What should Skyrim bring from Oblivion?

I suppose you could say the real world has "fast travel", but it's more akin to the Silt Striders in Morrowind rather than the "fast travel" in Oblivion, FO3, and FO:NV. It's not just simple teleporting, and IMO, it adds to the experience and the depth of the world.

I mean, how do the regular people get around? Surely, not everyone has the ability to teleport across the entire world in 2 seconds? Surely not everyone can afford a horse? And surely not everyone has the physical stamina and strength required to go hiking across a vast mountain range akin to the American Rockies (I would know, I live in Utah, there's a reason they demoed Skyrim in Park City).

The plain and simple fact is that it's a massive immersion breaker. I really just wish they would take the above things into account, develop a sort of "fast travel" that the everyday citizens in Skyrim employ to travel, and then allow the player to utilize it as well.

Just give those of us who want a more immersive gameplay experience an alternative. If they did that, then I would be able to ignore fast travel.

I was referring to type of fast travel I described in my previous post, which recommended using WoW's various methods of fast travel as a means of traversing distances quickly without actually skipping the entire environment (which was the case with Silt Striders in Morrowind or the default fast travel in Oblivion.)
 
I was referring to type of fast travel I described in my previous post, which recommended using WoW's various methods of fast travel as a means of traversing distances quickly without actually skipping the entire environment (which was the case with Silt Striders in Morrowind or the default fast travel in Oblivion.)

You do know that once you've seen the environments in the flight paths on WoW, standard procedure while going on flights is to go AFK and go piss, shit, or grab a drink or bite to eat?

It's wasted time, pure and simple.

Some of the flights were 5+ minutes, and uhhh, NO.
 
You do know that once you've seen the environments in the flight paths on WoW, standard procedure while going on flights is to go AFK and go piss, shit, or grab a drink or bite to eat?

It's wasted time, pure and simple.

Some of the flights were 5+ minutes, and uhhh, NO.

Yeah, I agree. If fast travel were to be implemented, I'd rather they take the silt strider approach rather than the retarded long travel in WoW. Flight paths pissed me off.
 
Why all of the gnashing of teeth about an optional fast travel system? Holy shit people. Don't use it, self control.

I didn't even know about the fast travel in TESIV until after almost 120 hours of playing. lol
 
Why all of the gnashing of teeth about an optional fast travel system? Holy shit people. Don't use it, self control.

I didn't even know about the fast travel in TESIV until after almost 120 hours of playing. lol

Self control and all that, true. The problem is that in Oblivion, the only other methods of travel are foot and horse. Don't tell me Cyrodil doesn't offer some sort of travel system. Wouldn't it be cool to take a boat from Anvil to Leyawiin?
 
Self control and all that, true. The problem is that in Oblivion, the only other methods of travel are foot and horse. Don't tell me Cyrodil doesn't offer some sort of travel system. Wouldn't it be cool to take a boat from Anvil to Leyawiin?

What, when you can spend 40 minutes SWIMMING?!??! Sir, are you mad?

:D

I agree. I think there was so much going on in the jump from TESIII to IV that some things were left out.
 
Why all of the gnashing of teeth about an optional fast travel system? Holy shit people. Don't use it, self control.

I don't think there's any gnashing of teeth here. We all know there's going to be fast travel, and that it'll likely function exactly the same way that Oblivion and Fallout had it. In the laundry list of reasons that folks may have had to hate Bethesda's recent offerings, fast travel certainly wouldn't be near the top of the list.
 
*shrug* Then you simply end up choosing the nearest city or existing waypoint as a launching point to where ever the undiscovered place is. For me the feeling of size in a game world has little to do with content or physical size, and everything to do with the time it takes to get places. You take away fast travel and horses, and suddenly Oblivion feels 5x bigger. The deepest wilderness can never feel like deep wilderness when you're 5 seconds from any point on the map.

Thinking back to MMOs, I remember how I felt in SWG before they launched mounts and speeders, where in some corners of the maps you could be 45 minutes away from the nearest populated area. Monotonous - sure, but it made even the most vacant, empty areas of the game feel special. Being able to bounce around all corners of the map at a whim is extremely convenient, but there's something pretty substantial that's lost by doing so. (And fewer and fewer games contain this as everything is made more and more accessible.)

With fast travel you also completely change how you manage your inventory, you tend to carry less survival items, your plan your inventory less, etc as you can simply teleport back to your storage whenever you want to. Going on what should amount to a hundred mile journey, and you don't even need to pack a lunch. It also removes the value in owning more than one house/storage facility.

And to intentionally not use a game mechanic for the sake of adding difficulty or immersion, I probably don't have that will power. If the game had a built in instant-kill-badguy button for when you're lazy and not wanting to fight some high hitpoint NPC, most people would probably end up using that too. A bit of a strawman, but we're pretty much there in a lot of games now.

But all of this is really wasted breath, as there's no way they'd remove something like fast travel, especially when it's clear they're taking the game in the opposite direction (making it easier and more accessible.) Games are few and far between these days where developers actually have a net increase in game complexity or difficulty over their previous iterations.
You haven't played in a while, have you? The only quests that have you going all over the place are the main story quests. The rest of the quests are almost always relatively close to where you obtained the quest from.

I honestly don't see why this is an argument. You don't have to use fast travel at all. Go get a horse. If your self control isn't strong enough to resist the temptation to use it, no one cares. For those of you saying that fast travel breaks immersion, riding on a random, giant bug looking thing doesn't? Sure, it's breaks the immersion less than fast traveling, but they still break immersion and don't really seem to fit.

I do agree that more travel options (ones that actually make sense such as boats, carriages, etc) would be cool, but I would rather have them put the effort elsewhere. TES has never been a hardcore RPG that has to have every aspect of the world represented realistically; it's always been about exploring, combat, and questing. If they just happen to add some other stuff in, that's just a bonus.

If you're looking for every detail to be spot on the way it would be in the fantasy world, you're looking for a different game.
 
Last edited:
He says silt striders break immersion, but horses don't...I do not follow that logic at all.

Silt striders so not break immersion, he has no idea what he's talking about, lol.

Silt Striders were a poor man's fast travel, if you want to put it that way, it allowed you to go to all the major hubs in the game, but you still had to do a little bit of what you'd do at an airport with layovers, and plane changes to reach certain destinations.

I enjoyed it, and it actually added to the immersion, I mean, with fast travel, I just click and i'm there, but with silt striders, I had to use up gold to pay for my travel, how is that not a bit more "realistic" or "immersive"?

Seriously, this whole "debate" is really fuckin dumb.

Let's not forget it's all about fast travel, which is OPTIONAL
 
I would expect that any sort of fast travelling options between points would be placed after the general environment had been designed. The West came before the Railroad.

Considering that the 'real world' has 'fast travel', I'm don't see why a game environment couldn't also be natural and realistic and still have different travel options.

You could systematically layout an alternative travel system after assigning all landmarks to world, but this presents several issues of its own. Such a system will not provide the same level of convenience to the player unless you plan out a very extensive travel network. There is much more development time needed to plan all these routes within a game world the size of Oblivion, particularly if it has a more natural layout. You also have the issue of writing "lore" for all these travel methods, does it make sense for instance for a "cart" service to reach mountain tops? Deep in woods? etc? You'd still run into the "disbelief" complaints surrounding fast travel (setting you back to square one) depending on how you setup an alternative travel system.

As such fast travel provides a very simple and low resource solution that overall has a positive reception among the player base.

Yeah, when you break it down it is redundant. But it would keep most people happy nevertheless. Especially when such a mode is tagged as hardcore mode. The smart thing for devs to do is to make as many people as possible happy when the feature to implement doesn't cost a lot of work and doesn't have negative side effects for other groups of people.

Seems like a very superficial and petty way to think if people simply want to be able to label themselves as more "hardcore." Is that actually the main reason some people will not accept the option to simply not use fast travel, because it robs them of the ability to show off? I wonder if what some people want is a "you are the best" mode that disables fast travel and grants you an achievement on Steam after completion :rolleyes:

He says silt striders break immersion, but horses don't...I do not follow that logic at all.

Actually don't Silt Strider's break immersion in many of the same ways fast travel does? The complaint about fast travel is that you instantly go to your destination, except it uses the same time simulation method as Silt Strider travel did. The other complaint is you bypass all random encounters, which the Silt Strider does as well.

How about this an alternative system? Basically the horse replaces silt strider's while keeping in fast travel.

1) You can only fast travel on a horse
2) You need to feed the horse, costing money to fast travel
3) Game still simulates the time it takes to travel
4) You get a mark/recall or some way to summon a horse to prevent glitching issues
5) Horse weight limit, fluff reason as to why you can't fast travel when overweight
6) Throw in some shipping routes and caravan routes between major cities for flavor

I figure this could be possibly modded into Skyrim without being overly difficult.
 
You could systematically layout an alternative travel system after assigning all landmarks to world, but this presents several issues of its own. Such a system will not provide the same level of convenience to the player unless you plan out a very extensive travel network. There is much more development time needed to plan all these routes within a game world the size of Oblivion, particularly if it has a more natural layout. You also have the issue of writing "lore" for all these travel methods, does it make sense for instance for a "cart" service to reach mountain tops? Deep in woods? etc? You'd still run into the "disbelief" complaints surrounding fast travel (setting you back to square one) depending on how you setup an alternative travel system.

As such fast travel provides a very simple and low resource solution that overall has a positive reception among the player base.



Seems like a very superficial and petty way to think if people simply want to be able to label themselves as more "hardcore." Is that actually the main reason some people will not accept the option to simply not use fast travel, because it robs them of the ability to show off? I wonder if what some people want is a "you are the best" mode that disables fast travel and grants you an achievement on Steam after completion :rolleyes:



Actually don't Silt Strider's break immersion in many of the same ways fast travel does? The complaint about fast travel is that you instantly go to your destination, except it uses the same time simulation method as Silt Strider travel did. The other complaint is you bypass all random encounters, which the Silt Strider does as well.

How about this an alternative system? Basically the horse replaces silt strider's while keeping in fast travel.

1) You can only fast travel on a horse
2) You need to feed the horse, costing money to fast travel
3) Game still simulates the time it takes to travel
4) You get a mark/recall or some way to summon a horse to prevent glitching issues
5) Horse weight limit, fluff reason as to why you can't fast travel when overweight
6) Throw in some shipping routes and caravan routes between major cities for flavor

I figure this could be possibly modded into Skyrim without being overly difficult.

Ok, I have a challenge for you, and I want you to do it.

Start in San Francisco, California, and walk, all the way to Washington D.C.

Tell me how long it takes you and how much fun you have along the way.

No? I didn't think so.

There's a fine line between offering compelling gameplay and acknowledging that not all players might want to travel from one end of the map to the other by going through the game world, and some just want to move to the next objective as quickly as possible. It enables the impatient gamer to get what he wants out of the game by satisfying his need to be at the next location as quickly as possible so that the player can move the game along, I guess you could say that it's more about the game being played at the pace that the player CHOOSES and PREFERS.

Fast travel is designed to cater to that sort of gamer, which I am.

Again, fast travel is OPTIONAL, there is no reason to remove it or make any changes to it. If you do not wish to use it, there's ALREADY nothing stopping you from getting on your horse and going from one end of the map to another.

Your argument is honestly really dumb and serves no purpose, since fast travel is again, OPTIONAL

The sooner you acclimate yourself to that reality, the better. All you are really doing here is trying to force your ideal of how the game should be played on others instead of leaving it up to them to decide how to play it, which is why fast travel should be left alone, since, again, it is OPTIONAL.

Just wanted to ensure I emphasized that word enough.
 
Yes I'm aware it is optional and everything in your post, and have mentioned it in previous posts in this thread already. And actually 2 out 3 of the main points discussed in the post you quoted are arguments against removing fast travel.

The last point is a possible idea to strike middle ground with people against fast travel as a possible mod idea in Skyrim as a simple mechanic to add more "immersion" to fast travel.
 
The other complaint is you bypass all random encounters, which the Silt Strider does as well.

Besides a horde of cliffracers, what would attack a silt strider?

Between the propylon teleporters, mage guild, silt striders, mark/recall, Oblivion just had fewer options for travel. That's all. It isn't that fast travel is there, it just that it replaces all of those things.

It's also not on the top of my list for thing NOT to bring to Skyrim. #1 would be fucked up level scaling.
 
Besides a horde of cliffracers, what would attack a silt strider?

Between the propylon teleporters, mage guild, silt striders, mark/recall, Oblivion just had fewer options for travel. That's all. It isn't that fast travel is there, it just that it replaces all of those things.

It's also not on the top of my list for thing NOT to bring to Skyrim. #1 would be fucked up level scaling.

I agree, the level scaling and the leveling system itself is kind of bad.

I wish they could offer 2 different modes

"XP mode" and "Classic mode" where you get 10 points to spend every time you level up in XP mode as well as you gain experience from killing monsters, completing quests, reading books, etc , and in Classic mode, it plays just like every other Elder Scrolls title.

I think that would be a great idea.

I also believe they need to bring back the whole "House" storylines from Morrowind.

Once you finished the Dark Brotherhood, none of the other storylines felt as compelling, not even the Arena one.

And for God's sake, no more repetitive dungeons please.
 
I don't even think Fail is reading posts anymore. He's just yelling OPTIONAL as if we don't understand that part of the discussion at this point. It's not applicable to the post he quoted in any way that I can tell.

I think there is only 1 logical argument that should be made against fast travel, and that argument is not being made often, and when it is, it is being ignored. Instead we get the same old shit that when you get down to it, clearly doesn't matter.

There's so much illogical yelling of opinion involved in this topic, I'm sorry I contributed to starting the discussion.
 

Of course its OPTIONAL, yet CLEARLY there's more to it than it simply being OPTIONAL or not, otherwise the debate wouldn't exist.

For someone who spends pages and pages debating OPTIONAL things in other threads, for some reason you have some sort of problem with people taking issue with this OPTIONAL feature.
 
Besides a horde of cliffracers, what would attack a silt strider?

Between the propylon teleporters, mage guild, silt striders, mark/recall, Oblivion just had fewer options for travel. That's all. It isn't that fast travel is there, it just that it replaces all of those things.

It's also not on the top of my list for thing NOT to bring to Skyrim. #1 would be fucked up level scaling.

Considering there are more cliff racers than mosquitoes in Morrowind...

Within the context of how Oblivion worked, it is actually "realistic" if you avoided all encounters while fast travel. If you manually ran or rode anywhere in Oblivion, you would actually be able to, without much difficulty, ignore all hostile NPCs. The same couldn't be said for those cliff racers...

Would you consider ignoring random encounters while fast traveling on a horse as immersion breaking or not? A carriage? I'm considering trying modding again during my spare time with Skyrim, so I'm throwing some ideas out involving this as a possible project.
 
"XP mode" and "Classic mode" where you get 10 points to spend every time you level up in XP mode as well as you gain experience from killing monsters, completing quests, reading books, etc , and in Classic mode, it plays just like every other Elder Scrolls title.

An option similar to the Gothic games isn't a bad idea for levelling. But, I don't think a use based levelling system is bad, unless implemented in Oblivion fashion. Wizardry 8 has a fantastic levelling system that is also a stat/use based deal. The difference was that they actually made the stats count for something. 100 strength in Oblivion didn't mean anything because the monsters hp would just bloat ridiculously. In Wizardry 8, you exceed 100 strength and can then put points into Power Strike, which can cause you to bypass AC and offer a greater % chance to hit.

One thing it does need - skillchecks in many situations like New Vegas.
 
The thing is, when your speed is at 100 and above in Oblivion you run faster than a fucking horse so then there is no more need for fast traveling.

And jesus the leveling was terrible. Just cheat yourself to your max level(everything at 100) and play the game then. It is 100000x better, more rewards/loot and its just in general more fun. Played it normally and it was fun but after playing as a level 42 through the game it was lame. High levels are what make Oblivion fun and you get to encounter better things.
 
An option similar to the Gothic games isn't a bad idea for levelling. But, I don't think a use based levelling system is bad, unless implemented in Oblivion fashion. Wizardry 8 has a fantastic levelling system that is also a stat/use based deal. The difference was that they actually made the stats count for something. 100 strength in Oblivion didn't mean anything because the monsters hp would just bloat ridiculously. In Wizardry 8, you exceed 100 strength and can then put points into Power Strike, which can cause you to bypass AC and offer a greater % chance to hit.

One thing it does need - skillchecks in many situations like New Vegas.

That sounds interesting, but I haven't played New Vegas or the Gothic series of games. I was gonna buy New Vegas, but I want to wait untill all the DLC is released and I can buy it all as a Game + DLC bundle.

Skillchecks sound an awful like Dungeons and Dragons, which is good. Also never played Wizardry 8.

I do agree with what you are saying about Oblivion's stat leveling system being bad, that's a reflection of monsters leveling with you as you already mentioned.

What that does more than anything is make you feel like you have no "sense of progress" because when you do get more powerful, you don't FEEL more powerful because the monsters are as strong as you are.

I have no problem with monster X being strong as the player untill the player levels up above the monster's level and then when the player meets monster X again out in the world, the player should be able to kill monster X fairly easily.

Doing it with an "everything is the same level" makes you wonder why you should even bother leveling up since it won't make you feel any more powerful.

The thing is, when your speed is at 100 and above in Oblivion you run faster than a fucking horse so then there is no more need for fast traveling.

And jesus the leveling was terrible. Just cheat yourself to your max level(everything at 100) and play the game then. It is 100000x better, more rewards/loot and its just in general more fun. Played it normally and it was fun but after playing as a level 42 through the game it was lame. High levels are what make Oblivion fun and you get to encounter better things.

Haha, I agree with the speed thing. I usually make my character Bill Gates rich first thing :p

I really do need to play through Oblivion, I never actually beat the game, I got to the last part where I need to close all the Oblivion gates, except this one Oblivion Gate, I couldn't figure out how to reach the tower inside because it had a weird environment that I couldn't quite figure out.
 
Considering there are more cliff racers than mosquitoes in Morrowind...

Within the context of how Oblivion worked, it is actually "realistic" if you avoided all encounters while fast travel. If you manually ran or rode anywhere in Oblivion, you would actually be able to, without much difficulty, ignore all hostile NPCs. The same couldn't be said for those cliff racers...

Would you consider ignoring random encounters while fast traveling on a horse as immersion breaking or not? A carriage? I'm considering trying modding again during my spare time with Skyrim, so I'm throwing some ideas out involving this as a possible project.


Yea. The first thing I did with Morrowind was find a mod to greatly reduce cliff racers.

To the random encounters part - I really don't care either way. Ignoring random encounters was why I used Mage guild travel and propylon teleporters so much. The idea of needing to explore some creepy old temple and hopefully find the index you need to activate a teleporter and avoid some of the death you might face on the road added another layer to exploration. Additionally, having to do bitchwork for the Mages Guild made you feel like you had to earn fast travel. For me, it's not so much restricting fast travel, but offering other solutions aside from walking or horseback.

If you can have roaming brahmin traders in Fallout, you can have wagons in Skyrim. It just adds depth and flavor to the world.
 
Last edited:
Haha, I agree with the speed thing. I usually make my character Bill Gates rich first thing :p

I really do need to play through Oblivion, I never actually beat the game, I got to the last part where I need to close all the Oblivion gates, except this one Oblivion Gate, I couldn't figure out how to reach the tower inside because it had a weird environment that I couldn't quite figure out.

:D

Yeah I played with a lot of mods so I am not sure which one did it, but one of them changed the house prices. The most expensive one was 125000 gold. I bought 2 houses(225000 gold together) pretty quickly and still had about 70K left over. The problem was the sellers were like in Morrowind where their money wasn't constant but was drained and you had to wait for it to come back. Took forever to sell stuff :p


Oh and cliff racers were great at low levels in Morrowind, they can't really hurt you so they boosted your block or armor skills and they took a while to kill at first so they were great for leveling some stuff :)

And I think I may have figured out a way to "fast travel" in Morrowind. Obviously Mark and Recall..and Divine and Almsi Inervention, shit that stuff is funny to use. Gets you across the entire map pretty quickly, just use one of them(Almsi is better since a temple usually = silt strider nearby) and then just travel with the silt striders. I beat the Main quest and Tribunal Main Quest, working on Bloodmoon now, then its gonna be time to do all the misc quests.
 
Seems like a very superficial and petty way to think if people simply want to be able to label themselves as more "hardcore." Is that actually the main reason some people will not accept the option to simply not use fast travel, because it robs them of the ability to show off? I wonder if what some people want is a "you are the best" mode that disables fast travel and grants you an achievement on Steam after completion :rolleyes:

Have you played Fallout: New Vegas? Hardcore mode isn't just for superficial bragging rights. It's just a bunch of changes to the game that make it more immersive to people who like dealing with life's challenges. Food doesn't heal you, it just keeps the cravings at bay. Low sleep affects you. Ammo has weight, you don't get insta-healed (can't spam healing during combat). Companions don't knock out, they die. Stuff like that. Throw in fast travel, and people who like those hardships can have it while other who don't want it can avoid it.... er avoid the temptation, heh

Not really, was not even the first person to bring it up. Outside of fast travel perhaps, only just perhaps, being a symptom of consolification, I will admit never understanding the discontent expressed for it by a certain few. Especially when they really don't have to use it at all to play the game. Besides, it has been a couple years since I heard anyone really complain about it with any vigor. I thought the can of worms was mostly empty at this point.

Changed your mind? Told you it was a can of worms. :p

The thing is, when your speed is at 100 and above in Oblivion you run faster than a fucking horse so then there is no more need for fast traveling.

And jesus the leveling was terrible. Just cheat yourself to your max level(everything at 100) and play the game then. It is 100000x better, more rewards/loot and its just in general more fun. Played it normally and it was fun but after playing as a level 42 through the game it was lame. High levels are what make Oblivion fun and you get to encounter better things.

The problem with high levels, was that it took 50 fireballs to kill things. You are the lumberjack and your enemies were walking trees. Just keep chop chop chopping that tree down and eventually they will drop those glass gauntlets and ebony dagger .... the same thing that dropped 50 times before.
 
Have you played Fallout: New Vegas? Hardcore mode isn't just for superficial bragging rights. It's just a bunch of changes to the game that make it more immersive to people who like dealing with life's challenges. Food doesn't heal you, it just keeps the cravings at bay. Low sleep affects you. Ammo has weight, you don't get insta-healed (can't spam healing during combat). Companions don't knock out, they die. Stuff like that. Throw in fast travel, and people who like those hardships can have it while other who don't want it can avoid it.... er avoid the temptation, heh

I like playing NV in hardcore mode, and find normal mode boring by comparison, so yes I know it exists and the appeal of it. But my comment is more directed at how it seems like certain gamers just want to be able to having bragging rights regarding how they play. I find this attitude stupid in MP games, much less SP games. I'd still enjoy hardcore mode even if it came with no achievement and was named "easy mode," I don't think this applies to everyone.

Just like if I wanted the thrill of no fast travel, not using it should be its own reward. But to me it seems like some would want recognition for choosing not to use it or being able to play without it.
 
Just like if I wanted the thrill of no fast travel, not using it should be its own reward. But to me it seems like some would want recognition for choosing not to use it or being able to play without it.

I really dont think this is the case at all. People talk about not liking fast travel because they dont like it, not because they are trying to get some hardcore nerd forum cred' :p

Granted I think fast travel is good if its properly implemented and not just random "go where ever when ever" like it is in Oblivion. MMORPGs like LOTRO and WAR have a fast travel systems I like.
 
I'll be getting a mod to remove quest compass, too. Only for the nerd cred, though. Not because having it removes much of the sense of exploration ;)
 
Not suggesting everyone has that attitude of course. I admit that post veered off into a semi rant about a peeve of mine of certain gamer (or people's) attitudes.
 
So I did a quick google search for "alternative travel methods in skyrim", which led me to a forum post on the official bethesda forums. In the thread, someone mentioned carriages, and continued to ask others what they thought the carriage system would be like. A quick search of "Carriages in Skyrim" returned a link to an interview with Todd Howard on IGN, which can be found here.

I'll just quote the important part, to save you guys the trouble of having to dig through the article:

"IGN: For getting around the world, what methods will be available? Fast-traveling, and if so is it the same system from Oblivion? Horse riding? Any other travel options, such as something similar to the silt striders from Morrowind?"

Todd Howard: If you've been to a location before you can fast travel back. We also have a carriage system that can take you to some major locations that you haven't been yet, so it's a bit of a mix.

That's it. That's all I wanted. I could care less if fast travel was done away with completely, keep it in there if it appeals to people. I just want another method of travel that doesn't ruin my sense of immersion.

There, can we stop the bitching and moaning about fast travel now?

On another note, I want to see the return of the Fork of Horripilation.
 
That's it. That's all I wanted. I could care less if fast travel was done away with completely, keep it in there if it appeals to people. I just want another method of travel that doesn't ruin my sense of immersion.

There, can we stop the bitching and moaning about fast travel now?

On another note, I want to see the return of the Fork of Horripilation.

That sounds definitely better than Oblivion's travel.

I think Umbra will probably make a return, too.
 
I only mentioned fast travel in this thread intially as a joke. Surprised to see the debate still raging on over such an insignificant feature :D
 
Umbra has been in Morrowind and Oblivion so I don't see a reason why it wouldn't return to Skyrim.

That was my point. Morrowind had a good quest about it, Oblivion expanded the lore. A couple hundred years later, you can write a good story.
 
As many times as I have tried to get really deep into Oblivion I just couldn't get far into it without getting majorly sidetracked and feel like my character never really getting anywhere. I hope with Skyrim you get that same very large world feeling, but I want it to be a little more static, kind of what Oscuro brought to Oblivion. I want to have area's that are treacherous to start with and give me something to revisit when I get stronger and/or better at playing my character.

Quest notes and such were really nice in comparison with not really having them like in Morrowind and didn't break any immersion. I want to see underwater areas come back!

Combat was really expanded on in Oblivion, it appears to have gotten even better in Skyrim. I want combat to feel a little more visceral.
 
As many times as I have tried to get really deep into Oblivion I just couldn't get far into it without getting majorly sidetracked and feel like my character never really getting anywhere. I hope with Skyrim you get that same very large world feeling, but I want it to be a little more static, kind of what Oscuro brought to Oblivion. I want to have area's that are treacherous to start with and give me something to revisit when I get stronger and/or better at playing my character.

Quest notes and such were really nice in comparison with not really having them like in Morrowind and didn't break any immersion. I want to see underwater areas come back!

Combat was really expanded on in Oblivion, it appears to have gotten even better in Skyrim. I want combat to feel a little more visceral.

I agree. I like the idea of some places being brutally hard to begin with. It makes you feel like leveling makes a difference.
 
I thought Oblivion did have underwater areas? I vaguely recall having to swim down as a quest to fight some sort of giant eel type monster for instance?

Really need to get around to modding and another playthrough, it has been dragging on for years.
 
The one thing I ask is for some randomness, just something out of the ordinary. Some amazing items behind a chest in a cave. Some weird talking bat, just something different thats what I miss from Morrowind. However the music and graphics (characters aside) were great in Oblivion and it appears the characters have been vastly improved for Skyrim. I just hope my rig can play it on full settings.
 
Back
Top