peppergomez
2[H]4U
- Joined
- Sep 15, 2011
- Messages
- 2,188
Sorry to be an ignoramus but what's thatFSR 2.0 is dope....
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Sorry to be an ignoramus but what's thatFSR 2.0 is dope....
Yeah, the mod friendly nature is really great, removing the 'hold button' UI stuff increased my enjoyment immeasurably.
I think it's in the menu now- it was a required mod for the first while.
Guess it has one heck of a long tail on sales...How is this game still pushing out updates? I don't think I've ever seen a developer support their customer base quite like this, at least not without a monthly subscription or multiple paid DLC.
I really think this company should be applauded of how they have supported the game; they could have just taken money and ran. Reminds me of grim dawn.Guess it has one heck of a long tail on sales...
Have you met the guys behind KSP?How is this game still pushing out updates? I don't think I've ever seen a developer support their customer base quite like this, at least not without a monthly subscription or multiple paid DLC.
They added quite a bit of exploration with the derelict freighter dungeons, a a big bunch of enemy variety in Sentinel and Outlaw, and all the themed stuff from the expeditions.If only it offered more in the way of substance than just resource gathering and building stuff bc it is mighty impressive how the have evolved it but the core gameplay feels hollow and busy to me
Thanks maybe when I retire I'll make time to play it ( Not being sarcastic here since it does look impressively ambitious. But I've always bounced off it the 4 or 5 times I've tried because my idea of fun is not running around like an interstellar vacuum cleaner to hoover up resources and there was no meaningful interaction with NPCs, and the flight and combat felt too cartoonist to me))They added quite a bit of exploration with the derelict freighter dungeons, a a big bunch of enemy variety in Sentinel and Outlaw, and all the themed stuff from the expeditions.
I think I'd need to completely start fresh to really enjoy the game again though, but I don't want to grind through getting all my equipment slots back.
"When running FSR 2 (in its reference implementation) on a lower-spec system like Switch, bandwidth is by far the main bottleneck. This is mainly due to the considerable number of samples taken in the final temporal upsampling pass. For this reason, most of our efforts were put into replacing some of the hefty sampling filters used by FSR 2 with custom ones that are more lightweight, but still able to provide a high level of quality. This is by far the single most important change we made in terms of performance.
"Furthermore, FSR2 is not implemented in our engine as an external library, rather it's seamlessly integrated into our pipeline. This allowed us to merge some FSR2 passes with our own and amortise their cost in the process. It also enabled us to port some passes from compute to fragment. Compute is a bit limited on Switch (not unusual for an older GPU), so the move gave us a decent performance gain, too. These changes made the bulk of the difference.
"The final few weeks were spent trying to simplify some of the computations to reduce ALU cost and increase occupancy (as by this point bandwidth wasn't the main bottleneck anymore). A lot of time was also spent fine-tuning various heuristics to balance sharpness, stability and ghosting. With our 4.40 update, DRS is also now enabled on Switch. Thanks to DRS, we can maintain a stable GPU load even in more taxing environments, and FSR2 does a really good job at hiding momentary resolution changes. This is crucial, as in No Man's Sky, the performance makeup of a scene can change drastically from planet to planet. So this is it, a short high-level overview of how we ported FSR2 to Switch. There was definitely a lot of head-scratching, and at times we weren't sure it would actually work out, but it was also a great joy and really a lot of fun!"
So very this. I swear this game is pulling off things that Chris Roberts is still only talking about 'someday'. (SC is shaping up to also be insane, but that's a different game & thread). I'm also probably the weirdo that wishes there were more abandoned planets (less ship traffic and what not). There were times in the early game that I could be the only sentient visible in game, it was weirdly peaceful.I continue to marvel at the support and evolution of this game.
I think anyone let down by aspects of Starfield really owe it to themselves to finally try this if they haven't already otherwise it might time for a re-visit.
Man i should really sit down and play this - i started a game - what 3 years ago and i got to an interesting point but then put it down due to other stuff that came up - but all these updates... make me want to play again.
Already really loved No Man's Sky, not sure i will play the new update, but i may end up. NMS has better base building than Starfield, but I think my main draw for Starfield was the ship building. Also NMS space combat (and combat overall) is below that of Starfield, both of which far pale to Eliteangerous.I continue to marvel at the support and evolution of this game.
I think anyone let down by aspects of Starfield really owe it to themselves to finally try this if they haven't already otherwise it might time for a re-visit.