Carmack states he made a mistake and should have focused on PCs first.

It's hard to compare directly PC graphics and a console at launch because the best-looking launch games on a console are almost always console-exclusive. They have to try and sell their product to the "cutting-edge graphics" crowds somehow.
 
awesome interview. Pretty much sums up alot of things, great ending point about graphics vs gameplay... man, I hope this guy is with us for a long time coming
 
Talk is cheap. When he makes up for the consolized fiasco that was Wolfenstein and develops a sequel that's truly worthy of the name and releases Doom 4 as a PC exclusive,then I'll believe him.
 
Carmack just made the DumbASS list. Whodathunkit? PCs outpacing consoles over time. What a douche.
 
awesome interview. Pretty much sums up alot of things, great ending point about graphics vs gameplay... man, I hope this guy is with us for a long time coming


Graphics Vs. Gameplay, a situation where id has not won on the Gameplay side for a LONG time.
 
I have been thinking to myself that Carmack has been slowly loosing his mind, and this about proves it!
 
I think he's trying to hide the fact that he wants money and he sees money in consoles. By saying this, if Rage flops on PCs he'll just bring up this excuse that he made a "mistake".

If Rage sells, he'll from now on be following this same formula of developing games for consoles in mind, and by that time everyone will have forgotten this interview.

I find it really hard to believe his reasoning here.
 
I think he's trying to hide the fact that he wants money and he sees money in consoles. By saying this, if Rage flops on PCs he'll just bring up this excuse that he made a "mistake".

If Rage sells, he'll from now on be following this same formula of developing games for consoles in mind, and by that time everyone will have forgotten this interview.

I find it really hard to believe his reasoning here.


I'll take it more seriously if I see it backed up with action and results like these:
Talk is cheap. When he makes up for the consolized fiasco that was Wolfenstein and develops a sequel that's truly worthy of the name and releases Doom 4 as a PC exclusive,then I'll believe him.
 
I think he's trying to hide the fact that he wants money and he sees money in consoles. By saying this, if Rage flops on PCs he'll just bring up this excuse that he made a "mistake".

If Rage sells, he'll from now on be following this same formula of developing games for consoles in mind, and by that time everyone will have forgotten this interview.

I find it really hard to believe his reasoning here.

I'd assume you're probably pretty new to gaming judging by that comment. John doesn't need "more" money, but he clearly states that spending "100 million in development just for PC development..." is a sinking ship for a company. It's not about money, it's about having a job at the end of the day.

I really think people are looking into interview way too much. It's easy to talk smack about someone you know nothing about. He was kind enough to give an interview on his insight on the INDUSTRY as a whole, not just what he thinks. He's talking about a change in development direction - it happens to everyone regardless of your field of interest.
 
Nope, I know his history and that he has like 5000 Ferrari's. Doesn't mean he doesn't want more money or more fame. I think you're a little naive if you truely think he's developing games still out of passion. If so he could do it in private to avoid all the interviews and fame. Get a small group of designers and whatnot and make games for yourself. Like Paul Alen has his own band for fun.

Plus, he's into rockets now probably more so than programming. And rockets aren't cheap
 
Nope, I know his history and that he has like 5000 Ferrari's. Doesn't mean he doesn't want more money or more fame. I think you're a little naive if you truely think he's developing games still out of passion. If so he could do it in private to avoid all the interviews and fame. Get a small group of designers and whatnot and make games for yourself. Like Paul Alen has his own band for fun.

Plus, he's into rockets now probably more so than programming. And rockets aren't cheap

Fame? Do you really think anyone outside of the techno-nerd bubble gives a shit who or what Carmack has done? Even inside [H], I bet there's a ton of people who simply don't care.

"Fame" is nothing to him, and even if it did that "Fame" would come from a single niche.
 
I'd assume you're probably pretty new to gaming judging by that comment. John doesn't need "more" money, but he clearly states that spending "100 million in development just for PC development..." is a sinking ship for a company. It's not about money, it's about having a job at the end of the day.

Obviously a number of folks would know this better than me, especially someone like him in the industry, but I just wonder what that really looks like on a global scale?


I really think people are looking into interview way too much. It's easy to talk smack about someone you know nothing about. He was kind enough to give an interview on his insight on the INDUSTRY as a whole, not just what he thinks. He's talking about a change in development direction - it happens to everyone regardless of your field of interest.

Agreed.
 
black_b[ ]x;1037362681 said:
He mentioned future changes in programming focus from graphics quality to streamlining of the art/development process, noteworthy coming from him.

That's one of the things that Naughty Dog has focused on, and I think it's one key reason for their success with Uncharted. Always be optimizing the asset pipeline. They not only have hot-loading, from what I understand they also share state over the network, so work is available instantly across all developers without a lot of rcs updates + recompiles + cooking.
 
lol @ Kyle

come on folks, please don't take things so seriously :cool:
 
Just think about how many different games use 3d (every single one) - none of those would be around without Carmack.

This is just not true. 3D engines wasn't something magical that no one had thought of until Carmack came around. His expertise was in engineering them, and he popularized BSPs so BSP engines became very popular for a while, but 3D engines were the goal for a long time before we had the hardware to actually do "6DOF", and games like Ultima Underworld (a logical progression from games like Dungeon Master) shows that the age of 3D engines had simply come, Carmack or no Carmack.
 
Well no shit who would have thought that a box with parts that cannot be changed would become underpowered?



I thought this guy was supposed to be smart..
 
That isn't what he said, however.

[url=http://www.maximumpc.com/article/%5Bprimary-term%5D/e3_2011_john_carmack_talks_rage_pc_and_gamma_corrected_anti-aliasing]Video interview @ about 1:44[/url] said:
When we started on the game six years ago, I looked at the consoles and said ‘These are as good as the PCs that we're on here’


Really, it isn't? I must be wrong then.
 
Mock him all you want, it's refreshing to hear them come to this conclusion.

It is. It takes balls to admit something like this. Carmack was a big pusher of consoles taking over the market (he was on an advisory board for the first Xbox). Too admit that it was wrong not only takes courage but in an industry that blames piracy on PC gamers (when leaks are often console first now) its refreshing to hear a an industry pro admit that his focus was placed in the wrong area.

You won't ever hear Cliffy say that , he's got his head so far up his own ass he's lost any sense of humility. You won't ever hear that moron Cervat Yerli say it.

Carmack has had one of the most successful careers in the business and even despite that he's willing to admit fault publicly.
 
How did he not realise this? At least he's now realising make the games on pc's then port them and tweak them down for the consoles, then everyones a winner. Pc doesn't get shit on with low res textures and low poly models and the consoles get what theyre capable of at the time.
 
I agree with people saying he's a douche, sure it's all noble and everything to admit you're wrong but the thing he's admitting too was very obvious (then and now).

It's like Homer in that episode of the Simpsons when he designed that car with funds from his rich brother. I mean, yeah, it would've been a home run but let's face it, most people knew from the onset that it would be a complete failure. I'm sure his brother wouldn't care if later he admits that it was a mistake, all his money/confidence in Homer is gone.... friends, we (PC Gamers) are the brother
 
His name isn't Carmac, it's Carmack, damn guys, wtf. Everyone's disrespecting and showing respect to him all at once, and disrespecting him by not getting his name right :p

I think that Carmack is one of the original innovators, he just hasn't been doing anything significant in a long time, and he's kinda been forgotten about, thanks to the advent of time going. You could almost say that it passed him by.
 
Yes, you are a genius compared to Carmac. You have more patents in video graphic design, you have the military begging you to write code, you created multiple genres and launched some of the best games in history. Your hobbies are as cool as a personal rocket launching company. You must be amazing.

I love PCs but logically we can anticipate that consoles will catch up to them again. It's a cycle.

Carmac was amazing. Carmac continues to be amazing.

Not so much amazing at video games anymore...
 
I think he's been consistent throughout his career. FYI: He doesn't do artwork or game design, he does lower-level engine programming, mostly data structure and optimization, stuff like that...

Steady 60fps on a console, with THAT level of graphics? Yeah, I can see why not alot of people are gonna be impressed, but technically it's not an easy thing to achieve and other engine devs haven't done it yet, or at least not in the same way. So, he's still doing significant stuff IMO, it's just not in the area lots of gamers here seem to wish.
 
:( I'm sorry I left you...please take me back and buy my game I have worked 6 years on.

Thats what this sounds like.
 
It seems like games that are developed on the PC and then ported onto the console tend to be a lot better on both platforms.
 
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