HardOCP News
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Tripwire Interactive and NVIDIA have a special treat for PAX Prime attendees this year. They can stop by the NVIDIA booth (#252) to play the upcoming early access patch to Killing Floor 2. Killing Floor 2 is the first game to use NVIDIA FleX for soft tissue and fluid interaction. That’s geek speak for guts and blood splatter. Killing Floor 2 is an intense and fun survival co-op game that not only plays best on NVIDIA GPUs but is possibly the best example of how GameWorks can directly enhance gameplay. It’s organic to the gameplay, it’s constantly in view, and it looks astounding.
FleX is a particle based simulation technique for real-time visual effects. Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FleX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. The goal for FleX is to enable effects in real-time that are similar to those rendered offline. This will help game developers achieve the creative freedom to bring gaming visual effects to a whole new level.
FleX is a particle based simulation technique for real-time visual effects. Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FleX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. The goal for FleX is to enable effects in real-time that are similar to those rendered offline. This will help game developers achieve the creative freedom to bring gaming visual effects to a whole new level.