MW2, No Dedicated Servers, PB, 9v9 limit, leaning, etc etc

To be fair about it, while im sure some do like single player, CallOfDuty games have never been really marketed towards single player. Its an online FPS. They dont care about single player heh. I had bought COD2 and COD4, both of which were played for a while before I resold them, and I cant say I ever even bothered with single player.....

Apparently they dont care about online much either anymore lol...
 
With Valve hosing us and Infinity hosing us I gotta walk out of this Gaming brothel and get some fresh air. The good days are over I see. Now I gotta figure out what my threshold of pain is. Kiss my boot! NO!. Kiss my boot! NO. Kiss my boot! No. Kiss my boot! no. Kiss my boot! Will you take a Post dated out of state check on a foriegn bank? How about cash? Sells soul.
 
To be fair about it, while im sure some do like single player, CallOfDuty games have never been really marketed towards single player. Its an online FPS. They dont care about single player heh. I had bought COD2 and COD4, both of which were played for a while before I resold them, and I cant say I ever even bothered with single player...

That's just crazy talk, COD2 and COD4 both had great SP campaigns.
 
Whatever, I never played them single :p

The point is, many players who play FPS, possibly dont buy COD games for single player anyways...

But ya I suppose the lack of single player could be another reason for some not to buy it I guess.....
 
That's just crazy talk, COD2 and COD4 both had great SP campaigns.

Call of Duty 4 has a great single player campaign. However it pales in comparison to the awesomeness that is the multiplayer part of the game.
 
Call of Duty 4 has a great single player campaign. However it pales in comparison to the awesomeness that is the multiplayer part of the game.

yep i agree, and i'd say the same thing with regards to COD2.
 
Just saw the commerical with one of Eminem's song...I am so buying it because of the music on that commerical..

/sarcasim off.
 
Maybe someone can help explain this to me... I was just re-reading that one article on mw2. http://arstechnica.com/gaming/news/2009/11/pc-modern-warfare-2-its-much-worse-than-you-thought.ars

I guess I missed this skimming it the first time around...

"Because Infinity Ward also revealed in the chat that the game will pick who hosts. You have no control over it. If the host leaves, there will be a five-second delay while the game picks the next best host. Players have no way of controlling who is hosting, and of course we know there will be no dedicated servers."


Ok so.....we cant choose who even hosts the game, it will be controlled by the software. The players have no control over it. We have to assume its going to pick the best person? Id have to assume there could be cases when the person with the best box/connect is not chosen..

But hold on..... I am server admin and run dedicated servers on my own box for coding/plugin testing/etc

I have verizon fios for my home connection and I can definitely say for TF2 and left4dead, my upload speed is really only enough to host 4-8 players and I know most home connections are pretty similar in upload speed...(i dont host servers like this, just sometimes I do for friends for testing and server maintenance).

How exactly are players supposed to host 18 players on their home connects? I guess ive never run COD engine servers, so is there less bandwidth needed to run COD:MW2 type servers or something? Im not seeing how typical players, who cant even pick the host, using home connections can host 18 players....
 
"One" word: no dedicated servers.

This crap (i.e. MW2) will only be kept alive by the legions of 360 sheeple who'll buy it without a second thought just because it has "Call of Duty" in its name.

funny thing is 90% of those people probably never played a "Call of Duty" prior to modern warfare
 
Call of Duty 4 has a great single player campaign. However it pales in comparison to the awesomeness that is the multiplayer part of the game.

While I agree it did provide alot of entertainement it was a bit too scripted for my own taste and the unlimited amount of enemies really killed the immersion.

(talkin about cod4 - I only played MP COd1 and it was the bet in the serie, imho)
 
While I agree it did provide alot of entertainement it was a bit too scripted for my own taste and the unlimited amount of enemies really killed the immersion.

(talkin about cod4 - I only played MP COd1 and it was the bet in the serie, imho)

I played Call of Duty 1, and never finished it. I also never got into the MP aspect of the game. I played the Call of Duty 2 demo and was underwhelmed. I skipped Call of Duty 3 entirely but then again it wasn't ever released on PC, so I didn't even know it existed until long after it was released. In fact I didn't know about it until Call of Duty 4: Modern Warfare was on everyone's radar. I skipped Call of Duty 5: World At War as well. I don't care for the World War II Theme and never really have. I prefer more modern firearms and combat. This is probably the main reason why I never really enjoyed the previous games excluding Call of Duty 4: Modern Warfare.

I'm skipping Call of Duty: Modern WarFAIL for various reasons.
 
COD2 was actually damn fun online. I never got into the first COD though(I wish I had, I just never did).

I also skipped all the rest after that until COD4. COD4 was decent for a while, but still less impressive than COD2 multi. COD4 was fun for about a month or two before I resold it. (Also not buying MW2)
 
Maybe someone can help explain this to me... I was just re-reading that one article on mw2. http://arstechnica.com/gaming/news/2009/11/pc-modern-warfare-2-its-much-worse-than-you-thought.ars

I guess I missed this skimming it the first time around...

"Because Infinity Ward also revealed in the chat that the game will pick who hosts. You have no control over it. If the host leaves, there will be a five-second delay while the game picks the next best host. Players have no way of controlling who is hosting, and of course we know there will be no dedicated servers."


Ok so.....we cant choose who even hosts the game, it will be controlled by the software. The players have no control over it. We have to assume its going to pick the best person? Id have to assume there could be cases when the person with the best box/connect is not chosen..

But hold on..... I am server admin and run dedicated servers on my own box for coding/plugin testing/etc

I have verizon fios for my home connection and I can definitely say for TF2 and left4dead, my upload speed is really only enough to host 4-8 players and I know most home connections are pretty similar in upload speed...(i dont host servers like this, just sometimes I do for friends for testing and server maintenance).

How exactly are players supposed to host 18 players on their home connects? I guess ive never run COD engine servers, so is there less bandwidth needed to run COD:MW2 type servers or something? Im not seeing how typical players, who cant even pick the host, using home connections can host 18 players....

What is your upstream? Altough I agree that most consumer connections upstream are too limited to host an 18 player server, I ran a cod4 server for some time on my uverse connection @ 1.0Mbps up, our limit was about 18 players before things started getting nasty. Although I don't see how people can host on dsl or cable with 512-768k up (around here anyway)
 
SP and MP with tons of additions and Special Forces for BF2, another semi-full game. Other than them, I didn't buy any Armored Fury and other DLCs, screw that.

Well, after BF2 1.5 patch came out, they gave away Armored Fury AND Euro Force. Finished installing BF2 after a long absence, then got the 1.5 patch and just imagine my surprize when they showed the booster packs were now FREE to everyone. /win :D
 
What is your upstream? Altough I agree that most consumer connections upstream are too limited to host an 18 player server, I ran a cod4 server for some time on my uverse connection @ 1.0Mbps up, our limit was about 18 players before things started getting nasty. Although I don't see how people can host on dsl or cable with 512-768k up (around here anyway)


Thats what im saying... The host is chosen by the software, so you cant even choose the host. And id only hope thats taking into consideration the speed of their computer....

But in terms of bandwidth, my verizon fios upload speed is 1.7mbit.(roughly) Im positive dsl and cable is about the same or less than this.....

That cannot host 18 player servers I dont think....Im not buying the game anyways, but for anyone who is, id be seriously worried about that... I can tell you for tf2 and left4dead, I definitely cannot host past about 4-6ish players on 1.7mbit.
 
My COD4 server was dedicated, the power of the computer really isn't going to have much of an impact, my server ran on a P4 and it was solid with 18 players. I'm not sure how the source engine compares for network traffic, but I've definitely hosted more than 4-6 on source with much less upstream. 1.7Mbit is quite a bit of upstream for a home connection and it's plenty for most games with a decent amount of players. However, there aren't many dsl or cable isps that provide anything close to 1.7Mbps UP.

Also, that p4 had very little utilization with 18 players active.
 
My COD4 server was dedicated, the power of the computer really isn't going to have much of an impact, my server ran on a P4 and it was solid with 18 players. I'm not sure how the source engine compares for network traffic, but I've definitely hosted more than 4-6 on source with much less upstream. 1.7Mbit is quite a bit of upstream for a home connection and it's plenty for most games with a decent amount of players. However, there aren't many dsl or cable isps that provide anything close to 1.7Mbps UP.

Also, that p4 had very little utilization with 18 players active.


Ya, you could be right. Im probably wrong, its been a while since I hosted any players on my own dumb dedicated personal test servers. But look, it takes about 750k/sec - 1500k/sec for a full 32 person tf2 server of upload speed. So if I only have 2.0mbit(it comes out more like 1.8mbit) which is around 200k/sec, you can do the comparison on that.

So yeah youre probably right, its probably closer to like 10-15 players depending on the game. Remember though, these are also home connections, that would be without ANYTHING else on the line using bandwidth. Still though, like you said, cable and dsl upstream are probably even slower than this so....I just dont see how 18 players is going to be smooth on local connections in mw2..

A dedicated server is always going to have better pings than a listen server.

Well duh, of course, which is exactly the point were talking about.


Anyways. Anyone who buys MW2, im interested to know how the multiplayer experience goes. :)
 
it will be impossible for people in NZ to play as much as we want to. With cap limits that are pathetic (im on 40gb a month for $79.99) there is no way im going to be hosting games. Well, im not buying the game so it doesnt really matter anyway :) but there is another reason for me to not buy it
 
Well, its not that much bandwidth if you're not the dedicated host 24/7, or you can block the hosting ports so that you can never be the host.
 
funny thing is 90% of those people probably never played a "Call of Duty" prior to modern warfare

lol so true, many of them don't even know the original Call of Duty exists... speaks volumes about a "fan" of the series.

(talkin about cod4 - I only played MP COd1 and it was the bet in the serie, imho)

Absolutely, my whole online gaming started with CoD1 and I LOVE IT, more than any other CoD game, the MP was more balanced, slower, tactical with a nice mix of twitch shooting, CoD4 is a twitcher.

Well, after BF2 1.5 patch came out, they gave away Armored Fury AND Euro Force. Finished installing BF2 after a long absence, then got the 1.5 patch and just imagine my surprize when they showed the booster packs were now FREE to everyone. /win :D

Hehe, yea it was nice, glad to see that PC users don't buy crap like that and also very nice of DICE to release those booster packs and not let them die off.
 
am personally waiting for IW forums to blow up with the screaming and yelling about IWNET especially from all the people trying to convince others that we should give IWNET a chance before condoning it.

Popcorn at the ready, comfy chair to proper position, plenty o drinks in the fridge, and smokes are a go.
 
You do realize why they had to do that though right?

Because there are no dedicated servers, they had to realize that match making is making the players host the game themselves(you also dont get to control who hosts it either btw), so they then had to look at what most common upload speeds are for peoples home connections...I have 2.0mbit for upload, which is actually probably significantly higher than most dsl and cable upload speeds....

Whats the most common home connection upload speed? Lets say 1.0. On a 1.0mbit connection, you really cant host more than maybe 5-10ish people max.... Thus, they had to limit the max players allowed on the servers because of it.
 
am personally waiting for IW forums to blow up with the screaming and yelling about IWNET especially from all the people trying to convince others that we should give IWNET a chance before condoning it.

Popcorn at the ready, comfy chair to proper position, plenty o drinks in the fridge, and smokes are a go.

Then I suggest you go to the Steam forums and watch all the Aussie/Kiwi rage :D
 
Here's what I can say. I've played every CoD for the single player. But I understand a lot of people like it for multiplayer. Therefore due to them going backwards in time with the multiplayer I'll buy this in 3 years when it hit bargain bin, or when steam runs a special.
 
Wow, 78 pages of people telling me they aren't buying something. Should we open a new thread for those who eat peanut butter and jelly sandwich eaters? Not compelling enough?
 
Wow, 78 pages of people telling me they aren't buying something. Should we open a new thread for those who eat peanut butter and jelly sandwich eaters? Not compelling enough?

I eat PBJ, but I only had time for PB on this otherwise fine morning:(
 
I'd never eat a PB&J eater, those middle americans are too fat, it would ruin my figure.
 
And the interwebs is about to explode from all the people either:

a) Complaining that they can't play because of NAT settings/ports
b) Complaining about how they're fucking sick of waiting because host keeps disconnecting or fails to connect


YEAH IT'S A SMOOTHER EXPERIENCE ALRIGHT!
 
Whats the most common home connection upload speed? Lets say 1.0. On a 1.0mbit connection, you really cant host more than maybe 5-10ish people max.... Thus, they had to limit the max players allowed on the servers because of it.



i'm not saying this system is good. i get 20/10 on the wired desktop (that was from the lappy).
 
that is not average at all, that's very high and it's only high because of speedboost with comcast, it cannot sustain a connection that fast for more than ~15 seconds. Your upstream is much closer to 1Mbit than you think. I think as an average 1.0 is high too, but I'm not sure, 1.0 is fast around here.
 
Don't forget some countries have retarded ISPs with nazi DS/US ratios like 30Mb download / 1Mb upload (yes, that's my connection :rolleyes:) or the ever wonderful 120Mb download / 6Mb upload.
 
so this is why everyone is crying about this game on pc. thats a damn shame cuz cod is way better on pc then it is on the consoles. looks like im gonna have to get a xbox 360 again to play this. i was gonna sell my xbox 360 copy of the game but not now lol
 
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