Two Worlds II

Finally it's available at Steam.

The developer, I believe, is steaming (no pun intended) angry with the publisher for having held this game back, as it was finished in August of last year.

Gamers, I think, need to be reminded that it's not always the developer that's dishonest, but rather the publisher. In this case, the publisher (against the wishes of the developer) actually lied, and said that the reason for the four month North American release delay was due to Two Worlds 2 being 'polished' by the developer. No such polishing was taking place, and the developer quickly communicated this to the media (they were obviously stunned by what the publisher did and said).

Two Worlds Two was about as bug free a game as I've played - and its engine, which looked spectacular, was ridiculously well optimized, and even surpassed the Just Cause 2 engine. There were even some minor balancing issues that were quickly addressed by the developer regarding the magic system (and, by the way, I would recommend to anybody who might play this, that they build a mage, since the magic system is complex, unique, and satisfying... with emphasis on 'unique').

Publishers, not the creators themselves, are often the ones at fault, since this is where the fucking marketers become involved. I work for a company that publishes trade books, and I know of one instance in which an author's book was absolutely gutted by a young editor fresh out of university - entire chapters were simply removed, while sentence and paragraph structuring, which the author had spent years refining, was destroyed. The author had no control over any of this - it was purely a marketing decision to re-shape his work so that it might fit more suitably into an appropriate 'category'. When the book was finally reviewed, the author was criticized for a book that seemed 'disorganized' and 'unstructured'. People just don't understand that the creators often have little to no say over the decisions that get made prior to publication. Many times the creators are just at the mercy of the publishers.

In the case of Two Worlds Two, holding it back, and then lying about it being polished, serves two negative purposes.

One, it gives the pirates yet another excuse to pirate a game. In fact, I saw posts at this very forum in which people hinted that since this game wasn't available in North America, they were going to make it available themselves. In fact, search this forum and you'll see people commenting on this game in that tone of voice which only a person who hasn't paid for something uses... you know, very dismissive, and casually saying that they're about to give up on this game after having spent 45 minutes playing it... pirate, pirate, pirate.

And two, all the people who bought the game in Europe, where it was released, are automatically going to feel they're playing a 'less polished' title. Indeed, I saw a bunch of people saying: "But isn't that game buggy?" - they had heard that this title had been held back in North American for polishing, and just made the reasonable assumption that it had been released early in an unfinished state.

Super unfortunate.

As far as the quality of Two Worlds Two itself is concerned. This was my sleeper hit of last year. Loved this game. Loved it. Just Cause 2 and Metro 2033 were my other two sleeper hits, but Two Worlds Two took it by a nose.

Honestly, if you're a lover of RPGs, I would urge you to buy this game now, rather than wait for the sale. We're in the dead of winter here - what better way to spend a cold night than to play this great game. The developer deserves your money. I mean to say, gentlemen... friends... that some games aren't worth the full $49.99 price tag, but this one is... this one absolutely is. That's my opinion anyway. Super unfortunate that this stuff has to happen. I shake my fist at the sky.
 
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I read the same statement from the developer, but I kind of wonder. Since it's European release its received two major patches and two hot fixes. Just recently DX10 became available and DX11 still hasn't shown up. Additionally, a major island appears to be unfinished and there were hints at a weather system which still hasn't shown up, although I can't verify that they will ever be implemented. The developer also said the NA delay would be well worth the wait, implying that they were working on something they hadn't finished, in fact, I believe they said there would be something significant.

I realize the publisher dropped the ball, but I'm not exactly buying that the game was 100% finished. I wouldn't be surprised to see another couple a patches and additional content in the coming weeks, as well as new features.
 
It sure felt finished to me.

Is it not reasonable to suggest that if the publisher lies, and says the game is being held back for 'polishing', that people will begin to look extra hard for 'unpolished' areas, and that they might find things that they wouldn't have even looked for otherwise?

If you say that a game isn't ready, when it really is, then there's a danger that an odium of failure will attach itself to that game.

To me, this is a quality game. It's a triple-A title all the way. Finished? Yeah, it absolutely felt finished to me.
 
Pros:
1. Graphics
2. Storyline (maybe, haven't made it far enough to fully decide)

Cons:
1. The voice acting/dialogue sucks
2. Non-scaling enemies discourages exploring (stumble upon a cave and get 1 shotted by the monster inside...better come back in 5+ levels)
3. The "C.R.A.F.T." crafting system is absolute crap. I expected much more from this.
4. Combat options seem fairly limited, I went with a melee character and had to pick up a shield since everything hurt a whole lot. Now I have maybe 2 abilities I can activate, neither of which is particularly better than autoattack.
 
Pros:
1. Graphics
2. Storyline (maybe, haven't made it far enough to fully decide)

Cons:
1. The voice acting/dialogue sucks
2. Non-scaling enemies discourages exploring (stumble upon a cave and get 1 shotted by the monster inside...better come back in 5+ levels)
3. The "C.R.A.F.T." crafting system is absolute crap. I expected much more from this.
4. Combat options seem fairly limited, I went with a melee character and had to pick up a shield since everything hurt a whole lot. Now I have maybe 2 abilities I can activate, neither of which is particularly better than autoattack.

Non-scaling enemies on con? HA! Enemies should NEVER scale in a RPG.
 
I agree with the voice acting being substandard. Yeah, not the best voice acting here. Unfortunately, the lead character is particularly annoying - they just got it wrong.

I also have to agree with the others. Most RPG enthusiasts would say that the non-level scaling of Two Worlds Two is a plus. Sure, it's tough starting out. That's the point. The first island, in particular, is over the top. You can't go anywhere without getting your head lopped off. At one point, I got taken out in one shot by an archer - one shot.

But then you go away and level up and come back later on and beat the living daylights out of those guys who did likewise to you earlier.

Satisfying? Yeah, it's wickedly satisfying.
 
I agree with the voice acting being substandard. Yeah, not the best voice acting here. Unfortunately, the lead character is particularly annoying - they just got it wrong.

I also have to agree with the others. Most RPG enthusiasts would say that the non-level scaling of Two Worlds Two is a plus. Sure, it's tough starting out. That's the point. The first island, in particular, is over the top. You can't go anywhere without getting your head lopped off. At one point, I got taken out in one shot by an archer - one shot.

But then you go away and level up and come back later on and beat the living daylights out of those guys who did likewise to you earlier.

Satisfying? Yeah, it's wickedly satisfying.

Yeah I love the idea of getting payback on enemies who used to be able to just murder you. Its so satisfying to do that.
 
Looks like I am going to have to check this one out for sure.

Yet another title to add to my massive backlog.
 
Non-scaling enemies on con? HA! Enemies should NEVER scale in a RPG.

Absolutely. That's a huge plus in my book. You can explore but you actually have to be careful, smart, and cautious.

This game has its own issues like any of them but I really could see this thing being a dark horse/sleeper hit through the entire year for RPG fans.

I think it's safe to say that this crew of people behind this game have redeemed themselves for the disaster that part 1 was.
 
The game is fun... which ends just before the end. The last chapter, meeting with ol evil emperor and the boss fight, along with the ending are worst I've seen in any RPG.... even last fight in Risen was more fun (and I hold Risen as one of the worst RPGs I played, worse even then Arcania). It taken away all the fun we had in game before.

Oh, and all the choices you make in game are meaningless. Nothing the Fallout / Mass Effect / Dragon Age choices that had influence over end fight and ending of the game. "It's great, you sided with demons, now move on, nothing happened here" :p

For me it seems like devs would cut out large portions of game subquests and so on. Some of the plots are just asking for continuation. I don't know maybe DLC or add-on would solve it. Right now it's just "meh +" for me.. though it's better then Arcania :p
 
For me it seems like devs would cut out large portions of game subquests and so on. Some of the plots are just asking for continuation. I don't know maybe DLC or add-on would solve it. Right now it's just "meh +" for me.. though it's better then Arcania :p

Wabe will jump down your throat for that. That's his GOTY you're trying right there. You're done, son. ;)

I agree with you: Overall, I also think this is a better game than Arcania but frankly, that wouldn't take a whole hell of a lot. *runs*

Seriously, I think I'd give this game at least a 7.5/10 and maybe even an 8. Arcania. No higher than a 7/10. YMMV.

Morale of story: It's all warm up fodder for Risen 2 for me. :)


Wabe's gonna kill me... ;)
 
really? I thought Divinity had the worst ending I've ever saw in an rpg, no way any game could be worse, impossible. Gotta check this one out, looks interesting.
 
It sure felt finished to me.

Is it not reasonable to suggest that if the publisher lies, and says the game is being held back for 'polishing', that people will begin to look extra hard for 'unpolished' areas, and that they might find things that they wouldn't have even looked for otherwise?

If you say that a game isn't ready, when it really is, then there's a danger that an odium of failure will attach itself to that game.

To me, this is a quality game. It's a triple-A title all the way. Finished? Yeah, it absolutely felt finished to me.

I don't want to get into semantics, but 2 major patches (Gold patch added DX10, added AF terrain fix, nerfed shield animation...which still isn''t fixed, and revamped the entire spell system, added AA support and DOF) and 2 hotfixes suggest to me that it wasn't finished, I ran into a crash that was actually preventing me from progressing until a hotfix was released. The developer is still in the process of implementing Direct X versions and adding content and alluded to major updates to come. If you watch the developer diaries you will see that all these features were intended to be incorporated in the game from Day 1, so by the developers own expectations and standards, the game was not finished. Strategically, there was no reason to change the launch date 6 times, since the majority of those dates were empty with no major releases.

Just because a game's engine has been optimized and you personally haven't encountered any game stopping bugs, doesn't mean the game is finished. If you didn't encounter any game stopping bugs it was certainly playable and optimized from beginning to end. However, if you started playing in November/December and went back at the end of this month and played again, you're experience would be drastically different. There have been some major overhauls already in gameplay, content and features and more forthcoming, which means the developers have been working non-stop to implement day 1 features.
 
This looks interesting but I'll wait for the inevitable Steam sale. I'll pick it up once it's 50-75% off retail price.
 
I don't want to get into semantics, but 2 major patches (Gold patch added DX10, added AF terrain fix, nerfed shield animation...which still isn''t fixed, and revamped the entire spell system, added AA support and DOF) and 2 hotfixes suggest to me that it wasn't finished, I ran into a crash that was actually preventing me from progressing until a hotfix was released. The developer is still in the process of implementing Direct X versions and adding content and alluded to major updates to come. If you watch the developer diaries you will see that all these features were intended to be incorporated in the game from Day 1, so by the developers own expectations and standards, the game was not finished. Strategically, there was no reason to change the launch date 6 times, since the majority of those dates were empty with no major releases.

Just because a game's engine has been optimized and you personally haven't encountered any game stopping bugs, doesn't mean the game is finished. If you didn't encounter any game stopping bugs it was certainly playable and optimized from beginning to end. However, if you started playing in November/December and went back at the end of this month and played again, you're experience would be drastically different. There have been some major overhauls already in gameplay, content and features and more forthcoming, which means the developers have been working non-stop to implement day 1 features.

My question is, if I buy the game today from Direct Drive or Steam do these version’s include all these updates so far?
 
The game is pretty damn good, actually. Having recently played quite a bit of the first one, the failings of that title are still very fresh in my mind. There isn't a single aspect I can think of that hasn't been improved upon by at least a mile.

I have a few minor gripes, but even these gripes are nothing compared to the shit I had to deal with playing the first.

- Character voice acting - It is a ton better, but inconsistent. Some of the voice acting is good, some of it is pretty campy.
- NPC animations - Overdone. It's like talking to spastic Italians. Still, greatly improved over the first.
- No stat summary? - I'd like to know just how much lightning resistance I have without adding it up from my gear sheets.
- Horse collision - I get stuck on branches sometimes.
- Occaisional FedEx quest - Meh, even some of the best RPG's do this from time to time.
- A few bad textures - Certain grass textures in the savannah aren't very good, but most of the game has pretty decent textures. (hoping for a QTP style mod someday)

Not very much bad to be said, so moving on...

Visually, the game is pretty nice. I wasn't completely wow'ed by it, but there are some environments that really deserve exploring time.

I can swim in the ocean! A distinct lack of invisible walls, they really wanted it to be a massive sandbox. It doesn't dissapoint there.

The engine is a solid performer. Very few bugs, framerates are quite good. Not much in the way of loading times.

Lockpicking isn't annoying, as many RPG minigames are. It can be a challenge when you encounter higher level locks.

Alchemy! I can make a health potion out of a sausage and a varn heart, or whatever I want. Pretty refreshing.

Crafting is a mixed bag. It allows you to keep your inventory clean by breaking down useless items into scraps to upgrade more useful items. With the amount of loot in this game, it is almost mandatory that you micromanage this, unless you just vendor dump everything. I personally like it better than the original system of just dropping items on top of items to upgrade. I would prefer a Gothic system that makes you find an anvil to craft, though.

Skillbooks. I like this implementation. You cannot level up a skill until you have unlocked it. Books can be purchased at certain vendors, but they are spendy. They are found as random loot, too. I got a feeling of accomplishment from developing my character. You actually have to work for it.

Loot and crystals. Yes please. I like the idea of these constant effect augmentations, similar to Morrowind in a way. The loot may be a little bit too plentiful, but it isn't really easy to make money, at least in the first 20 hours or so that I've played. Break down the garbage into scrap.

The magic system is pretty damn good. It is safe to say, aside from some minor balance issues, this is the most creative RPG spell system in a very long time. It is fun just tinkering with creating certain effects.

The ranged combat can be effective whether you suck or not. The default mode autolocks your target. You do base damage if you go the easy route. If you use manual sniper mode, it does not autolock and is more difficult to pop off shots in a pinch. The damage is substantiually greater, however.

TL;DR - 8.25/10. I am still on the savannah island, so that score may increase.
 
My question is, if I buy the game today from Direct Drive or Steam do these version’s include all these updates so far?

With the GamersGate version, you need to download the two patches, but they are included on the game download page right underneath. Steam will be autopatched. No idea about D2D.
 
Q-BZ, I have to admit, I am surprised by your opinion here.

But then maybe our tastes in RPGs (my favorite genre) are really just different, and that we simply had the same feeling about Risen. Truth be told, I've even downgraded Risen somewhat - recently I tried to play it a second time and found that the world felt a little small, and that all the little niggling things I overlooked the first time (such as the restrictive camera - I can't stand not being able to swivel around and see the front of my character) were a lot less easy to overlook the second time.

Also, I know you were a Fallout New Vegas enthusiast. But I returned to Fallout 3 last night and was reminded about the amazing atmosphere, which was simply missing in Vegas - we were continuously told that many of the developers of New Vegas worked on the original Fallout titles, and yet for me Fallout 3 feels so much more like a Fallout game (every inch of The Capital Wasteland feels exactly like what it's supposed to be - a city devastated by a nuclear attack, and then slightly transformed by a few survivors who formed factions). New Vegas, on the other hand, feels like some kind of western that's taking place on Halloween. It just doesn't feel post apocalyptic to me - a bit of a letdown, actually.

Anyway, I still feel that Two Worlds Two is easily, easily worth $49.99 - and the reason I say that: gamers are becoming ultra fussy about pricing lately (chiefly because of all the sales I think), and I'm now seeing people being dismissive of games in a flash (it's often the case that they're simply looking for yet another excuse to justify why piracy is a legitimate way to get a game). If a game sells even for $39.99, and it's not got Call of Duty somewhere in the title, gamers seem to be almost insulted by it.

Example:

$39.99 for this new title Dungeons is perfectly acceptable, but look at the fuss kicked up.

http://forums.steampowered.com/forums/showthread.php?t=1720905

Huh? Since when did brand new titles start costing twenty dollars? The production values for this are high, the game is deep - a somewhat picky strategy review site has already awarded this title an 8.5. I mean seriously, are gamers now going to start bitching about forty dollar price tags?

Why, yes - yes they are!

Anyway, Two Worlds Two is easily worth it, although I suppose I had better put an IMO in this sentence as not to upset half the board.
 
Q-BZ, I have to admit, I am surprised by your opinion here.

But then maybe our tastes in RPGs (my favorite genre) are really just different, and that we simply had the same feeling about Risen.

Might be.

You're a big enough of an RPG junkie that you seem to be a bit more forgiving about some things than I am. I'm very picky.

I don't dislike Arcania but I honestly have no idea how you have that thing elevated to your GOTY from last year given all the other great games that came out that you and I both played and pretty much agreed on without exception.

I WISH I liked Arcania as much as you do. ;)


Truth be told, I've even downgraded Risen somewhat - recently I tried to play it a second time and found that the world felt a little small, and that all the little niggling things I overlooked the first time (such as the restrictive camera - I can't stand not being able to swivel around and see the front of my character) were a lot less easy to overlook the second time.

I downgraded my opinion a bit as well when I replayed it several months back but I still think it's a little bit better game than Arcania especially in terms of not being on rails and having a wide open world that I can explore as I see fit, be encouraged to do so, and be rewarded for doing so. It's really something when you get some spells going and can teleport all over the place.

Where Risen falls apart is execution of narrative. Horribly uneven across the chapters.

Flaws and all, I just feel like Risen has more depth to it than Arcania does.


I still like it more than Arcania. I'm quite eager for Risen 2. I'm betting Risen 2 is going to make you forget Arcania VERY fast unless they really botch it. ;)



Also, I know you were a Fallout New Vegas enthusiast. But I returned to Fallout 3 last night and was reminded about the amazing atmosphere, which was simply missing in Vegas - we were continuously told that many of the developers of New Vegas worked on the original Fallout titles, and yet for me Fallout 3 feels so much more like a Fallout game (every inch of The Capital Wasteland feels exactly like what it's supposed to be - a city devastated by a nuclear attack, and then slightly transformed by a few survivors who formed factions). New Vegas, on the other hand, feels like some kind of western that's taking place on Halloween. It just doesn't feel post apocalyptic to me - a bit of a letdown, actually.

I love both games. I think NV has the better story and narrative.

I think the Capital Wasteland is quite powerful and great atmosphere but NV is completely different and I appreciate that. I appreciate more color and variety.

The developers said that NV was going to be in a "less damaged" area.



In NV, I think a number of areas are more fully realize and far more detail to them vs. Fallout 3 where a lot of the Capital wasteland was all too identical and the same kind of corridors, color schemes, etc.

Give and take I suppose.

Both games really shine once you start throwing some mods at them.



Anyway, I still feel that Two Worlds Two is easily, easily worth $49.99 - and the reason I say that: gamers are becoming ultra fussy about pricing lately (chiefly because of all the sales I think), and I'm now seeing people being dismissive of games in a flash (it's often the case that they're simply looking for yet another excuse to justify why piracy is a legitimate way to get a game). If a game sells even for $39.99, and it's not got Call of Duty somewhere in the title, gamers seem to be almost insulted by it.

Example:

$39.99 for this new title Dungeons is perfectly acceptable, but look at the fuss kicked up.

http://forums.steampowered.com/forums/showthread.php?t=1720905

Huh? Since when did brand new titles start costing twenty dollars? The production values for this are high, the game is deep - a somewhat picky strategy review site has already awarded this title an 8.5. I mean seriously, are gamers now going to start bitching about forty dollar price tags?

Why, yes - yes they are!

Anyway, Two Worlds Two is easily worth it, although I suppose I had better put an IMO in this sentence as not to upset half the board.

Agreed.
 
Lenin, your score will increase.

The next island you're going to visit is lush and tropical, with a dark, blasted out, hellish area. After that, you'll advance to another island which contains the most amazing graveyard level you've ever seen in a game.

That's right, the second part is even better than the first.
 
My question is, if I buy the game today from Direct Drive or Steam do these version’s include all these updates so far?

Yes I believe so, everything I stated as being released (including the gold patch) should be on there. However, there are still a few glitches and DX11 features haven't been released. In event that the updates are not on your game, you can use the "update" feature in the menu, assuming that it's available (the update feature was included in one of the patches, can't remember which one) OR you can download the patches from various sites. Consult the official forums to get the information.

http://board.zuxxez.com/forumdisplay.php?f=171
 
I don't want to get into semantics, but 2 major patches (Gold patch added DX10, added AF terrain fix, nerfed shield animation...which still isn''t fixed, and revamped the entire spell system, added AA support and DOF) and 2 hotfixes suggest to me that it wasn't finished, I ran into a crash that was actually preventing me from progressing until a hotfix was released. The developer is still in the process of implementing Direct X versions and adding content and alluded to major updates to come. If you watch the developer diaries you will see that all these features were intended to be incorporated in the game from Day 1, so by the developers own expectations and standards, the game was not finished. Strategically, there was no reason to change the launch date 6 times, since the majority of those dates were empty with no major releases.

Just because a game's engine has been optimized and you personally haven't encountered any game stopping bugs, doesn't mean the game is finished. If you didn't encounter any game stopping bugs it was certainly playable and optimized from beginning to end. However, if you started playing in November/December and went back at the end of this month and played again, you're experience would be drastically different. There have been some major overhauls already in gameplay, content and features and more forthcoming, which means the developers have been working non-stop to implement day 1 features.

If you had patched Two Worlds Two on me behind my back I would only have known about it because of my mana pool and my spell shield. No way would I classify those patches as being major.

Graphically, most people wouldn't see any changes at all if you didn't tell them - DX 10 is just the most underwhelming DX... ever.

And as far as intended features are concerned, unlike most gamers, I don't judge a title by what's missing, or what might have been put in, to turn the game into something completely different - I judge the game on what's provided.

How typical that so many Two Worlds enthusiasts immediately focused on the fourth island, long before they had even reached it, and started complaining and bitching that the island was empty - just... play the frickin' game, and enjoy what's given instead of focusing on all the stuff that you feel you're owed. We see this type of thinking all the time now. It's the same deal right now with the superb Dead Space 2 - because some damned insignificant DLC isn't going to be available on the PC it's caused gamers to rage like howling hyenas - they need to sit down and just play the game and stop worrying about all the things they think they're not getting.
 
If you had patched Two Worlds Two on me behind my back I would only have known about it because of my mana pool and my spell shield. No way would I classify those patches as being major.

Graphically, most people wouldn't see any changes at all if you didn't tell them - DX 10 is just the most underwhelming DX... ever.

And as far as intended features are concerned, unlike most gamers, I don't judge a title by what's missing, or what might have been put in, to turn the game into something completely different - I judge the game on what's provided.

How typical that so many Two Worlds enthusiasts immediately focused on the fourth island, long before they had even reached it, and started complaining and bitching that the island was empty - just... play the frickin' game, and enjoy what's given instead of focusing on all the stuff that you feel you're owed. We see this type of thinking all the time now. It's the same deal right now with the superb Dead Space 2 - because some damned insignificant DLC isn't going to be available on the PC it's caused gamers to rage like howling hyenas - they need to sit down and just play the game and stop worrying about all the things they think they're not getting.


Honestly I thought the whole island thing was a little absurd as well, but as far as DX10, DX11, AA and AF support, DOF, Updates feature, Spell Casting revamp, Game Stopping bugs (save for Fallout and Oblivion) and host of other features that were...again...supposed to be Day 1 features according to the developer videos and diaries, it's impossible for me to arrive at the conclusion of a "completed" game.

In fact, the developer actually said the game was finished and sitting on a shelf back in October....really? Sitting on a shelf and these features just magically made their way into the game? DX10 and DX11 support are not "minor adjustments" and rarely are they added after launch.

I'll agree with you on DS2 as well, and I'll admit that TW2 was in good shape back in December, but in no way do I agree it was complete and ready to be delivered in the state that the developer originally intended. If you check the official forums, they are still hard at work adding features and content in addition to everything that has already been done.
 
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Just bought the game even though it's getting mixed reviews. I'm only an hour in but it seems to be a decent game so far. The controls are a little loose but the game runs very well overall for me. The voice acting is hilariously bad but it kinda makes the game feel more lighthearted and fun. Although I might just be saying this cause I just came off a STALKER binge. I still find it hilarious my guy giggles every time he backstabs someone lol. Anyways, finished my meal and now it's back to playing!
 
I seem to be having a problem with this game in SLI. 2nd GPU sits idle. Anyone else seen this/ have a fix for it?

Edit: Figured it out, in case anyone else runs into this problem: force AFR2 in nVidia CP
 
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Cons:
2. Non-scaling enemies discourages exploring (stumble upon a cave and get 1 shotted by the monster inside...better come back in 5+ levels)

I actually prefer this in games. The thrill (and huge experience boost) i get from managing to kill an insanely difficult enemy is great. And when you get the treasure too. So awesome.

Sadly this game doesnt give the best thrill because of an bottomless quiver. Since all you have to do is jump on a rock the enemy can't climb and the AI fails. They simply spasm in one spot as you throw infinite arrows at them.
 
I think it's a very solid game, and extremely polished. I'd definitely give it at least an 8/10.
 
Whenever I mention that a game has been well reviewed, a bunch of people always chip in and tell me that good reviews mean Jack.

So is the opposite true as well, that when a game is poorly reviewed, it means Jack?

The IGN reviewer is just... wrong.
 
I actually prefer this in games. The thrill (and huge experience boost) i get from managing to kill an insanely difficult enemy is great. And when you get the treasure too. So awesome.

Sadly this game doesnt give the best thrill because of an bottomless quiver. Since all you have to do is jump on a rock the enemy can't climb and the AI fails. They simply spasm in one spot as you throw infinite arrows at them.

So, don't jump up on rocks? Or play as a spell caster, and don't jump up on rocks? Do a melee build?
 
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