HardOCP News
[H] News
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- Dec 31, 1969
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Early flight simulators maneuvered a closed circuit TV camera above a physical terrain model to mimic flight. Today’s simulators are complex computer systems that render terrain databases ranging from hundreds to thousands of square miles. Systems such as NASA’s OBVA simulator use multiple 4K projectors to provide a scene with 20/10 visual acuity. These “virtual reality” training environments let pilots suspend their disbelief so they feel like they’re flying a real aircraft. With the stakes so high in learning to fly commercial planes, the last thing you want is to spoil the illusion. Yet visual scientists have shown the human eye can detect the slightest imperfection or dropped frame within a scene at ultra-high resolutions. That’s why so many flight simulators rely on professional-grade NVIDIA Quadro GPUs to create a perfectly synchronized image.