Silverghost
2[H]4U
- Joined
- Dec 22, 2002
- Messages
- 2,627
So who has it? Just saw it on Steam.
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Pros:
1. Graphics
2. Storyline (maybe, haven't made it far enough to fully decide)
Cons:
1. The voice acting/dialogue sucks
2. Non-scaling enemies discourages exploring (stumble upon a cave and get 1 shotted by the monster inside...better come back in 5+ levels)
3. The "C.R.A.F.T." crafting system is absolute crap. I expected much more from this.
4. Combat options seem fairly limited, I went with a melee character and had to pick up a shield since everything hurt a whole lot. Now I have maybe 2 abilities I can activate, neither of which is particularly better than autoattack.
I agree with the voice acting being substandard. Yeah, not the best voice acting here. Unfortunately, the lead character is particularly annoying - they just got it wrong.
I also have to agree with the others. Most RPG enthusiasts would say that the non-level scaling of Two Worlds Two is a plus. Sure, it's tough starting out. That's the point. The first island, in particular, is over the top. You can't go anywhere without getting your head lopped off. At one point, I got taken out in one shot by an archer - one shot.
But then you go away and level up and come back later on and beat the living daylights out of those guys who did likewise to you earlier.
Satisfying? Yeah, it's wickedly satisfying.
Non-scaling enemies on con? HA! Enemies should NEVER scale in a RPG.
For me it seems like devs would cut out large portions of game subquests and so on. Some of the plots are just asking for continuation. I don't know maybe DLC or add-on would solve it. Right now it's just "meh +" for me.. though it's better then Arcania
It sure felt finished to me.
Is it not reasonable to suggest that if the publisher lies, and says the game is being held back for 'polishing', that people will begin to look extra hard for 'unpolished' areas, and that they might find things that they wouldn't have even looked for otherwise?
If you say that a game isn't ready, when it really is, then there's a danger that an odium of failure will attach itself to that game.
To me, this is a quality game. It's a triple-A title all the way. Finished? Yeah, it absolutely felt finished to me.
really? I thought Divinity had the worst ending I've ever saw in an rpg, no way any game could be worse, impossible. Gotta check this one out, looks interesting.
I don't want to get into semantics, but 2 major patches (Gold patch added DX10, added AF terrain fix, nerfed shield animation...which still isn''t fixed, and revamped the entire spell system, added AA support and DOF) and 2 hotfixes suggest to me that it wasn't finished, I ran into a crash that was actually preventing me from progressing until a hotfix was released. The developer is still in the process of implementing Direct X versions and adding content and alluded to major updates to come. If you watch the developer diaries you will see that all these features were intended to be incorporated in the game from Day 1, so by the developers own expectations and standards, the game was not finished. Strategically, there was no reason to change the launch date 6 times, since the majority of those dates were empty with no major releases.
Just because a game's engine has been optimized and you personally haven't encountered any game stopping bugs, doesn't mean the game is finished. If you didn't encounter any game stopping bugs it was certainly playable and optimized from beginning to end. However, if you started playing in November/December and went back at the end of this month and played again, you're experience would be drastically different. There have been some major overhauls already in gameplay, content and features and more forthcoming, which means the developers have been working non-stop to implement day 1 features.
My question is, if I buy the game today from Direct Drive or Steam do these versions include all these updates so far?
Which Divinity? Divine? Beyond? II?
Q-BZ, I have to admit, I am surprised by your opinion here.
But then maybe our tastes in RPGs (my favorite genre) are really just different, and that we simply had the same feeling about Risen.
Truth be told, I've even downgraded Risen somewhat - recently I tried to play it a second time and found that the world felt a little small, and that all the little niggling things I overlooked the first time (such as the restrictive camera - I can't stand not being able to swivel around and see the front of my character) were a lot less easy to overlook the second time.
Also, I know you were a Fallout New Vegas enthusiast. But I returned to Fallout 3 last night and was reminded about the amazing atmosphere, which was simply missing in Vegas - we were continuously told that many of the developers of New Vegas worked on the original Fallout titles, and yet for me Fallout 3 feels so much more like a Fallout game (every inch of The Capital Wasteland feels exactly like what it's supposed to be - a city devastated by a nuclear attack, and then slightly transformed by a few survivors who formed factions). New Vegas, on the other hand, feels like some kind of western that's taking place on Halloween. It just doesn't feel post apocalyptic to me - a bit of a letdown, actually.
Anyway, I still feel that Two Worlds Two is easily, easily worth $49.99 - and the reason I say that: gamers are becoming ultra fussy about pricing lately (chiefly because of all the sales I think), and I'm now seeing people being dismissive of games in a flash (it's often the case that they're simply looking for yet another excuse to justify why piracy is a legitimate way to get a game). If a game sells even for $39.99, and it's not got Call of Duty somewhere in the title, gamers seem to be almost insulted by it.
Example:
$39.99 for this new title Dungeons is perfectly acceptable, but look at the fuss kicked up.
http://forums.steampowered.com/forums/showthread.php?t=1720905
Huh? Since when did brand new titles start costing twenty dollars? The production values for this are high, the game is deep - a somewhat picky strategy review site has already awarded this title an 8.5. I mean seriously, are gamers now going to start bitching about forty dollar price tags?
Why, yes - yes they are!
Anyway, Two Worlds Two is easily worth it, although I suppose I had better put an IMO in this sentence as not to upset half the board.
My bad, I meant II
My question is, if I buy the game today from Direct Drive or Steam do these versions include all these updates so far?
I don't want to get into semantics, but 2 major patches (Gold patch added DX10, added AF terrain fix, nerfed shield animation...which still isn''t fixed, and revamped the entire spell system, added AA support and DOF) and 2 hotfixes suggest to me that it wasn't finished, I ran into a crash that was actually preventing me from progressing until a hotfix was released. The developer is still in the process of implementing Direct X versions and adding content and alluded to major updates to come. If you watch the developer diaries you will see that all these features were intended to be incorporated in the game from Day 1, so by the developers own expectations and standards, the game was not finished. Strategically, there was no reason to change the launch date 6 times, since the majority of those dates were empty with no major releases.
Just because a game's engine has been optimized and you personally haven't encountered any game stopping bugs, doesn't mean the game is finished. If you didn't encounter any game stopping bugs it was certainly playable and optimized from beginning to end. However, if you started playing in November/December and went back at the end of this month and played again, you're experience would be drastically different. There have been some major overhauls already in gameplay, content and features and more forthcoming, which means the developers have been working non-stop to implement day 1 features.
If you had patched Two Worlds Two on me behind my back I would only have known about it because of my mana pool and my spell shield. No way would I classify those patches as being major.
Graphically, most people wouldn't see any changes at all if you didn't tell them - DX 10 is just the most underwhelming DX... ever.
And as far as intended features are concerned, unlike most gamers, I don't judge a title by what's missing, or what might have been put in, to turn the game into something completely different - I judge the game on what's provided.
How typical that so many Two Worlds enthusiasts immediately focused on the fourth island, long before they had even reached it, and started complaining and bitching that the island was empty - just... play the frickin' game, and enjoy what's given instead of focusing on all the stuff that you feel you're owed. We see this type of thinking all the time now. It's the same deal right now with the superb Dead Space 2 - because some damned insignificant DLC isn't going to be available on the PC it's caused gamers to rage like howling hyenas - they need to sit down and just play the game and stop worrying about all the things they think they're not getting.
Cons:
2. Non-scaling enemies discourages exploring (stumble upon a cave and get 1 shotted by the monster inside...better come back in 5+ levels)
Game reviews are starting to trickle in, the pundits don't seem that impressed.
IGN gives it a 6.0
http://pc.ign.com/articles/114/1147797p1.html
Gamespot gives it a 7.5
http://www.gamespot.com/pc/rpg/twoworldstemptation/index.html?tag=result;title;0
I actually prefer this in games. The thrill (and huge experience boost) i get from managing to kill an insanely difficult enemy is great. And when you get the treasure too. So awesome.
Sadly this game doesnt give the best thrill because of an bottomless quiver. Since all you have to do is jump on a rock the enemy can't climb and the AI fails. They simply spasm in one spot as you throw infinite arrows at them.