So wait, you mean nobody cared about physics in games before something named AGEIA? And you start off this sentence with FUD? Is that a warning or something..?
No one cared about hardware physcis...prove me wrong.
And why can't they do the physics in my unused processor cycles in my unused processor cores? Brent says that DX11 will allow this to happen and there is only one gen of cards right now that support it... AMD's. But you want me to have to waste my precious GPU flops to run physics?
There is no physcis in DX11...prove me wrong.
And what was I supposed to see in that Batman video? Batman's cape? I should waste my GPU flops so Batman's cape can flutter? How about I use my GPU to get more AA or better effects and game developers use up my completely unused CPU cycles for physics?
Not the cape, but I have a feeling that you are not really looking, but try again...take notice of the side-by-side parts:
http://www.youtube.com/watch?v=6GyKCM-Bpuw
Going to get my grilfriend, who is no none IT person and dosn't game to watch the video too(she hasn't seen the video yet)...and ask her if she can spot the difference...as a control.
I really don't understand the reason to have physics done in my GPU.
It's really that this simple:
For SIMD (the kind of math/calculations physics needs) GPU > CPU.
That you don't understand it, isn't a valid argument.