from investing in both perks.
 
Should I learn to smith elvish stuff, orcish or dwarven first? And is enchantment a good skill for a dual wield warrior? I have no idea how to enchant... Thanks.
Alchemy and enchantment are very useful (extremely OP to be honest) for all builds.

There are heavy and light armor branches in the smithing tree, and you don't need to go down both trees to be able to pick Dragon smithing, just one of the two. Keep in mind that Daedric armor is superior to Dragon for Heavy, but hard to get materials for. Dragonscale is the best light armor, superior to glass. I would pick either Heavy or Light, not both (or neither if you intend to go pure mage and use the caster perk that gives you armor bonuses while wearing no armor). To be honest, the perks for the Light Armor proficiency are quite good, the armor rating is quite good with the right perks, and you don't need to take as many useless perks to get the perk that negates armor weight as compared to Heavy. But the Daedric armor does look badass and there might be roleplaying reasons to take Heavy over Light.
 
Btw, is there a good save file manager type mod? I can't believe there isn't the ability to give your saves a custom name.
 
How exactly does enchanting work? I can't seem to get it to let me do anything. I have dozens of soul gems and have gotten a few levels just recharging items.
Does someone have to teach you how to use an enchanting table or something?
 
How exactly does enchanting work? I can't seem to get it to let me do anything. I have dozens of soul gems and have gotten a few levels just recharging items.
Does someone have to teach you how to use an enchanting table or something?

You have to buy items with enchants you want and disenchant them to learn how to do the enchant. You can't enchant something you haven't disenchanted. It's pretty simple, just can be pricey.
 
Can I reset perks or am I screwed? It is just 1 perk but I'm OCD enough that it is seriously annoying me.
 
How exactly does enchanting work? I can't seem to get it to let me do anything. I have dozens of soul gems and have gotten a few levels just recharging items.
Does someone have to teach you how to use an enchanting table or something?
No, but you can't enchant anything until you've learned enchantments, which you do by using the "Disenchant" option on a magical piece of gear when you're at an enchanting table. The gear will be destroyed in the process.
 
Alchemy and enchantment are very useful (extremely OP to be honest) for all builds.

There are heavy and light armor branches in the smithing tree, and you don't need to go down both trees to be able to pick Dragon smithing, just one of the two. Keep in mind that Daedric armor is superior to Dragon for Heavy, but hard to get materials for. Dragonscale is the best light armor, superior to glass. I would pick either Heavy or Light, not both (or neither if you intend to go pure mage and use the caster perk that gives you armor bonuses while wearing no armor). To be honest, the perks for the Light Armor proficiency are quite good, the armor rating is quite good with the right perks, and you don't need to take as many useless perks to get the perk that negates armor weight as compared to Heavy. But the Daedric armor does look badass and there might be roleplaying reasons to take Heavy over Light.

As a sneaky backstabber, I went the light armor route, but I kind of wish I hadn't now. Going up the heavy side, you can still make the best light armor, plus you can also craft the most powerful weapons. So right now, I'm rocking a pair of Legendary Glass Daggers, but Ebony and Daedric Daggers have higher base damage.
 
I have perks in maces and ax's. They are both vary useful, in there separate ways. The extra "bleed out" damage for ax's works great on trolls/bears and the like. And the armor penetration is extremely helpful on any armored foe. It is hard to say one is better or worse than the other it just depends on what you see more. I have no regrets from investing in both perks.

Should be the goods against dragons.

I think for it is mainly a case of not really knowing what enemies have high armor counts or not. Of course human type enemies in certain gear is a dead giveaway, but at this point what armor rating dragons, giants, bears and etc. actually have is a mystery for me :p

Can I reset perks or am I screwed? It is just 1 perk but I'm OCD enough that it is seriously annoying me.

There is no in game way. But the benefit of the PC is the console -
http://www.uesp.net/wiki/Skyrim:Console

I'm positive someone will make a mod later on as well.

I'm currently respecing from 2hand to 1hand. While I originally went 2hand for style reasons, this build is really boring to me now. The main problem stems from Skyrim's left/right hand system. For instance if I want to cast any spell, or use a torch or whatever, I always have to completely sheath and unsheath my 2h wep, and that delay was really getting to me.

I'm hoping going 1h gives more versatility in combat in terms of gameplay. Currently with 2h I just go whack whack, chug pots when low, and etc. Not much variety.

What would have been cool is if Skyrim had Neverwinter Nights using 2 hands on a 1h weapon system, giving some kind of bonus.
 
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As a sneaky backstabber, I went the light armor route, but I kind of wish I hadn't now. Going up the heavy side, you can still make the best light armor, plus you can also craft the most powerful weapons. So right now, I'm rocking a pair of Legendary Glass Daggers, but Ebony and Daedric Daggers have higher base damage.

Actually it is a problem with how the armors are balanced. Other than for RP reasons you can go heavy armor even if you want to play a "stealth" or "mage" type character, which traditionally use light armor and robes respectively. Since one heavy armor perk negates all weight (and thus stealth) and movement disadvantages. Or you can even just use the Stead guardian stone, which has one of the best combined effects for stones in the game.

Light armor should have been balanced to maintain a speed and stealth advantage over heavy regardless of perks. And possibly a minor magic advantage.

Robes should have some kind of inherent magic advantages over any armor. And heavy getting a penalty.
 
I'm hoping going 1h gives more versatility in combat in terms of gameplay. Currently with 2h I just go whack whack, chug pots when low, and etc. Not much variety.

Unless you use a shield, not really. Melee combat in TES games has always been kind of mediocre.
 
Unless you use a shield, not really. Melee combat in TES games has always been kind of mediocre.

Well I can use the offhand for something. Either a shield or cast spells. With 2h it takes too long to switch between spells and the weapon for instance, more so as an annoyance factor making me not want to do that.

Or I can have different procing weapons on my other hand as well and swap those around for some variety.

Can also do some more stealth type kills as I level more skills.

I think it is mainly the slowness of 2H weapons getting to me. Also the bug where you get stuck in sprint after doing a charge power attack. This was my go to in terms of fun, since you need to time when it hits, but getting stuck in sprint got annoying.

I'll save the mage focused build for a new play through later down the line.
 
Actually it is a problem with how the armors are balanced. Other than for RP reasons you can go heavy armor even if you want to play a "stealth" or "mage" type character, which traditionally use light armor and robes respectively. Since one heavy armor perk negates all weight (and thus stealth) and movement disadvantages. Or you can even just use the Stead guardian stone, which has one of the best combined effects for stones in the game.

Light armor should have been balanced to maintain a speed and stealth advantage over heavy regardless of perks. And possibly a minor magic advantage.

Robes should have some kind of inherent magic advantages over any armor. And heavy getting a penalty.

I agree that there is no real down side to heavy after level 70 and the conditioning perk, and that it makes the idea of using light armor lack luster. I think there would be merit to balancing that out a bit, possibly by slowing down the wearers attack rate... My character is a walking tank and moves just as fast as an assassin with next to no armor in comparison. Its a little broken.
 
Actually it is a problem with how the armors are balanced. Other than for RP reasons you can go heavy armor even if you want to play a "stealth" or "mage" type character, which traditionally use light armor and robes respectively. Since one heavy armor perk negates all weight (and thus stealth) and movement disadvantages. Or you can even just use the Stead guardian stone, which has one of the best combined effects for stones in the game.

Light armor should have been balanced to maintain a speed and stealth advantage over heavy regardless of perks. And possibly a minor magic advantage.

Robes should have some kind of inherent magic advantages over any armor. And heavy getting a penalty.

wait a second... hold the phone.

What is the advantage of having 0 armor then?? In oblivion you did less damage with heavy armor on, is this not the case?

I agree that there is no real down side to heavy after level 70 and the conditioning perk, and that it makes the idea of using light armor lack luster. I think there would be merit to balancing that out a bit, possibly by slowing down the wearers attack rate... My character is a walking tank and moves just as fast as an assassin with next to no armor in comparison. Its a little broken.

wow yea, i would say that's a little broken.... but the more i play i realize that the game is broken in many balancing type ways. It's just an easier game now. Conjuration is OP as fuck, by the way. I can be playing on master difficulty where i'll get one-shot by anything which touches me, but have a frost atronarch tanking 4 dudes while i just sit there and blow them up. :rolleyes: Master difficulty needs to buff AI instead of damage/health pools.
 
Doing some more research, what could make the difference in armor balancing is a damage reduction cap. This is not readily apparent in Skyrim, but according to UESP this occurs at 567 armor rating with all pieces equipped at 80% damage reduction -

http://www.uesp.net/wiki/Skyrim:Armor

Which means I have several wasted perk points in the first heavy armor perk (20% armor rating bonus).

Right now the inherent advantages of each armor type are -

Heavy -
unarmed damage (the sync kills are quite fun btw)
reflect damage 10%
half falling damage
less stagger from hits

Light -
Stamina regen 50%
Dodge 10%

Robes -
nothing? Better earlier enchants for Mage users.
 
Heavy -
unarmed damage (the sync kills are quite fun btw)
reflect damage 10%
half falling damage
less stagger from hits.
I found that I never really utilized these, so for that reason, I consider them wasted prerequisites for the perk that negates Heavy Armor weight. The half falling damage one is sort of obsoleted by the shout that gives you temporary invulnerability. The unarmed damage one I'd find more useful (and for RP purposes only) if I were playing an Orc.

The stamina regen perk for Light Armor seemed more useful.
 
Doing some more research, what could make the difference in armor balancing is a damage reduction cap. This is not readily apparent in Skyrim, but according to UESP this occurs at 567 armor rating with all pieces equipped at 80% damage reduction -

http://www.uesp.net/wiki/Skyrim:Armor

Which means I have several wasted perk points in the first heavy armor perk (20% armor rating bonus).

hmm... That is odd I did not notice a cap. Infact between some creative enchanting/potion making I was able to triple my armors rating. It hasn't seemed to have capped at any point. I went from legendary daderic with armor rating in the 5-6 hundreds to the same armor with a total rating around 1.7k... Oh and it is weightless thanks to the perk. I feel like a cheater, and this was accomplished with in game tools/perks...
 
I found that I never really utilized these, so for that reason, I consider them wasted prerequisites for the perk that negates Heavy Armor weight. The half falling damage one is sort of obsoleted by the shout that gives you temporary invulnerability. The unarmed damage one I'd find more useful (and for RP purposes only) if I were playing an Orc.

The stamina regen perk for Light Armor seemed more useful.

Unarmed is actually quite fun in terms of the sync kills. There are a few "brawl" only situations. But yea it isn't really need.

I think the falling damage saved me once or twice, then again I love jumping from mountains :p

hmm... That is odd I did not notice a cap. Infact between some creative enchanting/potion making I was able to triple my armors rating. It hasn't seemed to have capped at any point. I went from legendary daderic with armor rating in the 5-6 hundreds to the same armor with a total rating around 1.7k... Oh and it is weightless thanks to the perk. I feel like a cheater, and this was accomplished with in game tools/perks...

The armor rating itself is not capped, just the damage reduction component. Both Oblivion and Fallout 3 had a damage reduction cap as well, so this makes sense from a developer history stand point.

But I haven't tested this myself, so not guarantee that info is correct.
 
I just noticed that Amazon has the Prima guide on sale for $16 (non-CE), kind of tempted to get it. I have the Oblivion and FO3 guides, they're massive and make for good reading while on the john. Wish they'd reprint the CE edition though.
 
The armor rating itself is not capped, just the damage reduction component. Both Oblivion and Fallout 3 had a damage reduction cap as well, so this makes sense from a developer history stand point.

But I haven't tested this myself, so not guarantee that info is correct.

And I have not done any comparative testing yet. If nothing else I feel safer with all that armor though. And it seemed to be better at 1.7k vs 6 hundred. I may have hit the cap along the way or something though. It would make sense for there to be a cap, its a little broken to have an armor rating as high as mine.
 
I just noticed that Amazon has the Prima guide on sale for $16 (non-CE), kind of tempted to get it. I have the Oblivion and FO3 guides, they're massive and make for good reading while on the john. Wish they'd reprint the CE edition though.

I thought about getting it too, but it says "Ships in 1-3 weeks". Meh. I'll just wait until it's actually available.
 
Btw, is there a good save file manager type mod? I can't believe there isn't the ability to give your saves a custom name.


Check Skyrimnexus, there is a Save game manager. I use the ~ save [name} command. It is the one console command I use on a regular basis. It will let you name the saves.


I just noticed that Amazon has the Prima guide on sale for $16 (non-CE), kind of tempted to get it. I have the Oblivion and FO3 guides, they're massive and make for good reading while on the john. Wish they'd reprint the CE edition though.

I have the CE version (pre-ordered) that I received last week, I just took it out of the plastic and thumbed through it, there is a huge amount of information, and the ribbon book marks are a nice touch. It is setting on my bookshelf for now until I complete this first play through, I don't want to spoil to much.
 
So I did more personal testing, and yes there is a damage reduction cap on armor. Also found multiple sources saying this was true as well.
 
Do you know where about the cap is?

I think the documented number is likely correct. I tried armor rating values from 600-750, and I was getting hit for the same amount (well not counting variations in attack types). But when I dropped to 500 I was getting hit for more.

This mean you don't need any armor perks that up armor rating. The other thing is you can pick an armor based on design than stats. Daedric looks silly to me since I'm not RPing an evil deathknight or something similar.

So heavy and light still have differences depending on the other bonuses with perks. But weight and armor rating isn't a consideration at the end game. I suppose you'll need to level both anyways if you want to max your level. Not sure if there is any practical purpose to stick with robes.
 
The funny thing is, there's no real reason to use mage robes or light armor if you level up Enchanting and Smithing all the way. You can just enchant a bunch of heavy armor to have magicka regen or spell cost reduction and get the same benefits as anything else. Kind of broken really, but nice to know if I want to change to magic later on I can.

One thing though...Which Enchanting perks are worthwhile? I'm at level 28 or so and still trying to level up Smithing all the way as well as Heavy Armor. Is it worth it to dump into the first perk (+20% bonus to new enchants per rank)?

I think I'm at like level 40 or so Enchanting but my enchants are still pretty shit, even with Grand souls.
 
Light Armor does have -
50% stamina regen
10% dodge (you will actually take less damage with light armor at the cap because of this)

Heavy armor has -
50% less stagger
10% reflect damage
unarmed damage
50% fall damage

The other differences of course are related to looks and RP.

For enchanting you need the +20% bonus ones and double enchants to maximize its use. The left side of the tree for elemental bonuses and right side for recharging aren't really needed.

But the most broken thing is when you combine enchanting, alchemy, and smithing. I mean technically can't you make alchemy potions that +enchant, than enchant +alchemy gear, and constantly go back and forth in a cycle (until I assume hitting a cap of some sort)?
 
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