Dark Souls Thread

twinkling titanite is way too fucking sparse
The Dark Souls wiki says that Snuggly the Crow will give you a twinkling titanite for purple moss. I haven't been able to confirm this myself, but if it's true, then twinkling titanite is easy as shit to farm. Those tree monsters from Darkroot Garden drop that shit like 50% of the time.
 
The Dark Souls wiki says that Snuggly the Crow will give you a twinkling titanite for purple moss. I haven't been able to confirm this myself, but if it's true, then twinkling titanite is easy as shit to farm. Those tree monsters from Darkroot Garden drop that shit like 50% of the time.

You can only trade once per game...

BTW Pyro is stupid easy to play.
 
i think blood shield goes under normal shield and there's no small shield with 100% block i believe
blood shield is good but stability only goes up to 75 even at +15 ;/

The strat guide has it classified under small shields. It could be wrong but this kind of thing is kinda hard to test.
 
The Dark Souls wiki says that Snuggly the Crow will give you a twinkling titanite for purple moss. I haven't been able to confirm this myself, but if it's true, then twinkling titanite is easy as shit to farm. Those tree monsters from Darkroot Garden drop that shit like 50% of the time.

You can get Twinkling Titanite from the crow for the red moss, purple moss, and the white-purple moss once per play through.
 
i bet, they sucked on the first

they were actually pretty easy on first cuz their hp was low enough to kill before second one jumped on you
but in second play through i had 3rd one pop before i could kill first one off
lots of kiting and sometimes they throw multiple magic blade at you and you are fucked
 
they were actually pretty easy on first cuz their hp was low enough to kill before second one jumped on you
but in second play through i had 3rd one pop before i could kill first one off
lots of kiting and sometimes they throw multiple magic blade at you and you are fucked

You still rocking the Bandit Knife?
 
What I the hell is with the input lag? First, it was the three second estus drink delay. Now, I just lost 30k souls because my backstab move just stood there, waited for a knight to swing around, then attacked off his shield and killed me. Edit: JUST HAPPENED AGAIN! I get in position for a backstab, hit r1, and it just freezes.

Smough and Ornstein suck.
 
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What I the hell is with the input lag? First, it was the three second estus drink delay. Now, I just lost 30k souls because my backstab move just stood there, waited for a knight to swing around, then attacked off his shield and killed me. Edit: JUST HAPPENED AGAIN! I get in position for a backstab, hit r1, and it just freezes.

Smough and Ornstein suck.

getting a lot of lag / hangups. wonder if the ps3 is dying.
 
Network's running smooth for me, I'm on the west coast if it matters.

I'm loving my new setup now:

Lightning Zweihander
Grass Crest Shield
Stone Armor set
Ring of Favor and Protection
Havel's Ring

The Grass Crest Shield gives improved stamina recovery which is godsend since Ultra Greatswords eat up so much stamina per swing. The shield only has 95% physical reduction but I'm usually running around 2h'ing my Zwei and my armor helps mitigate a lot of damage. I have lots of poise so my swing doesn't get interrupted and I'm just under 50% burden.
 
I've been getting lag with inputs as well on my 360, nothing more annoying then going to drink a potion in a vital fight only for it to delay 3 seconds and start just as the boss is coming in for his attack.

I thought my controller was fucking up or something, but if it's not just me then...
 
I've been getting lag with inputs as well on my 360, nothing more annoying then going to drink a potion in a vital fight only for it to delay 3 seconds and start just as the boss is coming in for his attack.

I thought my controller was fucking up or something, but if it's not just me then...

I'm glad this was mentioned. I've had it happen many times on PS3. I've had 3 second late rolls that send me off of a cliff and late flask uses. It's not too often but in a game where it can account for so much, it can be really frustrating. I've also had buttons simply not respond at all, particularly blocking and attacking. At first I thought it was my timing or I wasn't watching my stamina, but it's happened enough now that I can rule those out.
 
I'm glad this was mentioned. I've had it happen many times on PS3. I've had 3 second late rolls that send me off of a cliff and late flask uses. It's not too often but in a game where it can account for so much, it can be really frustrating. I've also had buttons simply not respond at all, particularly blocking and attacking. At first I thought it was my timing or I wasn't watching my stamina, but it's happened enough now that I can rule those out.

Did everyone with this bug have the fire keeper at Firelink Shrine killed by the knight? That seems to be a common thread posted elsewhere.

http://preparetodie.com/forums/viewtopic.php?f=18&t=3005

http://www.preparetodie.com/forums/viewtopic.php?f=21&t=3417
 
The thing to do is if you need to pull off an attack or estus immediately, hit the button twice. Works fine that way for anything I need to do immediately.
 
Did everyone with this bug have the fire keeper at Firelink Shrine killed by the knight? That seems to be a common thread posted elsewhere.

It's an event in the game, loot the body of the firekeeper behind the cage and you'll get a prompt to use the orb at a later point in the game to avenge her.
 
No lag for me. Maybe some people are confusing Dark Souls heavy animation prioritization with lag?

Decided to go human and kindle the flame inside Anor Londo's palace, then go summon some peeps for Ornstein. An invader attacked before I could get 10 feet. He was wearing robes, had a little knife, and a big shield. This was the first time another player invaded. Lessons learned:

Spears are great for PVE, but don't seem effective in the strafe and roll combat of PVP.

Some PVP builds are absolutely nuts. This cat only hit me once. It was a backstab. No idea how they managed that, either, since it didn't look like my back was ever exposed. My character has 22ish vitality and somewhere in the neighborhood of 900 hit points. That one hit killed me.
 
you haven't seen gay until you meet someone with ring of fog + tranquil walk of peace etc
 
Yea, Ring of Fog is pretty damn lame. I don't like it when games pretty much force you to use a particular item/build if you want to be competitive.

I did, however, managed to kill all the bosses in Anor Londo, Painted World, and Catacombs on my first try. I still don't exactly know what Pinwheel does, I just started spinning 360 with my halberd and somehow managed to kill him without knowing what to look out for lol.
 
I still don't exactly know what Pinwheel does, I just started spinning 360 with my halberd and somehow managed to kill him without knowing what to look out for lol.

He acts similar to Fool's Idol from Demon's Souls. The first one is him, and then as you hit / hurt him he spawns fakes. If you hit the fakes they disappear, but over time he continues to spawn more and more of them, making it harder to find the real him. I killed him first try too. I had more trouble with the wheeled skeletons that came before him.
 
Just beat Seath and Four Kings. Can't say I'm really impressed with the Four Kings fight as it seemed like something out of Final Fantasy and it was just a pure attrition/slam-back estus flask fight.
 
I tried to fight continuous discharge immediately after qualog...which appears to be a bit premature judging by how bad i'm getting owned :(
 
Where do you guys recommend going after you finish up with undead parish? The only bosses I've killed so far are the gargoyles and the Taurus demon. Seems like every area I try to tackle next turns into a suicide run.
 
Where do you guys recommend going after you finish up with undead parish? The only bosses I've killed so far are the gargoyles and the Taurus demon. Seems like every area I try to tackle next turns into a suicide run.

Go back to the gate just before the bridge with the dragon, you can now open it with the key you nabbed in the parish. Sends you to the depths.
 
I tried to fight continuous discharge immediately after qualog...which appears to be a bit premature judging by how bad i'm getting owned :(
Ceaseless Discharge is a gimmick fight. There are a couple ways to cheese him, and the legit way to beat him is probably way too hard.
 
Ceaseless Discharge is a gimmick fight. There are a couple ways to cheese him, and the legit way to beat him is probably way too hard.

Hes incredibly easy. Go to where you pick up the "Gold hemmed robes" and then just dodge his fist slam by moving to the right or left, attack his fist and you'll kill him, incredibly easy fight with no need to cheese it.
 
Ceaseless Discharge is a gimmick fight. There are a couple ways to cheese him, and the legit way to beat him is probably way too hard.

The EASIEST way is the LEGIT way.

You don't fight him, you go from the Altar where you picked up the armor. From there RUN back to the start of the level and take the left pathway (as you are going back), this takes you between the mountain sides and makes it hard for him to hit you.

Go all the way back to the start and he'll follow you, at the end he'll jump off the ledge and grab ahold of it with his hand. From here all you have to do his hit his hand a few times, then he'll be forced to let go and fall to his death.

This is NOT an exploit, I have seen people say that but it's MEANT to be the best way to kill him. Why else would they have actually made an ANIMATION for him to jump to the ledge, to grab it an dHANG there, it's meant to be that way and is in no way "Cheap/an exploit" it's simply a viable way the developers made for people to take him out that use the enviornment instead of head on fighting him.

However you can NOT die and then just come back in and stand at the start, it won't work that way. If you do die, you still have to run ALL the way back to the altar and then run back to the start. If you stand at the start of the area and he comes to you without you going back to the altar, he will just breathe fire at you and kill you instead of taking the leap and hanging there.
 
They alluded to how there would be quite a few ways you could use the environment to take out enemies, and how the environment could possibly be a detriment / used against you as well.

They wouldn't have animated him if it wasn't meant to be a method of killing him. They wanted people to find other ways of taking out monsters than just tank and spank.

The problem is that the internet is so widespread, anyone can find this information quite easily. What was a reward for curious players becomes an easy, "cheese", way of doing things for people that want to spoil themselves.
 
Yay just beat the game. Not sure if I'll replay it or not. There were too many zones I disliked (Blighttown, Tomb of Giants, Demon Ruins, Lost Izalith, etc) where I felt like I just wanted to get the hell out of there and didn't really enjoy them. I'll probably revisit the game later on but now I'm looking forward to Batman: Arkham City, Battlefield 3, Uncharted 3, Skyrim, Saint's Row III.
 
The EASIEST way is the LEGIT way.

You don't fight him, you go from the Altar where you picked up the armor. From there RUN back to the start of the level and take the left pathway (as you are going back), this takes you between the mountain sides and makes it hard for him to hit you.

Go all the way back to the start and he'll follow you, at the end he'll jump off the ledge and grab ahold of it with his hand. From here all you have to do his hit his hand a few times, then he'll be forced to let go and fall to his death.

This is NOT an exploit, I have seen people say that but it's MEANT to be the best way to kill him. Why else would they have actually made an ANIMATION for him to jump to the ledge, to grab it an dHANG there, it's meant to be that way and is in no way "Cheap/an exploit" it's simply a viable way the developers made for people to take him out that use the enviornment instead of head on fighting him.

However you can NOT die and then just come back in and stand at the start, it won't work that way. If you do die, you still have to run ALL the way back to the altar and then run back to the start. If you stand at the start of the area and he comes to you without you going back to the altar, he will just breathe fire at you and kill you instead of taking the leap and hanging there.
I didn't know about that method. The way I did it was to hide in that little path behind the rocks, bait him into attacking me, and then wailing on his tentacle. He can't hit you using that tactic. It just felt like cheese to me. Not that there's anything wrong with that...
 
i watched some speed run play from japanese player
1hr 23min from start to end O_O
 
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