HardOCP News
[H] News
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- Dec 31, 1969
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This NVIDIA HairWorks 1.1 demo is pretty impressive. Make sure you watch the video all the way to the end.
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Pretty cool. Hopefully it's less GPU taxing than 1.0 was.
Better details in character related visuals are great, but I find my self staring more at scenery in games than characters. I'll check out water/lava/fire/foliage/environmental things, geometry detail, etc. long before I check out characters. Every little bit helps, but I personally would prioritize other things first.
I've long since accepted that making games pretty has become a huge priority, but I do miss the push for better AI. I would be so happy if we abandoned making games prettier, and put time and money into making the NPCs and their interactions realistic.
Right now, our best AI is just to swarm the player with little regard for their own safety or life, what was the last game in which you could actually scare off the enemy by murdering all their friends? (Witcher 3 is the most recent retardation here, when one low level thug is all that remains and you just butchered the rest, why is he still fighting?)
I've long since accepted that making games pretty has become a huge priority, but I do miss the push for better AI. I would be so happy if we abandoned making games prettier, and put time and money into making the NPCs and their interactions realistic.
Right now, our best AI is just to swarm the player with little regard for their own safety or life, what was the last game in which you could actually scare off the enemy by murdering all their friends? (Witcher 3 is the most recent retardation here, when one low level thug is all that remains and you just butchered the rest, why is he still fighting?)
The main issue I have is that I have yet to see good use of HairWorks. Certainly not The Witcher 3. I honestly found that too fake.
It's really "strange" how the Fury X does much better than its predecessor with HW, maybe due to improving tessellation performance!still uses the DX11 Tessellation standard even though a certain camp complains about it.
It's because graphics and the game world are static. If you had a quality interactive environment, the game would probably look at minimum a decade old. And like AI, the sheer complexity to get something like that programmed...
There's a reason why AI typically requires a PhD. As just a dumb programmer though, I could probably write a chess AI which crushes you. I can definitely write a chess AI which loses to you. How would you write one which can adapt to be just right? Honestly, you could probably scrap the word AI. It's just a chess opponent with dumb logic.
I'd rather see better smoke/fog/fire effects than hair - just my two cents.
I was all like "that lady has some crazy hair". Then it rotated. DUDE. Get a haircut, you damn hippie! If you're not in a rock band (real, not on a console!) that is not acceptable.
Looking forward to HairCutFX 1.2
Middle Earth: Shadow of Mordor. Orcs start backing up and freak out when you behead a few of their buddies. String 4 or 5 in a row and a massive crowd turns tail to run. Kill a captain/warchief and they all run.Right now, our best AI is just to swarm the player with little regard for their own safety or life, what was the last game in which you could actually scare off the enemy by murdering all their friends?
I was all like "that lady has some crazy hair". Then it rotated. DUDE. Get a haircut, you damn hippie! If you're not in a rock band (real, not on a console!) that is not acceptable.
geometry and textures have seen a somewhat evolutionary increase. nothing too drastic.
lots and lots of HBM could bring about much nicer textures, unless were talking 12GB+ via HBM2, its not going to be amazingly drastic.
geometry? still sucks. steadily getting better, but still sucks.
geometry, textures, and better volumetric effects are what i want.
cool hair, though.
You stare at enemies and npcs you stare out characters.Better details in character related visuals are great, but I find my self staring more at scenery in games than characters. I'll check out water/lava/fire/foliage/environmental things, geometry detail, etc. long before I check out characters. Every little bit helps, but I personally would prioritize other things first.
Vegetation needs a massive overhaul. The whole constant swaying in the breeze like there's a hurricane needs to go away. It's a real realism killer. Get some intelligence on some of the movement too. Size/type should affect how much it moves etc.
You stare at enemies and npcs you stare out characters.