The Mafia 2 Thread **Contains Spoilers**

I just don't think it's perfect...nothing is... and I certainly think there's an insane amount of potential there that's painfully obvious something more ambitious was probably planned and if we're lucky we might still see some of that, too.

IMO, potential really only matters for games that have good mod support. Otherwise, the only potential you're talking about is the potential to spend more money.
 
IMO, potential really only matters for games that have good mod support. Otherwise, the only potential you're talking about is the potential to spend more money.

Right.

Although I think anyone that spends time in this game quickly sees by the epic scope, the variety, and care and attention to detail that as good as this game already is...man, you really have something ready to go here.

Can the game be modded? If it can, then the sky's the limit.
 
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Freeride mod for Mafia 2 is available!

http://mafia-empire.com/forum/index.php?topic=25

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****I have not tried it myself, so I can't vouch for it****

If the game can be modded successfully then this is something that a lot of us will be playing for a long, long time and I'll happily withdraw my few criticisms with ease.

I'll have to try that mod a little later myself.
 
I'm sorry people have different opinions than yours and your fragile sense of reality can't handle any views different than yours.

If anyone needs to get over something, it's you.

Whatever.
 
Has anyone else got stuck on the "escape the building" mission in the skyscraper in I think chapter 14. The hawaiian shirt man can't climb over the obstacle and is stuck in a running loop. I've tried relaoding but he's stuck, and even though I have cleared the whole building other than the man who surrenders it wont move on to the next part. It's just me and the bad shirt man stuck in a running into the wall loop...
 
Has anyone else got stuck on the "escape the building" mission in the skyscraper in I think chapter 14. The hawaiian shirt man can't climb over the obstacle and is stuck in a running loop. I've tried relaoding but he's stuck, and even though I have cleared the whole building other than the man who surrenders it wont move on to the next part. It's just me and the bad shirt man stuck in a running into the wall loop...

Just move on, he'll catch up after you get to the next sub-level.
 
Has anyone else got stuck on the "escape the building" mission in the skyscraper in I think chapter 14. The hawaiian shirt man can't climb over the obstacle and is stuck in a running loop. I've tried relaoding but he's stuck, and even though I have cleared the whole building other than the man who surrenders it wont move on to the next part. It's just me and the bad shirt man stuck in a running into the wall loop...

I've seen similar little issues like that. The first time I did the mission (forget which chapter) where you have to follow the mobster to the meathouse in his car...the mobster gets in a car wreck on the highway and the mission fails.

Another time I was in some mission with Joe behind me and he kind of got stuck the same way.

I think this kind of glitch has been in just about every sandbox game I've ever played in some form or another.
 
ailed, regardless of whether you use it or not. I guess that's the difference between us. You guys want all just want quantity. How much can I do in a game? I want quality. How real is my world?

However I'm unsure if my point is coming across correctly or if you just don't understand/care.

I don't see why you keep making assumptions about other's opinions of the game. Who said anything about quality or quantity? The quality in itself is lacking with a huge jump in the storyline done with a video montage instead of you actually playing those stories. There is a huge lack in quality because the space is misused with such a large and open city and very few missions that have anything that occurs outdoors aside from drive from point A to B and then across the city all over again.

Quality and quantity should never be mutually exclusive either, I don't understand why you are making that assumption. Another reason I am dissatisfied is because in all the missions, the quality is only there in some of them and there are large amounts of filler. This is likely a carry-over from when these were side missions but now they are integrated into the linear storyline.

Just by browsing many forums you can see that it is tipping toward a majority of posts and threads that people are unsatisfied in certain degrees.

By no means am I saying that this isn't a great game - it is. But it could have been so much better and I think it's a terrible shame that it isn't.
 
Just move on, he'll catch up after you get to the next sub-level.

I know he does normally, but in this one case. he doesn't. I've gone 2 levels further down to the end point, and killed everyone in the room, the man surrenders. Then I tried going even further down to the next part, as far as I could go, 4 levels away, and nothing. I could try going up again...
 
I've seen similar little issues like that. The first time I did the mission (forget which chapter) where you have to follow the mobster to the meathouse in his car...the mobster gets in a car wreck on the highway and the mission fails.

Another time I was in some mission with Joe behind me and he kind of got stuck the same way.

I think this kind of glitch has been in just about every sandbox game I've ever played in some form or another.

Need that oblivion cheat to auto complete an objective! It would get overused, but its just annoying. I think I might have to reload from the chapter select, which is kind of annyoing.
 
I've seen similar little issues like that. The first time I did the mission (forget which chapter) where you have to follow the mobster to the meathouse in his car...the mobster gets in a car wreck on the highway and the mission fails.

Another time I was in some mission with Joe behind me and he kind of got stuck the same way.

I think this kind of glitch has been in just about every sandbox game I've ever played in some form or another.

I had the glitch where in the mission where it tells you to either rob stores or crush cars to make $27,500... I decided to rob stores. Turns out if you check out all the forums, because of a glitch that occurs with many people, you can't actually rob stores or you can't go through a door much later (and much more tedium later). You can only crush cars otherwise you have to restart the whole chapter.
 
Need that oblivion cheat to auto complete an objective! It would get overused, but its just annoying. I think I might have to reload from the chapter select, which is kind of annyoing.

LOL, exactly. I was thinking about that when I made that post. :)



I had the glitch where in the mission where it tells you to either rob stores or crush cars to make $27,500... I decided to rob stores. Turns out if you check out all the forums, because of a glitch that occurs with many people, you can't actually rob stores or you can't go through a door much later (and much more tedium later). You can only crush cars otherwise you have to restart the whole chapter.

Yup, I've seen that kind of glitch, too.

Or here's a gem: If you're on certain kinds of missions where you're in a car or someone else's car and people are with you...I've gone into mechanic shops and the CTDs on me. It's very specific when it happens and I know it's because I went in with some variable that the game doesn't like at that particular time. It's thankfully a rare incident.

This game has a few issues like that which can show up occasionally that I hope can be patched out with relative ease.
 
I really wish I could go into the arcade/mall again to explore it but I bet they only rendered closed storefronts and the big staircase.

I'm kind of peeved the whole game is small fry missions or "shoot everybody" missions where you never really get the gist of what it means to be in the mafia, what it means to be a made man and what a big deal that is. Things just happen randomly (Irish attacking your house) and you keep doing menial tasks. I guess I was expecting The Godfather or Goodfellas levels of story and my expectations are usually dampened by reality.
 
I really wish I could go into the arcade/mall again to explore it but I bet they only rendered closed storefronts and the big staircase.

I'm kind of peeved the whole game is small fry missions or "shoot everybody" missions where you never really get the gist of what it means to be in the mafia, what it means to be a made man and what a big deal that is. Things just happen randomly (Irish attacking your house) and you keep doing menial tasks. I guess I was expecting The Godfather or Goodfellas levels of story and my expectations are usually dampened by reality.

The story itself is fairly strong IMO but I definitely could do without the "mop this floor, clean this toilet" type stuff.
 
There's one part in the game where you spend a good time in Vito's first person view. This gives me hope that a first person camera mod may be created some day. I love to breathe in all the atmosphere but Vito's damn head or body is always in the way. I end up having to take cover against a wall and rotate the camera out to get any sort of clean image for vicariously enjoying the game.

3rd person and all these console conventions be damned (how many times have I hit 1,2,3,4 to get a weapon and the wrong one came up since the weapon choosing is designed for a D-Pad) .
 
The story itself is fairly strong IMO but I definitely could do without the "mop this floor, clean this toilet" type stuff.

I actually enjoyed those part because I knew big things were around the corner. This game definitely needed more undercover or stealth type missions. I also enjoy fighting in this game quite a bit but you can just hold duck forever and be invincible.
 
I actually enjoyed those part because I knew big things were around the corner.

True enough. When you said menial tasks I thought you meant clean toilets and such but now I know what you mean and I agree.


This game definitely needed more undercover or stealth type missions. I also enjoy fighting in this game quite a bit but you can just hold duck forever and be invincible.

Agreed.
 
There's one part in the game where you spend a good time in Vito's first person view. This gives me hope that a first person camera mod may be created some day. I love to breathe in all the atmosphere but Vito's damn head or body is always in the way. I end up having to take cover against a wall and rotate the camera out to get any sort of clean image for vicariously enjoying the game.

3rd person and all these console conventions be damned (how many times have I hit 1,2,3,4 to get a weapon and the wrong one came up since the weapon choosing is designed for a D-Pad) .

Never had a problem selecting the weapon I wanted. I really don't see how anyone could. The way its laid out is fairly obvious. Nor has I ever had a problem getting a clear angle on a shot. Might have had to move a little to get around walls and stuff, but Vito was never a problem.
 
I actually enjoyed those part because I knew big things were around the corner. This game definitely needed more undercover or stealth type missions. I also enjoy fighting in this game quite a bit but you can just hold duck forever and be invincible.

I wasn't a fan of the stealth stuff. It felt fairly poorly done. Well clunky would be the term I'm looking for. I'm not a fan of stealth missions in games that aren't based around that mechanic.
 
I wasn't a fan of the stealth stuff. It felt fairly poorly done. Well clunky would be the term I'm looking for. I'm not a fan of stealth missions in games that aren't based around that mechanic.

Frankly, I thought that was the best part of the game, the museum mission was my favorite (wish there was more sneaking and a purpose to dragging bodies, that mission was one of the few that gave you choice on how to approach it) and nothing else was ever as good except maybe the race to Leo's house (another mission that had choice in the end!). Both these missions both had good orchestral scores though that got me into the mood. If you are going to make a linear, storyline based game, it definitely needed more storyline type music but far too often we didn't get any and I was stuck with the radio repeating the same songs over and over again. I'm not a big fan of Delta blues or 50s pop/rock so I usually had it on Empire Classic the whole game.
 
Frankly, I thought that was the best part of the game, the museum mission was my favorite (wish there was more sneaking and a purpose to dragging bodies, that mission was one of the few that gave you choice on how to approach it) and nothing else was ever as good except maybe the race to Leo's house (another mission that had choice in the end!). Both these missions both had good orchestral scores though that got me into the mood. If you are going to make a linear, storyline based game, it definitely needed more storyline type music but far too often we didn't get any and I was stuck with the radio repeating the same songs over and over again. I'm not a big fan of Delta blues or 50s pop/rock so I usually had it on Empire Classic the whole game.

I'm glad I got the collector's editon so I could get the score. It's absolutely fantastic. It and Assassin's Creed 2 by Jesper Kyd are probably my game soundtracks of the year and might even be outright soundtracks of the year regardless of medium.

In fact, yeah, I'll say that. Movie scores have gone to pot for the most part. Music like what's in those games is better than most of what I hear in the movies by a longshot IMO. Been that way for the last several years at least.

I find, in general, that I'm simply seeing more all around creativity and effort and feel like I get my money's worth way more often than not with games than I do movies.

But that's a different topic. ;)
 
Rockpapershotgun's review has come out and I generally agree with his opening statement:

One of the criticisms that’s been frequently levelled at Mafia II is the city. They are incorrect. The city is extraordinary. It’s a remarkable achievement, both in scale and detail. It in no way fails at being an open world. It was never intended to be an open world. Instead it was always intended to be a vivid backdrop to a narrative. It’s the narrative that fails, and it fails terribly.

http://www.rockpapershotgun.com/2010/08/28/wot-i-think-mafia-ii/#more-37295

He explains better than I do, exactly what I mean by the game feeling incredibly tedious as one long boring drive to the same places over and over again while having almost nothing but menial tasks.
 
Frankly, I thought that was the best part of the game, the museum mission was my favorite (wish there was more sneaking and a purpose to dragging bodies, that mission was one of the few that gave you choice on how to approach it) and nothing else was ever as good except maybe the race to Leo's house (another mission that had choice in the end!). Both these missions both had good orchestral scores though that got me into the mood. If you are going to make a linear, storyline based game, it definitely needed more storyline type music but far too often we didn't get any and I was stuck with the radio repeating the same songs over and over again. I'm not a big fan of Delta blues or 50s pop/rock so I usually had it on Empire Classic the whole game.

Are you aware that there are 200+ songs in Mafia 2?
 
Rockpapershotgun's review has come out and I generally agree with his opening statement:



http://www.rockpapershotgun.com/2010/08/28/wot-i-think-mafia-ii/#more-37295

He explains better than I do, exactly what I mean by the game feeling incredibly tedious as one long boring drive to the same places over and over again while having almost nothing but menial tasks.

My approach was much different - for me the driving was the main thing, as was the atmosphere, and participating in the story. Those individuals who wanted Saint's Row 3 should look elsewhere.
 
My approach was much different - for me the driving was the main thing, as was the atmosphere, and participating in the story. Those individuals who wanted Saint's Row 3 should look elsewhere.

You see, I don't get why the driving would be fun in this game as I felt more like a courier/truck driver rather than my own man. I quickly bore of the same roads and same sights over and over again. The restrictive camera is also not to my liking. I prefer in cockpit cameras (you can see the dashboard/wheel and you can mouse look while steering with WASD).

The few times driving was fun was when there was a timer or a chase.
 
The driving physics are the best I've seen, or rather felt, in any driving game, including Test Drive. The city just makes the already superb driving even more superb. Ah, I love it - what else can I say.
 
However, the game does seem to have sourced a great deal of its content from the toilet. Quite literally. The story spends more time on topics of shit and vomit than anything else. One sequence in particular, involving disposing of a dead body, has drunken characters barfing everywhere, in what’s presumably supposed to be crazy frat-movie antics. Another has Vito covered in human shit for an entire mission, to the scatological hilarity/disgust of everyone involved. I lost count of how many times it was implied that Vito was raped in the prison showers, but it sure must be a funny idea!

Buying it tomorrow.
 
The driving physics are the best I've seen, or rather felt, in any driving game, including Test Drive. The city just makes the already superb driving even more superb. Ah, I love it - what else can I say.

I'm with you.. this game is amazing, not really sure why it's getting so much hate (aside from the length/lack of sidemissions thing). This game captures immersion and atmosphere just impeccably too, just like the original Mafia.
 
I'm with you.. this game is amazing, not really sure why it's getting so much hate (aside from the length/lack of sidemissions thing). This game captures immersion and atmosphere just impeccably too, just like the original Mafia.

It's just fun.

In so many games the missions are just tedious - not in this game though. It's like that museum mission. I was convinced that I was going to have to go in their and kill 20 guys. Why would there be 20 guys anyhow. It was just nice not to have to go through all that. I liked going in there and whacking the three guys, and then getting back out onto the street again.

The story's moving at a nice pace, as well. I like the rapid advancement a lot.

You gotta do one chapter a night dough. Hey, lookit me, I'm startin' ta sound like a goodfellah.
 
Finnished at 13 hours. I did spend quite a long time trying to find a herse/fastest car. and then going around making money. To make faster cars. Does anyone know of a place, other than the motorway sections for going really fast? I played the first game on free ride mode...and I can't take it seriously...
 
It's just fun.

In so many games the missions are just tedious - not in this game though. It's like that museum mission. I was convinced that I was going to have to go in their and kill 20 guys. Why would there be 20 guys anyhow. It was just nice not to have to go through all that. I liked going in there and whacking the three guys, and then getting back out onto the street again.

The story's moving at a nice pace, as well. I like the rapid advancement a lot.

You gotta do one chapter a night dough. Hey, lookit me, I'm startin' ta sound like a goodfellah.

This game needed more missions like the museum mission - where it gave the player a sense of empowerment over the story and that he had a sense that he could choose his angle of attack. The museum mission is great because there are multiple ways of exiting the building and multiple ways to deal with the guards as well as secrets like the basement where you can find something to help you on your mission and is also a console achievement.

The only other mission that gives you a choice on what to actually do is @ Leo's mansion.

These two chapters (including both timed driving missions that go with them and the great music) are simply the best in the game in my opinion. The rest, I felt like I was just railroaded into playing my way to the next cutscene.
 
Can't wait for my GTX 460's to get here so I can do a second run through with full physx.
 
I have to say that the game does look amazing by looking at some screenies over in Hi-Res thread.
Without going through 14 pages i have one quick question - is the game played using only 3rd person view or you can switch around?
 
My only gripe is that the AI driving and pedestrians are crap. I'll be driving and a pedestrian walks in front of me or a car will swerve in and out of lanes. So from what I've experienced, it could be better but the game itself is fun and engaging.
 
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