NVIDIA Quadro Brings Stunning Realism to Flight Simulators

HardOCP News

[H] News
Joined
Dec 31, 1969
Messages
0
Early flight simulators maneuvered a closed circuit TV camera above a physical terrain model to mimic flight. Today’s simulators are complex computer systems that render terrain databases ranging from hundreds to thousands of square miles. Systems such as NASA’s OBVA simulator use multiple 4K projectors to provide a scene with 20/10 visual acuity. These “virtual reality” training environments let pilots suspend their disbelief so they feel like they’re flying a real aircraft. With the stakes so high in learning to fly commercial planes, the last thing you want is to spoil the illusion. Yet visual scientists have shown the human eye can detect the slightest imperfection or dropped frame within a scene at ultra-high resolutions. That’s why so many flight simulators rely on professional-grade NVIDIA Quadro GPUs to create a perfectly synchronized image.
 
I wonder how long they're gonna hang onto the Quadro name before they change it to the next number up and start selling Quintos.
 
Whether or not you are into the new wave of VR or not, certain technologies coming as a spin off from that area will certainly directly impact things such as this, as well as games in general. One thing in particular is the concept of "asyncronous timewarp" which keeps a steady, high frame rate presented to the monitor, even when there are hitches and sags in the frame rate.
 
Back
Top