- Joined
- Aug 20, 2006
- Messages
- 13,000
Does it bother you when a games narrative paints the protagonist as a morally conscious or vulnerable character, but they dish out excessive, contradictive violence during gameplay? I think that games like Tomb Raider do overdo it at times, especially with those brutal stealth kills.
Her first kill is in self-defense. The gun goes off in the middle of a hand-to-hand struggle. It takes her aggressors life. The death weighs heavily on the 21-year-old, who recoils, shudderingly, from the mess. The writing team, however, is unable to reconcile their characters fragility with the pressing requirements of the design team, who clearly need a parade of bullet-sponge enemy soldiers to stand in the archeologists path as obstacles. Five minutes after her first kill, Croft is firing off rounds, seemingly without a moments thought.
Her first kill is in self-defense. The gun goes off in the middle of a hand-to-hand struggle. It takes her aggressors life. The death weighs heavily on the 21-year-old, who recoils, shudderingly, from the mess. The writing team, however, is unable to reconcile their characters fragility with the pressing requirements of the design team, who clearly need a parade of bullet-sponge enemy soldiers to stand in the archeologists path as obstacles. Five minutes after her first kill, Croft is firing off rounds, seemingly without a moments thought.