Future PhysX games

jamesrb

[H]ard|Gawd
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Jul 29, 2004
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Does anybody know of future games planned on using PhysX GPU acceleration? Doing a little searching, I haven't seen anything that really jumps out.

Trying to decide on getting a 9800 GT for PhysX (to go with 4850 Crossfire). At this point, I don't know if it is worth if for only Batman: AA and Metro 2033. If there were some more decent games scheduled to use it, then it would be easy to justify.
 
right now the list looks like the original lineup for the PS3. Sparse.
I am thinking of switching for CUDA and PhysX as AVIVO doesnt work on the new ATI cards.
 
It'd be for the best that we never see another game that supports nVidia's PhysX, closed vendor exclusive API's are bad for gaming, I wish for it to disappear and be replaced by an open standard; or just let the CPU do all the work like Bad Company 2 does.
 
It'd be for the best that we never see another game that supports nVidia's PhysX, closed vendor exclusive API's are bad for gaming, I wish for it to disappear and be replaced by an open standard; or just let the CPU do all the work like Bad Company 2 does.

For all the moaning and saber-rattling from AMD towards open standards, they sure aren't doing much to support them. Steam has never been usable for mainstream development and OpenCL isn't making much progress.
The problem with a vendor-exclusive API like CUDA or PhysX isn't the fact that it's essentially controlled by one company. It's the fact that there's nothing else to compete with it.
 
For all the moaning and saber-rattling from AMD towards open standards, they sure aren't doing much to support them. Steam has never been usable for mainstream development and OpenCL isn't making much progress.
The problem with a vendor-exclusive API like CUDA or PhysX isn't the fact that it's essentially controlled by one company. It's the fact that there's nothing else to compete with it.

I think I've mentioned this before but ATI can't support PhysX on their video cards or they'd have to pay a royalty for it on each video card sold; the same way that every motherboard that offers SLI support must pay royalty fees to Nvidia. So giving your competitor money on video cards you sell just makes no business sense. Anyways I think it keeps it interesting that each company has some unique features to offer.

Nvidia is 'rumored' to be offering competition for Eyefinity but it hasn't arrived yet. Also ATI has had Triple-monitor Eyefinity out for over 6 months and counting longer than Nvidia. When was the first 5000 series card released, like November of 2009? Plus they have Eyefinity6 and Eyefinity12 which is crazy and Nvidia has nothing planned to match those features.
 
For all the moaning and saber-rattling from AMD towards open standards, they sure aren't doing much to support them. Steam has never been usable for mainstream development and OpenCL isn't making much progress.
The problem with a vendor-exclusive API like CUDA or PhysX isn't the fact that it's essentially controlled by one company. It's the fact that there's nothing else to compete with it.

Yeah, ATI has been shit heads. They don't want to invest anything in technology, and yet when Nvidia does all they do is ask why it isn't open for them to use. Of course on the other hand Nvidia is really screwing up the gpu market with physx being Nvidia only, if it was both ATI/Nvidia capable then we would see some really cool games, but instead all we have are cool effects tacked onto games.
 
I had no idea there were so many games...

I take it most of those don't really even do anything though? I thought only Batman and Mirror's Edge had any really noticeable PhysX features?

A lot of games feature it & put it to good use but such is a reliance on reviews & personal experience to bring out the best games with proprietary physics API support...

Here's a slimmer list

http://en.wikipedia.org/wiki/PhysX#Games
 
It'd be for the best that we never see another game that supports nVidia's PhysX, closed vendor exclusive API's are bad for gaming, I wish for it to disappear and be replaced by an open standard; or just let the CPU do all the work like Bad Company 2 does.

Yes because everyone should be forced to watch vomit inducing physics that is repetative like nothing else. BORING!

Nvidia PhysX, Havok, Bullet and DC WISH they could do what CRYTEK has been able to do with game based Physics with Cry Engine 1 and the upcoming Cry Engine 2. But as NO Devoloper will use CRYTEK's Engines, GIVE ME PHYSX, atleast its more real than SHAMOK!
 
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