People are right in that this and every other Battlefield game have terrible hit reg. It's because the game is not even designed to be an FPS. It's got tanks, vehicles, flying shit, parachutes, etc. etc. so there is no way they'll be able to dedicate the engine strictly to hit recognition and other low-level actions. Battlefield games are your "jack of all trades" games that are probably meant to be *fun* and *immersive* rather than being any sort of competitive nature game.
CS, COD, Unreal, all have great registration less the various server or connection problems. Obviously there has been a huge trend in blaming hit reg within gaming for the past several years, but the distinction between these two types of games' engines should be understood.
CS, COD, Unreal, all have great registration less the various server or connection problems. Obviously there has been a huge trend in blaming hit reg within gaming for the past several years, but the distinction between these two types of games' engines should be understood.