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nVidia should release another VooDoo card.
Whiplash is my favorite racing game of all time.
If nVidia were to bring back the Voodoo name as a "Special 3dfx Edition" or "Anniversary" series of cards with slightly bumped up specs...... they would make mad loot...
...and I would be one of the first to buy a couple for "Scan Line Interleaving".
Love them or hate them, nVidia has 3dfx Voodoo soul.
Huh? Low price? My Voodoo2-SLI and Voodoo 5500 are the most expensive videocards I ever bought.3dfx soul (to me) is great performance, low price.
True! The very thought would've been sacrilege on the good old 3dfxgamers forum! Ah, the good old days of endless discussions about voodoo3's 'superior' "looks like 20-bit" 16-bit color versus TNT2's real 32-bit color! 3dfx Zombies versus Nvidiots....nVidia has nothing close to having anything to do with 3dfx soul.
True! The very thought would've been sacrilege on the good old 3dfxgamers forum! Ah, the good old days of endless discussions about voodoo3's 'superior' "looks like 20-bit" 16-bit color versus TNT2's real 32-bit color! 3dfx Zombies versus Nvidiots....
VQuake came out first and was the first hardware 3D accelerated version of Quake... and it even supported anti-aliasing. Carmack didn't like the Speedy3D API Rendition cards used, which is why he moved on to miniGL/OpenGL since it was generic and not tied to one manufacturer. The rest is history!No videocard/gaming experience has matched that first time I hooked up that Monster Voodoo, installed the Quake OGL patch, and played with the eyecandy on.
16-bit blending was ugly and while many games didn't have 16-bit color assets, they could work in 32-bit color depths and even look a bit better in some cases (fog, transparency, etc).Bah, the 32-bit color thing on the TNT2 was irrelevant. NOTHING performed well at that color depth, and games were written for 16-bit, anyway.
Seriously, I thought that 3dfx apology was long dead. 32-bit was only "bad" because 3dfx didn't support it. Suddenly when 3dfx did support it, it was good. Same thing with 3dfx's 256x256 texture limit. It held back progress for years.
...
Voodoo Graphics and Voodoo 2 were highlights for the company. Everything else 3dfx produced was far behind the competition in features, and often very far behind in performance.