If Quake was made today..

Buxaroo

Gawd
Joined
Jun 18, 2008
Messages
729
Someone linked this to me earlier and I thought it was both funny, and sad.

If id made Quake today

I think he nailed it completely. This video sums up most of the key talking points about how casual gaming (read consoles) has taken over and is ruining challenging gaming. One only has to play Rage to see how this lowest common denominator mentality has taken a respected legend in the computer gaming world (they were after all the creators of the first FPS) and turned them into a has-been, sold their soul to the devil company.
 
A picture, or in this case a video, really is worth a thousand words.
 
LOL awesome.. Futile my friends..We will never see a return to that era..

I'd love to see a few console kiddies try some Rocket Arena.. Can you imagine them rocket jumping, pulling railgun while airborn, hitting someone with the rail then pulling out the plasma to finish them off from a long distance? Do you think they would ever turn their console back on after doing that?
 
tip: you can shoot enemies to kill them

Nice. Yea good video.
 
"When I was your age, we rocket jumped all the way to school, uphill, both ways, in boiling lava."

Reality and nostalgia is truly sobering. Man I miss skipping high school for a few rounds of Rocket Arena....
 
"When I was your age, we rocket jumped all the way to school, uphill, both ways, in boiling lava."

Reality and nostalgia is truly sobering. Man I miss skipping high school for a few rounds of Rocket Arena....

We burned cds with quake where you could run it from them with a few of the mods(like airquake). Before school we played it in the cad lab.
 
I still have Quake on my laptop. I return to it every other week or so. Im running the darkplaces mod.
 
Let's be fair to both sides...if Quake was released today, people would be bitching non-stop about needing to use Gamespy to find a server, small maps, OP rocket launchers, WTF can't see through the water, this is consolized garbage!
 
Let's be fair to both sides...if Quake was released today, people would be bitching non-stop about needing to use Gamespy to find a server, small maps, OP rocket launchers, WTF can't see through the water, this is consolized garbage!

This is true. We old timers complain about everything nowadays too. :p
 
Lol. Loved the video. Its so true.

I HATE seeing all the tips and hints in game.. takes the
Challenge out of it.
 
id didn't create the first FPS.
Care to elaborate?

Here, I will help you.

http://en.wikipedia.org/wiki/First-person_shooter

The first-person shooter has since been traced as far back as Maze War, development of which began in 1973, and 1974's Spasim. 1987's MIDI Maze for the Atari ST was one of the first network multiplayer action games and also saw release on game consoles. The genre coalesced with 1992's Wolfenstein 3D, which is generally credited with creating the genre proper and the basic archetype upon which subsequent titles were based.

Sorry, those other games that are cited don't count. Wolfenstein3D was the first first person shooter. You can be pedantic all you want. And I am 40 years old, I was there when this was released, I had played it on a 386 with 2 megs of ram. Ah, the glory days.
 
This vid is awesome. I liked how there was like 10 different ads before the game even started. It's so true.
 
oh Buxaroo.... I just turned 60 last july.. I too was there.. kicking ass and taking names.... and getting my ass kicked daily... hourly.... miss it soooo much... no foul mouths.. no boohooin just tons and tons of fun ...

guess its true.. can never go back to the "good old days"
 
LOL awesome.. Futile my friends..We will never see a return to that era..

I'd love to see a few console kiddies try some Rocket Arena.. Can you imagine them rocket jumping, pulling railgun while airborn, hitting someone with the rail then pulling out the plasma to finish them off from a long distance? Do you think they would ever turn their console back on after doing that?

Like any of that would be possible with a console controller.
 
I laughed more about the never-ending logos than anything else. Quality stuff.
 
Brilliant video, very true.

I miss those days of games not messing about, you had to learn to get good or go home, now a days the casual crowd demand a 4 hour interactive movie and as much possible hand holding in the game as you can possible get.
 
Lol. Nice.

It's missing a few things, like overblown out HDR lighting and regenerating health... The logos at the begining were a nice touch.
 
We burned cds with quake where you could run it from them with a few of the mods(like airquake). Before school we played it in the cad lab.

we did the same thing in computer science class

we can hope serious sam 3 stay true to the roots of the first one but i bet it won't.
 
I still have countless old NES and Super NES games I never beat because they were too hard. There were no difficulty settings, no FAQ's, no trainers or console commands, nothing. If you couldn't get past a part, that's it... you simply are not good enough to beat the game.

Games like Demon/Dark Souls are not too hard, you're just not good enough. When you beat difficult games you have a much greater sense of accomplishment. Very few games today have this.
 
I still have countless old NES and Super NES games I never beat because they were too hard. There were no difficulty settings, no FAQ's, no trainers or console commands, nothing. If you couldn't get past a part, that's it... you simply are not good enough to beat the game.

Games like Demon/Dark Souls are not too hard, you're just not good enough. When you beat difficult games you have a much greater sense of accomplishment. Very few games today have this.

Gameshark!

That being said, yes NES, Sega, even some of the old Atari 2600 games were at times maddeningly hard at times.
 
the 2 final fantasy games on SNES were the worst by FAR. The original Metal gear and one or two of the mega man games in wiley's castle, pretty much ALL of Legacy of the Wizard and a few others were ones that me and my brother would play like ALL saturday and get to this one part and rage quit for a few days then go at it again until we got past it.

Seeing games like Final Fantasy 3 (the us version), chrono trigger and secret of mana all the way through to their ends are still to this day 3 of the greatest moments in my gaming life.

I don't think there was ever a cheat device for the super nes was there? We never had game genie for NES either.
 
Awesome video. Really, wtf happened? I haven't enjoyed gaming since Quake2... Uh, those 90s..
 
don't forget cover based shooting and quick time events

Or a long, drawn out story with famous voice actors centered around "flashbacks".

Whatever happened to quake 2 and Unreal (1) type campaigns:

Your ship just crashed. Go.

Blow shit up.

Credits.
 
Let's be fair to both sides...if Quake was released today, people would be bitching non-stop about needing to use Gamespy to find a server, small maps, OP rocket launchers, WTF can't see through the water, this is consolized garbage!

Minecraft has sold millions of copies and it's still Beta. Proof that if you make something fun, graphics don't mean crap.

Looking forward to SS:BFE. :)
 
Lol. Nice.

It's missing a few things, like overblown out HDR lighting and regenerating health... The logos at the begining were a nice touch.

Regenerating health.. I fucking hate regenerating health :mad:
 
Minecraft has sold millions of copies and it's still Beta. Proof that if you make something fun, graphics don't mean crap.

Looking forward to SS:BFE. :)

At the same time, I think minecraft could use some "style". Notch introduced the "smooth lighting" and that really brought out the beauty of the game: yet people can turn it off at will. I want to see more of that. Like water/glass reflections, more complicated (yet still cubist) clouds and some dynamic shadows.
 
At the same time, I think minecraft could use some "style". Notch introduced the "smooth lighting" and that really brought out the beauty of the game: yet people can turn it off at will. I want to see more of that. Like water/glass reflections, more complicated (yet still cubist) clouds and some dynamic shadows.

Right, and eye candy is always nice, but it's not a deal breaker if the core game is fun. I've had a lot more fun with the Lego games than I have with several AAA "shooter" titles over the last few years.
 
Hilarious, though it does make me a little sad. It's not like there is any chance it is going to change for, what I consider, the better.
 
Back
Top