No more attributes in Diablo 3

I don't really like messing around with Stats so this is a good choice I think.
 
Exactly. Some people are inevitably going to think stat placement is "too hard" and are going to be too lazy to google a decent build. And then, lacking the ability to respec, they'll be upset that they have to reroll again.

Also, even I have to admit that it was annoying to have to go re-level a character if you had different priorities. A BvC barb needed different stats than other barbs, for example. By the time I left Diablo 2, I had 2-3 necros, 1-2 sorceresses, 2 barbs, 2 assassins, I think 2 amazons and a druid. Even at 1-2 days to level to 95+, it was annoying to have to kill so much time doing Baal runs instead of PvP.

What they should have done is put respecs into the game, and kept attribute points.

-S
 
I like the way guild wars does it, where you can just go into the city and dick around with your points all you want.

Really, what's the point of restricting respecs, or making them cost gold? All it does is make characters into one dimensional healer-bitches. I can really see no upside to keeping people from adjusting their points at any time, especially if everyone is so gung-ho about being able to make a character perfectly suited for them.

Look at it this way: You can either make respecs free and easy, or you can standardize the points and have it to where you can just wear different gear. If all you have to do is switch out gear, it's even less of a pain in the ass.

Think about it, even with the coolness of free respecs, you still switch out your gear to fill the new role better. So long as blizzard creates assloads of gear that can be used for different roles, everything is peachy; and that seems pretty likely given their record.
 
I don't think I'd mind this too much, but I do agree with radiatinglines: Guild Wars' freely-alterable attributes system is one of the reasons I liked Guild Wars so much. I really don't see why such a system isn't more common. Even its initial non-free, points-costing incarnation was a nice touch.

That said, I think the people who are most against no attributes in Diablo 3 are probably thinking of it as "Diablo 2 with no attributes." However, we just don't know what kind of equipment are going to be available in Diablo 3, so maybe it won't be as gimped as it may seem.
 
Missed clicks? Missed clicks wouldnt happen if you paid attention and planed out your characters advancement, that was half the fun of it anyways, now its all gear based just like world of warcraft.

Welcome to Diablo 3: Warcraft edition.

Don't comment on something you know nothing about. I still play D2, and yeah there are missclicks occasionally. I know some people who accidently put 1 point into Energy and decided to remake the entire char. That's perfection.

My barb has all points into Vitality, but he's only like my 5012342 char. I've missclicked a few times on some chars. I believe an all vit char with gear planned ahead of time in order to appropriately stack STR items for each piece of gear constitutes "planning out your characters advancement".
 
If you want to use misclicks as an excuse as well as not making the right build, then they should also make skills automated. Both skills and attribute points are in the same boat.

They could always put in an option to auto-assign stats for those that do not like doing it and leave it as manual for those that want to do it manually.
 
I've remade a char before because I accidently put an extra point into Battle Command instead of Battle Orders for example. It's really no big deal either way to be honest, since you can rush chars and rebuild them in no time flat. But like I said before, it's one less thing to worry about, most people go the "Enough STR for gear, none Energy, Dex if you want max block, rest Vit" route anyway. But with annihilus, torch, enigma, and various charms/gear, you don't even need to put points into str, dex, or energy anymore. I think my barb is at 65% block (max is 75%) with base dex. I'd like it if D3 didn't boil down to that, so removing it all together is no biggie to me. They've removed variable stats from WoW and it works great. No ones crying. No need to cry if they do it in D3.
 
I've remade a char before because I accidently put an extra point into Battle Command instead of Battle Orders for example. It's really no big deal either way to be honest, since you can rush chars and rebuild them in no time flat. But like I said before, it's one less thing to worry about, most people go the "Enough STR for gear, none Energy, Dex if you want max block, rest Vit" route anyway. But with annihilus, torch, enigma, and various charms/gear, you don't even need to put points into str, dex, or energy anymore. I think my barb is at 65% block (max is 75%) with base dex. I'd like it if D3 didn't boil down to that, so removing it all together is no biggie to me. They've removed variable stats from WoW and it works great. No ones crying. No need to cry if they do it in D3.

Diablo was only like that from 1.10 on up when they starting tossing in ridiculously overpowered items.

1.0 - 1.09d was a lot better and attributes had a lot of use, and attributes still have use for single player in the current patch.
 
Don't comment on something you know nothing about. I still play D2, and yeah there are missclicks occasionally. I know some people who accidently put 1 point into Energy and decided to remake the entire char. That's perfection.

My barb has all points into Vitality, but he's only like my 5012342 char. I've missclicked a few times on some chars. I believe an all vit char with gear planned ahead of time in order to appropriately stack STR items for each piece of gear constitutes "planning out your characters advancement".

Something I know nothing about? Bwahahahahahaha if you only knew boy.
 
Diablo was only like that from 1.10 on up when they starting tossing in ridiculously overpowered items.

1.0 - 1.09d was a lot better and attributes had a lot of use, and attributes still have use for single player in the current patch.

Yeah 1.10 had some ridiculous items like Enigma and BOTD. There were a lot more builds before LoD too because the set items were all low level items and rare items were the only thing worth a shit. The game was much more interesting back then.
 
*sigh* this does a good job exemplifying why I don't like Blizzard's games.

I don't think that anyone can deny the amount of effort and polish that goes into their games. Even with their new cartoony art direction, everything they do is immaculate. I can't remember the last time I thought a blizzard game was "rough around the edges".

But during my brief time in World Of Warcraft it started to become obvious to me that Blizzard is (collectively) a control freak. They don't encourage emergent gameplay, they intentionally stifle it. If they see people using a game mechanic in an unintended fashion, out comes the banhammer / nerfhammer until the players are smashed back into perfect submission. It's never about the players enjoying the game as the player wants, it's about the player enjoying the game as Blizzard wants. Do you want to explore the landmass? Too bad: we've put impassible mountains in your way. Do you want to challenge yourself against high level opponents? Too bad: we'll make them artificially extra-difficult and reduce the rewards so that you'll never 'want' to grind anything but 'Yellows'. Do you want to make items for your friends without fighting? Too bad: grinding mobs is nigh mandatory for materials, and anything you make that's any good will be soul-bound to you anyway. Do you want to put some personality into your character? Too bad: intra-class variety is a joke (read: D3 attributes).

What they want you to enjoy these days is Gear. This fixed-attribute business just goes to show that RPG elements (like being able to control how your character progresses) are entirely secondary to Blizzard. They want you to play their game and grind for items. Then they'll release new items, and you'll grind for them. Then they'll release new items and you'll grind for them. Then they'll release new items and you'll grind for them.

At least for World of Warcraft, this is a recipe for money. Keeping the masses enthralled by shiny glowing armor and weapons, Blizzard continues to reap subscriptions. I'm having a hard time figuring out why they want to do this with D3. Either they actually think the Item-Treadmill is fun, or they're going to start charging players somehow.

So far, Diablo 3 has been nothing but disappointment for me:
1) Art Direction: yes, dark and creepy environments aren't attractive to kids and Blizz wants to make money. But D1 still scares me a little, especially that Butcher. D1 had dismembered, impaled, naked bodies, but you'll never see Blizzard do that again (even if it's suitable to the IP) because an M rating cuts into the bottom line way too much.

2) Same ol' classes and enemies. Face it, the witchdoctor is a bright purple version of the Necro (perhaps necromancy is too Mature for a T rating?) with insects swarms instead of poison, and the Wizard is Sorceress with more close-range spells. None of the enemies I've seen are terribly new either. Shaman/Minion groups? Old. Enemies that spawn minions when they die? Old. Trapped Chests? Old. They've even rehashed poor ol' Deckard Cain.

3) Item grind focus. We've already done the Item-Treadmill on various other games and it would be wonderful to see a game that finds more entertaining ways to keep the player interested in progressing through the game. I know that some people really like seeing bigger numbers of their character sheet, but I'd like my character to progress in more meaningful ways.

I guess I was just hoping that D3 would take D2 and expand upon personalization of characters. I've always felt that Diablo as an Action-RPG was heavier on the Action side than the RPG side. As a character, I want to make more choices, including how my character looks and behaves, which quests to do and how to complete them. With this announcement it looks like my hopes have been dashed and I'm in a sour mood. I just can't get excited for D3 anymore.
 
Well I knew it was coming, Such a disappointment. I will not be buying it now. Blizzard is simplifying everything about this game to dropped instant potions and now this. It is now so simplified that any 10+ year old can pick it up and play it.

Not my Diablo. I wont be buying it now. Thank you for ruining one of my most beloved games of all time. You have lost a fan forever.

but they picked up 2 million 10 year olds
 
Man so basically D3 just became Gauntlet? Awsome one less game to pick up now.

I never had issue with the art style new classes sounds fine. Why change a major mechanic of the series now?
 
I like stats. Ever use a barbarian with no strength and tons of energy in D2?
 
it's called Blizzard trying to cash in on the game's name..... just like they will with Starcraft and it's "Trilogy"

In the end they don't care because they could put shit in a box and call it Diablo 3 and know they will sell millions.

Worse than EA and the Sims......
 
So, if I'm understanding this correctly...

The player cannot adjust stats manually, and the game will choose a basic "cookie cutter" implementation of stats for each given class?

So, in turn, everyone will level and/or basically be exactly the same in their builds, the only difference being weaponry and equipment?

If that's the case and I'm understanding this correctly, they'd have to put a ton of different items in D3, and right from the beginning of the game, in order to not basically have a world full of "clones" that are only differentiated by weaponry and items.

Of course, you also have the rune system, but I'd have to see exactly how they're going to implement this, because it's just not making sense to me for some reason.

Can you at least change/move any stat points around for specific abilities/spells you want stronger than others?

I'd think you'd at least be able to do that, in order to specialize in certain skills (fire, lighting etc. as an example), no?
 
Man so basically D3 just became Gauntlet? Awsome one less game to pick up now.

I never had issue with the art style new classes sounds fine. Why change a major mechanic of the series now?

I cant find the "why" in it either, to change the attribute system and take away the classic action bar and potions is just.. frankly its disrespectful to the fans of the game. But, they have new fans now, so there gearing it towards the "new" crowd. Its shameful.

I am still interested in Diablo 3 but not nearly as much as I was when it was announced.
 
Boo bad move blizzard looks like this might go from buy to download and crack.
 
Dear Blizzard,

I loved playing your last game in this franchise in which I had no input whatsoever. However, I feel like I am an expert game designer now because I beat that game, and I disagree with the direction you are taking this latest game in the franchise. I feel that your company will fail completely this time around if you do not cater to my tastes, because I am an expert in designing hit games now having beat your previous blockbuster title in which I had no input whatsoever. Without my input in future titles, your company and this franchise will fail miserably, so listen to my advice or I will not buy your game.

Sincerely,
Typical Person in this thread
 
source


At first I thought this was an okay idea, since it would eliminate the standard build "enough strength/dex to wear equip, rest in vita." But this doesn't allow for more exotic builds like glass cannon characters or battle mages.


Your thoughts?

bad decision

a lot of people got replayability out of Diablo 2 because of attempting to create wierd archetypes with various classes like a melee Sorc

removing player assignable attributes decreases the diversity of the game, and dumbs it down also
 
Dear Blizzard,

I loved playing your last game in this franchise in which I had no input whatsoever. However, I feel like I am an expert game designer now because I beat that game, and I disagree with the direction you are taking this latest game in the franchise. I feel that your company will fail completely this time around if you do not cater to my tastes, because I am an expert in designing hit games now having beat your previous blockbuster title in which I had no input whatsoever. Without my input in future titles, your company and this franchise will fail miserably, so listen to my advice or I will not buy your game.

Sincerely,
Typical Person in this thread

Dear Newster,

You are an idiot.

Sincerely,
Typical person in this thread.

If Blizzard really didn't care about the fans input they wouldn't have had a bunch of Q&A's with them. http://forums.battle.net/thread.html?topicId=10697501059&sid=3000
 
Dear Killa,

Let me know where I can buy games created by you because you are obviously smarter than the game developers themselves.

~Newster
 
Dear Newster,

People are allowed to have opinions so shut the fuck up.

Sincerely,
Me

Who remembers Meleemancers before the expansion?
 
Dear Newster,

People are allowed to have opinions so shut the fuck up.

Sincerely,
Me

Who remembers Meleemancers before the expansion?

No no no, these days you have to be a game developer in order to have an opinion, the guy shelling out cash for the final product has no say in how that product should turn out.
 
All you guys with your panties in a bunch let me know when and where you played Diablo 3 at, because as far as I know, not even a demo has been released. You already know the game is going to suck so make it official and don't buy it. You guys know so much, tell me what all the other classes are going to be at release as well. Everyone is entitled to an opinion. However, opinions based on little to no information, such as your opinions on how the final game will be, are pretty useless.

You guys form your opinions now. I will form my opinion when the final product is released. No need to start name calling either, it's just a video game.
 
Some of the rewarding times was finding that armor/weapon and tweaking your future stats so you can use it knowing if you concentrate in that area you might be SOL later. I guess based on level might have a similar goal, but I'll need to wait and see.
To me the biggest change, outside of possibly paying for B-net, was the removal of the health potions. Some of the most memorable times was stocking up on potions and fighting a major boss. If they don't have potions, or belts, how do they expect people to replenish life? I'm guessing every few hits that boss will expel health?
I'm guessing to nerf it even further blizzard will respawn you in town when you die with all your equiped items. Being placed in that possition was a B*tch I agree, but after you recovered your items you couldn't help but laugh about it. I don't think I'm only one to receive a call from a few buddies in a panick because all of his crap was left in some dungeon and he couldn't get past the minions. What made it more entertaining was during your aid you die as well so it ends up some type of joint effort to lead most of the guys off while the other guys gets his stuff.
 
All you guys with your panties in a bunch let me know when and where you played Diablo 3 at, because as far as I know, not even a demo has been released. You already know the game is going to suck so make it official and don't buy it. You guys know so much, tell me what all the other classes are going to be at release as well. Everyone is entitled to an opinion. However, opinions based on little to no information, such as your opinions on how the final game will be, are pretty useless.

You guys form your opinions now. I will form my opinion when the final product is released. No need to start name calling either, it's just a video game.

You're already forming your opinion right now. Just let it be.
 
Some of the rewarding times was finding that armor/weapon and tweaking your future stats so you can use it knowing if you concentrate in that area you might be SOL later. I guess based on level might have a similar goal, but I'll need to wait and see.
To me the biggest change, outside of possibly paying for B-net, was the removal of the health potions. Some of the most memorable times was stocking up on potions and fighting a major boss. If they don't have potions, or belts, how do they expect people to replenish life? I'm guessing every few hits that boss will expel health?
I'm guessing to nerf it even further blizzard will respawn you in town when you die with all your equiped items. Being placed in that possition was a B*tch I agree, but after you recovered your items you couldn't help but laugh about it. I don't think I'm only one to receive a call from a few buddies in a panick because all of his crap was left in some dungeon and he couldn't get past the minions. What made it more entertaining was during your aid you die as well so it ends up some type of joint effort to lead most of the guys off while the other guys gets his stuff.

Potions will still be in the game but there won't be any life/mana leech IIRC.
 
Some of the rewarding times was finding that armor/weapon and tweaking your future stats so you can use it knowing if you concentrate in that area you might be SOL later. I guess based on level might have a similar goal, but I'll need to wait and see.
To me the biggest change, outside of possibly paying for B-net, was the removal of the health potions. Some of the most memorable times was stocking up on potions and fighting a major boss. If they don't have potions, or belts, how do they expect people to replenish life? I'm guessing every few hits that boss will expel health?
I'm guessing to nerf it even further blizzard will respawn you in town when you die with all your equiped items. Being placed in that possition was a B*tch I agree, but after you recovered your items you couldn't help but laugh about it. I don't think I'm only one to receive a call from a few buddies in a panick because all of his crap was left in some dungeon and he couldn't get past the minions. What made it more entertaining was during your aid you die as well so it ends up some type of joint effort to lead most of the guys off while the other guys gets his stuff.

I remember those days... until duping hit the streets. Then we just duped items instead of wasting time dying. All in all those times lasted maybe half a year, probably less... I don't remember.
 
The duping thing didn't both me as much as I always played with friend direct IP and not in realms. Not saying it didn't happen, but it was pretty obvious when everyone would upgrade gradually and all of a sudden someone was pimped out the next time we played.
I can't count how many times I played that game from start to finish. When I was younger, minus family and major responsibilities, I recall spending an extended weekend with friends and playing from the start to finish in that weekend. Think it averaged about 3 days of game play with sleeping and breaks in between for Diablo 2 and expansion.
Not counting Blizzard out yet.
 
I could see why there doing this. For my characters in Diablo 1 and 2 the attributes would go up just enough for me to be able to equip items. After that I would pump whats left into life/energy. I always thought the fun of the game came from the game play with the different sets of skills and items, not attribute distribution.

I know there are those who like to make the challenging classes like a paladin that uses a bow or a glass cannon barbarian (all damage, no health). So, I'm not sure how that would workout now.

Until the game actually comes out though, we don't know how the it is going to play. But from what I have seen so far from the videos, it looks like its going to be pretty fun.

Just my two cents.
 
Hmm, I was disappointed by the art direction and now the attributes... I know I'll buy it anyway, but damn... really not what I'm hoping to hear.
 
.........

They could always put in an option to auto-assign stats for those that do not like doing it and leave it as manual for those that want to do it manually.

This would of been a great thing to do, if possible, pleae both crowds as opposed to piss off the hardcore fans who prob got them more sales from word of mouth alone!

I am still interested in Diablo 3 but not nearly as much as I was when it was announced.

Dido, i will hold out judgement until it is released and see how it is from reviews and over all how they maybe compensate for the features they removed / changed

,............
I can't count how many times I played that game from start to finish. When I was younger, minus family and major responsibilities, I recall spending an extended weekend with friends and playing from the start to finish in that weekend. Think it averaged about 3 days of game play with sleeping and breaks in between for Diablo 2 and expansion.
Not counting Blizzard out yet.

Many Many days filled playing D2 all day and night, at work when it was me and 2 other guys, we would literally play all day while working and at night, and then go out, dinner, come back if nothing was going on and play more, i was always the barb, my friend the sorc's and my other friend the assasin! was a wicked combo!
 
Back
Top