Obsidian Entertainment Interested In Making Another Fallout

Megalith

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It doesn’t seem to be in the pipeline, but the developer would love to take another stab at the franchise if given the chance. How did you like New Vegas compared to Fallout 3?

"I'm always up for working on a Fallout," he replied, "I think most of us generally are. [It's a] really fun property to work with." Fallout: New Vegas was released after Bethesda's Fallout 3 and garnered praise for its faction and reputation systems. Since then, Obsidian has released South Park: The Stick of Truth--to much critical acclaim--and Dungeon Siege 3.
 
I'd prefer them making new Star Wars RPG instead... but it looks like EA plans to make 'em more or less internally.
 
I dug Fallout New Vegas..so this interests me. If I remeber correctly FONV aold better than FO3, so I imagine Bethesda would at least be willing to entertain the thought.
 
Hope for a more depth in builds for fallout 4, stats like low intel and stuff doesn't matter nearly enough like it used to for fallout. Also dialogue answers need to be more ambiguous on what results they'll get you again.
 
I preferred the setting for FO3. Exploring a destroyed Washington was a lot more fun than exploring a tiny part of Vegas and a load of desert. Also, SuperMutants & Enclave are more enjoyable to fight than a bunch of guys in skirts. In almost every other way I thought New Vegas was better.
 
While I didn't think New Vegas was bad, I liked FO3 more and normally hear people say the same. Is interesting to see the opposite.
 
New Vegas is still the best modern Fallout game, and many of Fallout 2's staff still works at Obsidian. Should be a no-brainer. There are still plenty of unused ideas from the Van Buren prototype.

The biggest distinction between FONV and FO3/FO4 is the quality of the writing. No caves full of kids that spontaneously formed from the ether, real plot-impacting choices and branching quests, and overall better atmosphere.

Use a new engine, make it moddable as hell, replace Gamebryo/Creation/Whatever They're Calling It Now, and call it Fallout 5.
 
I liked New Vegas better than Fallout 3. It felt like it had a deeper storyline and it had far more interesting characters. Maybe Obsidian could re-inject the Fallout franchise with some actual RPG fun instead of the shooter with minor RPG elements that is Fallout 4.

I swear I remember my actions having actual ramifications in Fallout 3. In Fallout 4 no choice you make really matters. You never really close the door on any opportunity by refusing it. That makes the world seem kind of dead and uninteresting beyond the exploration aspects.
 
New Vegas is still the best modern Fallout game, and many of Fallout 2's staff still works at Obsidian. Should be a no-brainer. There are still plenty of unused ideas from the Van Buren prototype.

The biggest distinction between FONV and FO3/FO4 is the quality of the writing. No caves full of kids that spontaneously formed from the ether, real plot-impacting choices and branching quests, and overall better atmosphere.

Use a new engine, make it moddable as hell, replace Gamebryo/Creation/Whatever They're Calling It Now, and call it Fallout 5.

Don't see them making their own engine and not using the existing one.

I liked New Vegas better than Fallout 3. It felt like it had a deeper storyline and it had far more interesting characters. Maybe Obsidian could re-inject the Fallout franchise with some actual RPG fun instead of the shooter with minor RPG elements that is Fallout 4.

I swear I remember my actions having actual ramifications in Fallout 3. In Fallout 4 no choice you make really matters. You never really close the door on any opportunity by refusing it. That makes the world seem kind of dead and uninteresting beyond the exploration aspects.

Depends on how you played. There towards the end you would have been creating new enemies. Come DLC I guess we see how our choices effect the expansion of the story.
 
New Vegas is still the best modern Fallout game, and many of Fallout 2's staff still works at Obsidian. Should be a no-brainer. There are still plenty of unused ideas from the Van Buren prototype.

The biggest distinction between FONV and FO3/FO4 is the quality of the writing. No caves full of kids that spontaneously formed from the ether, real plot-impacting choices and branching quests, and overall better atmosphere.

Use a new engine, make it moddable as hell, replace Gamebryo/Creation/Whatever They're Calling It Now, and call it Fallout 5.

Aye. New Vegas is much, much better written game. Fallout 3 and 4 are atrocious when it comes to good writing. But the two latter had much better atmosphere that sucked me in deeper. To be fair though after 100-200h of FO3 I may have been bit burned out on the game and did not give New Vegas a fair chance after one playthrough. It deserves a deeper look from me.
 
How about a Fallout based in post-apocalyptic Dallas. Have Reunion Tower being the functional structure that can be seen for miles. The Texas Star at Fair Park could still be up.
 
Don't see them making their own engine and not using the existing one.

Didn't say they would make their own engine. I said they should use a new engine for the next FO game. Doesn't matter if it's developed by Obsidian, Bethesda, or anyone else. New game, new engine.

Depends on how you played. There towards the end you would have been creating new enemies. Come DLC I guess we see how our choices effect the expansion of the story.

In FONV, yes, it depends on how you play. In FO3 and FO4, no, it doesn't depend on how you play, the story makes your faction choices for you. FO4 allows you to make a swerve, but it's hardly the branching freedom of FONV. The quests themselves are extremely linear as well.
 
Aye. New Vegas is much, much better written game. Fallout 3 and 4 are atrocious when it comes to good writing. But the two latter had much better atmosphere that sucked me in deeper. To be fair though after 100-200h of FO3 I may have been bit burned out on the game and did not give New Vegas a fair chance after one playthrough. It deserves a deeper look from me.

"Much better"...

-Aside from a bad setting. A dead desert with not much of anything in it.
-Aside from a main quest that leaves you with pretty much little real choice....you either side with the maniacal casino lord, or the maniacal legion of skirted men, or the corrupt foreign government.

All the recent Fallout series are written about the same depth in terms of dialogue and choices. FO3 leaned a bit more towards a good-guy story, FONV was so obsessed with being "gray" in moral choices that nothing really mattered, FO4 kind of splits the difference. FO3 I played the crap out of, FO4 I'm enjoying lots. FONV I finished once and that was all I could stand of it. FO4 is the most stable in terms of code and how the game runs.

All of them suffer from the same problem. Mostly empty environments with "cities" that consist of a dozen or two people...rather than actual "cities".
 
"Much better"...

-Aside from a bad setting. A dead desert with not much of anything in it.
-Aside from a main quest that leaves you with pretty much little real choice....you either side with the maniacal casino lord, or the maniacal legion of skirted men, or the corrupt foreign government.

All the recent Fallout series are written about the same depth in terms of dialogue and choices. FO3 leaned a bit more towards a good-guy story, FONV was so obsessed with being "gray" in moral choices that nothing really mattered, FO4 kind of splits the difference. FO3 I played the crap out of, FO4 I'm enjoying lots. FONV I finished once and that was all I could stand of it. FO4 is the most stable in terms of code and how the game runs.

All of them suffer from the same problem. Mostly empty environments with "cities" that consist of a dozen or two people...rather than actual "cities".

Oh yea...and then there's the 4th "choice" in the MQ of FONV...the maniacal happy robot.
 
Go back to the isometric roots if you want my interest in Fallout. These FPS adaptations suck.


Yes, I know I'm like the only person on the planet that doesn't worship the recent Fallout games.

No, I don't care what you think.
 
Go back to the isometric roots if you want my interest in Fallout. These FPS adaptations suck.


Yes, I know I'm like the only person on the planet that doesn't worship the recent Fallout games.

No, I don't care what you think.

They really need to do a reboot of the old games... Just so they aren't space constrained on modern graphics resolutions
 
It seems fallout come in pairs... one more story driven and serious, the sequel tends to be more morally ambiguous with a greater focus on dark post-apocalyptic humor. I also think a couple of the obsidian developers were responsible for fallout 2 as well... so it would make sense to have a sequel done by this company.
 
I would love for them to re-do some of the lesser known locations from FO: Tactics as a full blown game or add on dlc.

Kansas City is ripe for a FO remake.

Maybe I'm a little biased being from KC, but this town has all the makings for a decent FO map.
-Dozens of sprawling limestone caves currently used for storage of all sorts of records, especially the government and banks. Perfect for setting up feral ghoul nests and super mutant camps as you quest to dig up more lore and Vault-Tec conspiracies.
-Major transportation hub, especially I-70, I-35, and all the railroads
-Air Force Base on southern edge of town. In modern day this closed down 20 years ago but no reason it couldn't be open in FO universe. Plenty of opportunity to put Enclave or other special tech.
-Oregon Trail starts in Independence, MO on the east side of KC. You could quest to get this re-established as a trade route.
-Pony Express trail starts in St. Joseph several miles north of KC. No reason they couldn't make this some sort of quest and move it down to KC for FO lore.
-There are still several military bases in the state, as well as quite a few launch silos. In FO lore it could be a prime target.
 
I say let them make it. NV was so much better than FO3. And since FO4 is already great, making something even better from it should be legendary.
 
The company that has made it their "culture" to overpromise and underdeliver?

No thanks.
 
New Vegas is still the best modern Fallout game, and many of Fallout 2's staff still works at Obsidian. Should be a no-brainer. There are still plenty of unused ideas from the Van Buren prototype.

The biggest distinction between FONV and FO3/FO4 is the quality of the writing. No caves full of kids that spontaneously formed from the ether, real plot-impacting choices and branching quests, and overall better atmosphere.

Use a new engine, make it moddable as hell, replace Gamebryo/Creation/Whatever They're Calling It Now, and call it Fallout 5.
Agree on all counts. Bethesda should just let Obsidian take the reigns on the Fallout series while they can focus on TES.


You know, for a game that is targeted toward people 17 and older, it seems like the dialogue in FO4 was written to a 6th-grade reading level...
 
I know I'm in the minority but I've played FO3 completely through, (including all DLC) multiple times but have never been interested in FONV enough to finish it in all the years I've owned it.

Not that I dislike the game...I just couldn't stay interested enough to complete it.
 
You know, for a game that is targeted toward people 17 and older, it seems like the dialogue in FO4 was written to a 6th-grade reading level...

Everything after Morrowind has been dumbed down.

Can't really blame them I guess, they went through all the trouble to make an epic game with a huge collection of lore, extensive written dialogue, and a unique, exotic locale and I'll bet you half the Xbox-playing nitwits couldn't even make it out of Seyda Neen. Oblivion tossed the written dialog in favor of repetitive voice quips and had... what, maybe one quest on the main storyline where you actually had to find something without the game telling you where to go?
 
I didn't like New Vegas, it felt too linear to me. Too many times I got stuck unable to complete a quest and unable to progress because of it. Also, I don't know what it is about New Vegas, but movement felt even clunkier then normal for Bethesda titles of the time.

When they announced FO4 a little while back I got excited and looked into my Steam account and couldn't find FO3, but I did find New Vegas registered there. I downloaded it and was up and playing in no time, and in no time I uninstalled it. Just moving around was an eye opener as I had not realized or remembered just how bad it was.

Later I bought FO3 with full DLC and it was noticeably better.
 
Go back to the isometric roots if you want my interest in Fallout. These FPS adaptations suck.


Yes, I know I'm like the only person on the planet that doesn't worship the recent Fallout games.

No, I don't care what you think.

I don't care for any of the Fallout games.
 
New Vegas is still the best modern Fallout game, and many of Fallout 2's staff still works at Obsidian. Should be a no-brainer. There are still plenty of unused ideas from the Van Buren prototype.

The biggest distinction between FONV and FO3/FO4 is the quality of the writing. No caves full of kids that spontaneously formed from the ether, real plot-impacting choices and branching quests, and overall better atmosphere.

Use a new engine, make it moddable as hell, replace Gamebryo/Creation/Whatever They're Calling It Now, and call it Fallout 5.

I disagree completely. I am still loving FO4, I thought New Vegas was trash. I never read into things enough to worry about where a cave of kids came from. A new engine is fine as long as it's an improvement. And I don't give a damn if it's modder friendly as long as it's well done.

I spend hours improving how I build my settlements in FO4. I spend hours just looking for scrap in order to fund my construction hunger. I don't care if there is ever better looking weapons, weather effects, Warhammer 40K armor, a gun from another game, or any of the other tons of crap I found available for FO3 and Skyrim. There is more then enough already in FO4 for me just as it is right now, vanilla.

To be honest, I would change one thing. I think the special effects for energy weapons makes it too hard to stay on target when aiming or using a scope. I know a mod could fix it, but without modders, a patch from the developer would fix it just as well and without all the emphasis, (and reliance), on modders, it might have already.

So we have different likes and dislikes.
 
Everything after Morrowind has been dumbed down.

Can't really blame them I guess, they went through all the trouble to make an epic game with a huge collection of lore, extensive written dialogue, and a unique, exotic locale and I'll bet you half the Xbox-playing nitwits couldn't even make it out of Seyda Neen. Oblivion tossed the written dialog in favor of repetitive voice quips and had... what, maybe one quest on the main storyline where you actually had to find something without the game telling you where to go?

What, you think just because it's more immersive, realistic, and challenging that a wiki and a a couple man-years of youtube spoilers/walkthroughs wouldn't help them through it? :D
 
What is all this talk about a cave full of kids? I must have missed something on my wondering around in FO4.
 
I liked New Vegas' story more than FO3, but I didn't like how it parted with the player being from a vault.

My biggest gripe with FO3 was that so much of it took place in the subway tunnels, which is a map making convenience. I definitely enjoyed how New Vegas kept most of it up ground.
 
I liked New Vegas' story more than FO3, but I didn't like how it parted with the player being from a vault.

My biggest gripe with FO3 was that so much of it took place in the subway tunnels, which is a map making convenience. I definitely enjoyed how New Vegas kept most of it up ground.

I almost miss the underground labyrinth in FO4 and FONV...it makes the map seem extra small when it only take 10 minutes of running to get from one corner of Boston to the other.
 
I liked New Vegas' story more than FO3, but I didn't like how it parted with the player being from a vault.

My biggest gripe with FO3 was that so much of it took place in the subway tunnels, which is a map making convenience. I definitely enjoyed how New Vegas kept most of it up ground.
I think that was the best part about New Vegas. The player character at the start is missing their memory, so we have no idea what their past or motivation is. The PC could have very well been from a vault originally, but we just don't know. We eventually find out what was being delivered and why, but the Courier's past is never revealed in detail. I think starting with a blank slate like that made the story even more interesting.
 
So many face lifts later its hard to tell if the actors can show any emotional range anymore. I didn't see much in the first episode? Don't get me wrong I thought it was a good set up episode for the rest of season 10.
 
I think that was the best part about New Vegas. The player character at the start is missing their memory, so we have no idea what their past or motivation is. The PC could have very well been from a vault originally, but we just don't know. We eventually find out what was being delivered and why, but the Courier's past is never revealed in detail. I think starting with a blank slate like that made the story even more interesting.

Yes, I should have added although I like the traditional story of being from a vault, I did recognize that the departure from that standard story item let the story in New Vegas be more unique than other Fallouts. That said, I did enjoy NV's story more than FO3.
 
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