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LOL. I hope you get banned. LMAO
It's id...what do you expect? Carmack doesn't give himself release date type targets. It's business as usual for them to tell us all to cram both thumbs up our asses while we're waiting.
It should be noted that my personal opinion of id is that they haven't made a game worth a shit since Q3A, and that's damn near 10 years now. Of course, 3DRealms has them beat by a good 5 years or so.
Well, I personally thought Doom III was average, Quake 4(Though not made by id) was a bit better. I have a little hope for a rage though. Kind of interesting that after so many years of championing opengl that they're using direct x 9.
it won't be released until late 09 to early 10, and they're using nine?
Yeah, there's Crysis. Doom 3 was in development for four years as well, and while the game certainly had its shortcomings, it was still a pretty good game.Gimmee the odds on the last game that used that ploy and was well-liked, well-purchased, and actually a good game?...3-4 years in dev. then unspecified release. Crysis, maybe?
I think it's actually the opposite. id never implements engine features that they don't use in their games. Doom 3, for instance, needed no water, so the engine didn't even really support water. Engine licensees would eventually have to come up with their own water/swimming systems (the Doom 3-based mod I worked on for a short time did).I think the problem with id Software, and why I'm not interested at all in Rage, is that they tend to build games around the engine rather than the other way around.
if it's by 2010, if it's anything like the tech demo they released, I think it's going to look dated
it might even look dated by 2009 or at least provide nothing amazingly new
Dated?
http://blogs.pcworld.com/gameon/images/rage_first_screenshot.jpg
Dated??????
http://blogs.pcworld.com/gameon/images/rage_first_screenshot_2.jpeg
Remember this will be running at 60fps on the console versions
Let me guess, you can tell from some of the pixels and from seeing quite a few shops in your time?
If those screenshots are shopped, why did they leave in the aliasing on the edges of the models, the jaggy polygons and the blockiness on close-up textures?
Always love to see what cards Carmack's got up up his sleeves but sadly like most others I think the guy is passed his prime.
I'm sure it will be a sweet ass game engine though...
You were able to easily compare the Killzone 2 promo shots to the video. You can't in this case, so where lies the evidence of doctoring?
You're suggesting that they altered colors in the screenshots to increase the vividness, but you don't have any reference point for that. What gives?
No, they're using OpenGL.
I think the models & textures in those shots look pretty great. Need to bear in mind this game is designed primarily for the consoles and we're now at the point in those machines' lives where graphics aren't going to get a lot better. The hardware is pretty much at its full potential now, especially the 360.