No more attributes in Diablo 3

Some of the rewarding times was finding that armor/weapon and tweaking your future stats so you can use it knowing if you concentrate in that area you might be SOL later. I guess based on level might have a similar goal, but I'll need to wait and see.
To me the biggest change, outside of possibly paying for B-net, was the removal of the health potions. Some of the most memorable times was stocking up on potions and fighting a major boss. If they don't have potions, or belts, how do they expect people to replenish life? I'm guessing every few hits that boss will expel health?
I'm guessing to nerf it even further blizzard will respawn you in town when you die with all your equiped items. Being placed in that possition was a B*tch I agree, but after you recovered your items you couldn't help but laugh about it. I don't think I'm only one to receive a call from a few buddies in a panick because all of his crap was left in some dungeon and he couldn't get past the minions. What made it more entertaining was during your aid you die as well so it ends up some type of joint effort to lead most of the guys off while the other guys gets his stuff.

Crap.. Just read this at Shacknews. I hate being right in some cases.
http://www.shacknews.com/featuredarticle.x?id=1024

. Gameplay


*Attributes such as Strength and Intelligence are currently leveled automatically. Blizzard hopes this will place even more of an emphasis on equipment and talents. It also frees up the developers to plan for specific class builds.
*All classes now have significant DPS capability.
*A skill respec system is planned, but has not been detailed.
*Checkpoints have been added to dungeons.
*Players that die have the option of using a Vial of Resurrection or spawning at the last checkpoint, with full gear and items, and a sliver of health. No more fighting back to your corpse.
*Killing a large number of monsters in a row can earn players extra experience bonuses.
*The waypoint system will return, and will now feature an option to teleport to any nearby player.
*A world map will be used in conjunction with the waypoint system
 
Crap.. Just read this at Shacknews. I hate being right in some cases.
http://www.shacknews.com/featuredarticle.x?id=1024

. Gameplay


*Attributes such as Strength and Intelligence are currently leveled automatically. Blizzard hopes this will place even more of an emphasis on equipment and talents. It also frees up the developers to plan for specific class builds.
*All classes now have significant DPS capability.
*A skill respec system is planned, but has not been detailed.
*Checkpoints have been added to dungeons.
*Players that die have the option of using a Vial of Resurrection or spawning at the last checkpoint, with full gear and items, and a sliver of health. No more fighting back to your corpse.
*Killing a large number of monsters in a row can earn players extra experience bonuses.
*The waypoint system will return, and will now feature an option to teleport to any nearby player.
*A world map will be used in conjunction with the waypoint system

Yeah, because trying to get back to your body when it's being corpse-camped by monsters and you don't have any gear was fun.

Why some of you guys are such masochists when it comes to death penalties is just beyond me.
 
Yeah, because trying to get back to your body when it's being corpse-camped by monsters and you don't have any gear was fun.

Why some of you guys are such masochists when it comes to death penalties is just beyond me.

That provided the charm like how some people enjoyed Super Ghosts and Ghouls(that evil EVIL game). If theres nothing to make you even slightly wary of dying then whats the point of thinking of it as dying? Might as well just call it a minor inconvience.

Then again you could just play Hardcore mode.
 
That provided the charm like how some people enjoyed Super Ghosts and Ghouls(that evil EVIL game). If theres nothing to make you even slightly wary of dying then whats the point of thinking of it as dying? Might as well just call it a minor inconvience.

Then again you could just play Hardcore mode.


That was part of the fun of Diablo II...having to run back to your body to get your gear was incentive to not die and to play smartly so you're not in a position to get swarmed and killed in three seconds. If so, you're screwed unless the group you're playing with was able to clear out all the monsters by your body. Even then, it was footrace to get your crap before you get ganked by the baddies. :D
 
Yeah, because trying to get back to your body when it's being corpse-camped by monsters and you don't have any gear was fun.

Why some of you guys are such masochists when it comes to death penalties is just beyond me.

Well, you know... there is a feature in the game that helps quite a bit with not having to fight back to your corpse. Its called "Kill everything."
This game isn't particularly hard to get back to your corpse most of the time anyway (this game being the series not d3). Its usually rather easy to hike back to your body unless you were that sorceress that loved to teleport and your only means of mana came from your outfit. Which is just a bad choice in teh first place. And bosses... which still wasn't too bad... most of the time.

EDIT: By the way, I'm not against the idea, I just don't really see what's wrong with the old way.
 
Hell if they keep dumbing it down. WHY NOT start eveyone at level 90 with full epic gear. And a God amulet of God Mode(I thnk that will only be in the new $20 a month contract. It only works for 2 minutes on a 4 minute timer. SO be carefull.
AND for only $7.99 a month you can rent a merc in God gear to help you when you do ..errrrrr uh yea he will help you.

Yep it will be tough getting to 91 but it will be soooooo cool when you do.

F all the leveling crap, and stats and well you can just buy the $25 a month plan and have full talents in all trees...why take a chance and have to re roll.

==============================================
I know I am saying pay for everything...that is what they want but I doubt if they do it.
Now they have to make a diablo game that anyone can level in no time flat. NO penalties for anything that you do wrong. YEP it will be a console port.
More than likely it is already being made for consoles.
 
That was part of the fun of Diablo II...having to run back to your body to get your gear was incentive to not die and to play smartly so you're not in a position to get swarmed and killed in three seconds. If so, you're screwed unless the group you're playing with was able to clear out all the monsters by your body. Even then, it was footrace to get your crap before you get ganked by the baddies. :D

Think of games like Bioshock where you have ZERO fear of death in the game because you just respawn ready to go. Made Bioshock extremely silly IMO because you could just run around with the wrench and kill everything and just spawn over and over again. You lost nothing but a tad bit of time and there was no challenege involved in fighting anything because who cares if you die. Not so much fun. Diablo at least made dying something you didn't want to do. I also found racing back to get my stuff kind of fun... hard at times but fun none the less. not like you had to race back there with no weapons, you could always stash extra stuff.

I dislike being babied in games now....
 
With those auto respawns, there is not much of an incentive to try and keep yourself alive when almost dead. There is no need to baby the players. I remember in Diablo 1 when you died, you lost all your equipment and gold and HAD to get it back or else lose it forever.
 
TheCommander that was when players were not 9 years old and shouted MOM every time they had a problem in game. Back then players understood this and made sure to avoid it.
Now its hit restart, BUT not too far back or little billie will get mad.

Like I said just make it so they pay more and get it all at the start. Mommie has deep pockets.

I can not understand why they have not done this in WOW. you can buy the game for $20 or for $30 you can buy the game with a pre built 60. $40 if you want to choose his class.

Or if you buy the expansion for another $20 you can buy a pre built 70...for another $20 he will have all epics.
 
Yeah, because trying to get back to your body when it's being corpse-camped by monsters and you don't have any gear was fun.

Why some of you guys are such masochists when it comes to death penalties is just beyond me.

in Diablo 2, if a person died and their body was being corpse camped, they could log out of the game and create a new one and their body would be in town

to me, the changes in Diablo 3 are dumbing down gameplay that was already not too difficult to grasp
 
Corpse running was only horrible doing hell ball runs and you have physical or magic immune conviction aura MS lightning ghosts that shot lightning at you anyways......*shivers*
 
Yeah, because trying to get back to your body when it's being corpse-camped by monsters and you don't have any gear was fun.

Why some of you guys are such masochists when it comes to death penalties is just beyond me.

Stopped reading at this post had to add my 2 cents.

It's a challenge thing. Just like Hardcore mode. 1 life 1 death thats it. Seriously made you think your next move.

Hmmmmmm makes me wonder now what hardcore mode will be if it lives through the "changes"
 
Woo, no more fighting to get back to my corpse! This makes me happy, that part of it was usually a pain in the ass.
 
*Attributes such as Strength and Intelligence are currently leveled automatically. Blizzard hopes this will place even more of an emphasis on equipment and talents. It also frees up the developers to plan for specific class builds.

I'm not totally understanding this...

What is the interpretation here of "specific class builds" in this context? More classes of characters? Or are they planning actual "cookie cutter" builds for each given class (which would seem unlikely)?

How exactly does automatically leveling attributes "free them up" to do so?

For some reason, I'm just not grasping the concept of what they're attempting to do here.
 
I am not sure, but I'm guessing it means that they don't want to have to keep on editing the game because people figure out extremely powerful builds that completely rapes enemies. Like a Dex amazon with spread shot or whatever it was, I can't ..... multi shot. I think thats it.
 
I am not sure, but I'm guessing it means that they don't want to have to keep on editing the game because people figure out extremely powerful builds that completely rapes enemies. Like a Dex amazon with spread shot or whatever it was, I can't ..... multi shot. I think thats it.

Guided arrow + piericng shot + ballista + poision charms = WTFPWNNOCHANCe.
 
This is looking more and more like a maybe buy instead of the frothing at the mouth must have game it was when I first saw it. Hell you might as well port it to consoles at this point. They took all the fun out of it now. I think Marvel Ultimate Alliance had more depth to what we are seeing here.
 
As I recall Diablo 1 had a cap on attributes. Your warrior was never going to have as much magic as your mage. Also your skills came entirely from books; it was very arcade like. That being said, diablo single player was pretty unforgiving as games go (one life one save). It was also much darker, where diablo II seemed more epic but never scary. I guess I'll just wait and see if diablo reinvents itself or becomes an arcade version of WOW. Blizzard hasn't let us down yet, why should we expect them to start now?

-just my two cents
 
*Attributes such as Strength and Intelligence are currently leveled automatically. Blizzard hopes this will place even more of an emphasis on equipment and talents. It also frees up the developers to plan for specific class builds.

The developers should *not* be planning class builds. That should be left up to us. Give us the pieces (IE skills) and we can deduce what we want to make from that. My favorite part of d2 was making wacky off the wall builds and playing the way *I* wanted to, not the way the devs decided i should play. like a dual wielding potion chucking barbarian, or my archermancer. Even my failed paladin that i had tried to build around having a crazy high HP regeneration rate was fun to play, even though it didn't really pan out the way i had envisioned.
 
Well, apparently items won't have strength or dexterity requirements

There are no attribute requirements for items, that would essentially limit items to specific classes which we don’t intend to do outside of actual class specific items, like the Wizard’s off-hand orb for instance.
source

:(
 
pretty dissapointing, my adventure, my char, ill lvl him up how i see fit
So when i level up now is it only one skill point?
because i love slaying monsters for hours for 1 skill point, everyone does

dont need potions, attributes, hell if iam lucky ill be able to sit back and get the game to play itself :p

Sounds like there noobing it down more and more possibly to coincide with a console release if its in the cards, either way i have really lost interest in this.

never though i'd say but Blizzard, you suck, and Starcraft 2 in three parts?, did you transform into dickheads overnite?
 
I'm not totally understanding this...

What is the interpretation here of "specific class builds" in this context? More classes of characters? Or are they planning actual "cookie cutter" builds for each given class (which would seem unlikely)?

How exactly does automatically leveling attributes "free them up" to do so?

For some reason, I'm just not grasping the concept of what they're attempting to do here.

Probably like NWN2 Class Builds. They'll provide you with a built-in framework/guideline to streamline the level process that you can choose to follow if you'd like. Just choose the build and level without having to look at anything but your equipment as you go along. A quick one of the top of my head would be something like being able to choose between a Bow focused Amazon and a Spear focused Amazon build.
 
yep if they do it console...
click here for the $30 starter set and never die.

MOM
 
to play devils advocate though, Choosing your stats manually isn't very realistic, now im talking realistic within this fantasy world mind you..

That's like the following situation. I've hit the monster with my sword and im a better swordsman now, however am I more intelligent because of this, or am i stronger? Doesn't that seem like a dumb question to want to ask yourself? It just seems out of place and it never made sense in RPGs.

why are people not more up in arms at blizzard for not letting you dual class like in d&d games?
 
to play devils advocate though, Choosing your stats manually isn't very realistic, now im talking realistic within this fantasy world mind you..

That's like the following situation. I've hit the monster with my sword and im a better swordsman now, however am I more intelligent because of this, or am i stronger? Doesn't that seem like a dumb question to want to ask yourself? It just seems out of place and it never made sense in RPGs.

why are people not more up in arms at blizzard for not letting you dual class like in d&d games?

No RPG really makes sense. Realistically, your character being sliced by a sword or some deadly object would die right away.
 
to play devils advocate though, Choosing your stats manually isn't very realistic, now im talking realistic within this fantasy world mind you..

That's like the following situation. I've hit the monster with my sword and im a better swordsman now, however am I more intelligent because of this, or am i stronger? Doesn't that seem like a dumb question to want to ask yourself? It just seems out of place and it never made sense in RPGs.

Bethesda fixed this long ago.

I liked the stats in Diablo/2. Without stats I might as well play FATE as it will have more depth.
 
No RPG really makes sense. Realistically, your character being sliced by a sword or some deadly object would die right away.

i said realistic WITHIN the fantasy world, aka believable in that certain setting. within the fantasy world, magic fireballs, flying dragons, magic swords make sense. choosing to be more intelligent after swinging your sword does not make sense.
 
What the hell is Blizzard doing!?

Diablo 3 problems so far:

Art style. This really didn't bug me at all but apparently it pissed off a whole bunch of fanboys.

Removing the classic Diablo hotbar and adding a WoW hotbar(essentially). Ok...whatever, Diablo 3 can still be awesome!

Player generated loot. Call me crazy, but I loved the click fest when everyone killed baal, it was fun and I'm disappointed to see that go. Makes the game seem kind of like an MMO but whatever, it can still be awesome!

Removing potions. Ok so now I have to just pickup health orbs from people I kill? Wasn't life leech put in here for a reason? It's going to be a lot different from the first 2 Diablo games but it can still be awesome!

Removing attribute distribution. WTF? Now you take away a huge part of character customization which allows everyone to be different and getting rid of this will add even more cookie cutter builds. What is next? Are you going to destroy the skill system too?

I'm starting to have my doubts about the game, especially with the chance of a monetized bnet.

Ah, so if people complain about art style their a fan boy, but game play attributes isn't...:rolleyes:

Anyway, I don't like this one bit... I'll still probabyl get it but it's getting less and less appealing.
 
everyone has their panties in a giant nerd-rage bunch! the rod up your guys asses had a rod up its ass! (simpsons ftw)

i for one, welcome our new blizzard overlords. i will buy this game regardless of anything they do to it. I had SO much fun with diablo 2 that I know diablo 3 will make my peeny go boing
 
Ah, so if people complain about art style their a fan boy, but game play attributes isn't...:rolleyes:

Anyway, I don't like this one bit... I'll still probabyl get it but it's getting less and less appealing.

Way to dig up a two year old thread... :rolleyes:



Would a mod simply lock this and let it die?
 
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