ID Software: PC gamers moving to console

Where are they getting information from!??!?! Im a heavy PC-Gamer and I would never buy a console!!! WHICH PC GAMERS!!!
 
I have been a pc gamer for a long time..

at one point I had 12pc's and 3 hp proliant servers...

they started breaking and stuff... then slowly went to the first xbox to which I still have 55+ games....

I then got a 360... and loved it.. however the problem was $60 for a console game then $50 for a pc game... now I am more on pc games as that is what all my buds are on....

vegas 2 is out for 360 but im waiting for the pc side... it is killing me!!!!!!!!!!!!!

the nice thing with consoles is you dont have to worry about if you can play the game.... everyone has the same hardware!!!
 
I'd like to know where he got his information as well.

I own a Wii and 360, and there is no way in hell I'd abandon my pc with kb/mouse for a FPS on a console.

I've tried, and it just doesn't work for me, nor does the auto aim feature, how fucking lame is that, you put your crosshair near an enemy, until it turns red (doesn't have to be on him, just near) and that allows a hit to be detected.

/rant
 
oh yeah we added the wii to the family in feb... just put a deposite on wii fit.... oh god.. now im gonna get thumb cramps trying to do wii pushups :D
 
The last $1000 I spent in the past three months has almost convinced me to go to the Dark Side of consoles. That $1k would have bought the console and 10+ games (I rarely buy games for full price) and lasted for quite a while. However, PC games are cheaper if you buy them the week they come out or if you wait a year or two - bought BF2 for my laptop for $10 a little over a week ago and people are still filling the servers. I also don't have to pay more for the game AND an account to play the game on the broadband connection with the PC. That's something I'll never like and won't bother with until I can play on servers without having to buy access to the "gaming network" or whatever it is. Also, the keyboard and mouse issue mentioned above is a deal breaker just as large as the subscription fees.

I'll never play CoD4 or any FPS with a gamepad. That's just lame.
 
They're probably basing their info over the market numbers and NPD reports. That being said I honestly don't think there are as much people crossing over as what the quotes imply, but it's more like newer gamers deciding to play on consoles.

Really, it doesn't matter nowadays if something is console or pc. Consoles are now networked and have persistent storage. All you really need is a mouse and a keyboard hooked up to your console and there really wouldn't be any difference playing the game.
 
What the hell started this trend? It's like the developers all had a little meeting and decided to abandon/partially abandon PC gaming all at the same time.
 
Just get a PC and a console, put your fanboyism aside and STFU. Neither one is better, they are both capable of playing video games so everyone GET OVER IT.
 
Sounds good to me. Console has its awesome Genres and PC has its awesome Genres.

You gotta get both to experience it all.

Wish they'd try and release more beat-em-ups on PC though. What freaking use is this game pad if I barely have any games to play with it!?
 
Some games are best played on the PC and some are good on a console. I've got an Xbox 360 and my justification at the time was that it was cheap and I didn't have to upgrade etc. etc.... I still ended up gravitating back to the PC and eventually when I had enough money I built a gaming rig to replace my aging laptop. PC gaming is NOT dead, it just depends on what you play.

MMORPGs have not really taken off on consoles. In my opinion, these games make up the vast majority of PC gaming these days and console controls don't lend themselves all that well to this game genre since you'd be stuck with cumbersome menus etc. Mouse + keyboard and sitting right in front of the action rocks.

Another factor that made me quite interested in the XBOX 360 was playing on a big screen TV in HD... Well with the way computer monitors are going... it's actually pretty darn sweet sitting in front of your computer to play games.

There is no clear cut winner here in my opinion but I absolutely love playing games on my PC. I don't even turn my 360 on more than a couple times a month these days, I like my PC.
 
Well consoles is really where the money is at and it is growing a lot every year. There are also no piracy problems on consoles (that I know of, but I'm not a console owner). The companies are in it to make money so it's business as usual. I would be dissapointed though if ID software starts getting out of the FPS games and moves to consoles only. The PC has always had the advantage of better graphics (XBox 360 people are always surprised how much better COD4 looks on a PC) and easier use (IMO). I haven't owned a console since SNES but I have played PS2 and I just like the more tactile feeling of using a mouse and keyboard.
 
I very much doubt id's going to head into console exclusivity any time soon. Carmack's spent such an enormous amount of energy in his attempts to get the PC, as a platform, well-situated, and things are also looking much brighter for Macs. Tech 5 is a compile-once, run-everywhere platform, and that very much includes PCs and Macs, so I doubt we'll see console-exclusive id games at any point soon (except for Orcs & Elves, I guess).
 
Quake 4 MP sucked, it was no where near as good as QW, Q2, or Q3. They needed something out of the box that could compete with OSP, CPMA and Threewave to replace Quake 3.
Quakewars just had really bad timing of release, I'm sure if it came out on time it would have faired much better.

Meh. I just see all of these developers with their old-ass IPs no longer pushing the envelope. Q4, UT3, whatever. PC gaming isn't dead yet.....but shitty games are killing it. I wouldn't doubt that UT3 did better on the PS3 then on PC- the game-play style is probably new to console fans. I've been playing that crap forever.
 
I would have to agree with ID, at least for me it's true. I have been into PC gaming since 96', but this year I picked up a 360 and I haven't even set my PC up in my new apt. I plan on getting a new computer for starcraft 2 and spore, but not some monster gaming rig. I think consoles will be my main choice for gaming from here on out.
 
PC is still the best gaming platform for me, hands down. In the past month i've touched my 360 maybe once or twice, but im still on my PC daily for my fix of supreme commander or pangya.
 
I hate to admit it too, I once was a console nay-sayer. But, lately I've been forgetting about my PC and now that I own all three consoles, they are getting my attention. Don't get me wrong I know about all the perks of PC gaming. Higher Res, more intuitive controls and deeper gameplay. But, honestly, gaming is my hobby and the easier and more accessible way for me and my busy work schedule is to put in my disc and enjoy my game. No hassles and quicker to the point. Sorry
 
Requirements are too high on a lot of new games. They run piss poor even when they aren't, and the hardware is just getting too expensive for my tastes. I don't want SLI. I MUCH prefer getting PC games when they run well because of of the keyboard and mouse combo, but while i'm in school, the PS3 is just easier to deal with because I don't have to update the video card for 800 bucks every six months for an 8 hour video game. With gas being so damn expensive too, I need every dime I can save.

They just seem to make the PC games really shitty. They shifted all their focus to them, neglecting PC games, then everyone asks what happened to PC gaming. I thought it was pretty obvious that a lot of multiplatform games were ports. I'm a really pissed off gamer when they make a game for the 360, and port it over to the pc and ps3. Once I hear it, I try to avoid buying that game.
 
No one is going anywhere:
PC accounts for 30% ($2.76B) of US gaming market and is projected to grow 14% this year.
PC games as a whole commanded a larger market presence than any single console did in 2007.

Furthermore,
"WW [World-Wide] 2007 PC Game Revenues $8.3B (+14% [from previous year])". PC games have been selling better in Europe (for example) than they do in the US, with the US (2.76B) constituting only 33% of global sales.
So in other words, PC games arguably outsold (not just on par) all consoles last year in Europe, as an example.

"2008 Forecast $9.6B" up 16% from previous year.

NPD data is worthless in case you didn't already know. :eek:
 
This just supports the gameplay over graphics arguement. Its so confusing when developers keep pushing graphical limits, totally disregarding all gameplay elements that WORK and are FUN. Co-op?? Almost never.. Multiplayer stability?? Not since the 90's.. Game length?? keep it short?? Yet they expect everyone to be satisfied with that...

There is a reason why q3, cs, cs:s, UT have a majority of the fps gamers online, and thats because the graphics look good, and the gameplay as well as the multiplayer is smooth, lag-free and easy to connect. Quake 4 plays just fine @ 1680x with high settings on single player.... Try use those settings on a moderately populated DM server.. its unplayable.. its a fucking last second addon with no care or influence from its community.. result? Fuck all playing.

Why doesn't ID refine what works for them and look at what made quake, q2, q3 popular, and why they are still being played. I'd almost believe an updated quake 3 with modest graphical updates, voice support, and the exact same gameplay would be very popular... No hardcore fps gamer wants to play some sluggish, choppy, slow, amazingly pretty multiplayer game... they want it clean, fast, bright, crisp, steady frames... no useless graphical distractions. The gameplay becomes the attraction, not the same textures over and over... This is the reason everyone feels they are playing tech demos everytime they play a new PC game.

I own a Wii.. 360.. and they collect dust. I still feel the same as I did when I went from nintendos and sega to my first PC... Since what I've experienced on PC for games, its made every console game since feel limited... locked.. un-moddable... and until recently, no multiplayer. I really wish developers would care more about what distinguishes PC games from console games, and expand on that. MMORPGs are a result of this thinking, and just look at the WoW subsciber list... I'm still waiting for the new quake 3.. Im sick of usawarrealismterrorismww2.. isnt everyone else? Is shooting someone not as fun unless it looks and feels real? Maybe that question is for another topic... :p
 
I have both its great. I can play games like DMC4 or Lost Odyssey or Halo 3 on a console that the PC doesnt have.....and on the PC I can play awesome games like MT2W or Sins of a Solar Empire or play mmo like Warcraft.

Fanboying for one is just utterly stupid when you can have a wider array of enjoyment.
 
No one is going anywhere:
PC accounts for 30% ($2.76B) of US gaming market and is projected to grow 14% this year.
PC games as a whole commanded a larger market presence than any single console did in 2007.
Despite ~$1B of that being WOW revenue, that still leaves other PC games with approximately $1.8B in sales, on par with any console out on the market in the US for 2007.

The problem is that if Blizzard is getting more than half the pie, what does that leave for all the little guys? All the smaller developers who actually make the kinds of interesting games that we want to play? The PC is great because it has the potential to offer limitless variety. I look at my games folder and am sad to see how little variety that there is of late.
 
The problem is that if Blizzard is getting more than half the pie, what does that leave for all the little guys? All the smaller developers who actually make the kinds of interesting games that we want to play? The PC is great because it has the potential to offer limitless variety. I look at my games folder and am sad to see how little variety that there is of late.

More than half the pie, according to what math? :confused: :confused: :confused:

Blizzard would have to be raking in $4.16B globally in order to do that, but yet managed only $1.2 Billion globally in 2007.
Half, nowhere even close to half.
Try more like only 14.4% of Global PC sales ($1.2B / $8.3B).

So nowhere close, but nice try. :eek:


Edit: there was a fundamental error in my OP in this thread; i.e. the $1.2B Blizzard revenue was global sales, not just the US market.
It's fixed now.
 
Can anyone think of a 'big-name' developer who isnt developing for both console and pc? I can only think of Blizzard xD
 
I did. The PC in my sig went to my mom, who in turn bought me a Premium 360 holiday bundle, and I grabbed my girlfriend a laptop for browsing and shit. Wouldn't look back, and as long as this laptop runs Starcraft 2 decently, won't build another PC for myself, with gaming in mind. Everyone I know did the exact same thing..

Also most of the PC gaming money went to Blizzard(WoW), EA(Sims), Valve and PopCap type shit. Not exactly a large number of PC developers raking it in anymore.
 
I own a 360 but I'm primarily game on pc still and always buy games on pc if i have the choice...
 
Why doesn't ID refine what works for them and look at what made quake, q2, q3 popular, and why they are still being played. I'd almost believe an updated quake 3 with modest graphical updates, voice support, and the exact same gameplay would be very popular... No hardcore fps gamer wants to play some sluggish, choppy, slow, amazingly pretty multiplayer game... they want it clean, fast, bright, crisp, steady frames... no useless graphical distractions. The gameplay becomes the attraction, not the same textures over and over... This is the reason everyone feels they are playing tech demos everytime they play a new PC game.

Actually, they're doing this. It's called Quake Zero. It's going to be a free download as well.

As stated in numerous threads, consoles do well for specific things and PC do well for specific things. The lines are getting a bit blurred since consoles are playing catch up to PC. The issue, for me, is that consoles really shouldn't have to play catch up or the other way around for PC's. We have what used to be standard PC IP’s that are now crossed released/ported with consoles – it’s caused nothing but backlash. Also, add the fact that we now have the older generation playing with the newer generations – whom consistently have differences on what good gaming is or means. Each group will have strong opinions either way, so nobody really wins in any case. My thoughts are that when PC games first came to the masses, the media was new, exciting, illicit; awe inspiring, and not all about money. Consoles really couldn’t hold a candle to their big brother – the PC. These days, nothing is new, illicit things are status-quo and everything is about money. I am, and will always be, a fan of id. They've made some of the best IP's in the history of gaming - and nobody can refute that. What Nix/Carmack states is true, people buy up consoles games more because it's just easier and more well known than that of the less hyped and advertised PC market. I know this thread is about to go 16+ pages…sigh. And so the candle burns at both ends.
 
Let's just be honest and say "people are buying more copies of FIRST PERSON SHOOTERS on the console than the PC."
PC gaming hasn't died, but it's gone into a niche market. People are really only buying MMO's, the Sims, and RTS style games now.
iD and Epic see the writing on the wall because the games that *THEY PRODUCE* aren't capable of being played on the types of PC's that the majority of people are buying.
We can all sit here and talk about how great PC games are (which is true) but the average Joe's computer won't do the things that make them great. The only advantage for most people is the Kb/M and unless you're a serious player - do you really even care? Clearly not enough people do.
 
I also always considered myself a PC Gamer first. Up until the 360 and PS3 came out. I almost exclusively game on consoles now. I still play strategy and MMORPGs on my PC, but i got tired of constantly having to upgrade my systems to keep up with new games, etc. Keep in mind i did this since quake1 on a p166, it just got old after a decade+.

Now that im older, have a family its just much more convenient to pop on a console and game. Plus with online services streamed i pretty much know what im going to get.
 

Ding, Ding, Ding; give that man a cigar...

Sadly ID hasn't been relivant for quite some time in the PC world... they, (like Epic) keep pushing out the same drollery and expecting people to lap it up. From my experience those that enjoy PC gaming over console expect more out of a game than those that are 'pure consolists'. So ID/Epic are moving over to a venue where they can push out the same drollery but it looks new to the console crowd... and they can charge more for games.
 
I confess, I play Wii. I bowl and play tennis with my wife. Please forgive me..........................................
 
Ding, Ding, Ding; give that man a cigar...

Sadly ID hasn't been relivant for quite some time in the PC world... they, (like Epic) keep pushing out the same drollery and expecting people to lap it up. From my experience those that enjoy PC gaming over console expect more out of a game than those that are 'pure consolists'. So ID/Epic are moving over to a venue where they can push out the same drollery but it looks new to the console crowd... and they can charge more for games.

I wouldn't say either company hasn't been relevant to the PC world for quite some time. Both companies produce some of the most widely licensed engines in the industry, and if either company chooses to drop PC support of their respective engines we could see fewer games on the PC as a result.

Also, John Carmack and Tim Sweeney have done a lot to advance gaming API's on the PC (openGL and D3D). Losing two leaders like them would be another blow to PC gaming if only because we would lose two such innovative minds.
 
I wouldn't say either company hasn't been relevant to the PC world for quite some time. Both companies produce some of the most widely licensed engines in the industry, and if either company chooses to drop PC support of their respective engines we could see fewer games on the PC as a result.

I agree that they make engines, but as far as games... well lets just say they've been sub-par for longer than most companies would get away with. The engines are ageing, isn't ID still running on the D3 engine with 'mega-textures' or whatever they are called? I log that under ' we can do 100 shades of brown woo-hoo'.

As far as UE3, I've never liked any of the unreal engines, they make everyone play like they are 5'2 tall and 5'5 wide...

If you think they will stop licencing their engines; well I highly doubt this, as long as they can still make money off from it they'll still make it. Hell its obvious that UE3 was designed for/from a console standpoint; then they complain that it has slow adoption rate on the PC... really, ya think Timmy?

Also, John Carmack and Tim Sweeney have done a lot to advance gaming API's on the PC (openGL and D3D). Losing two leaders like them would be another blow to PC gaming if only because we would lose two such innovative minds.

Yes they did, past tense, what have they done lately? They like other 'tech' companies grew complacent, arrogent and they are paying the price; their only saving grace is that they have the console to fall back to where FPS games are still relitively new and people don't seem to mind as much shelling out good green for 'meh' games.
 
Well, he said his friends had switched from pc to console so I'm guessing thats where he's getting his info/opinions from. His friends switched so I guess he thinks everyone else is. Plus all the talk about piracy lately and how console sales are picking up as newer and better units come out.
 

Good article:

Pirates don't count," Wardell argues. "When Sins popped up as the #1 best selling game at retail a couple weeks ago, a game that has no copy protect whatsoever, that should tell you that piracy is not the primary issue."

Hit the nail on the head here; piracy is not the primary issues, crappy game design/implimentation/support and unrealistic expectations comprise a hefty amount of the issue.
 
Yes they did, past tense, what have they done lately?
Well, I believe Carmack was pretty instrumental in pushing NVIDIA toward integrating CUDA, which is their GPGPU architecture, and Sweeney is still a major player as far as Microsoft is concerned (with respect to Direct3D and its evolution). Carmack's also in discussion with both NVIDIA and AMD about the future of raytracing techniques on rasterization-based hardware and how to combat Intel's Larabee architecture in the next few generations.

I'm pretty sure we all know that Doom 3 was largely responsible for NVIDIA's UltraShadow stencil shadow culling technology on NV4x as well, but FarCry and Riddick were also around at that time too that used similar methods for shadow volumes.
 
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