Don't Buy Global Agenda - [H] Editorial

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Did Kyle make an article against Battlefield 2? For years, their stance was that widescreen gaming was an unfair advantage, so they wouldn't patch proper support.

That bullshit impacted far more people than the few that have Eyenfinity setups playing Global Agenda.


No I did not.

Yes it did.

Was this an issue going unnoticed in the community and was one that I thought would benefit from me writing an editorial on it? No. Dice had full knowledge that a bunch of us were pissed off. Me writing about it was just a waste of time IMO.
 
Looking like ass != unplayable. FOV can (and should IMHO) be limited in games since if there are no limits then you can set it so you have 360 degree vision. Sure, it will look terrible but you can do it and basically get a rear view mirror.
Quake has an uncapped FOV. Try setting the FOV to 360 and find how how useful it is when another player standing two feet in front of you is approximately one pixel as opposed to thousands of pixels (at 90 degrees).

Was the uncapped FOV an issue with Quake? No. Everyone who was serious about playing competitively played with a very high FOV (in the 180 range typically). The playing field would become leveled by exploiting the ability to manipulate the field of view, but everyone could exploit it in the same manner. If you wanted to play the game with the normal field of view for the best overall experience, you'd leave the FOV at the default setting and you enjoy your gaming experience.

The only reason I would boycott this game is if it was an Nvidia TWIMTBP title....if that were the case you could bet that multi monitor had been deliberately locked out simply because eyefinity is an ATi feature and Nvidia don't have sensible multi screen answer to it (apart from sli'ed fermi's :/ )
You should educate yourself a little: multi-display gaming is NOT an AMD-exclusive technology.
 
Hah, I had not realized that... And I admire your restraint for not mentioning it in the article... I wonder if it'll suddenly work w/NV Surround (or w/e they're calling it) when they finally bring it out the door. I'm surprised the conspiracy theorists haven't been banging on this point more thru the thread (then again I didn't read all of it).

Regardless, it does sound like the decision was entirely driven by the devs and I've already voiced my opinion on why (for this specific game and type of game) I don't think it's a big deal and why the devs are off base, imo. That seems to be something a lot of people aren't taking into account tho... I think there should definitely be provisions in other types of games (like server-side settings on a FPS) to do this sorta thing, but not here. In that sense I don't think it's as black & white an issue as some may think, but the dev's approach here was still a bad one. /shrug

Agreed I missed that in the editorial. I would say that answers any questions I had about it. The advantage thing just seemed like too much of a fubar answer to me.

...So if they unlock the super wide resolutions in an update will [H] bite the bullet and run the numbers on it?
 
of course it is. If you're able to see more at a time than someone else, it's exactly the same thing as using a zoom hack in AOE (or any other top-down RTS type of game) where your view is limited for a reason. It's also probably why a few people mentioned SC2 and diablo as well.

If you don't see that, that's fine... we'll have to agree to disagree.

According to your definition, the only way to make sure no one sees more than someone else is to force them to use the exact same aspect ratio. Assuming the game does proper scaling of aspect ratios to field of view someone with a 4:3 aspect ratio is seeing the game differently from someone with a 5:4 aspect ratio which is different from someone using 16:9 and again with 16:10. According to your definition, only one of those aspect ratios can be correct and the rest of the people are cheating. Considering the number of games which use all or most of those aspect ratios with proper scaling the developer is intentionally giving the tools to people in order to cheat. The developer and game in question are included. Multi-monitor gaming with Eyefinity or similar technologies is the exact same. It's nothing more than properly scaling the aspect ratio with the field of view.
 
was considering Global or AvP for this month, but my 3240x1940 desktop just andswered the question

See, this is why I think Kyle's editorial is a bit off base and likely based off some bad information. As far as I can tell, a 3240x1940 (I suspect he means 3240x1920) will work just fine in GA since it's within the allowed FOV range. It's only the very wide eyefinity setups they are not going to support.
 
was considering Global or AvP for this month, but my 3240x1940 desktop just andswered the question

Er, you realize that your 3240x1940 desktop will work fine in GA, right?

It's getting sort of tiresome that people are holding these misconceptions about the actual facts of the matter.

The only thing that is being forced in GA is FOV. There is no limit to max resolution, and in fact you can set resolution to any arbitrary values you want via a /setres command.
 
I wonder if it'll suddenly work w/NV Surround (or w/e they're calling it) when they finally bring it out the door. I'm surprised the conspiracy theorists haven't been banging on this point more thru the thread (then again I didn't read all of it...).

OK, we have already made some statements about this topic.

NVIDIA 3D Surround Multi-display Gaming Editorial

I am scared about one thing though. And let me put this in laymen's terms so HardOCP is clear on its stance. I do not want to mince words here.

For god’s sake NVIDIA, if you pull this bullshit where NVIDIA Surround "games" will not work on Eyefinity configurations, we are going to beat NVIDIA down repeatedly and publicly for harming the PC gaming industry. Keep those crappy proprietary PhysX policies, but if you start messing with OUR multi-display gaming and not letting it remain "open platform," I will personally lead the mob with the burning torches to the castle gates. And we will be fully prepared to use the torches. I will personally lead a boycott of NVIDIA products if I see NVIDIA harm multi-display gaming in the marketplace through an IP grab. Multi-display gaming belongs to gamers, not NVIDIA.

Now we did have meetings with NVIDIA in the middle of January. Face to face over the period of about 6 hours and TWIMTBP was discussed at length.

Roy Taylor, the guy that used to run the TWIMTBP, is gone from that position. Tony Tomassi, you might remember that name from one of the guys that architected the VooDoo line of chipsets, seems to be heading up some of the program now went out of his way to give us a message on the TWIMTBP program. "DO NO HARM." If programming helps out the competition so be it. Obviously this does not extend to proprietary IP like PhysX, but I don't think we will see any AA debacle like we saw last year with Batman.
But I would be very surprised if we started seeing NV push "NV Surround" as proprietary. AMD said to me this week on a phone call that any work it did to further push Eyefinity into gaming and that work also benefited NVIDIA, so be it.
 
IMO Kyle you flew off the handle in the wrong direction, we understand you like Eyefinity, and yes it's shenanigans to call Eyefinity "cheating". But you came off in the editorial as upset and harsh rather than objective. The argument of "cheating" doesn't hold water, and never will. But it's their choice, and chastising them for not supporting Eyefinity, is not productive. While I will support you in not buying this game (not hard as I've only heard of it a few weeks ago in a magazine, and had no intention of buying it) I'm sorry but I do not support your editorial.

Also it's good that AVP will be supporting Eyefinity, but the fact the game will be in the bargin bin in 3 months, really makes that fact irellivent.

The fact is more studios will likely follow this trend, of not supporting Eyefinity out of the box, if at all. IMO, ATI is going to have to do more to get Eyefinity supported by more studios.
 
It's only the very wide eyefinity setups they are not going to support.

Yes, 3x1 Landscape Eyefinity / SoftTH / TH2Go setups which are by FAR the majority configuration of those technology users.

Yes Resolution is not limited.

FOV IS limited.

Making WIDE resolutions "unusable." You can still have the game on three wide screens, however it would be the exact same image you would see on one wide screen.

Trust me, I have a grasp of what I am talking about here. The fact that you have to grasp at straws to shoot holes in my article is a bit weak. Maybe this, maybe that. Please.
 
In essence, the only "resources" I can seem to find are ~30 seconds of a developer's time typing out a forum post.

I concur. It also seems a lot of people overlooked this post in their forum"At some point we will look at it again, for now there are higher priorities."
 
The reason you didn't use a 1680x1050 shot is because it would have provided the exact same view as the 2560 monitor, decimating the point you were trying to make.

Ah, its the "I know what you are thinking and what your motives are" guy. :rolleyes:

Please post your shots of 1680x1050 and 2560x1600 that you just happen to have on your desktop, I would love to see them. Oh, you don't have any....uh OK. Please go out and do the research to support your stance. I backed my argument using resources I had available to me that I know the history one because I researched it myself....as we do with almost 100% of HardOCP content. We can tell you about because we KNOW FOR SURE.

And I think you need to look up "disingenuous," before using it again.


OK, I am really leaving this time. :eek:
 
This game company is pulling out right fraud with that kind of statement. Since prior to release / sale of the game they at no time specified any hardware restrictions on the game as what hardware would be considered cheating ( aka politically correct term now a days "Unfair Advantage" )
They can take my money for buying the game, while at no time specifying my 3x30" eyefinity set up is unfair in their game, suddenly I’m a cheater for it ?? So they take my cash and run then ban me for hardware they never told me before I purchased the game was not allowed to use. Typical scumbag developer companies they do this kind of CR@P all the time lately.
 
This game company is pulling out right fraud with that kind of statement. Since prior to release / sale of the game they at no time specified any hardware restrictions on the game as what hardware would be considered cheating ( aka politically correct term now a days "Unfair Advantage" )
They can take my money for buying the game, while at no time specifying my 3x30" eyefinity set up is unfair in their game, suddenly I’m a cheater for it ?? So they take my cash and run then ban me for hardware they never told me before I purchased the game was not allowed to use. Typical scumbag developer companies they do this kind of CR@P all the time lately.

Er...

They're not banning anyone from using Eyefinity. The devs never said that using Eyefinity was cheating. Using a higher fov (which Eyefinity requires to really "work") is not something they've chosen to support, because they believe it would give an unfair advantage, but that is nowhere near saying that if, for some reason, you decided to run the game on an Eyefinity setup with a regular monitor's fov (and granted, it'd look terrible), you'd get banned. Nor would you even be in a position where you could get banned for changing the fov, because you can't change it in the first place. It's not an option, period.

People really need to try to actually understand the facts as opposed to just taking a paraphrasing and assuming it's the literal truth.
 
Wide Screen Gaming Forum has joined in on the boycott. Woot!

http://www.widescreengamingforum.com/wiki/Main_Page

That's good, but from the tone of the developers, not sure this is enough to make them change their tune. Not sure if it's out of ignorance, or lazynes, or just lack of intelligence.:confused:

IMO it's maybe because they have already made peace with the fact their game will likely flop, regardless of Eyefinity support.:p
 
You see the whole "wide vs. normal" debate all the time, even without multi-monitor configurations. Usually the claim is that widescreen gives an extra advantage due to its wider field of view - this was actually the excuse DICE used in purposely leaving proper widescreen support out of Battlefield 2 for several years (it was finally added later in a patch). Of course, not counting the fact that having widescreen users see less than standard users is just as "imbalanced" as the other way around, it's totally ridiculous because over 50% of gamers these days have widescreen displays, and it is putting the money they used to get a more immersive experience to waste. And, as already mentioned, it's nearly as absurd as banning CPUs over 2 GHz because anything faster would give higher framerates than other users on inferior hardware. Although yes, there is a small improvement in gameplay from a wider field of view, this varies heavily with the game (third-person and top-down titles receive the least benefit), and a good player will typically know how to move the camera in a way that easily compensates for the smaller field of view. Multi-display gaming is entirely about immersion, not about competitive advantage. If you are serious about competition anyway, you're probably playing Call of Duty 2 or Quake Live, with your field of view set to 150 degrees.

So yeah, I totally agree with your refusal to buy this game. I think it's pitiful how badly widescreen and multi-monitor configurations are implemented in most games... everything from stretched HUDs, to tiny fields of view, to graphical glitches... I understand that this portion of the market is small, but they are also the enthusiast community, and we know that the enthusiast community is quite important in influencing the rest of the PC gaming world. Even if only 1% of BioShock 2 players have an Eyefinity setup, for example, the negative press generated by their poor implementation of the technology has lost at least a few sales (including mine).
 
Here is my opinion on the matter:
Kyle can be (ok, is usually) an arrogant ass.
Were there more tactful ways to go about this issue? Yes.
Would they have NEAR the effectiveness that I think this method will? No.

It comes down to this: Hi-Rez is pulling another DICE and saying that widescreen gaming is cheating. Eyefinity, as it stands today, is pretty crappy IMHO, but it is where the market is going. I think that in another ten years seamless full FOV displays will be the norm.

If you think that Eyefinity is cheating I suggest the following changes to games:
1. Only support 720p resolution across the board. Anything less is a disadvantage, anything more is cheating.
2. Remove support for surround sound, everyone will use 2.0 speakers. Headphones will be detected and sound disabled when plugged in. We can't have people cheating, can we?
3. Input peripherals will be standardized. You will only be allowed to use a MS Intelimouse Explorer 3000 and a MS Standard keyboard (USB only). Any other peripherals will be ignored by the game.

Oh wait, I know what I'm describing. I'm starting to describe an arcade, not PC gaming. Hmmmm.....
 
I can see Eyefinity as something amazing for FPS and racing games, but is it really all that useful for RPGs and Strategy games? I can't think it would be all that useful for Dragon Age for example.
 
I can see Eyefinity as something amazing for FPS and racing games, but is it really all that useful for RPGs and Strategy games? I can't think it would be all that useful for Dragon Age for example.

It might not be useful but it'd look cool, which is really what it's all about. You could have maps, inventory etc. open on them too I suppose.
 
I can see Eyefinity as something amazing for FPS and racing games, but is it really all that useful for RPGs and Strategy games? I can't think it would be all that useful for Dragon Age for example.

Do you play Dragon Age at anything greater than 800 x 600? If so, why? I can't think it would be more useful.

It's not just about the greater view, its also about the higher res textures and sharper images.
 
If you think that Eyefinity is cheating I suggest the following changes to games:
1. Only support 720p resolution across the board. Anything less is a disadvantage, anything more is cheating.
2. Remove support for surround sound, everyone will use 2.0 speakers. Headphones will be detected and sound disabled when plugged in. We can't have people cheating, can we?
3. Input peripherals will be standardized. You will only be allowed to use a MS Intelimouse Explorer 3000 and a MS Standard keyboard (USB only). Any other peripherals will be ignored by the game.

Oh wait, I know what I'm describing. I'm starting to describe an arcade, not PC gaming. Hmmmm.....

http://hardforum.com/showpost.php?p=1035316544&postcount=202
 
I find it curious that Xzaph joined this forum only today and has, so far, posted only to defend Hi-Rez. Has anyone else noticed this interesting curiosity?
 
I find it curious that Xzaph joined this forum only today and has, so far, posted only to defend Hi-Rez. Has anyone else noticed this interesting curiosity?

http://forum.globalagendagame.com/phpbb/memberlist.php?mode=viewprofile&u=10205

That is me, if you're interested. The "Neighborhood Watch Officer" bit is a voluntary aspect, and I make no secret of my general support for Global Agenda and in a more general respect, Hi-Rez. However, I am not a Hi-Rez Studios employee, if that is what you were meaning to imply.

I do own and run the site http://www.hexagenda.com which is a GA-oriented site but is in no way funded by Hi-Rez. Again, I have no need nor desire to hide this.

I joined the forum because I was interested in commenting on various posts in this thread. Maybe I'll stay, maybe I won't (for context purposes, I happen to run a 5850 at the moment but do not use Eyefinity - just dual monitors with games running on a single widescreen out of the two) after this thread, but I don't really see how that has to do with the validity of my reasoning.
 
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I have no problem with eyefinity. But SLi, triple quad SLi is the stupidest/lazy/greedy technology ever. That gotta go.

Using Eyefinity might not be cheating but in a way it is.
 
Oh sorry, I forgot that the vast resources needed to duplicate Call of Duty screenshots couldn't possibly be possessed by a mere mortal such as myself. You're just digging a bigger hole for yourself by doubling down on a claim that I can easily disprove. Your exact quote:



http://img191.imageshack.us/img191/846/cod1680.jpg

http://img132.imageshack.us/img132/826/cod2560.jpg

Not surprisingly, I am right and you are flat out wrong. The viewable area on the 2560 screenshot is exactly the same as the 1680 screenshot. All I did here was snap one shot, hit escape and change the resolution, then snap the other shot. There is no "opening of the view to speak of." The shack on the left is in the exact same place, the bushes on the right are in the exact same place, and the vertical area is exactly the same. It's very obvious that resolution by itself has absolutely nothing to do with "opening the view." Hell, if I wanted to, I could run my monitor with black bars on the top and bottom, decreasing the resolution but increasing the amount of viewable gameworld. But I guess since you KNOW FOR SURE and you CAREFULLY RESEARCHED IT, the view is a lot more open at 2560.:rolleyes:

Someone with a 2560 monitor does not see more of the gameworld than someone with a 1680 monitor. There is no advantage there, and arguments to the effect of "locking eyefinity is hypocritical if they aren't going to lock resolution" are faulty.

LOL nice one man!
 
Do you play Dragon Age at anything greater than 800 x 600? If so, why? I can't think it would be more useful.

It's not just about the greater view, its also about the higher res textures and sharper images.

But wait... those standard Resolutions scale with each other, so I can see how they might show the same area but give it much more detail. On the other hand these Eyefinity resolutions are just extremely wide; what do they do, make the images sharper width wise?
 
Maybe Kyle needs some rich guys with a wicked setup to kick his ass in games that he loved so it might change his mind.

This is not a racing game. Guys competing on a racing game where one using a whole steering wheel setup against one using a keyboard isn't cheating. But using eyefinity setup to me is a bit cheating.
 
Oh sorry, I forgot that the vast resources needed to duplicate Call of Duty screenshots couldn't possibly be possessed by a mere mortal such as myself. You're just digging a bigger hole for yourself by doubling down on a claim that I can easily disprove. Your exact quote:



http://img191.imageshack.us/img191/846/cod1680.jpg

http://img132.imageshack.us/img132/826/cod2560.jpg

Not surprisingly, I am right and you are flat out wrong. The viewable area on the 2560 screenshot is exactly the same as the 1680 screenshot. All I did here was snap one shot, hit escape and change the resolution, then snap the other shot. There is no "opening of the view to speak of." The shack on the left is in the exact same place, the bushes on the right are in the exact same place, and the vertical area is exactly the same. It's very obvious that resolution by itself has absolutely nothing to do with "opening the view." Hell, if I wanted to, I could run my monitor with black bars on the top and bottom, decreasing the resolution but increasing the amount of viewable gameworld. But I guess since you KNOW FOR SURE and you CAREFULLY RESEARCHED IT, the view is a lot more open at 2560.:rolleyes:

Someone with a 2560 monitor does not see more of the gameworld than someone with a 1680 monitor. There is no advantage there, and arguments to the effect of "locking eyefinity is hypocritical if they aren't going to lock resolution" are faulty.
What he means by his statement is obviously "wider aspect ration should open up more field of view"; this is usually, but not always linked to higher resolutions (simply because you need more monitors to display it). It also allows more detail to come out, simply because with more pixels you get a larger and/or sharper image depending on your monitor.

I understand what you're arguing, and Kyle did make a bit of a mistake in his choice of wording there, but his point seems fairly obvious to me. You're complaining about semantics, not his core point.
 
As much as I want to say that Kyle was being too harsh on what (I expect) is a small startup company, I still think he was right on the money. I'm sick and tired of this highly modular platform that is the PC being nerfed down by a one-size-should-fit-all mentality. I will personally never use a triple-monitor setup but I still find this disgusting. If I can manage to play COD4 online with a gamepad against mouse users then I'm not going to be threatened by someone having a slightly wider field of view.

For a similar reason, I've been ranting and raving all day about the lack of gamepad support in Bioshock 2 in the face of people telling me to 'just get an Xbox'. It's like people don't get the idea of wanting to support PC gaming while having different preferences than them. You know it's bad when even the PC-fanboys don't understand the concept of modularity and why it's the very strength of having a PC gaming system in the first place.

If I wanted to control an FPS with a USB powered electric vagina and a steering wheel then that should be my fucking prerogative.
 
I agree with this - I'm not running Eyefinity, but nonetheless game companies should not be telling us how to use our hardware. If they want to do that, fine - we won't buy their games.

This is one of many opportunities to reshape the gaming industry however we want to. Don't pass up this chance just because you don't like Eyefinity (read: Nvidia fanboy).
 
Ask yourself this:

Do you use AA/AF in your games?
Do you game at resolutions higher than 800x600?
Does your mouse have more than two buttons and a scroll wheel?
Is it an optical or laser mouse?
Did you spend more than $3 on your keyboard?
Does your keyboard have macro functions?
Is your monitor bigger than 15"?
Did you spend more than $100 on your video card?
Did you spend more than $600 on your whole system?

If you can answer yes to 2 or more of these questions, you have no leg to stand on when it comes to using your hardware the way you plan on doing so, because, duh, you are. Therefore when someone has invested the money for an EyeFinity setup, they should by all means reserve the right to vote with their wallet and not buy or support game developers who will NOT support their setups. I think a person with an EyeFinity setup has no reason to purchase a game from a developer who explicitly states that they will actively block attempts to use EyeFinity as it was intended.

What if a game developer said you couldn't use headphones, surround sound, or a better setup than 2.0 speakers? What if a game dev said that they won't support more than 800x600 resolution? What if they capped the fps at 15-30 so netbook owners can have a fair fight?

Here's a better question - why do you own something more powerful than a K6-2 if you are siding with a game developer that is actively telling its customer base what they can and can't do with hardware that they own?

EyeFinity to me is as much of a cheat as walking in CS is a sound hack.
 
Åndhrimnir;1035319669 said:
I agree with this - I'm not running Eyefinity, but nonetheless game companies should not be telling us how to use our hardware. If they want to do that, fine - we won't buy their games.

I hesitate to post this, since I don't want to push things in the direction of falling offtopic, but does that also mean that hardware-macroable keyboards should be unrestricted?
 
What he means by his statement is obviously "wider aspect ration should open up more field of view"; this is usually, but not always linked to higher resolutions (simply because you need more monitors to display it). It also allows more detail to come out, simply because with more pixels you get a larger and/or sharper image depending on your monitor.

I understand what you're arguing, and Kyle did make a bit of a mistake in his choice of wording there, but his point seems fairly obvious to me. You're complaining about semantics, not his core point.

I think the point completely went over his head. If you are going to support the lowest resolution in Kyle's example, and the middle resolution in Kyle's example (which obviously shows more than the lowest), why not the Eyefinity resolution (which should show more than both)? At least that is my impression of what Kyle was trying to say.
 
I understand what you're arguing, and Kyle did make a bit of a mistake in his choice of wording there, but his point seems fairly obvious to me. You're complaining about semantics, not his core point.

Let TH@TGUYUKNO have the win bro. :) My statement is badly worded and incorrect. That happens after discussing this for two days. It is all good. I would like to see pictures of the monitors to scale though as it further comments towards how immersive the game experience is. My apologies to TH@TGUYUKNO, I misspoke.

The FOV and the screen ratio is the same in his pictures (actually I did not look at them but assume he is right because I know what I said was wrong. :) In the research we were doing we were looking at older 4:3 monitors till we got up to newer 16:9 and 16:10 displays.

FOV must open up in order to see more, which is what the heart of this matter is. GA is "Vert-" game. What we want it to be is "Hor+".
 
I think the point completely went over his head. If you are going to support the lowest resolution in Kyle's example, and the middle resolution in Kyle's example (which obviously shows more than the lowest), why not the Eyefinity resolution (which should show more than both)? At least that is my impression of what Kyle was trying to say.


I can only go by what he says...remember I've already been chastised for allegedly trying to guess what he was thinking. His argument, as you've phrased it though, is a classic slippery slope fallacy. It could easily be a rational, logical decision to allow X fov but decide that Y fov is taking it too far. The way I read his statement, it shades into this poor argument:

Do you game at resolutions higher than 800x600?....If you can answer yes to 2 or more of these questions, you have no leg to stand on when it comes to using your hardware the way you plan on doing so, because, duh, you are.

And remember, I don't even think the developer is right here, I just think the response to their reasonable but wrong decision has been malicious and inappropriate.
 
Great write up there, Kyle. It's great to see things like this get attention, it had been getting so old seeing triple-monitor related problems get swept under the rug, as it normally has been for nearly the past 2 years. I will personally be boycotting the subscription until triple-screen, and proper wide-screen support is implemented in Hor+.

Too many other great games out there that already support EF/TH2Go to wait around for this one.
 
I think a lot of people are getting confused. Lack of support for eyefinity is one thing, but outright blocking it and saying that it's cheating is another. In this case it doesn't just apply to eyefinity either. All widescreen users get borked. Ironically, as someone demonstrated, this game is in fact Vert+ which favors a 5:4 monitor.

So what you're saying is that for the best experience you should use a 1x3 portrait eyefinity setup? (Only partially LOL as this would probably actually work)

Lots of FPS's do this crap (battlefield 2 did for a long time - I think it may have been addressed in the last patch). It's one of the reasons I haven't been more eager to leave my 5:4 monitor behind.
 
I was the one that brought up the initial eyefinity concerns in beta and after release to HiRez. However, the issue goes far beyond eyefinity and triple monitor setups. The repercussions of Vert- apply to any widescreen display (the wider the resolution, the less you will see). The corollary to this is that the narrower your resolution, the more you will see. In fact, with current hardware, the best standard monitor to game on is the old 5:4 ones. You can push your advantage a little further by taking a widescreen monitor and running it in portrait mode (9:16 or 10:16). And you can actually take advantage of your eyefinity setup by running a 3 monitor high setup.

Now, this is absolutely silly and counter-intuitive. The current system is flawed and players can already take advantage of it. They might as well have it make sense.

Here is a report on the Widescreen Gaming forums that illustrates the issue:

http://www.widescreengamingforum.com/forum/viewtopic.php?f=56&t=18370&start=0
 
Even regardless of FOV; larger monitors should be considered cheating to.

A 30" monitor allows you to more easily see people further out in an FPS game more so than 30 extra degrees of peripheral vision.
 
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