Is Crysis a far cry from what it should be??

Decko87

2[H]4U
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No offense to those of you that had a great time playing Crysis, I thought it was entertaining for a while, but I personally found the game to be lack luster at best. The A.I. was down right pathetic at times. Forinstance I found my self hidden shooting at a guy, and he's shooting the wrong way at a wall. Or i'll see the A.I. patrolling before i'm noticed and he's guarding a wall. I mean really, this game is supposed to be a technological feat on all aspects, but I found most of it lack-luster. I had some problems with the physics that seemed out of sync. Like a flipped over tank still turning and shooting. Not to mention the amount of glitches in the games, floating guns ect. For how much work they put into this game, I think it's more of a hollow graphical powerhouse then anything else, and most certainly a cough cough... far cry from what it should be. Honestly, I thought the game play would be great if it was two years ago... but it just got boring. It's short, has shallow game play, poor a.i., the best graphics ever witnessed, among one of the worst in game story lines ever(no connection with the main character), and a slim online multi-player. What did you guys think? i'd rate it probably a 6.5/10.
 
No offense to those of you that had a great time playing Crysis, I thought it was entertaining for a while, but I personally found the game to be lack luster at best. The A.I. was down right pathetic at times. Forinstance I found my self hidden shooting at a guy, and he's shooting the wrong way at a wall. Or i'll see the A.I. patrolling before i'm noticed and he's guarding a wall. I mean really, this game is supposed to be a technological feat on all aspects, but I found most of it lack-luster. I had some problems with the physics that seemed out of sync. Like a flipped over tank still turning and shooting. Not to mention the amount of glitches in the games, floating guns ect. For how much work they put into this game, I think it's more of a hollow graphical powerhouse then anything else, and most certainly a cough cough... far cry from what it should be. Honestly, I thought the game play would be great if it was two years ago... but it just got boring. It's short, has shallow game play, poor a.i., the best graphics ever witnessed, among one of the worst in game story lines ever(no connection with the main character), and a slim online multi-player. What did you guys think? i'd rate it probably a 6.5/10.

You need to think about your assessment for a while longer.

You need to remember that the AI is supposed to simulate KPA soldiers in a dense jungle. Not only that, they are up against a spec ops squad in suits that can cloak, jump ~50 feet in the air, and run at ~35mph. All of this is added onto the fact that for most of the game the KPA isn't even supposed to know you're on the island. I think considering those circumstances this is the best AI I have ever seen. What AI can lose track of you when you go into some brush and still take potshots at you for a while? What AI will run away from a burning car, a falling tree, or take cover behind a dynamically fallen tree? COD4?? HAHA.

The game is cutting edge in terms of AI, graphics, physics, etc. Expect glitches and the occasional patch to fix some of them.

What FPS has a great story, COD4, HAHA?? The point of the story is to give you direction and something to shoot at. This isn't an RPG. When I played the game I felt like I was in the middle of a movie most of the time. Between the story-driven cut scenes and the intense music, the story was better than most games I've played recently.

The gameplay is more dynamic than any FPS on the market. You aren't confined to a corridor, very few things are scripted, you can pick up just about anything and use it as a weapon, your cover is often blown out from in front of you. You can also completely customize your weapon for the task at hand. What other game has those kinds of features? What game can you play where you sneak into a small village, throw a teacup into a shack, then toss in a grenade when a squad of enemies goes to investigate? If you are not enjoying the gameplay, you are too stuck on traditional FPS games and don't know how to immerse yourself in the world this game has created.

I am no Crytek apologist, I have many grievances against them, including many false statements that they made about system performance and hardware recommendations. One thing stands, if you know how to take on a game like Crysis, the way it was meant to be played by the dev's, you'll have hours and hours of fun.

Play the game on Delta and don't use Cloak mode. You'll change your mind.;)
 
Fucking A, well stated!!!!!



You need to think about your assessment for a while longer.

What AI can lose track of you when you go into some brush and still take potshots at you for a while? What AI will run away from a burning car, a falling tree, or take cover behind a dynamically fallen tree? COD4?? HAHA.

The game is cutting edge in terms of AI, graphics, physics, etc. Expect glitches and the occasional patch to fix some of them.

What FPS has a great story, COD4, HAHA?? The point of the story is to give you direction and something to shoot at. This isn't an RPG. When I played the game I felt like I was in the middle of a movie most of the time. Between the story-driven cut scenes and the intense music, the story was better than most games I've played recently.

The gameplay is more dynamic than any FPS on the market. You aren't confined to a corridor, very few things are scripted, you can pick up just about anything and use it as a weapon, your cover is often blown out from in front of you. You can also completely customize your weapon for the task at hand. What other game has those kinds of features? What game can you play where you sneak into a small village, throw a teacup into a shack, then toss in a grenade when a squad of enemies goes to investigate? If you are not enjoying the gameplay, you are too stuck on traditional FPS games and don't know how to immerse yourself in the world this game has created.

I am no Crytek apologist, I have many grievances against them, including many false statements that they made about system performance and hardware recommendations. One thing stands, if you know how to take on a game like Crysis, the way it was meant to be played by the dev's, you'll have hours and hours of fun.

Play the game on Delta and don't use Cloak mode. You'll change your mind.;)
 
About the only thing that really bothers concerning Crysis is that it goes alien. The problem for me is that I feel that the moment we start battleing aliens it miht as well be a corridor shooter. There is no real time or option to run around laying ambushes anymore, and the initiative more or less shifts away from me as a player and to the aliens...

Here's me keeping my fingers crossed that Far Cry 2 is the game I'm waiting for in that respect...
 
OP I feel the exact same way. The AI was poor IMO, sitting in a shack while 20 guys come through the door, one by one, just to be blown away is not an indicator of good AI.Then there are the physics glitches where objects seem to have seizures.

Farcry 2, based on the previews I have seen, willl original and the true sucessor to FarCry.
 
I see what you did there...

Honestly though, with the amount of time they clearly spent on developing (and hyping) the graphics technology of the game, its pretty clear that the main focus was not gameplay. They don't have infinite development time, and chose to spend it making the game look pretty. Considering the amount of hype and general praise for the game, I'd say it was a good choice...from their perspective, at least.
 
I feel the same way as the OP...I thought the game was a let down. how is it that the KPA can take way more rds in them to kill them then it takes you to die. After the 2nd level the game got boring and felt like the same thing over and over. The core level with zero G was about the most annoying thing I have ever played. the aliens where boring and didnt feel like a threat at all. the KPA seemed more of a battle then the aliens. I beat the Game on the low settings i could play it at with my PC..I was building a new PC for this game to play it at high but I really dont even wanna play the game anymore since I beat it. To me it doesnt seem to have much of a replay ability. I was playing Far Cry the other night and that game just seems so much more fun compared to Crysis. I am sure though someone will tell me my feelings for the game are WRONG cause they think the game is some god send. The open world crap that keeps getting spewed about is pretty annoying just as that gameplay is. So you can roam all over..then you end up going the wrong way and it takes forever to get back on track. COD4 was MUCH more fun then this game was. Whoever replies with crap saying COD4 just STFU now because I can careless on what you think. I think Crysis is a lame duck and COD4 is alot more fun.
 
.Then there are the physics glitches where objects seem to have seizures.

Farcry 2, based on the previews I have seen, willl original and the true sucessor to FarCry.


Yeah, I had a strip of sheet metal (?) get "stuck" into the front bumper of a jeep I was driving, it kept causing damage as I went along, and eventually blew the jeep up. I had to get out of course.

Another time, I had a chicken get stuck inside a piece of tin, that was some funny shit I tell ya....a vibrating, squawking, seizing monster!
 
I thought the AI was pretty well done but had a couple of glaring issues that will hopefully be patched away. They don't react very well when you shoot them from cover. If you're far enough away they'll just sneak around over the same spot and you can pick them off one by one. I would *love* to see them able to issue commands to each other on a limited basis and send out flanking groups and stuff like that. That's getting pretty advanced... someday. Taking out a lieutenant (or whatever) and seeing them lose group cohesion would be fantastic.

I also didn't like that many enemies would run to a spot and just sit there forever. Shoot the side of a wall and they'll run into the house and just wait. I'm wondering if that's a bug or a specific setting on ceretain levels because I've seen alerted enemies 'time out' before and resume their original positions/patrols.
 
From what I have played of it, Crysis = Far Cry + Nanosuit. It is a technically amazing game and the graphics are top-notch, the physics and immersion are amazing.

The AI however, is a bit lacking. I think this was intentional on the part of Crytek: who wants to have a fancy nanosuit only to leap 50 ft in the air and get shot repeatedly by 2 soldiers, and then land on the ground dead?
 
II would *love* to see them able to issue commands to each other on a limited basis and send out flanking groups and stuff like that. That's getting pretty advanced... someday. Taking out a lieutenant (or whatever) and seeing them lose group cohesion would be fantastic.

While Crysis doesn't have the whole group cohesion thing going, I'm sure a mod could be easily developed to assign certain KPA members (maybe the guys with the red berets?) to have certain roles in the AI development. If you notice in some levels, there is a degree of organization. You can see this on the tanker level where its an almost full-scale war. Often when shooting in brush or at a concealed location you can find a few KPA soldiers making gestures and then flanking to that position. I also noticed this frequently in the tank level...
 
You need to think about your assessment for a while longer.

You need to remember that the AI is supposed to simulate KPA soldiers in a dense jungle. Not only that, they are up against a spec ops squad in suits that can cloak, jump ~50 feet in the air, and run at ~35mph. All of this is added onto the fact that for most of the game the KPA isn't even supposed to know you're on the island. I think considering those circumstances this is the best AI I have ever seen. What AI can lose track of you when you go into some brush and still take potshots at you for a while? What AI will run away from a burning car, a falling tree, or take cover behind a dynamically fallen tree? COD4?? HAHA.

The game is cutting edge in terms of AI, graphics, physics, etc. Expect glitches and the occasional patch to fix some of them.

What FPS has a great story, COD4, HAHA?? The point of the story is to give you direction and something to shoot at. This isn't an RPG. When I played the game I felt like I was in the middle of a movie most of the time. Between the story-driven cut scenes and the intense music, the story was better than most games I've played recently.

The gameplay is more dynamic than any FPS on the market. You aren't confined to a corridor, very few things are scripted, you can pick up just about anything and use it as a weapon, your cover is often blown out from in front of you. You can also completely customize your weapon for the task at hand. What other game has those kinds of features? What game can you play where you sneak into a small village, throw a teacup into a shack, then toss in a grenade when a squad of enemies goes to investigate? If you are not enjoying the gameplay, you are too stuck on traditional FPS games and don't know how to immerse yourself in the world this game has created.

I am no Crytek apologist, I have many grievances against them, including many false statements that they made about system performance and hardware recommendations. One thing stands, if you know how to take on a game like Crysis, the way it was meant to be played by the dev's, you'll have hours and hours of fun.

Play the game on Delta and don't use Cloak mode. You'll change your mind.;)

QFT. Obviously we can't all agree, but Crysis is the game of the year in my opinion. I mean, never has a game looked so great, has such immersion, and once it's over... make you want to play the whole thing again. FarCry was like that for me first, and now with Crysis they just took that concept and went to a whole new level.

Also, I really hope other developers take advantage of the CryEngine 2. And to be 100% honest, I was more impressed by Crysis's physics than Half Life 2's. I mean, I remember before HL2 came out, Valve was bragging about how what you shoot will react just like in real life. And, they showed shooting a piece of wood and it breaking where they shot it... come to find out that not the case. Even after their tech demos leaked out, people assumed it was BS. And, it doesn't ruin the game for me at all, but the damn pistol not having any ejecting brass is just stupid, and unrealistic. I loved both, but b/c of Crysis's replayability it takes the cake.
 
From what I have played of it, Crysis = Far Cry + Nanosuit. It is a technically amazing game and the graphics are top-notch, the physics and immersion are amazing.

The AI however, is a bit lacking. I think this was intentional on the part of Crytek: who wants to have a fancy nanosuit only to leap 50 ft in the air and get shot repeatedly by 2 soldiers, and then land on the ground dead?


The end here confuses a bit. First, it's no where near 50ft, so that's just a slight exaggeration. There's no point in being in a gun fight and jumping onto a roof, you just wouldn't do it. that's not the point of that feature.

I thought the end play was intense. The aliens were annoying, but I didn't mind the stray from "open play." You didn't have time to stealth around, it was run and gun to save your ass. I thought the AI was okay considering the way I played. I used the camo a lot and usually just picked them off with some headshots. Keep in mind, they did wear armor. And your suit has an added armor feature which actually works. Not knowing the gameplay is not the same as knowing it and having it suck, ya know?
 
I believe that your mindset going into this game will probably weigh heavily on whether or not you enjoy it. (same goes for any game or entertainment) Yes I saw spotty AI and funky object glitching. Yes the zero-grav level was annoying (but courageously implemented). I still thought this was the best SP shooter I've ever played. I couldn't help but get immersed by the astonishing visuals and bass-thumping audio. I played the game on hard and loved the challenges towards the end of the game. Like another poster said I couldn't wait to start the game all over again to do everything differently. I really thought Crysis set the bar for greatest graphics, audio and explosions of all-time. Crysis is a monumental game achievement in my book.
 
I believe that your mindset going into this game will probably weigh heavily on whether or not you enjoy it. (same goes for any game or entertainment) Yes I saw spotty AI and funky object glitching. Yes the zero-grav level was annoying (but courageously implemented). I still thought this was the best SP shooter I've ever played. I couldn't help but get immersed by the astonishing visuals and bass-thumping audio. I played the game on hard and loved the challenges towards the end of the game. Like another poster said I couldn't wait to start the game all over again to do everything differently. I really thought Crysis set the bar for greatest graphics, audio and explosions of all-time. Crysis is a monumental game achievement in my book.

I think what you stated can be taken beyond opinion and into the realm of measurable differences. Crysis' graphics are the best ever seen, bar none. Crysis' physics engine is the best ever seen in an FPS, bar none. The AI implimentation is the most complex, bar none. The immersion is second to none in an FPS.

I know this is really opinion, but I only read people saying how it could have been better. Well, of course if could have, there will always be a next standard. What I want to know, is how any other game even competes with Crysis' gameplay, graphics, sound, AI, etc. I don't think any corridor shooter can even be considered in the same realm concerning AI. I am no game programmer, but I am pretty certain that imperfect but extremely dynamic AI in open situations is a lot more complex and overall impressive than those in a corridor shooter.
 
Random Guy said:
From what I have played of it, Crysis = Far Cry + Nanosuit.

Exactly. Far Cry was a bad game outside of it's impressive graphics, same goes for Crysis.
 
Exactly. Far Cry was a bad game outside of it's impressive graphics, same goes for Crysis.

Some people like it, others don't. Doesn't make it a bad game unless only your opinion counts, in which case you just won at the intarweb, sir. ;)

I'll grant that Crysis has some bad/dumb aspects to it but it's generally an enjoyable game. Seems like some people need more of a story, some like the sandboxes. Me, I like both. (Hated the second half of Far Cry though, once those stupid aliens showed up.)
 
You need to think about your assessment for a while longer.

You need to remember that the AI is supposed to simulate KPA soldiers in a dense jungle. Not only that, they are up against a spec ops squad in suits that can cloak, jump ~50 feet in the air, and run at ~35mph. All of this is added onto the fact that for most of the game the KPA isn't even supposed to know you're on the island. I think considering those circumstances this is the best AI I have ever seen. What AI can lose track of you when you go into some brush and still take potshots at you for a while? What AI will run away from a burning car, a falling tree, or take cover behind a dynamically fallen tree? COD4?? HAHA.

The game is cutting edge in terms of AI, graphics, physics, etc. Expect glitches and the occasional patch to fix some of them.

What FPS has a great story, COD4, HAHA?? The point of the story is to give you direction and something to shoot at. This isn't an RPG. When I played the game I felt like I was in the middle of a movie most of the time. Between the story-driven cut scenes and the intense music, the story was better than most games I've played recently.

The gameplay is more dynamic than any FPS on the market. You aren't confined to a corridor, very few things are scripted, you can pick up just about anything and use it as a weapon, your cover is often blown out from in front of you. You can also completely customize your weapon for the task at hand. What other game has those kinds of features? What game can you play where you sneak into a small village, throw a teacup into a shack, then toss in a grenade when a squad of enemies goes to investigate? If you are not enjoying the gameplay, you are too stuck on traditional FPS games and don't know how to immerse yourself in the world this game has created.

I am no Crytek apologist, I have many grievances against them, including many false statements that they made about system performance and hardware recommendations. One thing stands, if you know how to take on a game like Crysis, the way it was meant to be played by the dev's, you'll have hours and hours of fun.

Play the game on Delta and don't use Cloak mode. You'll change your mind.;)

QFT on all fronts.
Best FPS I've ever played by a long shot, and I've been fragging away since Wolf3D.
 
I think what you stated can be taken beyond opinion and into the realm of measurable differences. Crysis' graphics are the best ever seen, bar none. Crysis' physics engine is the best ever seen in an FPS, bar none. The AI implimentation is the most complex, bar none. The immersion is second to none in an FPS.

I know this is really opinion, but I only read people saying how it could have been better. Well, of course if could have, there will always be a next standard. What I want to know, is how any other game even competes with Crysis' gameplay, graphics, sound, AI, etc. I don't think any corridor shooter can even be considered in the same realm concerning AI. I am no game programmer, but I am pretty certain that imperfect but extremely dynamic AI in open situations is a lot more complex and overall impressive than those in a corridor shooter.

Well said.
 
tech demo with a story thrown in at the last minute

People who haven't even played the game should not be allowed to have an opinion stated as fact. :eek:

And even if you are going to relegate it to the status of a mere "tech demo" (for whatever personal reasons), at least pay it the proper respect in that regard by calling it:
'The Best Looking and Most Technically Sophisticated "Tech Demo" of All Time.'
 
Who plays FPS games for the story? I agree that a good story can help immerse you in the game, but compared to Farcry and most games, Crysis is a friggen theatrical masterpiece.

The gameplay is unique, even if it does feel somewhat like Farcry.
 
Just as Farcry was on release, this game is one of the buggiest pieces of shit I've installed in a while. Mission objectives get bugged and don't update, Koreans get stuck on physics and become impervious to bullets, enemy AI staring at walls as you shoot them, etc.....

The game is gorgeous, surely. But the core gameplay is so broken, it's almost unplayable. This is exactly what I expected from Crytek, so I'm not entirely surprised.

Waiting for patches before continuing.... that way maybe I can enjoy all the potential it has.
 
Just as Farcry was on release, this game is one of the buggiest pieces of shit I've installed in a while. Mission objectives get bugged and don't update, Koreans get stuck on physics and become impervious to bullets, enemy AI staring at walls as you shoot them, etc.....

The game is gorgeous, surely. But the core gameplay is so broken, it's almost unplayable. This is exactly what I expected from Crytek, so I'm not entirely surprised.

Waiting for patches before continuing.... that way maybe I can enjoy all the potential it has.

Other than the AI staring at walls and virtually ignoring me, I've never seen any of the other bugs you've mentioned. Most of the bugs that people complain about I've never seen. No broken gameplay to speak of for me. I enjoyed Crysis very much.
 
Just as Farcry was on release, this game is one of the buggiest pieces of shit I've installed in a while. Mission objectives get bugged and don't update, Koreans get stuck on physics and become impervious to bullets, enemy AI staring at walls as you shoot them, etc.....

The game is gorgeous, surely. But the core gameplay is so broken, it's almost unplayable. This is exactly what I expected from Crytek, so I'm not entirely surprised.

Waiting for patches before continuing.... that way maybe I can enjoy all the potential it has.

Wow, exaggeration to the extreme. :rolleyes: :eek:

It's not even a fraction of a fraction as bad as you senationally make it out to be.
There is nothing but a modicum of truth to what you are saying, but then you have to take that small grain and exponentially turn it into a truckload.

This is the most advanced game ever created, and for what it's worth, I played it from beginning to end and noticed only 2 or 3 types of salient bugs.
On the other hand, I can usually spot many times more than that in your average game, which just happens to be nowhere near as advanced or ambitious as Crysis is on the whole.
 
haha, Hami. You might want to take Cevat's cock out of your mouth so you can get a clear view of what your playing.

So here's my current experience with Crysis so far, my modicum of truth: during the second level I enter the village and proceed to kill Koreans. I find the hostage and get the following objective to kill tanks. I go outside and kill both tanks as well as the rest of the Koreans in the village. I go back to the hostage room and her and Psycho are just standing there doing nothing. My mission objectives state to "find the hostage and extract" her. So I go back outside and search the entire area 5 times - looking for a trigger to move the game forward. Nothing. I restart from a save before the tanks arrive, only now there are Koreans that are completely impervious to my bullets. Everything I shoot at them goes right through them, and they just drop me in seconds.

And yeah, I've had the enemy AI just stare at walls, just like in good 'ol Farcry.

Exactly as I stated in my previous post.
 
haha, Hami. You might want to take Cevat's cock out of your mouth so you can get a clear view of what your playing.

So here's my current experience with Crysis so far.

Keep playing.

The later levels were nice, and even though the ending sucked it was a great game. (imo of course)

Got me more immersed that CoD4 did. I experienced 3 physics glitches where objects got stuck in each other and maybe 5 times where guns rattled around. Other than that, no problems for me.
 
Most people don't play games for story, gameplay, graphics, physics, or any other element single handedly. I play games for the over-all experience, and when I played half-life 2 for the first time and enjoyed every aspect of it but, I also wanted to know what happens next to Gordon Freeman. I think all elements are very important despite what you think, and I would hope most video game critics would factor that element into any review basing judgements on the total experience.
I'm not saying Crysis is all bad, I like the open level design and the options it gives you, I just felt it was hollow in some areas. I thought the A.I. wasn't revolutionary really at all, starring at walls and flat out ignoring me isn't good A.I. in my opinion. The game feels like a lot like farcry, but with some added intensity because of the suit, which I thought was a good addition. Errors in physics bothered me at points, I don't feel being able to shoot down tree's is anything revolutionary, although it had it's moments. Not to mention how short the game is. I feel like graphics engine is far beyond what the actual game is, and it was a tad disappointing to me. When I hear "Maximum Game" when I turn crysis on, I didn't feel the total "Maximum Game" experience, but cheers to everyone who loves it, keep having fun, i'm just generating friendly discussion.
 
With regard to the many posts pointing out flaws in the AI system.


Can you point out an FPS that has BETTER AI than Crysis? (and please, don't pull out FEAR)
 
I think what you stated can be taken beyond opinion and into the realm of measurable differences. Crysis' graphics are the best ever seen, bar none. Crysis' physics engine is the best ever seen in an FPS, bar none. The AI implimentation is the most complex, bar none. The immersion is second to none in an FPS.

I know this is really opinion, but I only read people saying how it could have been better. Well, of course if could have, there will always be a next standard. What I want to know, is how any other game even competes with Crysis' gameplay, graphics, sound, AI, etc. I don't think any corridor shooter can even be considered in the same realm concerning AI. I am no game programmer, but I am pretty certain that imperfect but extremely dynamic AI in open situations is a lot more complex and overall impressive than those in a corridor shooter.

QFT
 
With regard to the many posts pointing out flaws in the AI system.


Can you point out an FPS that has BETTER AI than Crysis? (and please, don't pull out FEAR)

I'd have to argue that FEAR does in fact have better AI. Farcry had good AI for its' time as well. Crysis is not really any worse in this regard, outside of bugs and known issues anyway.
 
Crysis is fucking awesome. Make sure you set it up right and you'll see why it is.
 
I'd have to argue that FEAR does in fact have better AI.

Dont take what Im saying the wrong way, I loved FEAR. But their "amazing AI" just didnt impress me.
It used cover, flanked, and OMGWTFBBQ it jumped over ledges....But it was still brainless AI.
Not that Crysis AI isnt brainless,but I find myself enjoying having AI flank around me and hunt me down in the jungle alot more then FEAR AI running right into trip wires.

Crysis AI has its problems. Yah, it runs into walls now and then, but thats partially due to walls not being static parts of the map. I guess its an issue when you have destructible buildings and trees...I consider it a fair tradeoff.

FEAR AI had some good moments, using reinforcements and such, but like Crysis, it was all scripted.
 
Dont take what Im saying the wrong way, I loved FEAR. But their "amazing AI" just didnt impress me.
It used cover, flanked, and OMGWTFBBQ it jumped over ledges....But it was still brainless AI.
Not that Crysis AI isnt brainless,but I find myself enjoying having AI flank around me and hunt me down in the jungle alot more then FEAR AI running right into trip wires.

Crysis AI has its problems. Yah, it runs into walls now and then, but thats partially due to walls not being static parts of the map. I guess its an issue when you have destructible buildings and trees...I consider it a fair tradeoff.

FEAR AI had some good moments, using reinforcements and such, but like Crysis, it was all scripted.

The FEAR AI also noticed things like flashlights and noise, and reacted accordingly. They'd also use grenades well. The Crysis AI is good to, but only marginaly better than the AI in Farcry.
 
Dont take what Im saying the wrong way, I loved FEAR. But their "amazing AI" just didnt impress me.
It used cover, flanked, and OMGWTFBBQ it jumped over ledges....But it was still brainless AI.
Not that Crysis AI isnt brainless,but I find myself enjoying having AI flank around me and hunt me down in the jungle alot more then FEAR AI running right into trip wires.

Crysis AI has its problems. Yah, it runs into walls now and then, but thats partially due to walls not being static parts of the map. I guess its an issue when you have destructible buildings and trees...I consider it a fair tradeoff.

FEAR AI had some good moments, using reinforcements and such, but like Crysis, it was all scripted.

Yeah. Positional based NPC animations != good AI. It's more eye candy that anything else.
 
The FEAR AI also noticed things like flashlights and noise, and reacted accordingly. They'd also use grenades well. The Crysis AI is good to, but only marginaly better than the AI in Farcry.

The Crysis AI also notices flashlights and not to mention moving foliage.

The FEAR AI, while nice, was also confined more often than not to spaces no larger than a wide-open warehouse at any given time.
The Crysis AI on the other hand, has to deal with environments that dwarf those in FEAR by several magnitude, as well as environments that are several maginitudes more complex and dynamic, and not to mention a player that can cloak, and has other super human abilities that usually involve many elements of surprise to them that was in no way ever encountered by the AI in FEAR.
 
You need to remember that the AI is supposed to simulate KPA soldiers in a dense jungle. Not only that, they are up against a spec ops squad in suits that can cloak, jump ~50 feet in the air, and run at ~35mph. All of this is added onto the fact that for most of the game the KPA isn't even supposed to know you're on the island. I think considering those circumstances this is the best AI I have ever seen. What AI can lose track of you when you go into some brush and still take potshots at you for a while? What AI will run away from a burning car, a falling tree, or take cover behind a dynamically fallen tree? COD4?? HAHA.

Sounds like an easy loophole to overlook developing a good AI."You are just too elite we are simulating it guys everyone is dumb as a brick!!" . I think you just want to like the game. The AI cannot be the best you have ever seen in a game. And the problem with the AI is that it gets destroyed anyways by the overpowered suit. Delta mode was a breeze.
 
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