Modern warfare 2+ eyefinity = fail

I highly doubt IW care one bit about Eyefinity, let alone fixing any problems associated with it and CODMW2.

You're probably better off going to ATI forums, if they have any, and bringing up the issue there.
 
A tad off topic but why do people want to run FPS's like that?

The idea of "Triple" displays was to allow flight simulator pilots and car simulator drivers to see more of the view pie. In FPSs your gun placement is going to be off not to mention that your view is going to look artificially wide.
 
In short, you're out of luck, MW2 is locked with a 65 degree FoV.

Eyefinity will ALWAYS look absolutely ridiculously wrong with a 65 degree FoV.

Did you miss the whole IW debacle or what? This shouldn't come as a surprise.
 
wasn't there a dragon age eyefinity fail post last week?

the only thing failing here is eyefinity
 
I would poke around the widescreengamingforum for the next few days. I'm sure there are or will be people tackling a solution if the problem is standard for all infinity setups.
 
I should be a bit more specific: the image produced on the center screen is definitely stretched. In the other games i've tried, the side screens have a fisheye look to them, but the center screen's image doesn't seem stretched.

I hadn't heard anything about the 65 degree fov. Figured it was more of an IW issue than ATI, since other games work fine.

Obviously, the two side screens images' are off, but its more for immersion IMO. Center screen usually isn't skewed in the other games I've tried.

I briefly tried cod:waw a while ago. It definitely didn't show the same issue as with mw2, atleast not as glaringly bad from what I remember. Also watched the videos on H of the eyefinity review; the center screen's image definitely didn't seemed stretched to me.
 
wasn't there a dragon age eyefinity fail post last week?

the only thing failing here is eyefinity

No, its developer support of Eyefinity that is the problem, but that'll get better. Bioware fixed Eyefinity in a patch within a couple days of launch. The patch was actually supposed to be out day 1 so no one would have encountered that issue, among others that were fixed,
 
Just did a quick test. Compared 1920x1200 on one screen vs 5760x1200 on 3 screens. End up seeing the exact same amount, but the image is stretched across all 3 screens.
 
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No, its developer support of Eyefinity that is the problem, but that'll get better. Bioware fixed Eyefinity in a patch within a couple days of launch. The patch was actually supposed to be out day 1 so no one would have encountered that issue, among others that were fixed,

+1. Eyefinity is pretty new (as far as I know) so there are bound to be a few teething problems, especially with new releases.
 
It is a direct console port, what did you expect seeing as how it is the biggest triple A game to suffer the worst consolitis since Oblivion without the mod support? Or to a lesser extent GTA 4.
 
if IW had allowed us to use the console in the game you would of been able to change the FOV.. but of course IW wouldnt allow that.. almost all my games i play that can change FOV are set to 75 or 80.. i hate 65 degree FOV.. drives me insane you cant see people standing right next to you when you should be able to..
 
LOL, am I going to see an "Eyefinity fail" thread for every new, major game release that comes out?
 
Has anyone tried adding the old fov command from cod4 to the mp_config.cfg to see if it takes? If the FOV bothers you, or you need it for Eyefinity, then it's worth a shot. I tried re-enabling the console rebinding 'toggleconsole' but I dont think toggleconsole is a command anymore, so the fov one may not work either.
 
Call of Duty 4 and Call of Duty World at War both have the exact same problem.

Racer_S over at Widescreen Gaming Forum made an FOV fix for both games (it has to edit them in memory to fix it). Don't expect a fix from IW, wait for the Racer_S hack.
 
In the other games i've tried, the side screens have a fisheye look to them, but the center screen's image doesn't seem stretched.
Rules of eyefinity:

1. You are never supposed to look directly at the side screens, you should stay looking straight-ahead at the center monitor.

2. If you see a fish-eye effect when in the above position (looking directly at the center monitor), then you either need to SIT CLOSER or LOWER THE FOV.

How come nobody understands this?
 
Maybe there should be a thread for those with Eyefinity to post games that they are having problems with? Seems to be picking up and would help others.
 
Rules of eyefinity:

1. You are never supposed to look directly at the side screens, you should stay looking straight-ahead at the center monitor.

2. If you see a fish-eye effect when in the above position (looking directly at the center monitor), then you either need to SIT CLOSER or LOWER THE FOV.

How come nobody understands this?

The problem is that the fov setting is too low, not too high. Seems that some members over at wsgf were able to increase the fov through a homebrew "patch" which seems to have fixed the issue.
 
The problem is that the fov setting is too low, not too high. Seems that some members over at wsgf were able to increase the fov through a homebrew "patch" which seems to have fixed the issue.
No, the problem is the aspect ratio doesn't adjust. There's a large difference between aspect ratio and FOV, the two settings are related but control different things.

The aspect ratio is remaining 16:10 with an FOV of 65, causing the image to stretch when it's put up on a 48:10 screen.
if the aspect ratio were to expand to 48:10 (three times wider) and the FOV remain the same, you would gain extra horizontal width (not stretched).
 
No, the problem is the aspect ratio doesn't adjust. There's a large difference between aspect ratio and FOV, the two settings are related but control different things.

The aspect ratio is remaining 16:10 with an FOV of 65, causing the image to stretch when it's put up on a 48:10 screen.
if the aspect ratio were to expand to 48:10 (three times wider) and the FOV remain the same, you would gain extra horizontal width (not stretched).

Err... the only way to keep the same FOV and increase the aspect ratio is to do vert scaling(cut off top and bottom of screen and make everything 'bigger')...which sucks.
 
A tad off topic but why do people want to run FPS's like that?

The idea of "Triple" displays was to allow flight simulator pilots and car simulator drivers to see more of the view pie. In FPSs your gun placement is going to be off not to mention that your view is going to look artificially wide.

yeah I've said the same thing multiple times, people are strange
 
Quite a few games support Eyefinity perfectly.

name one that doesn't involve changing your fov, displays your gun on screen properly, and shows everything on your screen in the proper aspect ratio on all 3 displays.

When those 3 aren't a factor then it's really supported.
 
I think all valve games (like L4D) support it really well.

From what I've seen in videos of it with L4D it looks really good to me nways.
 
Wow, Infinity Ward really don't want you messing with anything in this game.

65 degree FOV is ridiculous for a FPS
 
How about people that don't like eyefinity gtfo of these threads?

It's fun to flame, or something like that. That way, people without Eyefinity tech, or without multimonitor setups can bash those with it.

Try it and see what happens. ;) -Oldie
 
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I'm not entirely sure it does, but anyways it doesn't matter, I already established with my first post in this thread its good for racing and flying games, but stupid for fps's at this stage. That's what I was referring to.

L4D.......looks fine and plays well.
FEAR2......looks fine and plays well.
Any HL2 part looks fine and plays well.
COD:WaW.....plays well.
Borderlands......plays well.

If you don't have it.......how would you know it's "stupid".

I still have to put up with the bezels, but the amount of immersion, and some extra game area by far and away make up for it.

I don't play racing games, I am pretty much a FPS player and I have very much enjoyed EyeFinity.
 
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