Factum
2[H]4U
- Joined
- Dec 24, 2014
- Messages
- 2,455
I see this used a LOT on forums at the moment as some sort of "holy grail" argument vs NVIDIA's GameWorks technologies.
But I fail to see why this is considered a valid argument?
AFAIK, +99% of all optimizations for games done in graphics card drivers are done with biniaries, not source code?
(The reason I wrote +99% and not 100% is that sometimes a game does something that causes stalls/performance issues in certain SKU's and an actual game-patch is required).
Does anyone here have examples of source code being used for driver optimizations and not the actual binaries?
(I don't care what you "think", "feel" or got "told by your psychic friend" or you favourite PR-fudster, I want actual exsamples)
Because I am unable to find actual examples of source code being used and not binaries?
This thread is not meant for a debate about wether or not "Technology X is evil" or "Technology Z is more fair".
Too many of those, I am simply looking at the "black box argument", because it appears to me that it is being used fallacious in debates.
But I fail to see why this is considered a valid argument?
AFAIK, +99% of all optimizations for games done in graphics card drivers are done with biniaries, not source code?
(The reason I wrote +99% and not 100% is that sometimes a game does something that causes stalls/performance issues in certain SKU's and an actual game-patch is required).
Does anyone here have examples of source code being used for driver optimizations and not the actual binaries?
(I don't care what you "think", "feel" or got "told by your psychic friend" or you favourite PR-fudster, I want actual exsamples)
Because I am unable to find actual examples of source code being used and not binaries?
This thread is not meant for a debate about wether or not "Technology X is evil" or "Technology Z is more fair".
Too many of those, I am simply looking at the "black box argument", because it appears to me that it is being used fallacious in debates.