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#1
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Creative has officially anounced X-Fi product variants on Soundblaster.com
The 2 higher-end models of the 4 have a featuer called X-RAM which is supposed to further increase performance. I have no idea what this is, but I guess we'll find out more at QuakeCon later this week, where Fatal1ty will probably be promoting it.
The only thing that I can think of regarding X-RAM, is that perhaps it is some onboard storage for audio samples so that you don't have to keep transfering them over the bus if you want to play the same sound effect multiple times. However, I'm not sure how you could get this to work transparently without any programmer support, so this probably isn't it....
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#2
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http://www.soundblaster.com/products...troduction.asp Donnie27
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#3
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There is a press release as well.
Its interesting that they are marketing the CMSS-3D Headphone mode so aggresively. I wonder if this will have a significant dampening effect on the sale of cheap "5.1" headphones?
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#4
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Hell dewd, even my so so Philips HP 890 Headphones sounds good doing CMSS-3D, with not only Half Life 2, but also with BF2 and Painkiller BooH. Donnie27
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#5
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Regrading the Dolby Headphone stuff, this is a point of concern. I'm of the opinion that since Dolby Headphone includes a room impulse response (ie. it tries to simulate the echos and reverberation of a movie theater), it is not ideal for PC gaming. With PC gaming, you want to simulate the echos and reverberation of the virtual game enviroment - NOT the movie theater. The Dolby PC initiative concerns me because I fear that as part of this initiative, Dolby Headphone will be positioned as an alternative to REAL 3D auralization through technologies like EAX and CMSS-3D. However, for the time being, until this stuff is integrated with PC games (which it might not be), I don't consider Dolby Headphone a threat because it is indeed expensive (not counting software Dolby Headphone modes included with software DVD players, which is only valid for movies anyway). The only options now are to buy the cheapest Thrustmaster T510 (targeted for game consoles BTW), a more expensive wireless Sony or Pioneer set, or a $250+ receiver with Dolby Headphone built-in so you can use your own headphones. You'll also need a DDLive card (or the new Creative DTS-610) to get digital 5.1 output. Its a klunky way to go when you can just get better results with an X-Fi for $129.
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#6
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Maybe they have decided to push CMSS-3D more because of fear of competition from Dolby Headphone...
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#7
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Gamespot put an article up about it today. Looks like the Elite Pro and Fatal1ty cards will have 64mb of ram as well.
http://hardware.gamespot.com/Story-ST-22364-2435-x-x-x
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#8
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Donnie27
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#9
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#10
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Donnie27
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#11
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From the article:
"Creative is also currently developing X-Fi branded speakers and headphones that will have built-in X-Fi technology that can process normal, incoming audio streams and enhance audio on the fly." Such products would be well-positioned against Dolby Headphone and Dolby Virtual Spekaer in the console and/or home theater market. Still, I think I'd rather have some kind of standalone device to which I can connect any headphones or speakers, rather than something with headphones and/or speakers built-in. Also, it looks like I was somewhat right about X-RAM: "The Elite Pro and the Fatal1ty cards also have 64MB of RAM onboard. The sound card memory can store audio files that would otherwise take up space in system memory and eat up CPU time if compression is used. The memory will also let the cards support up to 128 simultaneous voices, or distinct sounds. EA's Battlefield 2 is one of the first games that will take advantage of the X-Fi's onboard memory and 128-voice support." 1.) I was hoping (and still am) that the more expensive version with X-RAM is not required for 128 voice support. 2.) Maybe use of X-RAM WILL require developer support?
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#12
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#13
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hm... well this baby sound pretty promising, we can only wait and see when the product finally hits the shelves
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#14
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Maybe the basic card will do 128 but cause a hit? The *upsample features, (used correctly here, hehehe), also interests me some. I have some older Albums and Cassettes that could see some improvement . Some of my old WAVE amd MP3 files were so bad, I deleted them from the HDD. I also like the mode switching to optimize the Card/s for Games, Music Creation and etc.. Donnie27
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#15
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looks interesting cant wait to see some reviews..
![]() *itching for new hardware*... ![]()
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#16
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I think the 128-voice is feature is dependent on processing power rather than on-board memory. I'm guessing that the article just got the issue confused because they are associating "simultaneous voices" with "audio files".
The memory will probably be used to locally store sound effects that will be repeated frequently in order to avoid sending them to the card over and over again.
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#17
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Donnie27
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#18
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i'm interested in how this card will turn mp3's which are in stereo into multichannel surround sound.
"CMSS-3D converts any static stereo music into amazing surround sound on your headphones or multichannel speakers" any thought?
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#19
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I still don't know why the DD Live is so slow to catch on...it pisses me off that 3 analog connections are needed. I dream of a day when 1 cable attaches power, video, audio, network, usb, firewire, ps/2, watercooling tubes, parallel, serial, and hot coffee!!! That my friends would be true innovation!
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#20
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