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John who?
After playing around with that gun range app that uses the new gyro, I have high hopes for a fps iPhone game. Gyro's make aiming precise again.
They should work on finishing the damn projects they HAVE announced before announcing crap that won't see the light of day for another seven years.
id has multiple development teams. They have an entirely separate development team for mobile games, and when Carmack finishes work on an engine (which I'm sure he has with Tech 5), he tends to go back and play around with mobile shit for a while. He enjoys doing mobile stuff more anyway, so he says.They should work on finishing the damn projects they HAVE announced before announcing crap that won't see the light of day for another seven years.
This "project" is reportedly not a new IP. So I suppose we're either looking at one of their classics ported to iphone/android, or perhaps a new quake or wolfenstein (or a lesser know IP?) for traditional platforms, hopefully developed in house and not sent to a 3rd party. I'm looking at you Quake 4.
ELDERSCROLLS 5 !!!!
Because id sold to Zenimax. I know there working on it. I can feel it in my bones!.
Would be awesome... but would Zenimax's acquisition of ID come too late in TESV's development cycle? Let's say they started TESV the last Oblivion DLC. Would it be a too late to move everything to ID's engine away from Gamebryo 2.0 or whatever?
Well, Duke Nukem Forever changed engines half-a-dozen times and that game was eventually released to universal acclaim.Let's say they started TESV the last Oblivion DLC. Would it be a too late to move everything to ID's engine away from Gamebryo 2.0 or whatever?
Would be awesome... but would Zenimax's acquisition of ID come too late in TESV's development cycle? Let's say they started TESV the last Oblivion DLC. Would it be a too late to move everything to ID's engine away from Gamebryo 2.0 or whatever?
They're playing some awful pop/dance music on that website now. It's making my ears bleed.
It's started!
Orcs & Elves for iPad?
rage on the iphone,looks pretty good.
They should work on finishing the damn projects they HAVE announced before announcing crap that won't see the light of day for another seven years.
rage on the iphone,looks pretty good.
From http://www.computerandvideogames.com/article.php?id=259706
Carmack states...
"We do already have more IPs than we can exploit," he told OPM. "I doubt we're going to do another IP. It's scary to say it, but maybe not in the next decade even, because we want to support Wolfenstein, Doom and Quake - and hopefully we can add Rage onto that -and I don't want five teams here. Three is scary enough."
I don't think id needs a new IP. They just need to make games for each of their current IPs not suck. That's something they've failed to do in recent years. Their games haven't been innovative or even decent in quite some time.
Quake has gone downhill since the first one. I know two and three were very popular, but the first Quake was just awesome to me. The second one was a decent enough game, but it didn't feel anything like the first one. The first game didn't have the Borg.....I mean Strogg in it. Quake III was OK and I enjoyed it quite a bit, but I much preferred Unreal Tournament to it. Quake IV well, wasn't that good. They went back to the whole Borg......err Strogg thing again but the game felt lackluster in many respects. It ran better than Doom 3 and looked good for its day, but it didn't wow me the way Doom or Quake did when they first came out. Quake IV also had parts to it which felt about as polished as the leaked E3 demo of Doom 3. Speaking of, Doom 3 wasn't as bad as many people make it out to be, but it was a far cry from what we were expecting. Instead of a few narrow corridors which all lead to some open spaces (for the time) and legions of bad guys to mow down we ended up fighting one or two at a time in the confines of tiny metal hallways and the occasional cafeteria fight. Seriously the best thing about Doom 3 was in game arcade stand up of Super Turbo Turkey Puncher 3. That brings us to Quake Wars. Quake Wars, sucked. It was a nice idea as Battlefield type games were all the rage at the time but it failed. Things were horribly balanced and the game didn't look all that good. Nothing about the game, or gameplay blew me away or was even desirable in the slightest.
Finally we have the atrocity that is Wolfenstein. The last game in the series. This was an aborted fetus of a game. It looked about as good as a Quake III engine based game and delivered about the same level of gameplay. It was clearly a badly textured poorly ported console game at best.
Really Id hasn't been relevant to PC gaming or gaming in general for some time. I couldn't care less about mobile phone based games. So as of right now I can't say I'm all that excited about anything John Carmack has to say. I'm hoping that Rage turns out to be an awesome title which will spawn some awesome sequels but part of me says the Id of the old days is long since dead. Given John Carmack's affinity for the aerospace industry, I have to even wonder if he even has the necessary passion to make great games anymore.
[P]art of me says the Id of the old days is long since dead. Given John Carmack's affinity for the aerospace industry, I have to even wonder if he even has the necessary passion to make great games anymore.
I don't think id needs a new IP. They just need to make games for each of their current IPs not suck. That's something they've failed to do in recent years. Their games haven't been innovative or even decent in quite some time.
Let's remember the candle for when it was burning and not when it was dimming out.
I agree with the above. I think Carmack's brilliance is now devoted more to aerospace than games. Which is understandable, as interests do come and go.
Let's remember their last in-house game was DOOM3 (not incl iphone) - Wolf2010, Q4, QW:ET were all (as you know) done by other studios.
The only out side studios that got it right was Nerve (RTCW:MP) and Splash Damage (W:ET).