EVE Online Questions

XvMMvX

[H]ard|Gawd
Joined
Jan 13, 2005
Messages
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I am very interested in giving this game a shot and was curious about a few things...

1. I have read were things will happen in Real time (you can set skills and what not to research while you are logged out)...In WoW I have heard that people get sucked in because if they aren't playing then they feel like they are falling behind or letting their friends down. So they stay up to all hours of the night and let their work/grades suffer just to keep raiding.

2. How well does this game interact with real life, if you join a corp how demanding are they....I have a job, wife, play a multitude of other games, friends etc...what happens when they want to attack or something and it does not fit with your schedule or whatever? What if you (your space that the corp holds) get attacked or whatever and your not online?

These may be dumb questions but i can't find clear answers anywere I read.

Overall this game looks like it is right up my ally...any insight would be helpful.
 
yes you can set a skill to train while you are not logged on. some level 5 skills even take a month to finish that is if you want to take it to level 5. now there are skill queues so if one skill were to happen finish.....it will start training the other one.



depnds on the corp. some make it painfully clear they want active members. some are more relaxed. if the corp for example is the back bone of an invading...alliance ..they are gonna want you to be online especially if you can fly covert ops or battleships or force recon ships.

i played for about 2 years. alot of people have two accounts a mining alt and an alt strictly for fighting other corps or alliances.
 
I am very interested in giving this game a shot and was curious about a few things...

1. I have read were things will happen in Real time (you can set skills and what not to research while you are logged out)...In WoW I have heard that people get sucked in because if they aren't playing then they feel like they are falling behind or letting their friends down. So they stay up to all hours of the night and let their work/grades suffer just to keep raiding.

On the other hand, see that Carrier? You've got a LONG time before you'll fly it. No ifs, ands, or buts(short of buying a pre-skilled character). In WoW(or any other online RPG), you control your rate of progression directly by your actions in game. Eve slaves you to the clock forever, and there's a hell of a lot of people who've been doing it for long enough that you'll essentially never be able to challenge them in combat. It seems like a good idea, and honestly it wasn't so bad to start out with, but as the game continues to age the gap between players who started in beta and new players gets quite large. In order to "catch up to" and equal the skill level of a 6-year-old character, that person would have to cancel their account for the next 6-years while you played.

2. How well does this game interact with real life, if you join a corp how demanding are they....I have a job, wife, play a multitude of other games, friends etc...what happens when they want to attack or something and it does not fit with your schedule or whatever? What if you (your space that the corp holds) get attacked or whatever and your not online?

Depends entirely on the Corp. Some will be very demanding, some not. Be honest when you join about your availability. Some corps run pvp ops all the time, and if you hardly ever show you'll be seen as not contributing.
 
There is no mandatory "grinding" or anything in EVE. You can play as often or as little as you like. Plenty of corps would be happy with someone that only shows up one night a week for a couple hours.

The only problem with playing on a light schedule is the massive learning curve. Realistically, you will want to dedicate some time to learning the ropes. You don't have to though, a lot of people have been playing for years in blissful ignorance. They are good for some laughs.
 
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On the other hand, see that Carrier? You've got a LONG time before you'll fly it. No ifs, ands, or buts(short of buying a pre-skilled character). In WoW(or any other online RPG), you control your rate of progression directly by your actions in game. Eve slaves you to the clock forever, and there's a hell of a lot of people who've been doing it for long enough that you'll essentially never be able to challenge them in combat. It seems like a good idea, and honestly it wasn't so bad to start out with, but as the game continues to age the gap between players who started in beta and new players gets quite large. In order to "catch up to" and equal the skill level of a 6-year-old character, that person would have to cancel their account for the next 6-years while you played.

Not necessarily. While it does take a few weeks to get started, its super easy to get involved and productive even amongst those who have played for years. I can fly all sorts of battleships but I still have the most fun running around in T1 cruisers.

In terms of 'catching up' in skills, the NPE (new player experience) actually starts you off with considerably more skillpoints than before Apocrypha. I wouldn't worry about those that have played for years and years; there is a niche for everybody. Every single person is useful.

If you're hoping to be more of a weekend warrior, that works out great too. I was such a player until these last few weeks when I ran out of time (school) even on weekends. Works best if you have a set time you can play so you can coordinate with others, as beyond the tutorials unless you get involved in a corp there isn't too much direction in the game.
 
The thing is, Kencheeto, most players don't just want to "be useful and productive" Most players want to be BAD ASS. I don't play an RPG so I can be come another cog in a virtual corporate machine; I can go down the street and be productive at a job if I wanted that. MOST people play games to have fun, and it's not fun knowing you aren't likely to experience the end-game content and that, even if you do, it won't be for a very very long time.

I'm just pointing out what is one of the major reasons for people leaving Eve. That's why I stopped playing. It just wasn't fun, knowing that there was no way to advance myself in the game. Making money doesn't matter, the game is so liquid you can always get money if you need it no matter what skills you have. But if you want to fly a Titan, well, travel to six years ago and sign up.
 
The thing is, Kencheeto, most players don't just want to "be useful and productive" Most players want to be BAD ASS. I don't play an RPG so I can be come another cog in a virtual corporate machine; I can go down the street and be productive at a job if I wanted that. MOST people play games to have fun, and it's not fun knowing you aren't likely to experience the end-game content and that, even if you do, it won't be for a very very long time.

I'm just pointing out what is one of the major reasons for people leaving Eve. That's why I stopped playing. It just wasn't fun, knowing that there was no way to advance myself in the game. Making money doesn't matter, the game is so liquid you can always get money if you need it no matter what skills you have. But if you want to fly a Titan, well, travel to six years ago and sign up.

I've experienced plenty of endgame content, like getting blown up by AAA titans ;)

I do agree, if you just want to fly a carrier or titan that doesn't come right away or even months in, but EVE is a little bit of a different game. To me its rewarding in the sense that a fps is rewarding.. you pit your personal skill against someone else. There isn't some 'final quest' I'm going for.

Being a part of a machine isn't necessarily a bad thing. Using teamwork and five 1mil cruisers to bring down a much more expensive beast is a great feeling.
 
Oh, I won't argue with that Kencheeto, I played the game and had my share of fun in T1 frigate fleets back when I was in IRON.

You can say you're pitting your "personal" skill against someone else, but 99% of the time you're not. You either overwhelm your opponent, or he overhwlems you, or you have a sniping standoff that nobody has the range to break. Yeah, fleet ops can go other ways too, but that's generally what happened.

If someone outskills you by 4 years, and they're heavy into combat, get ready to see your pod. It usually doesn't matter how "good" they are at the game. (Edit; Unless you gang up on them, which is my point. It's like saying you want to become a boxer, but somehow the only way to win a fight is to bring 4 other guys to fight with you. I guess some people might find that fun.)
 
But if you want to fly a Titan, well, travel to six years ago and sign up.

Why would you want to fly a titan? You'd have to have a character dedicated to only flying the titan and would never be able to leave the ship until it was destroyed. You'd also have to be attached to the hip of a large alliance. 3am call "hey we need the titan, wake up."
 
Oh, I won't argue with that Kencheeto, I played the game and had my share of fun in T1 frigate fleets back when I was in IRON.

You can say you're pitting your "personal" skill against someone else, but 99% of the time you're not. You either overwhelm your opponent, or he overhwlems you, or you have a sniping standoff that nobody has the range to break. Yeah, fleet ops can go other ways too, but that's generally what happened.

If someone outskills you by 4 years, and they're heavy into combat, get ready to see your pod. It usually doesn't matter how "good" they are at the game. (Edit; Unless you gang up on them, which is my point. It's like saying you want to become a boxer, but somehow the only way to win a fight is to bring 4 other guys to fight with you. I guess some people might find that fun.)

That sounds like real life, where there's always someone better looking/richer/smarter/whatever than you. I wouldn't suggest giving up though; you can still have fun. ;)

People in the game longer have an advantage but it looks like it's possible to train certain skills up to achieve some level of parity with vets, particularly with small ships since the skillset is small enough to max. out in a reasonable amount of time. Plus it seems that a ship's loadout (compared to another ship) can make a big difference--of course, the big, bad combat vet will probably know not to fight if the odds are heavily against him/her.

Keep in mind that I have 1.2M SP so I may or may not know what I'm talking about. But that just proves the point that somewhere, someone will be easy pickings. ;)

Plus you can pirate and gang up on tougher enemies. All in all it sounds like there's still plenty of fun to be had in game, even for noobs like me.

To the OP: Corps can be across the board but the hisec corps seem to be more relaxed than 0.0 corps or people controlling large territories (possibly excepting the Goons and corps like them.)
 
Why would you want to fly a titan? You'd have to have a character dedicated to only flying the titan and would never be able to leave the ship until it was destroyed. You'd also have to be attached to the hip of a large alliance. 3am call "hey we need the titan, wake up."

Negative on both counts.
Most all Titan pilots have Titan alts, characters which can fly a titan but don't have the skills to online all mods, or tank it or whatever. That way they can still leave their Titan at their own POS (a POS only they have the password for). Most Titan pilots have multiple accounts, one Titan alt and a few cyno alts to run their own cyno net.

There are also several Titans deployed as part of tiny alliances, as well as no "real" alliance at all; Star Fraction.

However, I do agree that the goal of flying a Titan is largely caused by misinformation and generally misguided. ;)
 
To the OP.....All who have posted have good and valid points and should be considered...and here is the big hairy "but", they are just opinions of the game from "their" perspective. Your perspective will be completely different than theirs, keep that in mind.

If your looking to be the Top Dog, Ace who is "BAD ASS", nothing wrong with that, but you WILL have to put in your time and earn your way to the top. A person doesnt just become "bad ass" over night in ANYTHING in life (except for that game that starts with a "W"), be it a game, job, sport, etc etc. To be the best at something is arrogant, there will ALWAYS be someone better, quicker, richer. To be as good as YOU want to be is what EVE allows you to do. Is this a game or is it life? Its a game. Whats the purpose of a game? To have FUN....PERIOD!!! If you go into this game to try and be "bad ass", then, well, as Spewn touched based on, you will be very disappointed, and if this is what you are searching for in a game, look elsewhere.

If what you are looking for in a game is, exploration, diversity, commerce, comradery (sp), intelligence, puzzle solving, cool graphics and accomplishment, well Bro, you just found your game. This is NOT a game of combat, squeeze the trigger, bang, that guy is dead. Yes, there is combat within the game and its hella fun, but it is just one of many aspects to the game. All this talk about Titans and such is nonsense to you, for the moment. If you see a Titan, then you are definately in the wrong area of the game and deserve to have your ass handed to ya. So dont start playing this game with the thought of "I want the biggest, most badass ship there is".

Your going to start with a Frigate. Learn to like it. You must earn your way to more powerfull ships and that is what sets this game apart from all the rest. YOU MUST EARN your way....and by earning, I do not mean getting rich. I can hand you 100million ISK and you could go and buy yourself a large ship, but thats all it will do. You have no skill to pilot it. That skill, you must earn thru time and then, even when you have devoted that time to pilot it, does not mean you will be a good pilot. Skill and knowledge makes you a good pilot, not money/ISK.

I wont shit you when I say this.....the learning curve of the game is extremely vast and steep. Its not for everyone, thats for damn sure and that in itself, makes the game that much more fun to play. Someone mentioned in a different thread of mine about this game...."this game has a built in intelligence filter". I'll let you decide what that means.

My advice to you is to go ahead and download the 2 week free trial. You've got nothing to loose but maybe 45min of time it takes to download. So give it a try, see how you like it. Another piece of advice is to DO THE TUTORIALS IN THE GAME. Once you start your character, you will be given a tut. agent. He/She will walk you thru the basics of ship control and menus (which there are a shit load of). Take it one step at a time and things will fall into place within a few days of playing.

Have fun :)

EDIT: Oh, and those 2 guys who posted above me....learn to read and listen to everything they say. You want to meet some vets of the game....there you go. :):)
 
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Negative on both counts.
Most all Titan pilots have Titan alts, characters which can fly a titan but don't have the skills to online all mods, or tank it or whatever. That way they can still leave their Titan at their own POS (a POS only they have the password for). Most Titan pilots have multiple accounts, one Titan alt and a few cyno alts to run their own cyno net.

There are also several Titans deployed as part of tiny alliances, as well as no "real" alliance at all; Star Fraction.

However, I do agree that the goal of flying a Titan is largely caused by misinformation and generally misguided. ;)

Did you read what I said? I said "a character" not "your only character". It should be expected that anyone flying a supercap is going to have multiple accounts.

It's also hard to consider any of the alliances with a titan to be "tiny" if you are not part of a large alliance yourself.
 
btw, my subs are on hold for this month until I get into summer but if you have any questions, feel free to PM me.
 
You guys have answered a lot of my questions....I do not mind not being the TOP DOG, what I am asking is obviously to get past a certain point in the game you have to associate yourself with other players.

Are there other players out there who want to advance in the game, getting bigger and better ships and what have you but also realize that there is a life outside of EVE. WoW players do not realize this and raid hardcore for eight hrs a day every day....so you can not be causual WoW player and eventually make it there...

I would have 3 hrs a night on weeknights (not every one from 3 or 4) and then quite a bit on the weekends (but I do travel and do other things on my weekends).

If your looking to be the Top Dog, Ace who is "BAD ASS", nothing wrong with that, but you WILL have to put in your time and earn your way to the top. A person doesnt just become "bad ass" over night in ANYTHING in life (except for that game that starts with a "W"), be it a game, job, sport, etc etc. To be the best at something is arrogant, there will ALWAYS be someone better, quicker, richer. To be as good as YOU want to be is what EVE allows you to do. Is this a game or is it life? Its a game. Whats the purpose of a game? To have FUN....PERIOD!!! If you go into this game to try and be "bad ass", then, well, as Spewn touched based on, you will be very disappointed, and if this is what you are searching for in a game, look elsewhere.

This is describing what drives me to EVE. I would love to be able to build myself up and then jump on in the evenings to do some PvPing or what have you in the evenings.

I think I may be giving the free trial a shot....
 
WoW players do not realize this and raid hardcore for eight hrs a day every day....so you can not be causual WoW player and eventually make it there...

I find that an unfair generalization, probably based on the old style content in the game, or out of date knowledge.

As it is now, pickup raids in wow are quite common for hitting the top end 25 and 10 man instances, and will likely continue.

As far as eve goes, one of my questions, is there a type of ships that are battle cruisers, heavily armed, fast moving ships, that are not as big/tough as Battleship, but generally excel at raiding. Fast enough to run from anything it can't out fight, but strong enough to toss aside smaller ships?
 
if you really do have at least 20hrs/wk, you will be just fine. I played at most 10hr/wk and I got plenty of stuff done.
 
if you really do have at least 20hrs/wk, you will be just fine. I played at most 10hr/wk and I got plenty of stuff done.

I think I am getting the trial....this really answers my question. I do have enough time to play and also not give up everything else I do.

Swizzle.
 
Yeah, I don't have a ton of time to play and I'm doing okay. For example, I can't play tonight because it's my 8th wedding anniversary. :rolleyes: ;)

The key at the beginning is efficient skill training. Ask any of the vets for specifics, get EVEMon and learn to use it (and EFT to look at ships.) I've read a lot and nearly everyone says to train learning skills first, both the basic and advanced (rank 3) skills like Clarity (etc.) I'll paraphrase what someone said that made the most sense to me:

The higher your learning skills, the faster you learn. If someone with more learning skills surpasses you in skill points (SP) you will *never* catch up to that person as long as he/she keeps their learning skills at an equal or higher level than you.

The exception is probably pirating and squad combat (as a tackler, or someone who can close with a ship and use modules on a target to slow them down and/or prevent them from warping.)

There are so many specialties that no one can be the master of everything, at least for a couple more decades of training. ;) I'm loving the small, fast ships and don't really look forward to flying any big ships. YMMV.
 
As far as eve goes, one of my questions, is there a type of ships that are battle cruisers, heavily armed, fast moving ships, that are not as big/tough as Battleship, but generally excel at raiding. Fast enough to run from anything it can't out fight, but strong enough to toss aside smaller ships?

Sorta. Nowadays, "fast" and "heavily armed" are pretty much mutually exclusive, since combined those are two traits that lead ships to being overpowered. Most players that want to be fast and have some firepower, bring gangs of force and combat recons coupled with interceptors, dictors and assault frigs.

If you're determined to solo, certain HACs are probably the best for the task, but they're expensive and skill intensive. With a solo ship, you really have to learn which targets you can handle and how to handle them. Start with frigates, then move onto cruisers. Then you can either give it a go in a BC or step into HACS and Recons.

In general, soloing in anything bigger than a cruiser hull (which includes recons and hacs) can be difficult, but it really depends on where you live and what situation you're in. Soloing in low-sec or NPC 0.0 (where I live) is still quite possible, but you *really* have to have a good handle on the game mechanics and know the area and the corps that live there. Just like anything else, it just takes practice and sometimes of course, a little luck.
 
@Devnull: Point well taken about the character vs accounts.

It's also hard to consider any of the alliances with a titan to be "tiny" if you are not part of a large alliance yourself.

I am not sure what you are trying to say. What you wrote reads like "how can you know whether an alliance is tiny if you are not part of a large alliance". If that is what you mean, then it makes no sense. ;)

Let's look at EVE-O's List Of Known Titans In Game, you will find that there are some tiny alliances in there which have a Titan. Tiny meaning alliances who have very little or no territorial holdings and 0.0 assets.

I hate to pull out Jade Constantine for this example, because I like the guy, though what's the point for Star Fraction to have a Titan (other than epeenery, which for many is a perfectly valid point I suppose). SF has like 15 active players. They can't support a Titan in a combat setting, and trusting some larger alliance to support it during a joint engagement is basically asking to have it ganked.

The same is true for a couple other alliances on that list. They have a Titan, but no real use for it, and no way to support a Titan deployment within their own alliance. Granted, some (all? I cba to check player employment histories) of the Titan pilots in those tiny alliances came from a larger alliance and brought their Titan with them. There was a time were just the mere fact that an alliance has a Titan was deterrent for neighbours to think about an attack. Those days are over though, battles across EVE have shown how comparatively easy it is to kill a single Titan when it doesn't have ample support.

That's what I mean by tiny alliance; An alliance that has no real use for a Titan nor can it field a support fleet on its own.
 
Bigger in EVE is not better by a long shot, everything happens in parallel. Carriers can die easily to battleships and you can be in a battleship in like a month. Also you can buy characters for ingame or out of game money and just jump ahead to 30mil skillpoints if you really feel you have to be able to do everything right away. But today, I stepped out of my capital ship and flew a rifter frigate in a fight. I got on a kill then lost the ship which cost peanuts. And had a ton of fun, way more then I've had in a capital ship lately. Bigger is not better, strategy and tactics can easily overcome years in game, and you can become master of most ship classes in only a couple months. Don't fall for the you can't be as good as those that have played for years excuse. They just have more options, but when you meet on the field there are plenty of chances for you to kick their ass with only a couple months under your belt.

Also Jade is a worldclass douche.
 
Oh yeah, I play maybe 3 hours a week right now with family and work but I stay logged in a lot just to watch the chatter. Many corps don't have actvitity requirements as long as they know when you are active that you are actively invested in the corp and helpful, etc. As far as I know EVE is really the only game you can play this little and still be very successful. :D
 
eveslearningcurveat425.jpg


:D

That said, I'm joining EVE in a month or so. heh
 
... Eve slaves you to the clock forever, and there's a hell of a lot of people who've been doing it for long enough that you'll essentially never be able to challenge them in combat. It seems like a good idea, and honestly it wasn't so bad to start out with, but as the game continues to age the gap between players who started in beta and new players gets quite large. In order to "catch up to" and equal the skill level of a 6-year-old character, that person would have to cancel their account for the next 6-years while you played.
.

This is entirely untrue, and you really shouldn't be posting stuff like this because it makes just about no sense at all. While it is true that your actual number of skill points will probably never reach close to a character who has 6 year jump on you, your actual ability to fly the ships and fit the weapons can be on an even plain within 1 year for just about any class of ship that exists.

(tooting my horn - but its to prove a point)
For example: I have been playing since early '06, i have two characters with 52 million SP (skill points), and one with 25 million SP. My character's have equal or better SP in specific areas that give me an advantage over my friends character, because he trained his skills completely different. Where I have ~15million SP in gunnery, he has 2 million SP in gunnery and 13million SP in science. Even though he may have 75 million SP, the fact is that I can fit better weapons and armor/shield equipment that will be stronger/better than he can.
/end toot

It all depends on how you train your skills based on what you want to do. Some 50 million SP characters that were created at the same time my characters were may have 1/50th the ability to PvP that I have just because they chose to train their character differently.

My point is, a character 1 or 2 months old can easily bonk a 6 year old character in a 1v1 depending on how ships are fit, and how the skills are trained. Don't let me mislead you though, actual character skill and knowledge of how the game works is far more important than isk or sp when it comes down to it.

Every setup can be countered, every pilot can be killed. It's all based on a huge range of circumstances. Isk (money) / SP (skill points) / Ship type / Ship fittings / Game knowledge / Tactics / Numbers / Location.... and the list goes on and on and on.

Do NOT be intimidated by EVE. Yes, the learning curve is indeed steep, and in my opinion, the 2-week or 21-day trial (whatever promo is running now), is definitely and absolutely not enough time for anyone who has anything else to do with their week and cannot commit at least 3 hours a day trying as hard as they can to learn as much as they can about the game. Theres just way too much to absorb.

That said, it really helps to have people you know in the game when you first start out, and unfortunately for new players, that's usually not going to be the case. For new players, I always highly reccomend joining a player corporation named "Eve University". Although they are FAR FAR FAR from what they used to be, they are still one of the best training institutions that exists for new players. They have a large board of teachers who hold classes on a daily/weekly basis, and they will teach just about every aspect of the game that a new player needs to know.

I started there, and I first got my toes wet with some pvp in the older Eve University. Many things have changed in their corp, and although I personally have some issues with their current leadership , I would highly suggest you start there. They offer a friendly environment, free teamspeak (which is pretty much mandatory for eve-online in my mind at least), and a place to really learn the ropes of the game. Alternatively, you can try Agony Unleashed, they offer some teaching as well, but I believe that they charge you.

If you do happen to stick around and take my advice to join E-Uni, I am always on their teamspeak, but you won't recognize my name. So send me a pm on [H], and maybe I can help get you started or answer some questions you may have. Always interested in getting new players to join eve. The more people there are, the more targets there are, and the more producers there are, the cheaper the equipment gets, and the cheaper the equipment gets, the more ships I can afford to lose before I become broke.

Sorry for the walls of text. Sometimes I get really wrapped up in my explanations of Eve. Theres just so much to tell.
 
I'm going to download the trial and give this game a serious shot. I heard tacklers are always in demand. I have no problem just being another ship. I enjoy being a soldier in a large army.

If there are any corps out there willing to show me the ropes, I will be a tackler for them.
 
I'm going to download the trial and give this game a serious shot. I heard tacklers are always in demand. I have no problem just being another ship. I enjoy being a soldier in a large army.

If there are any corps out there willing to show me the ropes, I will be a tackler for them.

you know, I agree, I don't have to be the child prodigy or savior of the earth in a video game.. I get plenty of that outside of it :p
 
On the other hand, see that Carrier? You've got a LONG time before you'll fly it. No ifs, ands, or buts(short of buying a pre-skilled character). In WoW(or any other online RPG), you control your rate of progression directly by your actions in game.

Looking back on my re-attempt at playing the trial I think this was key in my decision to not carry on past the 21 free days.

Skills are cool when you're leveling them in 10 minutes and ones that take a few hours are OK too because you can queue a whole load overnight. But when they start taking 7-10 days to train, at that point i've lost interest.

Yahtzees review is dead on, you leave your guy training and log off and go do something else, it's like a game that doesn't want to be played.
 
Hey guys if you see someone in a nice Jag and you're making $20k/yr do you just say fuck it and kill yourself? I didn't think so. If these developed players intimidate you then by all means go play WoW and have your gameplay spoon fed to you.
 
In order to get past the barriers of entry, a prospective newbie would need to run through a formidable gauntlet of both tedium and frustration: nonexistent or incorrect documentation, a deliberately misleading playerbase, a character progression system inherently tilted towards the old guard, and quite possibly the world's most boring tutorial ever conceived in any game, anywhere, ever. These were the Bad Old Days.

It's Linux! :p

After a month into my first real MMO, the worst I can really say is that many online guides are outdated.
 
Looking back on my re-attempt at playing the trial I think this was key in my decision to not carry on past the 21 free days.

Skills are cool when you're leveling them in 10 minutes and ones that take a few hours are OK too because you can queue a whole load overnight. But when they start taking 7-10 days to train, at that point i've lost interest.

Yahtzees review is dead on, you leave your guy training and log off and go do something else, it's like a game that doesn't want to be played.

Certainly. When I got to the point where I was spending most of my time in a clone with very expensive +stat implants, just to train, I said "Why am I paying for this?" And started buying GTC's. After I bought a couple, I thought "Why am I playing the game just so I can keep playing the game just so I can keep training?" The fact that GTC prices keep going up didn't help, either.

It's not just about flying carriers and titans, either. The comment that battleships can take out a carrier, and you can be in a battleship in a month, touches on my issue with the whole thing. While technically true, it's very misleading. You can be *in* a battleship in a month, but you aren't going to be very effective in one. You'll probably be able to handle a fair number of 0.0 belt-rat spawns, and you *might* be a little help tagging along on missions.

It takes a lot more training to get up to being able to handle the toughest PvE content, but that doesn't even matter. What matters is that while you're training, the guy who's been playing longer(and therefore, training longer) than you is also training. Eve is a game where you'll *never* be on equal ground with anyone who's been playing for a reasonable amount of time longer than you.

It's just not a friendly game to newcomers, and many(all?) other games offer you the chance to be the best, not just another fly in a swarm.
 
It's just not a friendly game to newcomers, and many(all?) other games offer you the chance to be the best, not just another fly in a swarm.

Aren't the other MMO games simply grinds for levels/loot? I don't know but they sound like it, excepting the shooters which sound like they're filled with hax (whereas EVE allows many forms of hax as a valid career.)
 
Certainly. When I got to the point where I was spending most of my time in a clone with very expensive +stat implants, just to train, I said "Why am I paying for this?" And started buying GTC's. After I bought a couple, I thought "Why am I playing the game just so I can keep playing the game just so I can keep training?" The fact that GTC prices keep going up didn't help, either.

It's not just about flying carriers and titans, either. The comment that battleships can take out a carrier, and you can be in a battleship in a month, touches on my issue with the whole thing. While technically true, it's very misleading. You can be *in* a battleship in a month, but you aren't going to be very effective in one. You'll probably be able to handle a fair number of 0.0 belt-rat spawns, and you *might* be a little help tagging along on missions.

It takes a lot more training to get up to being able to handle the toughest PvE content, but that doesn't even matter. What matters is that while you're training, the guy who's been playing longer(and therefore, training longer) than you is also training. Eve is a game where you'll *never* be on equal ground with anyone who's been playing for a reasonable amount of time longer than you.

It's just not a friendly game to newcomers, and many(all?) other games offer you the chance to be the best, not just another fly in a swarm.

The question is what is he training? And why can't you be effective? It's all open ended, and the game is not meant to be played solo. The truth is nobody is safe from anybody regardless of how many skillpoints they have, it's all about the engagement, fitting, and chance. Yes there is a gap, but it's far smaller then you think. When a capital ship can be held down by someone in game only a few weeks old, how is that not fun and a big sense of accomplishment? You sound like just another "bigger is better" guy, completely missing the benefits of this training system.
 
Eve is a game where you'll *never* be on equal ground with anyone who's been playing for a reasonable amount of time longer than you.
This is mostly true till you reach a certain skill point level.
For example, if you take a Battleship, there are only so many skills which apply to piloting it. After a certain time (a year, or two) you have all those skills. Someone who has been playing 4 years will have more skills in other areas, but in that one area you will both you equal when it comes to trained skills.

It's just not a friendly game to newcomers, and many(all?) other games offer you the chance to be the best, not just another fly in a swarm.

What sets EVE apart from other MMOs is that your skill acquired through game mechanics (skillpoint training, or levels in others MMOs), while important, is not the prime factor in determining whether you are better than someone else. Practice makes permanent! If you fly your low-skillpoint setup more often than someone else flies their perfect 100% skill point setup, you will still win the battle more often than not.

There are other ways to measure whether you are the "best". You can have the highest kill to loss ratio, or the most damage (in ISK) dealt to your opponents, or any other number of things. However, if you require to be the absolute very best in everything in order to enjoy the game, then yes, EVE isn't for you. No harm done.
 
Spewn's statements are mostly completely false.
example:
Eve is a game where you'll *never* be on equal ground with anyone who's been playing for a reasonable amount of time longer than you.

this is false. ive already covered it in a previous post. posts following this post have covered it.

on a good note, i just stole a hulk from some idiot who ejected after we camped his wormhole exit. i never understood these people who eject from their ships when they get tackled. i mean, i get that they are saving themselves a loss mail, but they are essentially giving away free isk. wtf?

well, im happy, and thats what important to me.
 
well, im happy, and thats what important to me.
Hear hear!

I miss Eve Online. But knowing my will and personality, continuing my Eve Online subscription would have been disastrous for me academics and socially wise.

Still though, I miss my Incurus, Thorax and Domi...
 
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