Supreme Commander Thread!

I've been playing SC for a little while now. The single player was dull and slow. The plot just isn't interesting and in an RTS, it's necessary to have a good plot. CC3 will have much better single player.
Im sorry, I play a *strategy* game for the *strategy*.
I really couldn't care less about the story behind why Im killing the other team.

Some dude got greedy and tried to kill the world? Cool.
Aliens seeded the earth with a poisonous mineral and then wanted to reclaim those resources? Why not.
AI tried to wipe out the fragile humans? Sure.
Red states vs blue states on a whole new level. It'll do.
I really couldn't care less.
 
Im sorry, I play a *strategy* game for the *strategy*.
I really couldn't care less about the story behind why Im killing the other team.

Some dude got greedy and tried to kill the world? Cool.
Aliens seeded the earth with a poisonous mineral and then wanted to reclaim those resources? Why not.
AI tried to wipe out the fragile humans? Sure.
Red states vs blue states on a whole new level. It'll do.
I really couldn't care less.

QFT
 
Im sorry, I play a *strategy* game for the *strategy*.
I really couldn't care less about the story behind why Im killing the other team.

Have you tried the C&C3 demo? It is a lot of fun and the story and characters done by real actors really makes it feel like you are playing a part in a movie. If I were only going to play single player and only get one game, I would get C&C3. This is coming from a big TA fan.

Multi-player would go to SupCom. More units, bigger maps, more strategies, more variation in games (long-short-air-land-sea). If I was mainly going to play multi-player and only get one game it would be SupCom.

But anyone should be able to make up their own mind by playing the demos for each.
 
*** YOU HAVE LOST YOUR GPGNET CONNECTION ***

...Constantly. Every few minutes. What's more, every other time I log on it tells me I don't have a CD key associated, and when I use mine it says it's not valid. I quit and restart the app and it works.

I've shut down AV and firewall, checked my router's port forwarding, and run the NATTrace utility someone wrote, and everything looks right. Only once have I been able to get a list of custom games. I closed that window, my connection dropped, and that was the end of that moment of joy.

I have to say, this is so far hands down the worst experience I've ever had trying to play a game online. I've been trying for three days (the first two of which were just trying to get the freaking GPGNet client installed) and I'm frustrated to the point of wishing I could take the best RTS I've ever played back to the store to get my money back.

It doesn't help that this software seems to lack any options that would help me troubleshoot the problem. It just sits there...for all I know it tried once to connect, failed, and gave up.

Three days in a row I've spent two hours trying to fix this, and three days now I've ened up playing CoH with my friends instead of SupCom. Even C&C Generals works better than this.
 
I have to say, this is so far hands down the worst experience I've ever had trying to play a game online.

QFT

GPGNet just crashes when when I try to connect. Drives me up the wall. Finally gave up and play MP over Hamachi. Guess what...it works.
 
Have you tried the C&C3 demo? It is a lot of fun and the story and characters done by real actors really makes it feel like you are playing a part in a movie. If I were only going to play single player and only get one game, I would get C&C3. This is coming from a big TA fan.
I have no interest in C&C series. Haven't played any of the others and the notion that individually microing each unit will have a large effect on the game make me sick.

I did download the C&C3 demo, but have no solid timeline on when I'll install it.

I have played (and enjoyed) OTA (without mods) playing just skirmish for the last 10 years. While Im sure Ill play online (and LANs!), I never finished the campaign from OTA and have no plans to do so with supcom besides just to say I have.

I did skip to and enjoyed the final mission for OTA, and CC as well. Was a huge multi-hour pain with multiple changes in the line, but I eventually broke through.
 
I think it is a great sequel to TA (and I loved TA) but it does have some faults. Campaign bites, lack of variety in civs and they put no effort into the sound/music. I look forward to playing more and getting deeper into the strategy though, can does have some depth to it. I mostly look forward to the next LAN party, multi-player in some form is pretty much required.
 
I think it is a great sequel to TA (and I loved TA) but it does have some faults. Campaign bites, lack of variety in civs and they put no effort into the sound/music. I look forward to playing more and getting deeper into the strategy though, can does have some depth to it. I mostly look forward to the next LAN party, multi-player in some form is pretty much required.
Are you joking? I can maybe see the complaint about the sound, but I'm not sure how much sound variation you can get with projectiles, lasers, and explosions. I will however, have to completely disagree with you on the music. I love the score. It's a very epic feel that you can only get from an orchestral sound and it's a far cry from the boring, played out, unremarkable metal riffs and assorted other crap you get in most games.

And yes, multiplayer is definitely required. I feel like the campaign and AI wasn't really polished as well as it could have been, but the focus has been multiplayer since the beginning of beta and was definitely their target audience so I'm not sure why (or if) you're all that surprised.
 
I wouldn't really consider SupCom to be a TA sequel, I like to think of it more as TA2007. To me it really is the same game, refined and updated for use on modern PCs. I've been working on my startegy in skirmish games with the AI, first in 8-way games where I'd ally with an AI and setup four teams of two, and then later FFA on smaller and smaller maps.

I've finally gotten to the point where I can consistently beat 7 AI opponents on the Supreme AI setting. So I figured I was probably ready to try a game against real people without getting my ass handed to me. In my first online game I did much better than expected, my resource management (using matrixed Power Gens and Mass Fabs) and base defense worked really well to allow me enough time to build up a strong assault force, but unfortunately an hour into the game the host dropped.

So while I was looking for a new game to join, I noticed that you can download replays from the top rated players. I downloaded one from a guy named Unconquerable, and it was amazing to watch. The strategy that I had been practising for so long and which I thought was pretty effective really appeared weak and simple by comparison. I was relying too much on static resource collection and defenses, while he was relying almost exclusively on support commanders, and upgrading them so they they generated their own resources. Not only can those things build quickly, but they generate more power than a fusion reactor, and they can shoot back when attacked. I gave that a try in a 8-way match against the AI last night and it worked really well. You can definitely learn a lot by watching some of those replays.
 
Yeah the replays are some of my favorite parts about the online play here.

My only gripe with the audio is that there are no unit acknowledgment sounds.
 
Yeah the replays are some of my favorite parts about the online play here.

My only gripe with the audio is that there are no unit acknowledgment sounds.
there are unit ack sounds, just not for everybody. I haven't played in several days and Im getting anxious. Comon you stupid computer. finish fomratting so I can install windows so I can play supcom!

On the plus side, I have a small lan party to attend tomorrow night
 
*** YOU HAVE LOST YOUR GPGNET CONNECTION ***

I have to say, this is so far hands down the worst experience I've ever had trying to play a game online. I've been trying for three days (the first two of which were just trying to get the freaking GPGNet client installed) and I'm frustrated to the point of wishing I could take the best RTS I've ever played back to the store to get my money back.
.

You never played Tribes2 did you?
 
Are you joking? I can maybe see the complaint about the sound, but I'm not sure how much sound variation you can get with projectiles, lasers, and explosions. I will however, have to completely disagree with you on the music. I love the score. It's a very epic feel that you can only get from an orchestral sound and it's a far cry from the boring, played out, unremarkable metal riffs and assorted other crap you get in most games.

And yes, multiplayer is definitely required. I feel like the campaign and AI wasn't really polished as well as it could have been, but the focus has been multiplayer since the beginning of beta and was definitely their target audience so I'm not sure why (or if) you're all that surprised.

While I have no complaints about the score, I don't think it has nearly the "oomphf" of the score for TA. TA's music was truely epic, reminded me of the hero music you'd hear in a climactic scene from Star Wars or Indiana Jones movie. It also seemed to be paced well with the action in the game. The SupCom music is fine, but the TA music was more dramatic.
 
Note: despite how good (IMO) the game looks on medium, and playable at 3fps...it looks so much better maxed out and at 20-35fp. All settings cranked up and the game looks great.

On the other hand, even at 2.8Ghz I still managed to hit single digit fps watching that giant 5way FFA with unconquorable (at +7 speed). OUCH. I love how well this game is going to get with another generation of hardware to run on. Quads are going to be cheap come winter, and another refresh or G90(!) at the same time...ooh la la.

I need a better heatsink to hit mid 3Ghzs. I failed orthos after 45 minutes at 3.06Ghz with the stocker (admittedly 2 hours after installing the HS).
 
So I have been getting a wee bit more into the multplayer part of this game... and it is just amazing.

I play the cybrons for the first time and basically we decided no rush 20 mins. My anti nuke defenses had 3 missles in the bay and didnt shoot a single one off =( knocked out my main base.

I learned a good lesson though.

Best defense is a good offense. Send some Tier 1 stuff in to keep him occupied and never agree to a no rush on your first time playing a new race :p
 
Made a custom multiplayer map if anybody wants to try it out you can get it from:
http://www.rtscommunity.com/rts/index.php?p=getitem&db_id=2&item_id=61
or
http://www.gamereplays.org/community/index.php?showtopic=209683

Looks kinda like the old 2 continents from TA:BT. I didn't reference it exactly really just a composite from memory of days playing it with my brother. Give it a try, let me know what you think.

Nice looking map, I'll give it a try tonight.

Anyone know why they didn't do underwater mass deposits? That's probably the only thing from TA that I've noticed to be "missing" in SupCom.
 
Nice looking map, I'll give it a try tonight.

Anyone know why they didn't do underwater mass deposits? That's probably the only thing from TA that I've noticed to be "missing" in SupCom.

Actually its still in supcom just none of the original maps have them. It's still possible to do it in a custom map.
 
the mass extractors can be built underwater if the map has the deposits underwater. But as above, none of the stock maps have underwater mass.
 
I'm liking the game a lot. It's the first game in a while that has kept my attention. My only complaint is the AI is too easy/dumb. Otherwise I think the game is great.
 
Actually its still in supcom just none of the original maps have them. It's still possible to do it in a custom map.

I just finished an AI match on your map, I really liked it. Nicely done.

What did you use to build it?
 
I just finished an AI match on your map, I really liked it. Nicely done.

What did you use to build it?

I used photoshop to make the height and texture maps, imported them into a map editor released by Hazardx on the GPGnet/GameReplay forums and added the markers, props and such. I've played a few AI games on it myself and really enjoy it, only problem I have with the AI is the AI behind the mountain doesn't realize it should be going for the center to get more resources and it seems to stall a bit.
 
I'd just like to add, that there is NOTHING like the feeling of winning a good tight large scale match. Well, nothing in video games at least. But everytime a match passes the hour mark and I snatch victory from his hands... Lets just say i feels damn nice.
 
I FINALLY beat the UEF campaign. It wasn't terribly difficult (even on hard) but time is a limited resource for me. :p The last several missions were a lot more entertaining than the first several. I was a bit annoyed by the way the game didn't allow many of the higher tier units until the very last mission. I was also a bit annoyed by the unit cap and by the way the battleground would expand all of a sudden and there would be 6-8 (literally) enemy experimentals chilling outside my base all of a sudden. Then again I am a bit used to playing multiplayer or skirmish. I think I might play through some of the AEON campaign today too...
 
Is this game easily modded?


I want to have a WW2 mod for this game eventually...

that would be oh so very sweet :)
 
The final UEF mission is tough. I wound up setting up a dead-line about halfway through the map and literally nuking that same area to catch the Experimentals before they got to my more valuable assets.

It was pretty desperate, but I loaded up on nukes earlier in the mission, so made sense to use them. I found it loads of fun though, not so hard that it's frustrating, but challenging and surprising enough to be difficult to do. Multiplayer has gotten me used to dealing with Experimentals in whatever ways necessary (a guy rushed me a couple nights ago with three MonkeyLords at the forty five minute mark of the game, crazy stuff). I haven't gotten to the end of the Cybran or Aeon campaigns yet, but I'm looking forward to it, based on the last UEF one.

Journier, I've heard the game is very easily modded, and that's actually been one of it's selling points (like Total Annihilation was, but I assume easier to do full blown mods, and not just add ons and units and that kinda thing). Not sure how difficult a World War Two modification would be though, since doing infantry would probably be kinda tough.
 
thats good to hear then :)

Ive been waiting a looonggg time for supreme commander TA-2 to come out :)

hopefully the modding community becomes quite large.
 
I'd like to know if the AI on the campaign missions is dynamic, I legitimately played that 2nd mission where you have to escort the scientists to the base at the top right of the map and I had hundreds of tanks and no matter how big of a force I threw at their south eastern flank I got raped. I had literally 250 tanks/anti-aircraft and I think i took out a few power plants and turrets thats it. And by the time I got enough for my third push they had about 70-100 aircraft pounding my base. :( I finally got tired of restarting the mission and just cheated my way past it. I was pissed.:mad:

I've also noticed that Dual Core at 2.4ghz, 2gig of ram, and a 8800gts 640mb is nowhere near enough to have myself and 2 AI in skirmish mode. After about 10 minutes my CPU is pegged even at lowest possible quality settings. If you want super large skirmishes with multiple AI's your going to need Quad Core.
 
Quad core seems to do nothing for Supreme Commander:

http://www.techreport.com/reviews/2007q1/cpus/index.x?pg=4

Ouch, I wonder why my system was so damn slow when I had 2x AI's and myself going for awhile. Even when I turned my settings down the lowest they'd go it was still a slideshow and my CPU was pegged. Anyone else having issues with multiple AI's on a large map with maybe a 1000 or so units across all factions?
 
If you can model the things, yeah, mods, and even total conversions, are stupid easy to do.
Hell, theres even a mod manager in the game to make loading and unloading mods easy. AFAIK nobody has added their models into the game yet, but more a couple units have been created by using the current meshes, and changing things around. mmmm. teleporting siege bots....

Quad core seems to do nothing for Supreme Commander:
http://www.techreport.com/reviews/2007q1/cpus/index.x?pg=4
for what its worth, gamespot got a 13% absolute boost going from a X6800 to a QX6700, and a 25% boost clock for clock.
 
GLSauron was referring to this, by the way. It's kind of depressing, in a way...at least for me...SupCom basically won't really benefit from any sort of upgrade to my particular rig unless it's a severe upgrade. (And even then, depending on who you believe, it still might only be a marginal benefit.)

I'm going to have to go club someone like a seal and take their quad-core, I see...
 
Extreme tech also found negligible benefit from quad core:
http://www.extremetech.com/article2/0,1697,2107342,00.asp

The reason for the difference are two fold.
1: It never does Simulation or Rendering on the additional cores, these are the two main threads. The additional cores on quad core get Audio handling chores that if you already have efficient audio handling, then very little difference will be seen. If you have a CPU intensive solution you benefit more. When tech report checked cores 3 and 4 were almost unused.
2: It is a graphics card HOG. Gamespot test had a GeForce 8800 GTX, less than this and your benefits will be smaller for the CPU changes.

Unless you already have the top of the line graphics card, I wouldn't count on a faster CPU doing much at all.
 
Unless you already have the top of the line graphics card, I wouldn't count on a faster CPU doing much at all.
My GTS is pretty high end but its not a GTX. Sounds like a challenge to me.
I think when I get home Ill try 4 configurations.
stock dual core
stock with one core disabled
2.7 with dual
2.7 with one core disabled

Run the pertest in each config and see how much of a difference it makes. Maybe throw a dual core/2.4 or so test in just for scaling. With the settings I play with of course, which are pretty much maxed...

GLSauron was referring to this, by the way.
oops. I searched for that article and then forgot to throw in the link. Thanks Redshirt.
 
Hey, knock yourself out. :)

Dual vs Single is going to be a much larger difference as the second core gets fully utilized and your card is quite high end, essentially the second best thing on the market. You will probably see a fair difference.

I mainly wanted to point out that Quad gets only minimal improvement as it is minimally utilized.

Just look at the results at Techreport and extreme tech. Quads did very little. I looked again at techreport, they had sound off, and that contributed to them seeing just about zero difference between quad and dual.

Anyone buying a Quad for this is wasting money IMO.
 
man i wanna really play this game now, but my PC is out of action...must get it fixed :(
 
after reading about this game quite a bit... I need to upgrade my computer... :/

sorta sucks hearing about people with almost top 0 the line computers and still the game is slow.
 
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