Oh hell yeah!! The first one was an incredible throwback to the Duke days. Nice little graphical bump here, and I love the attention to interactivity. It gives/gave these games so much character and life. t1k would agree I'm sure.
 
Shame the demo is no longer available. It's an awesome bit of kit and I love them taking the approach of these games acting like they are going through time period upgrades in engine tech.
 
Oh hell yeah!! The first one was an incredible throwback to the Duke days. Nice little graphical bump here, and I love the attention to interactivity. It gives/gave these games so much character and life. t1k would agree I'm sure.
Yes! Ion Fury was great, and I definitely want to play this at some point. I love Build Engine games. I missed the sale on Aftershock I think but have it wish listed now.
 
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No reveal on the price, no early reviews, or pre release streams.... Looks like a bargain bin buy.... My bets are $29.99 or $34.99 on release.
 
Trailer looks good, hopefully they listened to the feedback they received over the god awful demo they put out.... I will not be picking this one up at launch however after the back handing the community received with the abysmal Kingpin - Reloaded and Graven releases.... The tale of the tape will be the reviews upon release. Once bitten twice shy, 3DR can earn my money.
 
I hope they include the option to turn on texture filtering, unlike with System Shock. Know there's a mod for the latter, but it doesn't work for your weapon/hand model still... If you're going to go the lo-fi retro look, go all the way. Point sampled texture maps don't do the rest of the visual fidelity or lighting quality any favors. If you're using ambient occlusion, trilinear filter that shit...

I know my complaint is frivolous, but still...
 
Trailer looks good, hopefully they listened to the feedback they received over the god awful demo they put out.... I will not be picking this one up at launch however after the back handing the community received with the abysmal Kingpin - Reloaded and Graven releases.... The tale of the tape will be the reviews upon release. Once bitten twice shy, 3DR can earn my money.

It wasn't good? I didn't play it.

Well that sucks because all the trailers looked quite strong.
 
Civvie 11 breaks character to share his true feelings about 3D Realms and Slipgate Ironworks. Segment on Phantom Fury starts at 8:59 if the embed doesn't take you there.


View: https://youtu.be/8Wp7MY16aAI?si=M1EtzdKflT3B3Bcj&t=537

LOL regarding the interactivity:

"I don't give a shit if I can adjust the fan speed in each train car with a switch if the shooting in your shooting game is terrible."

Watched a couple more vids yesterday and it's just a shame because this COULD be a great game. I really hope it sees some patches and fixes. I'll pick it up on sale if they improve it. It's like they nailed some things while others needed a few more months of polish. Buuuut based on the patches that Kingpin: Reloaded received post-launch it wouldn't surprise me if not all of it gets fixed and they move on fairly quickly, unfortunately.

I thought WRATH: Aeon of Ruin was pretty fun (though I think I've only played approximately the first third of the game so far). Sucks about Graven because that one looked like it had a lot of potential.
 
Patch #1 dropped on Friday with a number of fixes:

  • Fixed an issue in Lake Michigan Submarine Facility where players could get soft-locked after reloading the final check-point of the level, causing a gate to no longer be open upon loading last checkpoint
  • Fixed an issue in Grand Canyon Facility where players could get soft-locked after placing the ISD if they had reloaded to last check-point before placing it, or after continuing a save
  • Fixed an issue in The Phoenix Tower where players could get squished through the floor of an elevator if they hugged the wall of the elevator while it rose upwards, potentially soft-locking players inside the elevators
  • Fixed an issue in The Crater where players could get squished through the floor of an elevator by floating ammo boxes if they had recently reloaded to last check-point, or after continuing a save
  • Fixed an issue in Phoenix Medical Facility where players could no longer see the first gate that they have to punch and crouch through, if they had recently reloaded to last check-point, or after continuing a save
  • Updated signposting in Grand Canyon Facility to better indicate the main progression path; specifically around the Microstinger area where players has to drop through a garbage shute to progress
  • Slight performance improvements to Chicago On Fire; specifically lighting changes, improving specific particles, etc.
  • Fixed an issue in The Crater where players could be stuck with a black screen if they loaded into another level while sitting in the car with Gus at the start of the level
  • Fixed an issue where players could be stuck with a black screen if they loaded into another level while a fade-to-black sequence was playing, for example at the end of a level
  • Fixed an issue in The Dream where players would pull out their weapons and re-enable the HUD after interacting with a Terminal
  • Fixed an issue in The Dream where players would pull out their weapons after vaulting
  • Fixed an issue where StimShots and StimPacks would not overheal HP over 100
  • Fixed an issue in The Cabin where an ISD was difficult to pick-up
  • Fixed an issue with the Zealots where they would explode if they were directly below the player, even if the player was very high up compared to the Zealot. Zealots now explode based on a 3D calculation, instead of 2D.
  • Fixed an inconsistency in Demon Core Retrieval where the red keycard door had blue paint on it
  • Fixed an issue where ammo counters in HUD would break if players switch from weapons on cooldown to Bowling Bombs
  • Fixed an inconsistency between The Cabin and Grand Canyon Facility where Shelly's Helicopter was using an outdated model after the player arrives at Grand Canyon Facility
  • Fixed an issue where players' weapon selection would show the 'Microstinger' and -1 ammo after players pick up a downed Drone enemy

Good to see that they fixed the elevator death glitches that I saw in a couple of vids (among other things) but there's something off about the shooting...the levels and interactivity look great but the enemies don't seem to satisfactorily react to your hits or something.

They better do all they can quickly because Selaco is coming on May 30 and Dawn is looking to clean Shelly's clock! I encourage everyone to check out that demo. I still need to pick up the Aftershock DLC for Ion Fury (which I hear is great) so I'll probably play that while I wait for Fury to get cheap enough to pick up at some point.
 
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