The New EVE: Apocrypha

yeah i didnt mean if they were flashy i mean someone in a known pirate corp and has minus 5 to minus 1 status. kinda bs you cant shoot them without taking a sec hit. they actually have to steal from your can or whatever. as far as i know anyone can still steal your salvage unless they fixed that.
 
yeah i didnt mean if they were flashy i mean someone in a known pirate corp and has minus 5 to minus 1 status. kinda bs you cant shoot them without taking a sec hit. they actually have to steal from your can or whatever. as far as i know anyone can still steal your salvage unless they fixed that.

My understanding was.....

Someones "can" being stolen from...you get to shoot them with NO sec hit towards you, but the thief gets a hit.

Wrecks are 100% fair game to anyone who gets them first. No sec hit whatsoever.

Now, my question would be....if I catch a thief taking my wrecks, (if it is indeed fair game), can I shoot at them WITHOUT a sec hit or do I just sit there and not do a thing and let them take my wrecks, worried about my sec status?

Personally, if I catch someone in the act of taking my shit, Im going to open up on them...granted they aren't in a fairly larger ship than mine, heh.
 
Salvaging = no sec involved. Fair game.
Stealing from wreck = insta flashy. You can do whatever it requires for 15 minutes to kill them (the person that stole from the can), no sec hit involved. Keep in mind that once you engage them, their entire corp can engage you.

Usually people taking from your can is bait of some sort. Quit frankly that's why I like 0.0 and low-sec, there's no thinking involved. If it's not blue (we have zero blues) shoot it. Basically if you're not in my corp and I catch you, it's pew pew time.

I lived in high sec when I started the game 3 years ago and haven't been back since, so my info may not be perfect =D
 
yeah i didnt mean if they were flashy i mean someone in a known pirate corp and has minus 5 to minus 1 status. kinda bs you cant shoot them without taking a sec hit. they actually have to steal from your can or whatever. as far as i know anyone can still steal your salvage unless they fixed that.

If you are a low sec pirate for more than about 2 days and have a sec status of higher than -5 you are doing it wrong. Securty status hits are much higer than any gains you will see from -.5 for simply aggressing up to -12.5 for a pod kill.

Details here,
http://www.eve-wiki.net/index.php?title=Resources:Aggression_and_Criminal_Flagging_Guide
 
Thanks for the clarification mashie. Never really did get a good handle on high sec aggro mechanics, just don't use them enough.
 
For the few of you who probably didn't notice, I tossed out some 10M donations to a few folks I recognized during my 1-day renewal (provided compliments of CCP.)

Now I'm down to 1.7 billion ISK again... oh well!

Enjoy!
 
For the few of you who probably didn't notice, I tossed out some 10M donations to a few folks I recognized during my 1-day renewal (provided compliments of CCP.)

Now I'm down to 1.7 billion ISK again... oh well!

Enjoy!

Yeah, I noticed....Sent ya a Thank You Evemail :)....but, since it was a one day pass, I guess you didnt get it...soooooo, Thanks Dude. Every bit of ISK helps :)
 
Details for noobs (with no YouTube access?) Was there some friendly fire with the bombs?
 
Details for noobs (with no YouTube access?) Was there some friendly fire with the bombs?

I think we lost only one bomber to friendly fire in that engagement, but we've done so many I don't recall. The usual is to not lose any, we've been pretty precise with a great FC.
 
Roaming SB gangs sound like a hellacious lot of fun and the skill/fitting requirements don't look too bad either. (No Concussion bomb on the Manty that was lost?)
 
Roaming SB gangs sound like a hellacious lot of fun and the skill/fitting requirements don't look too bad either. (No Concussion bomb on the Manty that was lost?)

We all use the same bomb type since they don't kill each other up to a certain number of bombs. If we all used our own racial type the bombs would all kill each other and only one or two would end up hitting.
 
Tbh, I can't imagine that the SBs won't see a nerf soon(tm). Either that or cloakers as a whole will see a nerf via system upgrades or something. The whole cloaking fa***try is totally out of hand imho. Flying a cloaker is zero risk these days unless one is a total noob or had just extremely bad luck.
 
Watched those videos....I honestly cant really tell whats going on. Why are they all zoomed out so far? I couldnt see the effects of the smart bombs going off.

The last video pretty cool...Wasnt too thrilled seeing a quote from Allah though....but meh, its just a game, ehh.
 
Watched those videos....I honestly cant really tell whats going on. Why are they all zoomed out so far? I couldnt see the effects of the smart bombs going off.

The last video pretty cool...Wasnt too thrilled seeing a quote from Allah though....but meh, its just a game, ehh.

That's exactly why we do it. If nobody got all mad about it we'd have to change up tactics again. :p
 
Tbh, I can't imagine that the SBs won't see a nerf soon(tm). Either that or cloakers as a whole will see a nerf via system upgrades or something. The whole cloaking fa***try is totally out of hand imho. Flying a cloaker is zero risk these days unless one is a total noob or had just extremely bad luck.

It's actually very difficult to pull this off so it really doesn't need to be balanced. A lot of that wasn't just good bombing, it was inept tactics by the opposing force that continually grouped up for us. And it's still very easy to die in a cloaked ship in 0.0 with bubblers, empire is safer of course but then it's supposed to be.
 
So you weren't just pulling up to single ships and wtfpwning them then. Guess I should pay attention to the timestamps on your KB. Good stuff.

* Likes the Jane Addiction or whatever it's called nowadays.
 
That's exactly why we do it. If nobody got all mad about it we'd have to change up tactics again. :p

Hahaha!!!!! Thats exactly the reason why im not stickin my nose in low-sec till I can afford it :) Right now, I can get myself either a BC or an AF....perhaps afford a few T2 mods to go along with it, but that would put me down to a very light wallet..I can see someone getting upset if they spent all they had on a ship and mods and then lost it all the moment they went into low-sec....I wouldnt change a thing about the game though, I like it as is. Weeds out the dumbasses and whiners. Learned my lesson several months ago...dont have to kick me twice before I know it hurts, LOLOL!!!!!

On another note: Last night, I soloed The Blockade Level 2 in a Thorax with 2 med Autocannons and 1 sm. Autocannon along with 5 drones :) :) It aint nothin to all you Vets out there, but for me, I was proud. This is the mission which I tried several months ago...lost several Vexors, had 2 friends (newb also) join me to try and complete it, they too lost 2 ships each and the final blow was someone scanning us down while in the mission and took us out. This time, SOLOED!!!!!! and barely a scratch on my ship :)

Hell, it was so easy, I could probably have completed the mission in Tristan ::cool::D:p

All I need are a handfull more level 2 missions like that and I will have raised my status enough to start doing level 3's/security missions.....then let the ISK start rollin in
 
OK, I'll bite (Again) I have played EVE previously and I went back to WoW. I've been thinking about EVE recently and with D2D's sale I picked up another copy of it for 5.00 and now have the digi-download available forever (until fileplanet dies)
rejoining the pretty addiction that is EVE
 
OK, I'll bite (Again) I have played EVE previously and I went back to WoW. I've been thinking about EVE recently and with D2D's sale I picked up another copy of it for 5.00 and now have the digi-download available forever (until fileplanet dies)
rejoining the pretty addiction that is EVE

Welcome Back!!! :)
 
Had some fun tonight before coming to work. Im part of a small high-sec corp that dec's anything worth and not worth deccing. Major alliances, 5 man corps, miners, pvp'ers, mission runners.. whatever, we don't care, we just like to blow shit up.

Anyway... We have a few decs running right now against some corps/alliances, but there really weren't any targets that i was too interested in going to find, so instead, I decided to go can flipping in our home system.

First belt I warp to there's a t1 cruiser mining some veld, so I flip his ore in my taranis, warp off and leave system while i let my falcon stay cloaked in the belt, hoping he'll steal his ore back so I can decloak and scram/jam and kill him.

His buddy warps to the belt in a crusader, flips my can, and warps off real quick. I don't bother locking him since he'd just run away from my falcon and my taranis is still warping in. So I chase him around for a few minutes, eventually he docks. Booo.

Hit the belt again, notice a wreck and a can in the belt, so I decide to flip the can even though theres nobody visually there for me to try to kill. Soon as I flip the can, a Tengu decloaks and starts locking my taranis up. He scrams me so I can't mwd away, but I have enough speed to slide out of his web-less tackle. I grab a point on him and start orbiting at 20k, speed tanking his missiles which arent doing enough to break my passive shield regen.

So at this point I am in a taranis, tackling a tengu, with no hope of breaking his tank. I call a few friends over with remote reps just in case he tries to kill me or call in some buddies to pop me. He doesn't try to shoot me, but instead aligns to a station while my two drones and my three small blasters do nothing to his shield tank. Quick thinking gets me to tell my buddy to bring me an absolution and another buddy to bring a ship that can give him a good bump.

Absolution delivered, following me closely, bump-a-thron in place... abso pilot ejects, i board it from the taranis, bump-a-thron hits the tengu hard, i re-lock the tengu in the absolution and light him up. He crumbled in about 30 seconds with his terrible t2 fit on his t3 cruiser.

I go home happy with a solo kill as far as the killboards are concerned, he flys back in a pod, wondering why his cloaking tengu failed him so badly, costing him ~1 billion isk, and ~12 days of skill training.

I love eve.
 
Post a link to the killmail!! I always enjoy reading a good killmail. :)
 
On another note: Last night, I soloed The Blockade Level 2 in a Thorax with 2 med Autocannons and 1 sm. Autocannon along with 5 drones :) :)

I'm sorry but I have to say this: WTF? Why use Autocannons on a ship that has bonuses for Railguns/Blasters?
 
It's actually very difficult to pull this [SB bombing runs] off so it really doesn't need to be balanced. A lot of that wasn't just good bombing, it was inept tactics by the opposing force that continually grouped up for us. And it's still very easy to die in a cloaked ship in 0.0 with bubblers, empire is safer of course but then it's supposed to be.

Imho you would need to have either very bad luck, or just happen to run into a very large gate camp (which in my experience is rare since most people cba to gate camp anymore) in order to be decloaked at a gate, bubble or not.

News from the fan fest seems to indicate that cloaking will cost fuel in Dominion. That's actually a sensible change that won't affect folks who just do a roaming cloaker gang, but will put a damper on those who just afk-cloak in a system all day. Can't wait to see some more details on that.

Dominion release is December 1st.
 
Wow, they're not screwing around with releases are they? From 1.5 to Dominion in a few easy months.

Damn work for blocking non-work related websites; I'm missing out on some prime reading time. :p
 
I'm sorry but I have to say this: WTF? Why use Autocannons on a ship that has bonuses for Railguns/Blasters?

The Blasters are close range weapons, which for that particular mission, I wanted nothing to do with being in close range to all those rats.

Your question though, made me just now log back into the game and see exactly "WTF" I was using...

I have no idea why I was saying/thinking I was using Autocannons....no clue in the world why I said that...Cause im not using those weapons at all.

To clarify, I went into the game and wrote down EXACTLY what it is I am using on this ship:

2 250mm Compressed Coil Gun w/ Iridium Charges (Medium)
1 200mm Scout Accelerator Cannon w/ Iridium Charges (Medium)

800mm Rolled Tungsten Plates
N-Type Thermic Hardener
N-Type Kinetic Hardener
Damage Control II
Medium 1-A Polorized Armor Regenerator

10mn Afterburner
2 Cap Recharger II

So far thruout all the missions Ive been doing lately, Ive never had to turn on the Hardeners or the Armor Regen. From time to time, I'll toss the Damage Control on for a few moments.

This fitting has served me very well and is probably overkill for the missions Ive been running lately. But nontheless, its a very nice, hard shelled ship not easily cracked (and hasnt been) by the rats.

Sorry for misspeakin earlier.....again, I have no idea why I had Autocannons on the mind.

Edit: With current skills, I can lock target from 63km and my 250mm guns (grouped) can hit their target at 55km. The 200mm gun can hit at 43km. I guess, to an extent, I have created a sniping ship??? The rats cant hit me at all unless I get within 10-15km of them. (gotta hear that song in your head....dun dun dun dun...dun dun, dun dun...CANT TOUCH THIS!!) :) :)
 
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Imho you would need to have either very bad luck, or just happen to run into a very large gate camp (which in my experience is rare since most people cba to gate camp anymore) in order to be decloaked at a gate, bubble or not.

News from the fan fest seems to indicate that cloaking will cost fuel in Dominion. That's actually a sensible change that won't affect folks who just do a roaming cloaker gang, but will put a damper on those who just afk-cloak in a system all day. Can't wait to see some more details on that.

Dominion release is December 1st.

It doesn't take much bad luck, if you jump through a gate and there's a decent size camp on the other side with a bubble and a couple of fast ships it's decently easy to decloak a bomber before he gets out of the bubble. Same goes for catching them in a bubble coming out of warp, you usually know the area where they'll hit and you just put a bunch of ships there. Yes its possible to avoid but hardly rare to get caught, I still see bubble camps all the time out here in 0.0.

The Blasters are close range weapons, which for that particular mission, I wanted nothing to do with being in close range to all those rats.

Your question though, made me just now log back into the game and see exactly "WTF" I was using...

I have no idea why I was saying/thinking I was using Autocannons....no clue in the world why I said that...Cause im not using those weapons at all.

To clarify, I went into the game and wrote down EXACTLY what it is I am using on this ship:

2 250mm Compressed Coil Gun w/ Iridium Charges (Medium)
1 200mm Scout Accelerator Cannon w/ Iridium Charges (Medium)

800mm Rolled Tungsten Plates
N-Type Thermic Hardener
N-Type Kinetic Hardener
Damage Control II
Medium 1-A Polorized Armor Regenerator

10mn Afterburner
2 Cap Recharger II

So far thruout all the missions Ive been doing lately, Ive never had to turn on the Hardeners or the Armor Regen. From time to time, I'll toss the Damage Control on for a few moments.

This fitting has served me very well and is probably overkill for the missions Ive been running lately. But nontheless, its a very nice, hard shelled ship not easily cracked (and hasnt been) by the rats.

Sorry for misspeakin earlier.....again, I have no idea why I had Autocannons on the mind.

Edit: With current skills, I can lock target from 63km and my 250mm guns (grouped) can hit their target at 55km. The 200mm gun cant hit at 43km. I guess, to an extent, I have created a sniping ship??? The rats cant hit me at all unless I get within 10-15km of them. (gotta hear that song in your head....dun dun dun dun...dun dun, dun dun...CANT TOUCH THIS!!) :) :)

Some of the projectile weapons have similar names to the rail guns so that's understandable. Now is when you decide "do I really need that good a tank and would it be better to fit two more guns and just kill them faster before they damage me a lot?" :D
 
Some of the projectile weapons have similar names to the rail guns so that's understandable. Now is when you decide "do I really need that good a tank and would it be better to fit two more guns and just kill them faster before they damage me a lot?" :D

Ya know.....I have been thinking that very same thing. Since I can hit them from so far and they cant hit me, I can probably take off all the armor, reduce the 800mm plates to maybe 200 if anything at all. That would free up LOTS of grid space and, your right, give me the ability to tac on several more guns. Probably get the missions done in half the time. Im going to try that out later tonight and see how it goes.
 
You can also try dropping the plate and replacing it with an energized adaptive nano or just another active hardener to beef up the resists even more. I don't remember using any plates back when I was running missions all the time, they aren't a bad idea but why not double up hardeners instead? That way you don't have to repair all that HP with your armor rep, you are taking less damage in the first place. You're fitting mission specific active hardeners right, you don't use that hardener combo for every mission?
 
I had a good night last night. I made nearly 30 mil Isk ninja salvaging for a few hours. It appears I found a system loaded with lvl 4 mission runners all using macros to run the missions. They warp in, kill the requisite baddies and warp out to complete the missions while leaving all the loot and wrecks for anyone to salvage. I experimented with a cheaply rigged salvage Condor just to see what would happen and proceeded to scan down and salvage wrecks and loot cans with the mission runner still in the room. They completely ignored me. The only reaction I get from these guys once I get aggro'd is they turn on their shield boosters when we're on each other's overviews.

I can now scan them down in about 5 min and the salvage/loot operation takes me around 45 min. I struck gold for sure. Once I get more skills trained up, I'll have the speed to "clean up" several missions in a single run. Even if I happen to catch one that isn't AFK and get killed, a single salvage run will replace all my equipment with much to spare. I even keep a fully-fitted backup in dock to minimize down time if I get killed. Oh yeah, life is good. :)
 
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The Thorax looks like a good missioner.

I'm not sure if this would work but I'd try:

- Cramming as many 250mm guns as you can fit
- A couple of tracking computers for range
- Drones to pop frigs (mediums should have no trouble with cruiser-sized ships either)

You probably won't have free lows but if you did, a magstab or maybe even a tracking enhancer for additional range.

But really, if you're getting into L3s you should pick up a BC of some flavor. More tank. My lol moment was my very first L3 mission that I thought I'd try in a Moa. It turned out to be Angel Extravaganza and I think I made the mission bonus (six hours-ish) with two or three minutes to spare. Didn't even think about trying the bonus room.
 
You can also try dropping the plate and replacing it with an energized adaptive nano or just another active hardener to beef up the resists even more. I don't remember using any plates back when I was running missions all the time, they aren't a bad idea but why not double up hardeners instead? That way you don't have to repair all that HP with your armor rep, you are taking less damage in the first place. You're fitting mission specific active hardeners right, you don't use that hardener combo for every mission?

TBH Bro...Ive been going thru these level 2 missions with such a breeze and rarely recieving any dmg at all, I can probably get by with zero hardeners at all. To answer your question though....Yes, I have been fitting mission specific hardeners. Ive been doing Security missions in Gallente space so for the most part, the rats ive been going against have been Serpentis, so ive been fitting Kinetic and Thermal armor resists. Ive also just trained up all of the dmg types, Compensation armor resists to level 3.

Its been so easy in fact, that I am wayyyy over skilled for level 2's and should be at level 4's probably, but since I wasnt doing missions at all up untill about a month ago, my standings were very low and im having to work them up. Im sure, right now, if I were to hunt for them, I can proabaly find a level 3 agent somewhere. But also, since my wallet is still very lean (30mil), im not finacially sound to go out and do them atm. But im getting there :)
 
Quick question; is there any way to extend the range of my salvagers? My technique right now is to fly around with a Caracal while towing a jetcan with my tractor beam. Everything I salvage or loot goes strait into the can. I was running a Condor for the speed but the Caracal allows me to drag a can without giving up my 3 salvagers. It also offers more protection from left over baddies and is completely cap stable running the 3 salvagers and 10MN AB. I'm thinking of using the final high slot for defender missiles as missiles are the only thing I can't outrun.
 
The Thorax looks like a good missioner.

I'm not sure if this would work but I'd try:

- Cramming as many 250mm guns as you can fit
- A couple of tracking computers for range
- Drones to pop frigs (mediums should have no trouble with cruiser-sized ships either)

You probably won't have free lows but if you did, a magstab or maybe even a tracking enhancer for additional range.

But really, if you're getting into L3s you should pick up a BC of some flavor. More tank. My lol moment was my very first L3 mission that I thought I'd try in a Moa. It turned out to be Angel Extravaganza and I think I made the mission bonus (six hours-ish) with two or three minutes to spare. Didn't even think about trying the bonus room.

As for the drones, I have Drone 5 skilled up and using Hammerheads (or was it HObgoblins, LOL). I never loose any drones, so Ive not had to replace them, so I havent even been paying attention to them at all, heh.

Tonight for sure though, Im going to try taking out my armor and adding in more guns. I can already do a 6hr mission (like the Blockade) in under 45min and thats with my current setup. Adding more guns.......geeeshhhh. Easily turn that mission in in under 30min Im sure...
 
I have no idea why I was saying/thinking I was using Autocannons....no clue in the world why I said that...Cause im not using those weapons at all.

To clarify, I went into the game and wrote down EXACTLY what it is I am using on this ship:

2 250mm Compressed Coil Gun w/ Iridium Charges (Medium)
1 200mm Scout Accelerator Cannon w/ Iridium Charges (Medium)

LOL! Ok, gotcha. I've made the same mistake once or twice.
You can also try dropping the plate and replacing it with an energized adaptive nano or just another active hardener to beef up the resists even more. I don't remember using any plates back when I was running missions all the time, they aren't a bad idea but why not double up hardeners instead? That way you don't have to repair all that HP with your armor rep, you are taking less damage in the first place. You're fitting mission specific active hardeners right, you don't use that hardener combo for every mission?
I concur with this. In fact, that's exactly what I'm doing with my Thorax:

[PVE Thorax]
Medium 1-A Polorized Armor Regenerator
Energized Adaptive Nano Plating I
Energized Adaptive Nano Plating I
N-Type Thermic Hardener (Mission Specific)
N-Type Kinetic Hardener (Mission Specific)

Y-S8 Afterburner
2 x Cap Recharger II

4 x 200mm Scout Accelerator Cannon w/ Lead Charges (Medium)
'1 x Salvager

Hammerhead I x 5

No Rigs

I do have my own Salvaging destroyer but sometimes I'm too lazy to go back and get it when it's only 1-4 wrecks. Hence the Salvager on the Thorax

Quick question; is there any way to extend the range of my salvagers? My technique right now is to fly around with a Caracal while towing a jetcan with my tractor beam. Everything I salvage or loot goes strait into the can. I was running a Condor for the speed but the Caracal allows me to drag a can without giving up my 3 salvagers. It also offers more protection from left over baddies and is completely cap stable running the 3 salvagers and 10MN AB. I'm thinking of using the final high slot for defender missiles as missiles are the only thing I can't outrun.
AFAIK, there isn't a way to extend the range of Salvagers. Hence why many salvaging ships tends to have Tractor beams. They're a bit pricey for new characters but I think they're worth it.
 
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AFAIK, there isn't a way to extend the range of Salvagers. Hence why many salvaging ships tends to have Tractor beams. They're a bit pricey for new characters but I think they're worth it.
Oh yeah, having a tractor bean has made things much easier for me, but it's not much help in dragging wrecks to me as I primarily ninja salvage and you can't use beams on someone else's wrecks. They sure are great for towing jetcans though. ;)
 
...... Ive never had to turn on the Hardeners or the Armor Regen. From time to time, I'll toss the Damage Control on for a few moments.

this makes sad pandas... :(

the game is a lot about mental conditioning / auto-responses / instinct / doing stuff without thinking about it.

DCU's use next to zero cap/very tiny amount, there is no reason not to have it turned on . Get into the habit of undock/jump, align/warp/move, turn on damage control. (this is eve, ofc certain exceptions...undock invulnerability timer being one.)

Dial it into your brain now so it becomes 2nd nature later.

(pretty much same can be said for hardeners - not sure of their cap use, but thinks its pretty minimal. would advise same "always on" practice )

And yea, as said before, if you are tanking with ease you are tanking too much / not ganking enough. optimal fits are what its all about.
 
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